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authorNicolas Noble2002-05-03 19:17:15 +0000
committerNicolas Noble2002-05-03 19:17:15 +0000
commit25800dabc379d6ff494e2c35c3b469745e78a022 (patch)
tree033b9e14c3e589d56a96835fb16af32f644d63e4 /gameDetector.cpp
parent0e6d4da0588962cbb9bd9598286c854a90904d4a (diff)
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SFX and Music volumes are now game-specific.
svn-id: r4183
Diffstat (limited to 'gameDetector.cpp')
-rw-r--r--gameDetector.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/gameDetector.cpp b/gameDetector.cpp
index 827a2b5bdc..af6892b87f 100644
--- a/gameDetector.cpp
+++ b/gameDetector.cpp
@@ -197,7 +197,7 @@ void GameDetector::parseCommandLine(int argc, char **argv)
case 'm':
HANDLE_OPTION();
_music_volume = atoi(option);
- scummcfg->set("music_volume", _music_volume, "scummvm");
+ scummcfg->set("music_volume", _music_volume);
break;
case 'n':
CHECK_OPTION();
@@ -217,7 +217,7 @@ void GameDetector::parseCommandLine(int argc, char **argv)
case 's':
HANDLE_OPTION();
_sfx_volume = atoi(option);
- scummcfg->set("sfx_volume", _sfx_volume, "scummvm");
+ scummcfg->set("sfx_volume", _sfx_volume);
break;
case 't':
HANDLE_OPTION();