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author | Torbjörn Andersson | 2005-04-29 15:13:21 +0000 |
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committer | Torbjörn Andersson | 2005-04-29 15:13:21 +0000 |
commit | 3911fc6edb6b28cf895719deb260d416130517f0 (patch) | |
tree | 43a5bd003434f95ece2419826665f1ba0cfe1fba /gob | |
parent | c885171c517ec1864e1969441fbddf43676cfd03 (diff) | |
download | scummvm-rg350-3911fc6edb6b28cf895719deb260d416130517f0.tar.gz scummvm-rg350-3911fc6edb6b28cf895719deb260d416130517f0.tar.bz2 scummvm-rg350-3911fc6edb6b28cf895719deb260d416130517f0.zip |
Added comment.
svn-id: r17865
Diffstat (limited to 'gob')
-rw-r--r-- | gob/sound.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/gob/sound.cpp b/gob/sound.cpp index 25553531db..19dd403152 100644 --- a/gob/sound.cpp +++ b/gob/sound.cpp @@ -35,6 +35,14 @@ void snd_speakerOff(void) {return;} void snd_stopSound(int16 arg){return;} void snd_setResetTimerFlag(char flag){return;} +// This is mostly to see if we are interpreting the sound effects correctly. If +// we want to implement looping etc. we're probably going to need something a +// bit more elaborate. +// +// Currently we ignore looping completely. We also ignore samples with negative +// sample frequency. Something wacky is going on here, and I don't think it's +// a simple signed/unsigned issue. + void snd_playSample(Snd_SoundDesc *sndDesc, int16 repCount, int16 frequency) { if (repCount != 1) warning("snd_playSample: repCount = %d - not implemented", repCount); |