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authorVincent Hamm2002-04-23 23:58:31 +0000
committerVincent Hamm2002-04-23 23:58:31 +0000
commit20e9ad5e2339a777c6fde7c8897bf5c256e2883b (patch)
tree6a39cec7072c47b6fa5f280002cfbe717bf921c1 /gfx.cpp
parent72798160d86c7d1e9231642168e5ecc9418abb5f (diff)
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Major V7 update with vertical scrolling. Added a few scumm vars related to scrolling. Dig inventory isn't displayed where it should. I hope it doesn't break anything else in other game...
svn-id: r4066
Diffstat (limited to 'gfx.cpp')
-rw-r--r--gfx.cpp73
1 files changed, 52 insertions, 21 deletions
diff --git a/gfx.cpp b/gfx.cpp
index f0d60ea375..c2bffae476 100644
--- a/gfx.cpp
+++ b/gfx.cpp
@@ -51,23 +51,23 @@ void Scumm::initScreens(int a, int b, int w, int h)
int i;
for (i = 0; i < 3; i++) {
-// nukeResource(rtBuffer, i+1);
+ nukeResource(rtBuffer, i+1);
nukeResource(rtBuffer, i + 5);
}
if (!getResourceAddress(rtBuffer, 4)) {
- initVirtScreen(3, 80, 13, false, false);
+ initVirtScreen(3, 0, 80, 320, 13, false, false);
}
- initVirtScreen(0, b, h - b, true, true);
- initVirtScreen(1, 0, b, false, false);
- initVirtScreen(2, h, 200 - h, false, false);
+ initVirtScreen(0, 0, b, 320, h - b, true, true);
+ initVirtScreen(1, 0, 0, 320, b, false, false);
+ initVirtScreen(2, 0, h, 320, 200 - h, false, false);
_screenB = b;
_screenH = h;
}
-void Scumm::initVirtScreen(int slot, int top, int height, bool twobufs,
+void Scumm::initVirtScreen(int slot, int number, int top, int width, int height, bool twobufs,
bool fourextra)
{
VirtScreen *vs = &virtscr[slot];
@@ -92,9 +92,10 @@ void Scumm::initVirtScreen(int slot, int top, int height, bool twobufs,
if (vs->scrollable)
size += 320 * 4;
-// createResource(rtBuffer, slot+1, size);
- vs->screenPtr = _videoBuffer + 328 * top;
+ createResource(rtBuffer, slot+1, size);
+
+ vs->screenPtr = getResourceAddress(rtBuffer, slot+1);
ptr = vs->screenPtr;
for (i = 0; i < size; i++) // reset background ?
@@ -130,6 +131,7 @@ void Scumm::drawDirtyScreenParts()
{
int i;
VirtScreen *vs;
+ byte * src;
updateDirtyScreen(2);
if (_features & GF_OLD256)
@@ -141,9 +143,10 @@ void Scumm::drawDirtyScreenParts()
updateDirtyScreen(0);
} else {
vs = &virtscr[0];
-
- _system->copy_rect(vs->screenPtr + _screenStartStrip * 8, 320,
- 0, vs->topline, 320, vs->height);
+
+ src = vs->screenPtr + _screenStartStrip * 8 + camera._cur.y - 100;
+
+ _system->copy_rect(src , 320, 0, vs->topline, 320, vs->height);
for (i = 0; i < 40; i++) {
vs->tdirty[i] = (byte)vs->height;
@@ -180,6 +183,9 @@ void Gdi::updateDirtyScreen(VirtScreen * vs)
for (i = 0; i < 40; i++) {
bottom = vs->bdirty[i];
+ if (_vm->camera._cur.y != _vm->camera._last.y)
+ drawStripToScreen(vs, start, w, 0, vs->height);
+ else
if (bottom) {
top = vs->tdirty[i];
vs->tdirty[i] = (byte)vs->height;
@@ -189,7 +195,8 @@ void Gdi::updateDirtyScreen(VirtScreen * vs)
w += 8;
continue;
}
- drawStripToScreen(vs, start, w, top, bottom);
+ // drawStripToScreen(vs, start, w, top, bottom);
+ drawStripToScreen(vs, start, w, 0, vs->height);
w = 8;
}
start = i + 1;
@@ -199,6 +206,14 @@ void Gdi::updateDirtyScreen(VirtScreen * vs)
void Gdi::drawStripToScreen(VirtScreen * vs, int x, int w, int t, int b)
{
byte *ptr;
+ int scrollY;
+ int width = w;
+ int height;
+
+ height = b - t;
+
+ if(height > 200)
+ height = 200;
if (b <= t)
return;
@@ -209,15 +224,20 @@ void Gdi::drawStripToScreen(VirtScreen * vs, int x, int w, int t, int b)
if (b > vs->height)
b = vs->height;
- ptr = vs->screenPtr + (t * 40 + x) * 8 + _readOffs;
+ scrollY = _vm->camera._cur.y - 100;
+ if(scrollY == -100)
+ scrollY = 0;
+
+ ptr = vs->screenPtr + (t * 40 + x) * 8 + _readOffs + scrollY * 320;
_vm->_system->copy_rect(
- ptr, 320, x * 8, vs->topline + t, w, b - t);
+ ptr, 320, x * 8, vs->topline + t , w, height);
}
void blit(byte *dst, byte *src, int w, int h)
{
assert(h > 0);
+
do {
memcpy(dst, src, w);
dst += 320;
@@ -332,12 +352,17 @@ void Scumm::setCameraFollows(Actor * a)
}
}
-void Scumm::initBGBuffers()
+void Scumm::initBGBuffers(int height)
{
byte *ptr;
int size, itemsize, i;
byte *room;
+ if (_features & GF_AFTER_V7)
+ {
+ initVirtScreen(0, 0, virtscr[0].topline, 200, height, 1, 1);
+ }
+
room = getResourceAddress(rtRoom, _roomResource);
if (_features & GF_SMALL_HEADER) {
gdi._numZBuffer = 2; // ENDER
@@ -347,7 +372,8 @@ void Scumm::initBGBuffers()
}
assert(gdi._numZBuffer >= 1 && gdi._numZBuffer <= 5);
- itemsize = (_scrHeight + 4) * 40;
+// itemsize = (_scrHeight + 4) * 40;
+ itemsize = (virtscr[0].height +4) * 40;
size = itemsize * gdi._numZBuffer;
createResource(rtBuffer, 9, size);
@@ -671,7 +697,7 @@ void Gdi::drawBitmap(byte *ptr, VirtScreen * vs, int x, int y, int h,
bottom = y + h;
if (bottom > vs->height) {
- error("Gdi::drawBitmap, strip drawn to %d below window bottom %d", bottom,
+ warning("Gdi::drawBitmap, strip drawn to %d below window bottom %d", bottom,
vs->height);
}
@@ -1902,7 +1928,11 @@ void Scumm::moveCamera()
if (cd->_cur.x != old.x || cd->_cur.y != old.y) {
_vars[VAR_CAMERA_POS_X] = cd->_cur.x;
_vars[VAR_CAMERA_POS_Y] = cd->_cur.y;
- runScript(_vars[VAR_SCROLL_SCRIPT], 0, 0, 0);
+ _vars[VAR_CAMERA_DEST_X] = cd->_dest.x;
+ _vars[VAR_CAMERA_DEST_Y] = cd->_dest.y;
+ _vars[VAR_CAMERA_FOLLOWED_ACTOR] = cd ->_follows;
+ if(_vars[VAR_SCROLL_SCRIPT])
+ runScript(_vars[VAR_SCROLL_SCRIPT], 0, 0, 0);
}
} else {
CameraData *cd = &camera;
@@ -2173,7 +2203,8 @@ void Scumm::resetActorBgs()
while (onlyActorFlags) {
if (onlyActorFlags & 1 && a->top != 0xFF && a->needBgReset) {
gfxUsageBits[_screenStartStrip + i] ^= bitpos;
- gdi.resetBackground(a->top, a->bottom, i);
+ if((a->bottom - a->top) >=0)
+ gdi.resetBackground(a->top, a->bottom, i);
}
bitpos <<= 1;
onlyActorFlags >>= 1;
@@ -2186,7 +2217,7 @@ void Scumm::resetActorBgs()
}
}
-void Gdi::resetBackground(byte top, byte bottom, int strip)
+void Gdi::resetBackground(int top, int bottom, int strip)
{
VirtScreen *vs = &_vm->virtscr[0];
int offs;
@@ -2197,7 +2228,7 @@ void Gdi::resetBackground(byte top, byte bottom, int strip)
if (bottom > vs->bdirty[strip])
vs->bdirty[strip] = bottom;
- offs = (top * 40 + _vm->_screenStartStrip + strip);
+ offs = (top * 40 + _vm->_screenStartStrip + strip );
_mask_ptr = _vm->getResourceAddress(rtBuffer, 9) + offs;
_bgbak_ptr = _vm->getResourceAddress(rtBuffer, 5) + (offs << 3);
_backbuff_ptr = vs->screenPtr + (offs << 3);