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author | Max Horn | 2002-04-26 23:41:11 +0000 |
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committer | Max Horn | 2002-04-26 23:41:11 +0000 |
commit | 1c108c0ed56faa146b8918c384450fff851f17b8 (patch) | |
tree | 7f5057ac6fc473b3e64c31a805c5aa26431c19df /gameDetector.cpp | |
parent | 6da7d9419308bdfe33fdd80b13d4b0c83fde18e9 (diff) | |
download | scummvm-rg350-1c108c0ed56faa146b8918c384450fff851f17b8.tar.gz scummvm-rg350-1c108c0ed56faa146b8918c384450fff851f17b8.tar.bz2 scummvm-rg350-1c108c0ed56faa146b8918c384450fff851f17b8.zip |
allow spaces after various command line options and their values
svn-id: r4098
Diffstat (limited to 'gameDetector.cpp')
-rw-r--r-- | gameDetector.cpp | 148 |
1 files changed, 77 insertions, 71 deletions
diff --git a/gameDetector.cpp b/gameDetector.cpp index 03aba1b468..b93d99893c 100644 --- a/gameDetector.cpp +++ b/gameDetector.cpp @@ -28,26 +28,29 @@ #include "gameDetector.h" +#define GET_VALUE() \ + ((*s == '\0' && i+1 < argc && argv[i+1] && argv[i+1][0] != '-' && argv[i+1][0] != '\0') ? argv[++i] : s) + static const char USAGE_STRING[] = "ScummVM - Scumm Interpreter\n" "Syntax:\n" "\tscummvm [-v] [-d[<num>]] [-n] [-b<num>] [-t<num>] [-s<num>] [-p<path>] [-m<num>] [-f] game\n" "Flags:\n" - "\tv - show version info and exit\n" - "\tc<num> - use cdrom <num> for cd audio\n" - "\td[<num>]- enable debug output (level <num>)\n" - "\tn - no subtitles for speech\n" - "\tb<num> - start in room <num>\n" - "\tt<num> - set music tempo. Suggested: 1F0000\n" - "\tp<path> - look for game in <path>\n" - "\tm<num> - set music volume to <num> (0-100)\n" - "\ts<num> - set sfx volume to <num> (0-255)\n" - "\te<mode> - set music engine. see readme.txt for details\n" - "\tr - emulate roland mt32 instruments\n" - "\tf - fullscreen mode\n" - "\tg<mode> - graphics mode. normal,2x,3x,2xsai,super2xsai,supereagle.advmame2x\n" - "\ta - specify game is amiga version\n" + "\t-v - show version info and exit\n" + "\t-c<num> - use cdrom <num> for cd audio\n" + "\t-d[<num>]- enable debug output (level <num>)\n" + "\t-n - no subtitles for speech\n" + "\t-b<num> - start in room <num>\n" + "\t-t<num> - set music tempo. Suggested: 1F0000\n" + "\t-p<path> - look for game in <path>\n" + "\t-m<num> - set music volume to <num> (0-100)\n" + "\t-s<num> - set sfx volume to <num> (0-255)\n" + "\t-e<mode> - set music engine. see readme.txt for details\n" + "\t-r - emulate roland mt32 instruments\n" + "\t-f - fullscreen mode\n" + "\t-g<mode> - graphics mode. normal,2x,3x,2xsai,super2xsai,supereagle.advmame2x\n" + "\t-a - specify game is amiga version\n" ; void GameDetector::parseCommandLine(int argc, char **argv) @@ -69,88 +72,91 @@ void GameDetector::parseCommandLine(int argc, char **argv) if (s && s[0] == '-') { s++; while (*s) { - switch (tolower(*s)) { + switch (tolower(*s++)) { case 'a': _amiga = true; break; case 'b': - if (*(s + 1) == '\0') + s = GET_VALUE(); + if (*s == '\0') goto ShowHelpAndExit; - _bootParam = atoi(s + 1); + _bootParam = atoi(s); + goto NextArg; + case 'c': + s = GET_VALUE(); + if (*s == '\0') + goto ShowHelpAndExit; + _cdrom = atoi(s); goto NextArg; - case 'f': - _fullScreen = true; - break; case 'd': _debugMode = true; - if (*(s+1) != '\0') - _debugLevel = atoi(s+1); + s = GET_VALUE(); + if (*s != '\0') + _debugLevel = atoi(s); debug(1,"Debugmode (level %d) on", _debugLevel); goto NextArg; - case 'n': - _noSubtitles = true; - break; - case 'v': - printf("ScummVM " SCUMMVM_VERSION "\nBuilt on " __DATE__ " " - __TIME__ "\n"); -#ifdef SCUMMVM_PLATFORM_VERSION - printf(" " SCUMMVM_PLATFORM_VERSION "\n"); -#endif - exit(1); - case 'p': - if (*(s + 1) == '\0') { - if (i+1 < argc && argv[i+1] && argv[i+1][0] != '-' && argv[i+1][0] != '\0') { - i++; - _gameDataPath = argv[i]; - } else - goto ShowHelpAndExit; - } else - _gameDataPath = s + 1; - goto NextArg; - case 't': - if (*(s + 1) == '\0') + case 'e': + s = GET_VALUE(); + if (!parseMusicDriver(s)) goto ShowHelpAndExit; - _gameTempo = atoi(s + 1); goto NextArg; - case 'm':{ - if (*(s + 1) == '\0') + case 'f': + _fullScreen = true; + break; + case 'g': { + s = GET_VALUE(); + int gfx_mode = parseGraphicsMode(s); + if (gfx_mode == -1) goto ShowHelpAndExit; - _music_volume = atoi(s + 1); - goto NextArg; + _gfx_mode = gfx_mode; } - case 's':{ - if (*(s + 1) == '\0') + goto NextArg; + case 'm':{ + s = GET_VALUE(); + if (*s == '\0') goto ShowHelpAndExit; - _sfx_volume = atoi(s + 1); + _music_volume = atoi(s); goto NextArg; } + case 'n': + _noSubtitles = true; + break; + case 'p': + s = GET_VALUE(); + if (*s == '\0') + goto ShowHelpAndExit; + _gameDataPath = s; + goto NextArg; case 'r':{ _mt32emulate = true; break; } - case 'e': - if (!parseMusicDriver(s+1)) - goto ShowHelpAndExit; - goto NextArg; - case 'g': { - int gfx_mode = parseGraphicsMode(s+1); - if (gfx_mode == -1) + case 's':{ + s = GET_VALUE(); + if (*s == '\0') goto ShowHelpAndExit; - _gfx_mode = gfx_mode; + _sfx_volume = atoi(s); + goto NextArg; } - goto NextArg; - case 'c': - if (*(s + 1) == '\0') + case 't': + s = GET_VALUE(); + if (*s == '\0') goto ShowHelpAndExit; - _cdrom = atoi(s + 1); + _gameTempo = atoi(s); goto NextArg; + case 'v': + printf("ScummVM " SCUMMVM_VERSION "\nBuilt on " __DATE__ " " + __TIME__ "\n"); +#ifdef SCUMMVM_PLATFORM_VERSION + printf(" " SCUMMVM_PLATFORM_VERSION "\n"); +#endif + exit(1); default: ShowHelpAndExit:; printf(USAGE_STRING); exit(1); } - s++; } NextArg:; } else { @@ -305,7 +311,7 @@ static const VersionSettings version_settings[] = { {"simon1dos", "Simon the Sorcerer 1 for DOS", GID_SIMON_FIRST+0, 99, 99, 99, 0}, {"simon1win", "Simon the Sorcerer 1 for Windows", GID_SIMON_FIRST+2, 99, 99, 99, 0}, {"simon2win", "Simon the Sorcerer 2 for Windows", GID_SIMON_FIRST+3, 99, 99, 99, 0}, - + /* Scumm Version 8 */ // {"curse", "The Curse of Monkey Island", GID_CMI, 8, 1, 0,}, {NULL, NULL} @@ -349,7 +355,7 @@ int GameDetector::detectMain(int argc, char **argv) { _debugMode = 0; // off by default... - _noSubtitles = 0; // use by default - should this depend on soundtrack? + _noSubtitles = 0; // use by default - should this depend on soundtrack? _gfx_mode = GFX_DOUBLESIZE; _sfx_volume = 100; @@ -373,7 +379,7 @@ int GameDetector::detectMain(int argc, char **argv) _gameTempo = 0; _soundCardType = 3; - + _midi_driver = MD_AUTO; @@ -449,12 +455,12 @@ MidiDriver *GameDetector::createMidi() { #if defined (WIN32) && !defined(_WIN32_WCE) /* MD_WINDOWS is default MidiDriver on windows targets */ - if (drv == MD_AUTO) drv = MD_WINDOWS; + if (drv == MD_AUTO) drv = MD_WINDOWS; #elif defined(__APPLE__) /* MD_QTMUSIC is default MidiDriver on MacOS targets */ - if (drv == MD_AUTO) drv = MD_QTMUSIC; + if (drv == MD_AUTO) drv = MD_QTMUSIC; #endif - + switch(drv) { case MD_AUTO: case MD_NULL: return MidiDriver_NULL_create(); |