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authorVincent Hamm2002-04-22 22:18:24 +0000
committerVincent Hamm2002-04-22 22:18:24 +0000
commit7ca32ea5ebc2e6cf3ddddd59af7b0129e94f23b5 (patch)
tree65474700571f7c56f5429cda574ce8b85af1deae /gfx.cpp
parent9bd56e63acd73a19a7ce52c657d772266203d5f6 (diff)
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Made great progress with the akos codec 5. Placement is now correct but still experiencing bugs with background reset. Also fixed missing dialogues in dig when the talking actor isn't in the room (fix not 100% correct yet).
svn-id: r4057
Diffstat (limited to 'gfx.cpp')
-rw-r--r--gfx.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/gfx.cpp b/gfx.cpp
index c7c2aeebe7..f0d60ea375 100644
--- a/gfx.cpp
+++ b/gfx.cpp
@@ -2544,8 +2544,8 @@ int Scumm::remapPaletteColor(int r, int g, int b, uint threshold)
return bestitem;
}
-// param3=clipping ?
-// param2=scalling or not ?
+// param3= clipping
+// param2= mirror
// param1= never used ?
void Scumm::drawBomp(BompDrawData *bd, int param1, byte* dataPtr, int param2, int param3)
{