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author | Eugene Sandulenko | 2006-01-03 23:14:39 +0000 |
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committer | Eugene Sandulenko | 2006-01-03 23:14:39 +0000 |
commit | fd8ac69fc45fb346a931f61701e8aec04278159b (patch) | |
tree | fc4ca73bf00b17f7c42569a789baf0f4e64a91c3 /gob/game.h | |
parent | f046a14bb22f1d6c138ed82efa03d5ff89ae85e0 (diff) | |
download | scummvm-rg350-fd8ac69fc45fb346a931f61701e8aec04278159b.tar.gz scummvm-rg350-fd8ac69fc45fb346a931f61701e8aec04278159b.tar.bz2 scummvm-rg350-fd8ac69fc45fb346a931f61701e8aec04278159b.zip |
Patch #1395615 "GobEngine code wrapped in classes". With some cosmetic changes.
svn-id: r19899
Diffstat (limited to 'gob/game.h')
-rw-r--r-- | gob/game.h | 269 |
1 files changed, 146 insertions, 123 deletions
diff --git a/gob/game.h b/gob/game.h index 6f98b23da6..bc126463a1 100644 --- a/gob/game.h +++ b/gob/game.h @@ -26,139 +26,162 @@ namespace Gob { -#pragma START_PACK_STRUCTS -#define szGame_ExtItem (4 + 2 + 2 + 2) -typedef struct Game_ExtItem { - int32 offset; // offset from the table end - uint16 size; - int16 width; // width&0x7fff - width, width&0x8000 - pack flag - int16 height; // not zero -} GCC_PACK Game_ExtItem; - -#define szGame_ExtTable (2 + 1) -typedef struct Game_ExtTable { - int16 itemsCount; - byte unknown; - Game_ExtItem items[1]; -} GCC_PACK Game_ExtTable; +class Game { +public: +#pragma START_PACK_STRUCTS #define szGame_TotResItem (4 + 2 + 2 + 2) -typedef struct Game_TotResItem { - int32 offset; // if > 0, then offset from end of resource table. - // If < 0, then -offset-1 is index in .IM file table - int16 size; - int16 width; - int16 height; -} GCC_PACK Game_TotResItem; + typedef struct Collision { + int16 id; + int16 left; + int16 top; + int16 right; + int16 bottom; + int16 flags; + int16 key; + int16 funcEnter; + int16 funcLeave; + } GCC_PACK Collision; + + typedef struct TotResItem { + int32 offset; // if > 0, then offset from end of resource table. + // If < 0, then -offset-1 is index in .IM file table + int16 size; + int16 width; + int16 height; + } GCC_PACK TotResItem; #define szGame_TotResTable (2 + 1) -typedef struct Game_TotResTable { - int16 itemsCount; - byte unknown; - Game_TotResItem items[1]; -} GCC_PACK Game_TotResTable; + typedef struct TotResTable { + int16 itemsCount; + byte unknown; + TotResItem items[1]; + } GCC_PACK TotResTable; + +#define szGame_ExtItem (4 + 2 + 2 + 2) + typedef struct ExtItem { + int32 offset; // offset from the table end + uint16 size; + int16 width; // width&0x7fff - width, width&0x8000 - pack flag + int16 height; // not zero + } GCC_PACK ExtItem; + +#define szGame_ExtTable (2 + 1) + typedef struct ExtTable { + int16 itemsCount; + byte unknown; + ExtItem items[1]; + } GCC_PACK ExtTable; #define szGame_TotTextItem (2 + 2) -typedef struct Game_TotTextItem { - int16 offset; - int16 size; -} GCC_PACK Game_TotTextItem; + typedef struct TotTextItem { + int16 offset; + int16 size; + } GCC_PACK TotTextItem; #define szGame_TotTextTable (2) -typedef struct Game_TotTextTable { - int16 itemsCount; - Game_TotTextItem items[1]; -} GCC_PACK Game_TotTextTable; - -typedef struct Game_Collision { - int16 id; - int16 left; - int16 top; - int16 right; - int16 bottom; - int16 flags; - int16 key; - int16 funcEnter; - int16 funcLeave; -} GCC_PACK Game_Collision; - -typedef struct Game_InputDesc { - int16 fontIndex; - int16 backColor; - int16 frontColor; - char *ptr; -} GCC_PACK Game_InputDesc; + typedef struct TotTextTable { + int16 itemsCount; + TotTextItem items[1]; + } GCC_PACK TotTextTable; + + typedef struct InputDesc { + int16 fontIndex; + int16 backColor; + int16 frontColor; + char *ptr; + } GCC_PACK InputDesc; #pragma END_PACK_STRUCTS -extern Game_Collision *game_collisionAreas; - -extern int16 game_lastCollKey; -extern int16 game_lastCollAreaIndex; -extern int16 game_lastCollId; - -extern int16 game_activeCollResId; -extern int16 game_activeCollIndex; -extern char game_handleMouse; -extern char game_forceHandleMouse; - -extern char game_tempStr[256]; - -extern Game_ExtTable *game_extTable; -extern char *game_totFileData; -extern Game_TotTextTable *game_totTextData; -extern Game_TotResTable *game_totResourceTable; -extern char *game_imFileData; -extern int16 game_extHandle; -extern char game_curExtFile[14]; -extern char game_curTotFile[14]; -extern char game_curImaFile[18]; - -extern int16 game_collStackSize; -extern Game_Collision *game_collStack[3]; -extern int16 game_collStackElemSizes[3]; - -extern int16 game_mouseButtons; - -extern Snd_SoundDesc *game_soundSamples[20]; - -extern char game_soundFromExt[20]; -extern char game_totToLoad[20]; - -extern int32 game_startTimeKey; -extern char game_shouldPushColls; - -// Functions - -char *game_loadExtData(int16 dataId, int16 *pResWidth, int16 *pResHeight); -void game_clearCollisions(void); -void game_addNewCollision(int16 val_0, int16 left, int16 top, int16 right, int16 bottom, - int16 flags, int16 key, int16 val_E, int16 val_10); -void game_freeCollision(int16 id); -char *game_loadTotResource(int16 id); -void game_capturePush(int16 left, int16 top, int16 width, int16 height); - -void game_capturePush(int16 left, int16 top, int16 width, int16 height); -void game_capturePop(char doDraw); - -void game_loadSound(int16 slot, char *dataPtr); -void game_interLoadSound(int16 slot); -void game_freeSoundSlot(int16 slot); -int16 game_checkKeys(int16 *pMousex, int16 *pMouseY, int16 *pButtons, - char handleMouse); -int16 game_checkCollisions(char handleMouse, int16 deltaTime, int16 *pResId, - int16 *pResIndex); -int16 game_inputArea(int16 xPos, int16 yPos, int16 width, int16 height, int16 backColor, - int16 frontColor, char *str, int16 fontIndex, char inpType, int16 *pTotTime); -int16 game_multiEdit(int16 time, int16 index, int16 *pCurPos, - Game_InputDesc * inpDesc); -int16 game_adjustKey(int16 key); -void game_collisionsBlock(void); -void game_prepareStart(void); -void game_loadTotFile(char *path); -void game_loadExtTable(void); -void game_loadImFile(void); -void game_playTot(int16 skipPlay); -void game_start(void); + TotResTable *totResourceTable; + Collision *collisionAreas; + Collision *collStack[3]; + + TotTextTable *totTextData; + + char curTotFile[14]; + char curExtFile[14]; + + char *imFileData; + char *totFileData; + + int16 extHandle; + + Snd::SoundDesc *soundSamples[20]; + + char totToLoad[20]; + + int32 startTimeKey; + int16 mouseButtons; + + Game(GobEngine *vm); + + char *loadExtData(int16 dataId, int16 *pResWidth, int16 *pResHeight); + char *loadTotResource(int16 id); + + void capturePush(int16 left, int16 top, int16 width, int16 height); + + void capturePop(char doDraw); + void interLoadSound(int16 slot); + void freeSoundSlot(int16 slot); + int16 checkKeys(int16 *pMousex, int16 *pMouseY, int16 *pButtons, + char handleMouse); + int16 checkCollisions(char handleMouse, int16 deltaTime, int16 *pResId, + int16 *pResIndex); + void clearCollisions(void); + void addNewCollision(int16 val_0, int16 left, int16 top, int16 right, int16 bottom, + int16 flags, int16 key, int16 val_E, int16 val_10); + void freeCollision(int16 id); + + void loadSound(int16 slot, char *dataPtr); + int16 inputArea(int16 xPos, int16 yPos, int16 width, int16 height, int16 backColor, + int16 frontColor, char *str, int16 fontIndex, char inpType, int16 *pTotTime); + int16 multiEdit(int16 time, int16 index, int16 *pCurPos, + InputDesc * inpDesc); + int16 adjustKey(int16 key); + void collisionsBlock(void); + void prepareStart(void); + void loadTotFile(char *path); + void loadExtTable(void); + void loadImFile(void); + void playTot(int16 skipPlay); + void start(void); + +protected: + + int16 lastCollKey; + int16 lastCollAreaIndex; + int16 lastCollId; + + int16 activeCollResId; + int16 activeCollIndex; + char ghandleMouse; + char forceHandleMouse; + + char tempStr[256]; + + ExtTable *extTable; + char curImaFile[18]; + + int16 collStackSize; + int16 collStackElemSizes[3]; + + char soundFromExt[20]; + + char shouldPushColls; + + // Capture + static Common::Rect captureStack[20]; + static int16 captureCount; + + char collStr[256]; + + GobEngine *_vm; + + void pushCollisions(char all); + void popCollisions(void); + int16 checkMousePoint(int16 all, int16 *resId, int16 *resIndex); +}; } // End of namespace Gob |