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| author | James Brown | 2002-04-27 16:58:29 +0000 |
|---|---|---|
| committer | James Brown | 2002-04-27 16:58:29 +0000 |
| commit | 2b50dd27420654d3eeee7c163ec96aedc0478936 (patch) | |
| tree | 1c9f8406ec52560777848b2a63692c0fec50e890 /gameDetector.cpp | |
| parent | d2fe8ce153ac764cf65a1ab4a895d57a150df116 (diff) | |
| download | scummvm-rg350-2b50dd27420654d3eeee7c163ec96aedc0478936.tar.gz scummvm-rg350-2b50dd27420654d3eeee7c163ec96aedc0478936.tar.bz2 scummvm-rg350-2b50dd27420654d3eeee7c163ec96aedc0478936.zip | |
Add config file support. Thanks |Pixel| :)
svn-id: r4111
Diffstat (limited to 'gameDetector.cpp')
| -rw-r--r-- | gameDetector.cpp | 170 |
1 files changed, 126 insertions, 44 deletions
diff --git a/gameDetector.cpp b/gameDetector.cpp index bbc9180bc1..71e79519c1 100644 --- a/gameDetector.cpp +++ b/gameDetector.cpp @@ -37,22 +37,74 @@ static const char USAGE_STRING[] = "Syntax:\n" "\tscummvm [-v] [-d[<num>]] [-n] [-b<num>] [-t<num>] [-s<num>] [-p<path>] [-m<num>] [-f] game\n" "Flags:\n" - "\t-v - show version info and exit\n" - "\t-c<num> - use cdrom <num> for cd audio\n" - "\t-d[<num>]- enable debug output (level <num>)\n" - "\t-n - no subtitles for speech\n" - "\t-b<num> - start in room <num>\n" - "\t-t<num> - set music tempo. Suggested: 1F0000\n" - "\t-p<path> - look for game in <path>\n" - "\t-m<num> - set music volume to <num> (0-100)\n" - "\t-s<num> - set sfx volume to <num> (0-255)\n" - "\t-e<mode> - set music engine. see readme.txt for details\n" - "\t-r - emulate roland mt32 instruments\n" - "\t-f - fullscreen mode\n" - "\t-g<mode> - graphics mode. normal,2x,3x,2xsai,super2xsai,supereagle.advmame2x\n" - "\t-a - specify game is amiga version\n" + "\t-v - show version info and exit\n" + "\t-c<num> - use cdrom <num> for cd audio\n" + "\t-d[<num>] - enable debug output (level <num>)\n" + "\t-n - no subtitles for speech\n" + "\t-b<num> - start in room <num>\n" + "\t-t<num> - set music tempo. Suggested: 1F0000\n" + "\t-p<path> - look for game in <path>\n" + "\t-m<num> - set music volume to <num> (0-100)\n" + "\t-s<num> - set sfx volume to <num> (0-255)\n" + "\t-e<mode> - set music engine. see readme.txt for details\n" + "\t-r - emulate roland mt32 instruments\n" + "\t-f - fullscreen mode\n" + "\t-g<mode> - graphics mode. normal,2x,3x,2xsai,super2xsai,supereagle.advmame2x\n" + "\t-a - specify game is amiga version\n" + "\t-w[<file>]- write the config file\n" + "\t-l<file> - load a different config file\n" ; +void GameDetector::updateconfig() +{ + const char * val; + + if ((val = scummcfg->get("amiga"))) + if (!scumm_stricmp(val, "true")) + _amiga = true; + else + _amiga = false; + + if ((val = scummcfg->get("fullscreen", "scummvm"))) + if (!scumm_stricmp(val, "true")) + _fullScreen = true; + else + _fullScreen = false; + + if ((val = scummcfg->get("path"))) + _gameDataPath = Scumm::Strdup(val); + + if ((val = scummcfg->get("tempo"))) + _gameTempo = strtol(val, 0, 0); + + if ((val = scummcfg->get("music_volume"))) + _music_volume = atoi(val); + + if ((val = scummcfg->get("sfx_volume"))) + _sfx_volume = atoi(val); + + if ((val = scummcfg->get("mt32emulate"))) + if (!scumm_stricmp(val, "true")) + _mt32emulate = true; + else + _mt32emulate = false; + + if ((val = scummcfg->get("music_driver"))) + if (!parseMusicDriver(val)) { + printf(USAGE_STRING); + exit(-1); + } + + if ((val = scummcfg->get("gfx_mode"))) + if ((_gfx_mode = parseGraphicsMode(val)) == -1) { + printf(USAGE_STRING); + exit(-1); + } + + if ((val = scummcfg->get("cdrom"))) + _cdrom = atoi(val); +} + void GameDetector::parseCommandLine(int argc, char **argv) { #if !defined(__APPLE__CW) @@ -65,6 +117,7 @@ void GameDetector::parseCommandLine(int argc, char **argv) //exit(1); } + scummcfg->set_domain("game-specific"); /* Parse the arguments */ for (i = 1; i < argc; i++) { s = argv[i]; @@ -75,6 +128,7 @@ void GameDetector::parseCommandLine(int argc, char **argv) switch (tolower(*s++)) { case 'a': _amiga = true; + scummcfg->set("amiga", "true"); break; case 'b': s = GET_VALUE(); @@ -87,6 +141,7 @@ void GameDetector::parseCommandLine(int argc, char **argv) if (*s == '\0') goto ShowHelpAndExit; _cdrom = atoi(s); + scummcfg->set("cdrom", _cdrom); goto NextArg; case 'd': _debugMode = true; @@ -99,50 +154,64 @@ void GameDetector::parseCommandLine(int argc, char **argv) s = GET_VALUE(); if (!parseMusicDriver(s)) goto ShowHelpAndExit; + scummcfg->set("music_driver", s); goto NextArg; case 'f': _fullScreen = true; + scummcfg->set("fullscreen", "true", "scummvm"); break; - case 'g': { - s = GET_VALUE(); - int gfx_mode = parseGraphicsMode(s); - if (gfx_mode == -1) - goto ShowHelpAndExit; - _gfx_mode = gfx_mode; - } + case 'g': + s = GET_VALUE(); + _gfx_mode = parseGraphicsMode(s); + if (_gfx_mode == -1) + goto ShowHelpAndExit; + scummcfg->set("gfx_mode", _gfx_mode, "scummvm"); + goto NextArg; + case 'l': + s = GET_VALUE(); + if (*s != '\0') { + Config * newconfig = new Config(s, "scummvm"); + scummcfg->merge_config(newconfig); + delete newconfig; + updateconfig(); + goto NextArg; + } else + goto ShowHelpAndExit; + case 'm': + s = GET_VALUE(); + if (*s == '\0') + goto ShowHelpAndExit; + _music_volume = atoi(s); + scummcfg->set("music_volume", _music_volume, "scummvm"); goto NextArg; - case 'm':{ - s = GET_VALUE(); - if (*s == '\0') - goto ShowHelpAndExit; - _music_volume = atoi(s); - goto NextArg; - } case 'n': _noSubtitles = true; + scummcfg->set("nosubtitles", "true"); break; case 'p': s = GET_VALUE(); if (*s == '\0') goto ShowHelpAndExit; _gameDataPath = s; + scummcfg->set("path", _gameDataPath); goto NextArg; - case 'r':{ - _mt32emulate = true; - break; - } - case 's':{ - s = GET_VALUE(); - if (*s == '\0') - goto ShowHelpAndExit; - _sfx_volume = atoi(s); - goto NextArg; - } + case 'r': + _mt32emulate = true; + scummcfg->set("mt32emulate", "true"); + break; + case 's': + s = GET_VALUE(); + if (*s == '\0') + goto ShowHelpAndExit; + _sfx_volume = atoi(s); + scummcfg->set("sfx_volume", _sfx_volume, "scummvm"); + goto NextArg; case 't': s = GET_VALUE(); if (*s == '\0') goto ShowHelpAndExit; - _gameTempo = atoi(s); + _gameTempo = strtol(s + 1, 0, 0); + scummcfg->set("tempo", s + 1); goto NextArg; case 'v': printf("ScummVM " SCUMMVM_VERSION "\nBuilt on " __DATE__ " " @@ -152,6 +221,12 @@ void GameDetector::parseCommandLine(int argc, char **argv) #endif exit(1); + case 'w': + _saveconfig = true; + s = GET_VALUE(); + if (*s != '\0') + scummcfg->change_filename(s); + goto NextArg; default: ShowHelpAndExit:; printf(USAGE_STRING); @@ -163,9 +238,14 @@ void GameDetector::parseCommandLine(int argc, char **argv) if (_exe_name) goto ShowHelpAndExit; _exe_name = s; + scummcfg->rename_domain(s); + scummcfg->set_domain(s); + updateconfig(); } } - + + if (_saveconfig) + scummcfg->flush(); #else _midi_driver = 4; /* FIXME: don't use numerics */ _exe_name = *argv; @@ -346,9 +426,9 @@ char *GameDetector::getGameName() if (_gameText == NULL) { char buf[256]; sprintf(buf, "Unknown game: \"%s\"", _exe_name); - return strdup(buf); + return Scumm::Strdup(buf); } - return strdup(_gameText); + return Scumm::Strdup(_gameText); } int GameDetector::detectMain(int argc, char **argv) @@ -387,6 +467,8 @@ int GameDetector::detectMain(int argc, char **argv) extern int dc_setup(GameDetector &detector); dc_setup(*this); #else + _saveconfig = false; + updateconfig(); parseCommandLine(argc, argv); #endif @@ -413,7 +495,7 @@ int GameDetector::detectMain(int argc, char **argv) if (!_gameDataPath) { warning("No path was provided. Assuming the data files are in the current directory"); - _gameDataPath = strdup(""); + _gameDataPath = Scumm::Strdup(""); } if (_amiga) |
