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authorEugene Sandulenko2005-04-09 01:28:16 +0000
committerEugene Sandulenko2005-04-09 01:28:16 +0000
commitaff66038f3fd5b0e5af49c94c7f0a5270981f7cf (patch)
treefdbb81a991d80990d6af4933e0ff6edd3f7431f5 /gob
parent61cfe8127827716489a4a33192699e89f55947db (diff)
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o Put numerous debug messages to deeper level and removed others
o Occasional indentation fixes o Fixed bug with cursor. Thanks wjp. Now even gob1demo works but final screen which is not playable in original hangs here. svn-id: r17462
Diffstat (limited to 'gob')
-rw-r--r--gob/dataio.cpp6
-rw-r--r--gob/game.cpp16
-rw-r--r--gob/game.h4
-rw-r--r--gob/inter.cpp5
-rw-r--r--gob/palanim.cpp2
-rw-r--r--gob/scenery.cpp1
-rw-r--r--gob/video.cpp4
7 files changed, 13 insertions, 25 deletions
diff --git a/gob/dataio.cpp b/gob/dataio.cpp
index 08b5cfc1c9..e4a938b08c 100644
--- a/gob/dataio.cpp
+++ b/gob/dataio.cpp
@@ -115,7 +115,7 @@ int32 data_readChunk(int16 handle, char *buf, int16 size) {
offset =
chunkOffset[file * MAX_SLOT_COUNT + slot] +
chunkPos[file * MAX_SLOT_COUNT + slot];
- debug(0, "seek: %ld, %ld", chunkOffset[file * MAX_SLOT_COUNT + slot], chunkPos[file * MAX_SLOT_COUNT + slot]);
+ debug(7, "seek: %ld, %ld", chunkOffset[file * MAX_SLOT_COUNT + slot], chunkPos[file * MAX_SLOT_COUNT + slot]);
file_getHandle(dataFileHandles[file])->seek(offset, SEEK_SET);
}
@@ -207,7 +207,7 @@ void data_openDataFile(const char *src) {
numDataChunks[file] = file_getHandle(dataFileHandles[file])->readUint16LE();
- debug(0, "DataChunks: %d [for %s]", numDataChunks[file], path);
+ debug(7, "DataChunks: %d [for %s]", numDataChunks[file], path);
dataFiles[file] = dataDesc =
(struct ChunkDesc *)malloc(sizeof(struct ChunkDesc) *
@@ -221,7 +221,7 @@ void data_openDataFile(const char *src) {
}
for (i = 0; i < numDataChunks[file]; i++)
- debug(0, "%d: %s %d", i, dataDesc[i].chunkName, dataDesc[i].size);
+ debug(7, "%d: %s %d", i, dataDesc[i].chunkName, dataDesc[i].size);
for (i = 0; i < MAX_SLOT_COUNT; i++)
chunkPos[file * MAX_SLOT_COUNT + i] = -1;
diff --git a/gob/game.cpp b/gob/game.cpp
index 870e287bc7..178ff3ff79 100644
--- a/gob/game.cpp
+++ b/gob/game.cpp
@@ -113,15 +113,15 @@ char *game_loadExtData(int16 itemId, int16 *pResWidth, int16 *pResHeight) {
if (pResWidth != 0) {
*pResWidth = item->width & 0x7fff;
*pResHeight = item->height;
- debug(0, "game_loadExtData(%d, %d, %d)", itemId, *pResWidth, *pResHeight);
+ debug(7, "game_loadExtData(%d, %d, %d)", itemId, *pResWidth, *pResHeight);
}
- debug(0, "game_loadExtData(%d, 0, 0)", itemId);
+ debug(7, "game_loadExtData(%d, 0, 0)", itemId);
if (item->height == 0)
size += (item->width & 0x7fff) << 16;
- debug(0, "size: %d off: %d", size, offset);
+ debug(7, "size: %d off: %d", size, offset);
if (offset >= 0) {
handle = game_extHandle;
} else {
@@ -134,7 +134,7 @@ char *game_loadExtData(int16 itemId, int16 *pResWidth, int16 *pResHeight) {
handle = commonHandle;
}
- debug(0, "off: %ld size: %ld", offset, tableSize);
+ debug(7, "off: %ld size: %ld", offset, tableSize);
data_seekData(handle, offset + tableSize, SEEK_SET);
if (isPacked)
dataBuf = (char *)malloc(size);
@@ -161,10 +161,6 @@ char *game_loadExtData(int16 itemId, int16 *pResWidth, int16 *pResHeight) {
free(packedBuf);
}
- for (int16 i = 0; i < 16; i++)
- printf("%02x ", (byte)dataBuf[i]);
- printf("\n");
-
return dataBuf;
}
@@ -381,8 +377,7 @@ char *game_loadTotResource(int16 id) {
return ((char *)game_totResourceTable) + szGame_TotResTable +
szGame_TotResItem * game_totResourceTable->itemsCount + offset;
} else {
- return (char *)(game_imFileData +
- ((int32 *)game_imFileData)[-offset - 1]);
+ return (char *)(game_imFileData + ((int32 *)game_imFileData)[-offset - 1]);
}
}
@@ -1693,7 +1688,6 @@ void game_loadImFile(void) {
char path[20];
int16 handle;
- // If demo
if (game_totFileData[0x3d] != 0 && game_totFileData[0x3b] == 0)
return;
diff --git a/gob/game.h b/gob/game.h
index cf4c9ee5be..fe5801d1dd 100644
--- a/gob/game.h
+++ b/gob/game.h
@@ -44,8 +44,8 @@ typedef struct Game_ExtTable {
#define szGame_TotResItem (4 + 2 + 2 + 2)
typedef struct Game_TotResItem {
- int32 offset; // if > 0, then offset from end of resource table.
- // If < 0, then -offset-1 is index in .IM file table
+ int32 offset; // if > 0, then offset from end of resource table.
+ // If < 0, then -offset-1 is index in .IM file table
int16 size;
int16 width;
int16 height;
diff --git a/gob/inter.cpp b/gob/inter.cpp
index 6010ed8a69..cdc41a86b1 100644
--- a/gob/inter.cpp
+++ b/gob/inter.cpp
@@ -43,7 +43,7 @@ int16 *inter_breakFromLevel;
int16 *inter_nestLevel;
int16 inter_load16(void) {
- int16 tmp = READ_LE_UINT16(inter_execPtr);
+ int16 tmp = (int16)READ_LE_UINT16(inter_execPtr);
inter_execPtr += 2;
return tmp;
}
@@ -803,12 +803,11 @@ void inter_loadCursor(void) {
Game_TotResItem *itemPtr;
int16 width;
int16 height;
- int16 offset;
+ int32 offset;
char *dataBuf;
int16 id;
int8 index;
- debug(0, "inter_loadCursor");
id = inter_load16();
index = *inter_execPtr++;
itemPtr = &game_totResourceTable->items[id];
diff --git a/gob/palanim.cpp b/gob/palanim.cpp
index 1435663fe5..1f800d59d0 100644
--- a/gob/palanim.cpp
+++ b/gob/palanim.cpp
@@ -140,7 +140,7 @@ char pal_fadeStep(int16 oper) {
return 1;
}
-void pal_fade(PalDesc * palDesc, int16 fade, int16 allColors) {
+void pal_fade(PalDesc *palDesc, int16 fade, int16 allColors) {
char stop;
int16 i;
diff --git a/gob/scenery.cpp b/gob/scenery.cpp
index 735d793887..763c08f623 100644
--- a/gob/scenery.cpp
+++ b/gob/scenery.cpp
@@ -111,7 +111,6 @@ int16 scen_loadStatic(char search) {
ptr->layersCount = (int16)READ_LE_UINT16(dataPtr);
dataPtr += 2;
- debug("layer: %d", ptr->layersCount);
ptr->layers = (Scen_StaticLayer **)malloc(sizeof(Scen_StaticLayer *) * ptr->layersCount);
ptr->pieces = (Scen_PieceDesc **)malloc(sizeof(Scen_PieceDesc *) * picsCount);
diff --git a/gob/video.cpp b/gob/video.cpp
index 077ae3be49..e166f6df62 100644
--- a/gob/video.cpp
+++ b/gob/video.cpp
@@ -93,8 +93,6 @@ SurfaceDesc *vid_initSurfDesc(int16 vidMode, int16 width, int16 height, int16 fl
int16 someFlags = 1;
SurfaceDesc *descPtr;
- debug(0, "stub: vid_initSurfDesc()");
-
if (flags != PRIMARY_SURFACE)
sprAllocated++;
@@ -441,8 +439,6 @@ char vid_spriteUncompressor(byte *sprBuf, int16 srcWidth, int16 srcHeight,
int16 bufPos;
int16 strLen;
- warning("vid_spriteUncompressor called");
-
if ((destDesc->vidMode & 0x7f) != 0x13)
error("vid_spriteUncompressor: Video mode 0x%x is not supported!",
destDesc->vidMode & 0x7f);