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authorPaul Gilbert2011-08-14 16:02:44 +1000
committerPaul Gilbert2011-08-14 16:02:44 +1000
commitff5b85e160424e6bce7a0e8a70f98b2d1e9ce642 (patch)
tree762f2e9cf3f15374a20ac5bc0fde321b8a3d9a78 /engines
parentd23d0d2a17d645dfc8496c053a81491a0da5487f (diff)
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TSAGE: Completed Scene 109 of Blue Force (Bar-room Introduction scene)
Diffstat (limited to 'engines')
-rw-r--r--engines/tsage/blue_force/blueforce_scenes1.cpp43
-rw-r--r--engines/tsage/blue_force/blueforce_scenes1.h2
2 files changed, 26 insertions, 19 deletions
diff --git a/engines/tsage/blue_force/blueforce_scenes1.cpp b/engines/tsage/blue_force/blueforce_scenes1.cpp
index 8e744a4ee3..cdd8194b19 100644
--- a/engines/tsage/blue_force/blueforce_scenes1.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes1.cpp
@@ -78,7 +78,7 @@ void BF_Scene100::Action1::setTextStrings(const Common::String &msg1, const Comm
_sceneText1._color2 = _globals->_fontColors.foreground;
_sceneText1._color3 = _globals->_fontColors.background;
_sceneText1.setup(msg1);
- _sceneText1.setFrame2(-1);
+ _sceneText1.fixPriority(-1);
_sceneText1.setPosition(Common::Point(
(SCREEN_WIDTH - _sceneText1.getFrame().getBounds().width()) / 2, 202));
_sceneText1._moveRate = 30;
@@ -92,7 +92,7 @@ void BF_Scene100::Action1::setTextStrings(const Common::String &msg1, const Comm
_sceneText2._color2 = _globals->_fontColors.foreground;
_sceneText2._color3 = _globals->_fontColors.background;
_sceneText2.setup(msg1);
- _sceneText2.setFrame2(-1);
+ _sceneText2.fixPriority(-1);
GfxSurface textSurface = _sceneText2.getFrame();
_sceneText2.setPosition(Common::Point((SCREEN_WIDTH - textSurface.getBounds().width()) / 2, 202));
_sceneText2._moveRate = 30;
@@ -223,8 +223,8 @@ void BF_Scene109::Action1::signal() {
scene->_protaginist1.show();
scene->_bartender.show();
scene->_object1.show();
- scene->_object6.show();
- scene->_object6.setAction(&scene->_action3);
+ scene->_drunk.show();
+ scene->_drunk.setAction(&scene->_action3);
scene->_object2.show();
scene->_object9.show();
scene->_object9.setAction(&scene->_action2);
@@ -233,30 +233,37 @@ void BF_Scene109::Action1::signal() {
setDelay(60);
break;
case 4:
+ // Start drinking
scene->_bartender.setAction(&scene->_sequenceManager4, NULL, 109, &scene->_bartender, &scene->_object2, NULL);
scene->_protaginist1.setAction(&scene->_sequenceManager5, NULL, 107, &scene->_protaginist1, NULL);
scene->_protaginist2.setAction(&scene->_sequenceManager6, this, 106, &scene->_protaginist2, NULL);
break;
case 5:
- scene->setAction(&scene->_sequenceManager6, this, 105, &scene->_object10, NULL);
+ // Open briefcase and pass over disk
+ setAction(&scene->_sequenceManager6, this, 105, &scene->_object10, NULL);
break;
case 6:
+ // Protaginist 2 walk to the bar
scene->_object10.remove();
- scene->setAction(&scene->_sequenceManager6, this, 100, &scene->_object10, NULL);
+ setAction(&scene->_sequenceManager6, this, 100, &scene->_protaginist2, NULL);
break;
case 7:
+ // Two thugs enter and walk to table
scene->_object7.setAction(&scene->_sequenceManager7, NULL, 103, &scene->_object7, NULL);
scene->_object5.setAction(&scene->_sequenceManager8, this, 102, &scene->_object5, NULL);
scene->_protaginist2.setAction(&scene->_sequenceManager6, NULL, 104, &scene->_protaginist2, &scene->_bartender, NULL);
break;
case 8:
- scene->setAction(&scene->_sequenceManager8, this, 101, &scene->_object5, &scene->_protaginist1, NULL);
+ // Protaginist 1 leaves, protaginist 2 stands up
+ setAction(&scene->_sequenceManager8, this, 101, &scene->_object5, &scene->_protaginist1, NULL);
break;
case 9:
+ // Shots fired!
scene->_protaginist1.setAction(&scene->_sequenceManager5, this, 98, &scene->_protaginist1, NULL);
scene->_object7.setAction(&scene->_sequenceManager7, NULL, 99, &scene->_object7, NULL);
break;
case 10:
+ // End scene
scene->_sceneMode = 1;
remove();
break;
@@ -270,7 +277,7 @@ void BF_Scene109::Action2::signal() {
void BF_Scene109::Action3::signal() {
BF_Scene109 *scene = (BF_Scene109 *)BF_GLOBALS._sceneManager._scene;
- scene->setAction(&scene->_sequenceManager3, this, 108, &scene->_object6, NULL);
+ scene->setAction(&scene->_sequenceManager3, this, 108, &scene->_drunk, NULL);
}
/*--------------------------------------------------------------------------*/
@@ -338,7 +345,7 @@ void BF_Scene109::postInit(SceneObjectList *OwnerList) {
_protaginist2.postInit();
_protaginist2.setVisage(119);
_protaginist2.setFrame(11);
- _protaginist2.setFrame2(133);
+ _protaginist2.fixPriority(133);
_protaginist2.setPosition(Common::Point(165, 124));
_protaginist2.hide();
@@ -346,7 +353,7 @@ void BF_Scene109::postInit(SceneObjectList *OwnerList) {
_protaginist1.setVisage(118);
_protaginist1.setStrip(1);
_protaginist1.setFrame(8);
- _protaginist1.setFrame2(132);
+ _protaginist1.fixPriority(132);
_protaginist1.setPosition(Common::Point(143, 125));
_protaginist1.hide();
@@ -366,13 +373,13 @@ void BF_Scene109::postInit(SceneObjectList *OwnerList) {
_object1.setPosition(Common::Point(110, 64));
_object1.hide();
- _object6.postInit();
- _object6.setVisage(120);
- _object6.setStrip(2);
- _object6.setFrame(5);
- _object6.setPriority(-1);
- _object6.setPosition(Common::Point(127, 97));
- _object6.hide();
+ _drunk.postInit();
+ _drunk.setVisage(120);
+ _drunk.setStrip(2);
+ _drunk.setFrame(5);
+ _drunk.setPriority(-1);
+ _drunk.setPosition(Common::Point(127, 97));
+ _drunk.hide();
_object2.postInit();
_object2.setVisage(121);
@@ -399,7 +406,7 @@ void BF_Scene109::postInit(SceneObjectList *OwnerList) {
_object10.hide();
BF_GLOBALS._player.disableControl();
- setAction(&_action1);
+ setAction(&_action1, this);
}
void BF_Scene109::signal() {
diff --git a/engines/tsage/blue_force/blueforce_scenes1.h b/engines/tsage/blue_force/blueforce_scenes1.h
index b3d16ab878..21c1ab4518 100644
--- a/engines/tsage/blue_force/blueforce_scenes1.h
+++ b/engines/tsage/blue_force/blueforce_scenes1.h
@@ -101,7 +101,7 @@ public:
SequenceManager _sequenceManager4, _sequenceManager5, _sequenceManager6;
SequenceManager _sequenceManager7, _sequenceManager8;
SceneObject _object1, _object2, _protaginist2, _protaginist1, _object5;
- SceneObject _object6, _object7, _bartender, _object9, _object10;
+ SceneObject _drunk, _object7, _bartender, _object9, _object10;
Text _text;
BlueAnimatedSpeaker _speaker;
Action1 _action1;