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author | Vincent Hamm | 2002-03-25 01:40:51 +0000 |
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committer | Vincent Hamm | 2002-03-25 01:40:51 +0000 |
commit | 055953b329dabae504f073bc7e3f33048484639f (patch) | |
tree | 90ad4c4f4ca28b4f794a930e1eb112d1a0e0a438 /gameDetecter.cpp | |
parent | e732682d9b66086dd878d0167b762fc555e673cf (diff) | |
download | scummvm-rg350-055953b329dabae504f073bc7e3f33048484639f.tar.gz scummvm-rg350-055953b329dabae504f073bc7e3f33048484639f.tar.bz2 scummvm-rg350-055953b329dabae504f073bc7e3f33048484639f.zip |
Created all the child scumm class. The good one is now selected according to the game database. Now we need to move all the specific stuff to the child class
svn-id: r3819
Diffstat (limited to 'gameDetecter.cpp')
-rw-r--r-- | gameDetecter.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/gameDetecter.cpp b/gameDetecter.cpp index dc998217fb..4af61ae82c 100644 --- a/gameDetecter.cpp +++ b/gameDetecter.cpp @@ -191,6 +191,7 @@ bool GameDetecter::detectGame() { do { if (!scumm_stricmp(_exe_name, gnl->filename)) { _gameId = gnl->id; + _scummVersion = gnl->major; // _majorScummVersion = gnl->major; // _middleScummVersion = gnl->middle; // _minorScummVersion = gnl->minor; |