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| author | Nicolas Noble | 2002-05-03 19:17:15 +0000 |
|---|---|---|
| committer | Nicolas Noble | 2002-05-03 19:17:15 +0000 |
| commit | 25800dabc379d6ff494e2c35c3b469745e78a022 (patch) | |
| tree | 033b9e14c3e589d56a96835fb16af32f644d63e4 /gameDetector.cpp | |
| parent | 0e6d4da0588962cbb9bd9598286c854a90904d4a (diff) | |
| download | scummvm-rg350-25800dabc379d6ff494e2c35c3b469745e78a022.tar.gz scummvm-rg350-25800dabc379d6ff494e2c35c3b469745e78a022.tar.bz2 scummvm-rg350-25800dabc379d6ff494e2c35c3b469745e78a022.zip | |
SFX and Music volumes are now game-specific.
svn-id: r4183
Diffstat (limited to 'gameDetector.cpp')
| -rw-r--r-- | gameDetector.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/gameDetector.cpp b/gameDetector.cpp index 827a2b5bdc..af6892b87f 100644 --- a/gameDetector.cpp +++ b/gameDetector.cpp @@ -197,7 +197,7 @@ void GameDetector::parseCommandLine(int argc, char **argv) case 'm': HANDLE_OPTION(); _music_volume = atoi(option); - scummcfg->set("music_volume", _music_volume, "scummvm"); + scummcfg->set("music_volume", _music_volume); break; case 'n': CHECK_OPTION(); @@ -217,7 +217,7 @@ void GameDetector::parseCommandLine(int argc, char **argv) case 's': HANDLE_OPTION(); _sfx_volume = atoi(option); - scummcfg->set("sfx_volume", _sfx_volume, "scummvm"); + scummcfg->set("sfx_volume", _sfx_volume); break; case 't': HANDLE_OPTION(); |
