aboutsummaryrefslogtreecommitdiff
path: root/gob
diff options
context:
space:
mode:
authorMax Horn2006-01-21 13:01:20 +0000
committerMax Horn2006-01-21 13:01:20 +0000
commit0b39c0ea9fbc43569a17f65db6fe6a89f29ccee1 (patch)
treec1b6170cbc006981a22b36c4b02f10bda699c542 /gob
parente34d963027194654259c4ce3499780671f36e133 (diff)
downloadscummvm-rg350-0b39c0ea9fbc43569a17f65db6fe6a89f29ccee1.tar.gz
scummvm-rg350-0b39c0ea9fbc43569a17f65db6fe6a89f29ccee1.tar.bz2
scummvm-rg350-0b39c0ea9fbc43569a17f65db6fe6a89f29ccee1.zip
Fix various incorrect usages of the word 'target' instead of 'gameid'; change the ambigiuous 'GameSettings::name' to 'GameSettings::gameid'
svn-id: r20115
Diffstat (limited to 'gob')
-rw-r--r--gob/gob.cpp12
-rw-r--r--gob/gob.h4
2 files changed, 8 insertions, 8 deletions
diff --git a/gob/gob.cpp b/gob/gob.cpp
index 26d862a03e..7ce0d6372b 100644
--- a/gob/gob.cpp
+++ b/gob/gob.cpp
@@ -107,11 +107,11 @@ static const Gob::GobGameSettings gob_games[] = {
// Keep list of different supported games
static const struct GobGameList {
- const char *name;
+ const char *gameid;
const char *description;
uint32 features;
GameSettings toGameSettings() const {
- GameSettings dummy = { name, description, features };
+ GameSettings dummy = { gameid, description, features };
return dummy;
}
} gob_list[] = {
@@ -125,7 +125,7 @@ GameList Engine_GOB_gameList() {
GameList games;
const GobGameList *g = gob_list;
- while (g->name) {
+ while (g->gameid) {
games.push_back(g->toGameSettings());
g++;
}
@@ -158,7 +158,7 @@ DetectedGameList Engine_GOB_detectGames(const FSList &fslist) {
for (int i = 0; i < 16; i++) {
sprintf(md5str + i * 2, "%02x", (int)md5sum[i]);
}
- for (g = gob_games; g->name; g++) {
+ for (g = gob_games; g->gameid; g++) {
if (strcmp(g->md5sum, (char *)md5str) == 0) {
detectedGames.push_back(g->toGameSettings());
}
@@ -167,7 +167,7 @@ DetectedGameList Engine_GOB_detectGames(const FSList &fslist) {
printf("Unknown MD5 (%s)! Please report the details (language, platform, etc.) of this game to the ScummVM team\n", md5str);
const GobGameList *g1 = gob_list;
- while (g1->name) {
+ while (g1->gameid) {
detectedGames.push_back(g1->toGameSettings());
g1++;
}
@@ -206,7 +206,7 @@ Engine *Engine_GOB_create(GameDetector * detector, OSystem *syst) {
else
features = Gob::GF_GOB1;
- for (g = gob_games; g->name; g++) {
+ for (g = gob_games; g->gameid; g++) {
if (strcmp(g->md5sum, (char *)md5str) == 0) {
features = g->features;
diff --git a/gob/gob.h b/gob/gob.h
index b7af9196bb..6a9de445f8 100644
--- a/gob/gob.h
+++ b/gob/gob.h
@@ -74,12 +74,12 @@ enum {
};
typedef struct GobGameSettings {
- const char *name;
+ const char *gameid;
const char *description;
uint32 features;
const char *md5sum;
GameSettings toGameSettings() const {
- GameSettings dummy = { name, description, features };
+ GameSettings dummy = { gameid, description, features };
return dummy;
}
} GobGameSettings;