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author | Vincent Hamm | 2002-04-22 13:55:28 +0000 |
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committer | Vincent Hamm | 2002-04-22 13:55:28 +0000 |
commit | 294ed1065c14ba17437897b71120c7530e8fb130 (patch) | |
tree | ad025d1d285a1bddb0cb4ad708f32ed7bd893916 /gfx.h | |
parent | e36f9560067be212b602af1b85aa945e52f4ce93 (diff) | |
download | scummvm-rg350-294ed1065c14ba17437897b71120c7530e8fb130.tar.gz scummvm-rg350-294ed1065c14ba17437897b71120c7530e8fb130.tar.bz2 scummvm-rg350-294ed1065c14ba17437897b71120c7530e8fb130.zip |
Rewrote a part of the blast object management code for implementation of future features. That fixed the highway minigame in samnmax
svn-id: r4052
Diffstat (limited to 'gfx.h')
-rw-r--r-- | gfx.h | 6 |
1 files changed, 3 insertions, 3 deletions
@@ -74,10 +74,10 @@ struct ColorCycle { /* Palette cycles */ }; struct BlastObject { /* BlastObjects to draw */ - uint16 a,b,c,d,e; - int16 x,y; + uint16 number,areaX,areaY,areaWidth,areaHeight; + int16 posX,posY; uint16 width,height; - uint16 j,k,l; + uint16 unk3,unk4,image; uint16 mode; }; |