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author | Max Horn | 2002-07-08 21:36:59 +0000 |
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committer | Max Horn | 2002-07-08 21:36:59 +0000 |
commit | 5fa2ab9e006e041e78b966ec5baa42872e69114f (patch) | |
tree | 0cc411042a9de6d7b1a24086d34eccefcfd07432 /gameDetector.cpp | |
parent | 42be969348ac08eccc9555f5a12a7e3f0d7998df (diff) | |
download | scummvm-rg350-5fa2ab9e006e041e78b966ec5baa42872e69114f.tar.gz scummvm-rg350-5fa2ab9e006e041e78b966ec5baa42872e69114f.tar.bz2 scummvm-rg350-5fa2ab9e006e041e78b966ec5baa42872e69114f.zip |
hook in the Mac Carbon port SelectGame method. Still not at all useful; I believe it's better to wait for a portable ScummVM GUI and then use that instead...
svn-id: r4499
Diffstat (limited to 'gameDetector.cpp')
-rw-r--r-- | gameDetector.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/gameDetector.cpp b/gameDetector.cpp index b260d1afd4..d05680e71f 100644 --- a/gameDetector.cpp +++ b/gameDetector.cpp @@ -505,9 +505,13 @@ int GameDetector::detectMain(int argc, char **argv) _midi_driver = MD_AUTO; -#ifdef __DC__ +#if defined(__DC__) extern int dc_setup(GameDetector &detector); dc_setup(*this); +#elif defined(MACOS_CARBON) + extern char* SelectGame(); + char *game_name = SelectGame(); + printf(game_name); #else _saveconfig = false; updateconfig(); |