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author | Nicolas Bacca | 2002-05-01 22:20:59 +0000 |
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committer | Nicolas Bacca | 2002-05-01 22:20:59 +0000 |
commit | c9915a95198d3c1d36a0eb0360352475fac4ebc9 (patch) | |
tree | 692f66be468c7295daa300c7f00da3170cd1c4dd /gameDetector.cpp | |
parent | 1eafbe4d726a860a7f3a952a3b9993eb5e40e563 (diff) | |
download | scummvm-rg350-c9915a95198d3c1d36a0eb0360352475fac4ebc9.tar.gz scummvm-rg350-c9915a95198d3c1d36a0eb0360352475fac4ebc9.tar.bz2 scummvm-rg350-c9915a95198d3c1d36a0eb0360352475fac4ebc9.zip |
Set GFX_NORMAL on WinCE, oops
svn-id: r4164
Diffstat (limited to 'gameDetector.cpp')
-rw-r--r-- | gameDetector.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/gameDetector.cpp b/gameDetector.cpp index b191caf138..66f4e564d2 100644 --- a/gameDetector.cpp +++ b/gameDetector.cpp @@ -450,8 +450,11 @@ int GameDetector::detectMain(int argc, char **argv) _noSubtitles = 0; // use by default - should this depend on soundtrack? - //_gfx_mode = GFX_DOUBLESIZE; +#ifndef _WIN32_WCE + _gfx_mode = GFX_DOUBLESIZE; +#else _gfx_mode = GFX_NORMAL; +#endif _sfx_volume = 100; #if defined(USE_NULL_DRIVER) |