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author | Torbjörn Andersson | 2005-04-25 05:14:01 +0000 |
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committer | Torbjörn Andersson | 2005-04-25 05:14:01 +0000 |
commit | eb3b057836ff5a88d10730ed6f9e059689364209 (patch) | |
tree | e8366410f31713941c1212087f2b1958b49a8df0 /gob | |
parent | 23fa40d56c89ec2b95a72be67346cc4d97eb6194 (diff) | |
download | scummvm-rg350-eb3b057836ff5a88d10730ed6f9e059689364209.tar.gz scummvm-rg350-eb3b057836ff5a88d10730ed6f9e059689364209.tar.bz2 scummvm-rg350-eb3b057836ff5a88d10730ed6f9e059689364209.zip |
This ought to fix bug #1188910
svn-id: r17796
Diffstat (limited to 'gob')
-rw-r--r-- | gob/scenery.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/gob/scenery.cpp b/gob/scenery.cpp index 2de9587cf8..2a5e74b057 100644 --- a/gob/scenery.cpp +++ b/gob/scenery.cpp @@ -132,7 +132,7 @@ int16 scen_loadStatic(char search) { for (i = 0; i < picsCount; i++) { pictDescId = inter_load16(); - if (resId >= 30000) { + if (pictDescId >= 30000) { ptr->pieces[i] = (Scen_PieceDesc *) game_loadExtData(pictDescId, 0, 0); |