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authorVincent Hamm2002-04-22 13:55:28 +0000
committerVincent Hamm2002-04-22 13:55:28 +0000
commit294ed1065c14ba17437897b71120c7530e8fb130 (patch)
treead025d1d285a1bddb0cb4ad708f32ed7bd893916 /gfx.h
parente36f9560067be212b602af1b85aa945e52f4ce93 (diff)
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Rewrote a part of the blast object management code for implementation of future features. That fixed the highway minigame in samnmax
svn-id: r4052
Diffstat (limited to 'gfx.h')
-rw-r--r--gfx.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/gfx.h b/gfx.h
index 72bfd6d336..0e747a067d 100644
--- a/gfx.h
+++ b/gfx.h
@@ -74,10 +74,10 @@ struct ColorCycle { /* Palette cycles */
};
struct BlastObject { /* BlastObjects to draw */
- uint16 a,b,c,d,e;
- int16 x,y;
+ uint16 number,areaX,areaY,areaWidth,areaHeight;
+ int16 posX,posY;
uint16 width,height;
- uint16 j,k,l;
+ uint16 unk3,unk4,image;
uint16 mode;
};