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author | Eugene Sandulenko | 2005-10-05 01:31:46 +0000 |
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committer | Eugene Sandulenko | 2005-10-05 01:31:46 +0000 |
commit | 579478a586b6d6c51bd5f652def24b362251d082 (patch) | |
tree | 7b5ebec5bcf25e30c217232969213ec0be768f50 /gob/gob.h | |
parent | c7e8af5e5e620b9a4fec4a88460e42410eae6e5d (diff) | |
download | scummvm-rg350-579478a586b6d6c51bd5f652def24b362251d082.tar.gz scummvm-rg350-579478a586b6d6c51bd5f652def24b362251d082.tar.bz2 scummvm-rg350-579478a586b6d6c51bd5f652def24b362251d082.zip |
IHNM used only 248 colors for game graphics. Top part of the palette
was read from resources. Switching to this scheme fixes magenta outlines
in subtitles.
svn-id: r18935
Diffstat (limited to 'gob/gob.h')
0 files changed, 0 insertions, 0 deletions