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author | Max Horn | 2006-02-11 22:45:04 +0000 |
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committer | Max Horn | 2006-02-11 22:45:04 +0000 |
commit | 26ee630756ebdd7c96bccede0881a8c8b98e8f2b (patch) | |
tree | 26e378d5cf990a2b81c2c96e9e683a7f333b62e8 /gob/map.cpp | |
parent | 2a9a0d4211b1ea5723f1409d91cb95de8984429e (diff) | |
download | scummvm-rg350-26ee630756ebdd7c96bccede0881a8c8b98e8f2b.tar.gz scummvm-rg350-26ee630756ebdd7c96bccede0881a8c8b98e8f2b.tar.bz2 scummvm-rg350-26ee630756ebdd7c96bccede0881a8c8b98e8f2b.zip |
Moved engines to the new engines/ directory
svn-id: r20582
Diffstat (limited to 'gob/map.cpp')
-rw-r--r-- | gob/map.cpp | 785 |
1 files changed, 0 insertions, 785 deletions
diff --git a/gob/map.cpp b/gob/map.cpp deleted file mode 100644 index ed08d1d401..0000000000 --- a/gob/map.cpp +++ /dev/null @@ -1,785 +0,0 @@ -/* ScummVM - Scumm Interpreter - * Copyright (C) 2004 Ivan Dubrov - * Copyright (C) 2004-2006 The ScummVM project - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * $URL$ - * $Id$ - * - */ -#include "gob/gob.h" -#include "gob/map.h" -#include "gob/video.h" -#include "gob/util.h" -#include "gob/dataio.h" -#include "gob/inter.h" -#include "gob/goblin.h" -#include "gob/sound.h" -#include "gob/scenery.h" - -namespace Gob { - -Map::Map(GobEngine *vm) : _vm(vm) { - int i; - - for (i = 0; i < kMapHeight; i++) - for (int j = 0; j < kMapWidth; j++) { - _passMap[i][j] = 0; - _itemsMap[i][j] = 0; - } - for (i = 0; i < 40; i++) { - _wayPoints[i].x = 0; - _wayPoints[i].y = 0; - } - for (i = 0; i < 40; i++) { - _itemPoses[i].x = 0; - _itemPoses[i].y = 0; - _itemPoses[i].orient = 0; - } - - _nearestWayPoint = 0; - _nearestDest = 0; - _curGoblinX = 0; - _curGoblinY = 0; - _destX = 0; - _destY = 0; - _loadFromAvo = 0; - _sourceFile[0] = 0; - _avoDataPtr = 0; -} - -void Map::placeItem(int16 x, int16 y, int16 id) { - if ((_itemsMap[y][x] & 0xff00) != 0) - _itemsMap[y][x] = (_itemsMap[y][x] & 0xff00) | id; - else - _itemsMap[y][x] = (_itemsMap[y][x] & 0x00ff) | (id << 8); -} - -enum { - kLeft = (1 << 0), - kUp = (1 << 1), - kRight = (1 << 2), - kDown = (1 << 3) -}; - -int16 Map::getDirection(int16 x0, int16 y0, int16 x1, int16 y1) { - int16 dir = 0; - - if (x0 == x1 && y0 == y1) - return 0; - - if (!(x1 >= 0 && x1 < kMapWidth && y1 >= 0 && y1 < kMapHeight)) - return 0; - - if (y1 > y0) - dir |= kDown; - else if (y1 < y0) - dir |= kUp; - - if (x1 > x0) - dir |= kRight; - else if (x1 < x0) - dir |= kLeft; - - if (_passMap[y0][x0] == 3 && (dir & kUp)) { - if (_passMap[y0 - 1][x0] != 0) - return kDirN; - } - - if (_passMap[y0][x0] == 3 && (dir & kDown)) { - if (_passMap[y0 + 1][x0] != 0) - return kDirS; - } - - if (_passMap[y0][x0] == 6 && (dir & kUp)) { - if (_passMap[y0 - 1][x0] != 0) - return kDirN; - } - - if (_passMap[y0][x0] == 6 && (dir & kDown)) { - if (_passMap[y0 + 1][x0] != 0) - return kDirS; - } - - if (dir == kLeft) { - if (x0 - 1 >= 0 && _passMap[y0][x0 - 1] != 0) - return kDirW; - return 0; - } - - if (dir == kRight) { - if (x0 + 1 < kMapWidth && _passMap[y0][x0 + 1] != 0) - return kDirE; - return 0; - } - - if (dir == kUp) { - if (y0 - 1 >= 0 && _passMap[y0 - 1][x0] != 0) - return kDirN; - - if (y0 - 1 >= 0 && x0 - 1 >= 0 - && _passMap[y0 - 1][x0 - 1] != 0) - return kDirNW; - - if (y0 - 1 >= 0 && x0 + 1 < kMapWidth - && _passMap[y0 - 1][x0 + 1] != 0) - return kDirNE; - - return 0; - } - - if (dir == kDown) { - if (y0 + 1 < kMapHeight && _passMap[y0 + 1][x0] != 0) - return kDirS; - - if (y0 + 1 < kMapHeight && x0 - 1 >= 0 - && _passMap[y0 + 1][x0 - 1] != 0) - return kDirSW; - - if (y0 + 1 < kMapHeight && x0 + 1 < kMapWidth - && _passMap[y0 + 1][x0 + 1] != 0) - return kDirSE; - - return 0; - } - - if (dir == (kRight | kUp)) { - if (y0 - 1 >= 0 && x0 + 1 < kMapWidth - && _passMap[y0 - 1][x0 + 1] != 0) - return kDirNE; - - if (y0 - 1 >= 0 && _passMap[y0 - 1][x0] != 0) - return kDirN; - - if (x0 + 1 < kMapWidth && _passMap[y0][x0 + 1] != 0) - return kDirE; - - return 0; - } - - if (dir == (kRight | kDown)) { - if (x0 + 1 < kMapWidth && y0 + 1 < kMapHeight - && _passMap[y0 + 1][x0 + 1] != 0) - return kDirSE; - - if (y0 + 1 < kMapHeight && _passMap[y0 + 1][x0] != 0) - return kDirS; - - if (x0 + 1 < kMapWidth && _passMap[y0][x0 + 1] != 0) - return kDirE; - - return 0; - } - - if (dir == (kLeft | kUp)) { - if (x0 - 1 >= 0 && y0 - 1 >= 0 - && _passMap[y0 - 1][x0 - 1] != 0) - return kDirNW; - - if (y0 - 1 >= 0 && _passMap[y0 - 1][x0] != 0) - return kDirN; - - if (x0 - 1 >= 0 && _passMap[y0][x0 - 1] != 0) - return kDirW; - - return 0; - } - - if (dir == (kLeft | kDown)) { - if (x0 - 1 >= 0 && y0 + 1 < kMapHeight - && _passMap[y0 + 1][x0 - 1] != 0) - return kDirSW; - - if (y0 + 1 < kMapHeight && _passMap[y0 + 1][x0] != 0) - return kDirS; - - if (x0 - 1 >= 0 && _passMap[y0][x0 - 1] != 0) - return kDirW; - - return 0; - } - return -1; -} - -int16 Map::findNearestWayPoint(int16 x, int16 y) { - int16 lnearestWayPoint = -1; - int16 length; - int16 i; - int16 tmp; - - length = 30000; - - for (i = 0; i < 40; i++) { - if (_wayPoints[i].x < 0 || - _wayPoints[i].x >= kMapWidth || - _wayPoints[i].y < 0 || _wayPoints[i].y >= kMapHeight) - return -1; - - tmp = ABS(x - _wayPoints[i].x) + ABS(y - _wayPoints[i].y); - - if (tmp <= length) { - lnearestWayPoint = i; - length = tmp; - } - } - - return lnearestWayPoint; -} - -void Map::findNearestToGob(void) { - int16 wayPoint = findNearestWayPoint(_curGoblinX, _curGoblinY); - - if (wayPoint != -1) - _nearestWayPoint = wayPoint; -} - -void Map::findNearestToDest(void) { - int16 wayPoint = findNearestWayPoint(_destX, _destY); - - if (wayPoint != -1) - _nearestDest = wayPoint; -} - -int16 Map::checkDirectPath(int16 x0, int16 y0, int16 x1, int16 y1) { - uint16 dir; - - while (1) { - dir = getDirection(x0, y0, x1, y1); - - if (x0 == x1 && y0 == y1) - return 1; - - if (dir == 0) - return 3; - - switch (dir) { - case kDirNW: - x0--; - y0--; - break; - - case kDirN: - y0--; - break; - - case kDirNE: - x0++; - y0--; - break; - - case kDirW: - x0--; - break; - - case kDirE: - x0++; - break; - - case kDirSW: - x0--; - y0++; - break; - - case kDirS: - y0++; - break; - - case kDirSE: - x0++; - y0++; - break; - } - } -} - -int16 Map::checkLongPath(int16 x0, int16 y0, int16 x1, int16 y1, int16 i0, int16 i1) { - uint16 dir; - int16 curX; - int16 curY; - int16 nextLink; - - curX = x0; - curY = y0; - dir = 0; - - nextLink = 1; - - while (1) { - if (x0 == curX && y0 == curY) - nextLink = 1; - - if (nextLink != 0) { - if (checkDirectPath(x0, y0, x1, y1) == 1) - return 1; - - nextLink = 0; - if (i0 > i1) { - curX = _wayPoints[i0].x; - curY = _wayPoints[i0].y; - i0--; - } else if (i0 < i1) { - curX = _wayPoints[i0].x; - curY = _wayPoints[i0].y; - i0++; - } else if (i0 == i1) { - curX = _wayPoints[i0].x; - curY = _wayPoints[i0].y; - } - } - if (i0 == i1 && _wayPoints[i0].x == x0 - && _wayPoints[i0].y == y0) { - if (checkDirectPath(x0, y0, x1, y1) == 1) - return 1; - return 0; - } - dir = getDirection(x0, y0, curX, curY); - switch (dir) { - case 0: - return 0; - - case kDirNW: - x0--; - y0--; - break; - - case kDirN: - y0--; - break; - - case kDirNE: - x0++; - y0--; - break; - - case kDirW: - x0--; - break; - - case kDirE: - x0++; - break; - - case kDirSW: - x0--; - y0++; - break; - - case kDirS: - y0++; - break; - - case kDirSE: - x0++; - y0++; - break; - } - } -} - -void Map::optimizePoints(void) { - int16 i; - - if (_nearestWayPoint < _nearestDest) { - for (i = _nearestWayPoint; i <= _nearestDest; i++) { - if (checkDirectPath(_curGoblinX, _curGoblinY, - _wayPoints[i].x, _wayPoints[i].y) == 1) - _nearestWayPoint = i; - } - } else if (_nearestWayPoint > _nearestDest) { - for (i = _nearestWayPoint; i >= _nearestDest; i--) { - if (checkDirectPath(_curGoblinX, _curGoblinY, - _wayPoints[i].x, _wayPoints[i].y) == 1) - _nearestWayPoint = i; - } - } -} - -void Map::loadDataFromAvo(char *dest, int16 size) { - memcpy(dest, _avoDataPtr, size); - _avoDataPtr += size; -} - -uint16 Map::loadFromAvo_LE_UINT16() { - uint16 tmp = READ_LE_UINT16(_avoDataPtr); - _avoDataPtr += 2; - return tmp; -} - -void Map::loadItemToObject(void) { - int16 flag; - int16 count; - int16 i; - - flag = loadFromAvo_LE_UINT16(); - if (flag == 0) - return; - - _avoDataPtr += 1456; - count = loadFromAvo_LE_UINT16(); - for (i = 0; i < count; i++) { - _avoDataPtr += 20; - _vm->_goblin->_itemToObject[i] = loadFromAvo_LE_UINT16(); - _avoDataPtr += 5; - } -} - -void Map::loadMapObjects(char *avjFile) { - int16 i; - char avoName[128]; - int16 handle; - char item; - int16 soundCount; - int16 tmp; - char *savedPtr; - char *savedPtr2; - char *savedPtr3; - int16 state; - int16 col; - int32 flag; - Goblin::Gob_State *pState; - char buf[128]; - char sndNames[20][14]; - char *dataBuf; - int16 x; - int16 y; - int16 count2; - int16 count3; - - strcpy(avoName, _sourceFile); - strcat(avoName, ".avo"); - - handle = _vm->_dataio->openData(avoName); - if (handle >= 0) { - _loadFromAvo = 1; - _vm->_dataio->closeData(handle); - _avoDataPtr = _vm->_dataio->getData(avoName); - dataBuf = _avoDataPtr; - loadDataFromAvo((char *)_passMap, kMapHeight * kMapWidth); - - for (y = 0; y < kMapHeight; y++) { - for (x = 0; x < kMapWidth; x++) { - loadDataFromAvo(&item, 1); - _itemsMap[y][x] = item; - } - } - - for (i = 0; i < 40; i++) { - _wayPoints[i].x = loadFromAvo_LE_UINT16(); - _wayPoints[i].y = loadFromAvo_LE_UINT16(); - } - loadDataFromAvo((char *)_itemPoses, szMap_ItemPos * 20); - } else { - _loadFromAvo = 0; - _avoDataPtr = _vm->_dataio->getData(avjFile); - dataBuf = _avoDataPtr; - } - - _avoDataPtr += 32; - _avoDataPtr += 76; - _avoDataPtr += 4; - _avoDataPtr += 20; - - for (i = 0; i < 3; i++) { - tmp = loadFromAvo_LE_UINT16(); - _avoDataPtr += tmp * 14; - } - - soundCount = loadFromAvo_LE_UINT16(); - savedPtr = _avoDataPtr; - - _avoDataPtr += 14 * soundCount; - _avoDataPtr += 4; - _avoDataPtr += 24; - - count2 = loadFromAvo_LE_UINT16(); - count3 = loadFromAvo_LE_UINT16(); - - savedPtr2 = _avoDataPtr; - _avoDataPtr += count2 * 8; - - savedPtr3 = _avoDataPtr; - _avoDataPtr += count3 * 8; - - _vm->_goblin->_gobsCount = loadFromAvo_LE_UINT16(); - for (i = 0; i < _vm->_goblin->_gobsCount; i++) { - _vm->_goblin->_goblins[i] = new Goblin::Gob_Object; - - _vm->_goblin->_goblins[i]->xPos = READ_LE_UINT16(savedPtr2); - savedPtr2 += 2; - - _vm->_goblin->_goblins[i]->yPos = READ_LE_UINT16(savedPtr2); - savedPtr2 += 2; - - _vm->_goblin->_goblins[i]->order = READ_LE_UINT16(savedPtr2); - savedPtr2 += 2; - - _vm->_goblin->_goblins[i]->state = READ_LE_UINT16(savedPtr2); - savedPtr2 += 2; - - if (i == 3) - _vm->_goblin->_goblins[i]->stateMach = new Goblin::Gob_StateLine[70]; - else - _vm->_goblin->_goblins[i]->stateMach = new Goblin::Gob_StateLine[40]; - - uint32* tempstatedata = new uint32[40*6]; - for (state = 0; state < 40; ++state) { - for (col = 0; col < 6; ++col) { - tempstatedata[state*6+col] = READ_LE_UINT32(_avoDataPtr); - _avoDataPtr += 4; - } - } - _avoDataPtr += 160; - _vm->_goblin->_goblins[i]->multObjIndex = *_avoDataPtr; - _avoDataPtr += 2; - - _vm->_goblin->_goblins[i]->realStateMach = _vm->_goblin->_goblins[i]->stateMach; - for (state = 0; state < 40; state++) { - for (col = 0; col < 6; col++) { - if (tempstatedata[state*6+col] == 0) { - _vm->_goblin->_goblins[i]->stateMach[state][col] = 0; - continue; - } - - Goblin::Gob_State *tmpState = new Goblin::Gob_State; - _vm->_goblin->_goblins[i]->stateMach[state][col] = tmpState; - - tmpState->animation = loadFromAvo_LE_UINT16(); - tmpState->layer = loadFromAvo_LE_UINT16(); - _avoDataPtr += 8; - tmpState->unk0 = loadFromAvo_LE_UINT16(); - tmpState->unk1 = loadFromAvo_LE_UINT16(); - - _avoDataPtr += 2; - if (READ_LE_UINT32(_avoDataPtr) != 0) { - _avoDataPtr += 4; - tmpState->sndItem = loadFromAvo_LE_UINT16(); - } else { - _avoDataPtr += 6; - tmpState->sndItem = -1; - } - tmpState->freq = loadFromAvo_LE_UINT16(); - tmpState->repCount = loadFromAvo_LE_UINT16(); - tmpState->sndFrame = loadFromAvo_LE_UINT16(); - } - } - delete[] tempstatedata; - } - - pState = new Goblin::Gob_State; - _vm->_goblin->_goblins[0]->stateMach[39][0] = pState; - pState->animation = 0; - pState->layer = 98; - pState->unk0 = 0; - pState->unk1 = 0; - pState->sndItem = -1; - - pState = new Goblin::Gob_State; - _vm->_goblin->_goblins[1]->stateMach[39][0] = pState; - pState->animation = 0; - pState->layer = 99; - pState->unk0 = 0; - pState->unk1 = 0; - pState->sndItem = -1; - - pState = new Goblin::Gob_State; - _vm->_goblin->_goblins[2]->stateMach[39][0] = pState; - pState->animation = 0; - pState->layer = 100; - pState->unk0 = 0; - pState->unk1 = 0; - pState->sndItem = -1; - - _vm->_goblin->_goblins[2]->stateMach[10][0]->sndFrame = 13; - _vm->_goblin->_goblins[2]->stateMach[11][0]->sndFrame = 13; - _vm->_goblin->_goblins[2]->stateMach[28][0]->sndFrame = 13; - _vm->_goblin->_goblins[2]->stateMach[29][0]->sndFrame = 13; - - _vm->_goblin->_goblins[1]->stateMach[10][0]->sndFrame = 13; - _vm->_goblin->_goblins[1]->stateMach[11][0]->sndFrame = 13; - - for (state = 40; state < 70; state++) { - pState = new Goblin::Gob_State; - _vm->_goblin->_goblins[3]->stateMach[state][0] = pState; - _vm->_goblin->_goblins[3]->stateMach[state][1] = 0; - - pState->animation = 9; - pState->layer = state - 40; - pState->sndItem = -1; - pState->sndFrame = 0; - } - - _vm->_goblin->_objCount = loadFromAvo_LE_UINT16(); - for (i = 0; i < _vm->_goblin->_objCount; i++) { - _vm->_goblin->_objects[i] = new Goblin::Gob_Object; - - _vm->_goblin->_objects[i]->xPos = READ_LE_UINT16(savedPtr3); - savedPtr3 += 2; - - _vm->_goblin->_objects[i]->yPos = READ_LE_UINT16(savedPtr3); - savedPtr3 += 2; - - _vm->_goblin->_objects[i]->order = READ_LE_UINT16(savedPtr3); - savedPtr3 += 2; - - _vm->_goblin->_objects[i]->state = READ_LE_UINT16(savedPtr3); - savedPtr3 += 2; - - _vm->_goblin->_objects[i]->stateMach = new Goblin::Gob_StateLine[40]; - - uint32* tempstatedata = new uint32[40*6]; - for (state = 0; state < 40; ++state) { - for (col = 0; col < 6; ++col) { - tempstatedata[state*6+col] = READ_LE_UINT32(_avoDataPtr); - _avoDataPtr += 4; - } - } - _avoDataPtr += 160; - _vm->_goblin->_objects[i]->multObjIndex = *_avoDataPtr; - _avoDataPtr += 2; - - _vm->_goblin->_objects[i]->realStateMach = _vm->_goblin->_objects[i]->stateMach; - for (state = 0; state < 40; state++) { - for (col = 0; col < 6; col++) { - if (tempstatedata[state*6+col] == 0) { - _vm->_goblin->_objects[i]->stateMach[state][col] = 0; - continue; - } - - Goblin::Gob_State *tmpState = new Goblin::Gob_State; - _vm->_goblin->_objects[i]->stateMach[state][col] = tmpState; - - tmpState->animation = loadFromAvo_LE_UINT16(); - tmpState->layer = loadFromAvo_LE_UINT16(); - _avoDataPtr += 8; - tmpState->unk0 = loadFromAvo_LE_UINT16(); - tmpState->unk1 = loadFromAvo_LE_UINT16(); - - _avoDataPtr += 2; - if (READ_LE_UINT32(_avoDataPtr) != 0) { - _avoDataPtr += 4; - tmpState->sndItem = loadFromAvo_LE_UINT16(); - } else { - _avoDataPtr += 6; - tmpState->sndItem = -1; - } - tmpState->freq = loadFromAvo_LE_UINT16(); - tmpState->repCount = loadFromAvo_LE_UINT16(); - tmpState->sndFrame = loadFromAvo_LE_UINT16(); - } - } - delete[] tempstatedata; - } - - _vm->_goblin->_objects[10] = new Goblin::Gob_Object; - memset(_vm->_goblin->_objects[10], 0, sizeof(Goblin::Gob_Object)); - - _vm->_goblin->_objects[10]->stateMach = new Goblin::Gob_StateLine[40]; - for (state = 0; state < 40; ++state) - for (col = 0; col < 6; ++col) - _vm->_goblin->_objects[10]->stateMach[state][col] = 0; - - pState = new Goblin::Gob_State; - _vm->_goblin->_objects[10]->stateMach[0][0] = pState; - - memset(pState, 0, sizeof(Goblin::Gob_State)); - pState->animation = 9; - pState->layer = 27; - pState->unk0 = 0; - pState->unk1 = 0; - pState->sndItem = -1; - pState->sndFrame = 0; - - _vm->_goblin->placeObject(_vm->_goblin->_objects[10], 1); - - _vm->_goblin->_objects[10]->realStateMach = _vm->_goblin->_objects[10]->stateMach; - _vm->_goblin->_objects[10]->type = 1; - _vm->_goblin->_objects[10]->unk14 = 1; - - state = loadFromAvo_LE_UINT16(); - for (i = 0; i < state; i++) { - _avoDataPtr += 30; - - loadDataFromAvo((char *)&flag, 4); - _avoDataPtr += 56; - - if (flag != 0) - _avoDataPtr += 30; - } - - loadDataFromAvo((char *)&tmp, 2); - _avoDataPtr += 48; - loadItemToObject(); - _avoDataPtr = savedPtr; - - for (i = 0; i < soundCount; i++) { - loadDataFromAvo(buf, 14); - strcat(buf, ".SND"); - strcpy(sndNames[i], buf); - } - - delete[] dataBuf; - - _vm->_goblin->_soundData[14] = _vm->_snd->loadSoundData("diamant1.snd"); - - for (i = 0; i < soundCount; i++) { - handle = _vm->_dataio->openData(sndNames[i]); - if (handle < 0) - continue; - - _vm->_dataio->closeData(handle); - _vm->_goblin->_soundData[i] = _vm->_snd->loadSoundData(sndNames[i]); - } -} - -void Map::loadMapsInitGobs(void) { - int16 layer; - int16 i; - - if (_loadFromAvo == 0) - error("load: Loading .pas/.pos files is not supported!"); - - for (i = 0; i < 3; i++) { - _vm->_goblin->nextLayer(_vm->_goblin->_goblins[i]); - } - - for (i = 0; i < 3; i++) { - - layer = - _vm->_goblin->_goblins[i]->stateMach[_vm->_goblin->_goblins[i]->state][0]->layer; - - _vm->_scenery->updateAnim(layer, 0, _vm->_goblin->_goblins[i]->animation, 0, - _vm->_goblin->_goblins[i]->xPos, _vm->_goblin->_goblins[i]->yPos, 0); - - _vm->_goblin->_goblins[i]->yPos = (_vm->_goblin->_gobPositions[i].y + 1) * 6 - - (_vm->_scenery->_toRedrawBottom - _vm->_scenery->_animTop); - - _vm->_goblin->_goblins[i]->xPos = _vm->_goblin->_gobPositions[i].x * 12 - - (_vm->_scenery->_toRedrawLeft - _vm->_scenery->_animLeft); - - _vm->_goblin->_goblins[i]->order = _vm->_scenery->_toRedrawBottom / 24 + 3; - } - - _vm->_goblin->_currentGoblin = 0; - _vm->_goblin->_pressedMapX = _vm->_goblin->_gobPositions[0].x; - _vm->_goblin->_pressedMapY = _vm->_goblin->_gobPositions[0].y; - _vm->_goblin->_pathExistence = 0; - - _vm->_goblin->_goblins[0]->doAnim = 0; - _vm->_goblin->_goblins[1]->doAnim = 1; - _vm->_goblin->_goblins[2]->doAnim = 1; -} - -} // End of namespace Gob |