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authorFilippos Karapetis2012-11-07 02:00:05 +0200
committerFilippos Karapetis2012-11-07 02:00:05 +0200
commitffa5f637c843c638d777299f1f41ab73a1b53040 (patch)
treeae4491c86340408bbde705acbecc9cbd96556b9f /engines
parent05ff55e162821a2717a4bf5975787ed6710c8100 (diff)
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AGI: Fix the Apple IIGS versions of Manhunter 1 and Gold Rush
Both games use an additional parameter for show.mouse and hide.mouse. Ignoring these confused the script parser, which started parsing junk. Fixes bugs #3577754 and #3426946.
Diffstat (limited to 'engines')
-rw-r--r--engines/agi/opcodes.cpp12
1 files changed, 12 insertions, 0 deletions
diff --git a/engines/agi/opcodes.cpp b/engines/agi/opcodes.cpp
index 7a427bd94f..807ab2dc2c 100644
--- a/engines/agi/opcodes.cpp
+++ b/engines/agi/opcodes.cpp
@@ -376,6 +376,18 @@ void AgiEngine::setupOpcodes() {
logicNamesTest = insV1Test;
logicNamesCmd = insV1;
}
+
+ // Alter opcode parameters for specific games
+ // TODO: This could be either turned into a game feature, or a version
+ // specific check, instead of a game version check
+
+ // The Apple IIGS versions of MH1 and Goldrush both have a parameter for
+ // show.mouse and hide.mouse. Fixes bugs #3577754 and #3426946.
+ if ((getGameID() == GID_MH1 || getGameID() == GID_GOLDRUSH) &&
+ getPlatform() == Common::kPlatformApple2GS) {
+ logicNamesCmd[176].args = "n"; // hide.mouse
+ logicNamesCmd[178].args = "n"; // show.mouse
+ }
}
}