aboutsummaryrefslogtreecommitdiff
path: root/gob
diff options
context:
space:
mode:
authorSven Hesse2006-01-07 22:28:54 +0000
committerSven Hesse2006-01-07 22:28:54 +0000
commitfdd5cfb635e4f37c18fc86469c1140b6b90dd901 (patch)
tree48cee91fb47786e0ab2f67afa2f3c7e3eeb6c0dd /gob
parentc5da1bb276ddbc41d788e6abcae47624a5493355 (diff)
downloadscummvm-rg350-fdd5cfb635e4f37c18fc86469c1140b6b90dd901.tar.gz
scummvm-rg350-fdd5cfb635e4f37c18fc86469c1140b6b90dd901.tar.bz2
scummvm-rg350-fdd5cfb635e4f37c18fc86469c1140b6b90dd901.zip
Added initial support for ADL music files; continued underscoring of member variables
svn-id: r19937
Diffstat (limited to 'gob')
-rw-r--r--gob/cdrom.cpp4
-rw-r--r--gob/draw.cpp840
-rw-r--r--gob/draw.h120
-rw-r--r--gob/game.cpp918
-rw-r--r--gob/game.h60
-rw-r--r--gob/gob.cpp5
-rw-r--r--gob/gob.h2
-rw-r--r--gob/goblin.cpp1786
-rw-r--r--gob/goblin.h166
-rw-r--r--gob/init.cpp30
-rw-r--r--gob/inter.cpp22
-rw-r--r--gob/inter_v1.cpp268
-rw-r--r--gob/map.cpp128
-rw-r--r--gob/module.mk1
-rw-r--r--gob/mult.cpp32
-rw-r--r--gob/music.cpp378
-rw-r--r--gob/music.h91
-rw-r--r--gob/parse.cpp4
-rw-r--r--gob/scenery.cpp138
19 files changed, 2734 insertions, 2259 deletions
diff --git a/gob/cdrom.cpp b/gob/cdrom.cpp
index 5e34a9fed0..9bfc19cabc 100644
--- a/gob/cdrom.cpp
+++ b/gob/cdrom.cpp
@@ -124,7 +124,7 @@ void CDROM::playBgMusic() {
};
for (int i = 0; i < ARRAYSIZE(tracks); i++)
- if (!scumm_stricmp(_vm->_game->curTotFile, tracks[i][0])) {
+ if (!scumm_stricmp(_vm->_game->_curTotFile, tracks[i][0])) {
startTrack(tracks[i][1]);
break;
}
@@ -141,7 +141,7 @@ void CDROM::playMultMusic() {
};
for (int i = 0; i < ARRAYSIZE(tracks); i++)
- if (!scumm_stricmp(_vm->_game->curTotFile, tracks[i][0])) {
+ if (!scumm_stricmp(_vm->_game->_curTotFile, tracks[i][0])) {
_cdPlaying = true;
startTrack(tracks[i][_vm->_global->_language + 1]);
break;
diff --git a/gob/draw.cpp b/gob/draw.cpp
index 7ece03efc3..18467ae51d 100644
--- a/gob/draw.cpp
+++ b/gob/draw.cpp
@@ -34,92 +34,92 @@
namespace Gob {
Draw::Draw(GobEngine *vm) : _vm(vm) {
- fontIndex = 0;
- spriteLeft = 0;
- spriteTop = 0;
- spriteRight = 0;
- spriteBottom = 0;
- destSpriteX = 0;
- destSpriteY = 0;
- backColor = 0;
- frontColor = 0;
- letterToPrint = 0;
-
- destSurface = 0;
- sourceSurface = 0;
- renderFlags = 0;
- backDeltaX = 0;
- backDeltaY = 0;
+ _fontIndex = 0;
+ _spriteLeft = 0;
+ _spriteTop = 0;
+ _spriteRight = 0;
+ _spriteBottom = 0;
+ _destSpriteX = 0;
+ _destSpriteY = 0;
+ _backColor = 0;
+ _frontColor = 0;
+ _letterToPrint = 0;
+
+ _destSurface = 0;
+ _sourceSurface = 0;
+ _renderFlags = 0;
+ _backDeltaX = 0;
+ _backDeltaY = 0;
for (int i = 0; i < 4; i++)
- fonts[i] = 0;
+ _fonts[i] = 0;
- textToPrint = 0;
- transparency = 0;
+ _textToPrint = 0;
+ _transparency = 0;
for (int i = 0; i < 50; i++)
- spritesArray[i] = 0;
+ _spritesArray[i] = 0;
- invalidatedCount = 0;
+ _invalidatedCount = 0;
for (int i = 0; i < 30; i++) {
- invalidatedTops[i] = 0;
- invalidatedLefts[i] = 0;
- invalidatedRights[i] = 0;
- invalidatedBottoms[i] = 0;
+ _invalidatedTops[i] = 0;
+ _invalidatedLefts[i] = 0;
+ _invalidatedRights[i] = 0;
+ _invalidatedBottoms[i] = 0;
}
- noInvalidated = 0;
- applyPal = 0;
- paletteCleared = 0;
+ _noInvalidated = 0;
+ _applyPal = 0;
+ _paletteCleared = 0;
- backSurface = 0;
- frontSurface = 0;
+ _backSurface = 0;
+ _frontSurface = 0;
for (int i = 0; i < 18; i++)
- unusedPalette1[i] = 0;
+ _unusedPalette1[i] = 0;
for (int i = 0; i < 16; i++)
- unusedPalette2[i] = 0;
+ _unusedPalette2[i] = 0;
for (int i = 0; i < 256; i++) {
- vgaPalette[i].red = 0;
- vgaPalette[i].blue = 0;
- vgaPalette[i].green = 0;
+ _vgaPalette[i].red = 0;
+ _vgaPalette[i].blue = 0;
+ _vgaPalette[i].green = 0;
}
for (int i = 0; i < 16; i++) {
- vgaSmallPalette[i].red = 0;
- vgaSmallPalette[i].blue = 0;
- vgaSmallPalette[i].green = 0;
+ _vgaSmallPalette[i].red = 0;
+ _vgaSmallPalette[i].blue = 0;
+ _vgaSmallPalette[i].green = 0;
}
- cursorX = 0;
- cursorY = 0;
- cursorWidth = 0;
- cursorHeight = 0;
+ _cursorX = 0;
+ _cursorY = 0;
+ _cursorWidth = 0;
+ _cursorHeight = 0;
- cursorXDeltaVar = -1;
- cursorYDeltaVar = -1;
+ _cursorXDeltaVar = -1;
+ _cursorYDeltaVar = -1;
for (int i = 0; i < 40; i++) {
- cursorAnimLow[i] = 0;
- cursorAnimHigh[i] = 0;
- cursorAnimDelays[i] = 0;
+ _cursorAnimLow[i] = 0;
+ _cursorAnimHigh[i] = 0;
+ _cursorAnimDelays[i] = 0;
}
- gcursorIndex = 0;
- transparentCursor = 0;
- cursorSprites = 0;
- cursorBack = 0;
- cursorAnim = 0;
-
- palLoadData1[0] = 0;
- palLoadData1[1] = 17;
- palLoadData1[2] = 34;
- palLoadData1[3] = 51;
- palLoadData2[0] = 0;
- palLoadData2[1] = 68;
- palLoadData2[2] = 136;
- palLoadData2[3] = 204;
-
- cursorTimeKey = 0;
+ _cursorIndex = 0;
+ _transparentCursor = 0;
+ _cursorSprites = 0;
+ _cursorBack = 0;
+ _cursorAnim = 0;
+
+ _palLoadData1[0] = 0;
+ _palLoadData1[1] = 17;
+ _palLoadData1[2] = 34;
+ _palLoadData1[3] = 51;
+ _palLoadData2[0] = 0;
+ _palLoadData2[1] = 68;
+ _palLoadData2[2] = 136;
+ _palLoadData2[3] = 204;
+
+ _cursorTimeKey = 0;
}
void Draw::invalidateRect(int16 left, int16 top, int16 right, int16 bottom) {
@@ -127,7 +127,7 @@ void Draw::invalidateRect(int16 left, int16 top, int16 right, int16 bottom) {
int16 rect;
int16 i;
- if (renderFlags & RENDERFLAG_NOINVALIDATE)
+ if (_renderFlags & RENDERFLAG_NOINVALIDATE)
return;
if (left > right) {
@@ -144,14 +144,14 @@ void Draw::invalidateRect(int16 left, int16 top, int16 right, int16 bottom) {
if (left > 319 || right < 0 || top > 199 || bottom < 0)
return;
- noInvalidated = 0;
+ _noInvalidated = 0;
- if (invalidatedCount >= 30) {
- invalidatedLefts[0] = 0;
- invalidatedTops[0] = 0;
- invalidatedRights[0] = 319;
- invalidatedBottoms[0] = 199;
- invalidatedCount = 1;
+ if (_invalidatedCount >= 30) {
+ _invalidatedLefts[0] = 0;
+ _invalidatedTops[0] = 0;
+ _invalidatedRights[0] = 319;
+ _invalidatedBottoms[0] = 199;
+ _invalidatedCount = 1;
return;
}
@@ -170,105 +170,105 @@ void Draw::invalidateRect(int16 left, int16 top, int16 right, int16 bottom) {
left &= 0xfff0;
right |= 0x000f;
- for (rect = 0; rect < invalidatedCount; rect++) {
-
- if (invalidatedTops[rect] > top) {
- if (invalidatedTops[rect] > bottom) {
- for (i = invalidatedCount; i > rect; i--) {
- invalidatedLefts[i] =
- invalidatedLefts[i - 1];
- invalidatedTops[i] =
- invalidatedTops[i - 1];
- invalidatedRights[i] =
- invalidatedRights[i - 1];
- invalidatedBottoms[i] =
- invalidatedBottoms[i - 1];
+ for (rect = 0; rect < _invalidatedCount; rect++) {
+
+ if (_invalidatedTops[rect] > top) {
+ if (_invalidatedTops[rect] > bottom) {
+ for (i = _invalidatedCount; i > rect; i--) {
+ _invalidatedLefts[i] =
+ _invalidatedLefts[i - 1];
+ _invalidatedTops[i] =
+ _invalidatedTops[i - 1];
+ _invalidatedRights[i] =
+ _invalidatedRights[i - 1];
+ _invalidatedBottoms[i] =
+ _invalidatedBottoms[i - 1];
}
- invalidatedLefts[rect] = left;
- invalidatedTops[rect] = top;
- invalidatedRights[rect] = right;
- invalidatedBottoms[rect] = bottom;
- invalidatedCount++;
+ _invalidatedLefts[rect] = left;
+ _invalidatedTops[rect] = top;
+ _invalidatedRights[rect] = right;
+ _invalidatedBottoms[rect] = bottom;
+ _invalidatedCount++;
return;
}
- if (invalidatedBottoms[rect] < bottom)
- invalidatedBottoms[rect] = bottom;
+ if (_invalidatedBottoms[rect] < bottom)
+ _invalidatedBottoms[rect] = bottom;
- if (invalidatedLefts[rect] > left)
- invalidatedLefts[rect] = left;
+ if (_invalidatedLefts[rect] > left)
+ _invalidatedLefts[rect] = left;
- if (invalidatedRights[rect] < right)
- invalidatedRights[rect] = right;
+ if (_invalidatedRights[rect] < right)
+ _invalidatedRights[rect] = right;
- invalidatedTops[rect] = top;
+ _invalidatedTops[rect] = top;
return;
}
- if (invalidatedBottoms[rect] < top)
+ if (_invalidatedBottoms[rect] < top)
continue;
- if (invalidatedBottoms[rect] < bottom)
- invalidatedBottoms[rect] = bottom;
+ if (_invalidatedBottoms[rect] < bottom)
+ _invalidatedBottoms[rect] = bottom;
- if (invalidatedLefts[rect] > left)
- invalidatedLefts[rect] = left;
+ if (_invalidatedLefts[rect] > left)
+ _invalidatedLefts[rect] = left;
- if (invalidatedRights[rect] < right)
- invalidatedRights[rect] = right;
+ if (_invalidatedRights[rect] < right)
+ _invalidatedRights[rect] = right;
return;
}
- invalidatedLefts[invalidatedCount] = left;
- invalidatedTops[invalidatedCount] = top;
- invalidatedRights[invalidatedCount] = right;
- invalidatedBottoms[invalidatedCount] = bottom;
- invalidatedCount++;
+ _invalidatedLefts[_invalidatedCount] = left;
+ _invalidatedTops[_invalidatedCount] = top;
+ _invalidatedRights[_invalidatedCount] = right;
+ _invalidatedBottoms[_invalidatedCount] = bottom;
+ _invalidatedCount++;
return;
}
void Draw::blitInvalidated(void) {
int16 i;
- if (gcursorIndex == 4)
+ if (_cursorIndex == 4)
blitCursor();
if (_vm->_inter->_terminate)
return;
- if (noInvalidated && applyPal == 0)
+ if (_noInvalidated && _applyPal == 0)
return;
- if (noInvalidated) {
+ if (_noInvalidated) {
setPalette();
- applyPal = 0;
+ _applyPal = 0;
return;
}
- if (applyPal) {
+ if (_applyPal) {
clearPalette();
- _vm->_video->drawSprite(backSurface, frontSurface, 0, 0, 319,
+ _vm->_video->drawSprite(_backSurface, _frontSurface, 0, 0, 319,
199, 0, 0, 0);
setPalette();
- invalidatedCount = 0;
- noInvalidated = 1;
- applyPal = 0;
+ _invalidatedCount = 0;
+ _noInvalidated = 1;
+ _applyPal = 0;
return;
}
_vm->_global->_doRangeClamp = 0;
- for (i = 0; i < invalidatedCount; i++) {
- _vm->_video->drawSprite(backSurface, frontSurface,
- invalidatedLefts[i], invalidatedTops[i],
- invalidatedRights[i], invalidatedBottoms[i],
- invalidatedLefts[i], invalidatedTops[i], 0);
+ for (i = 0; i < _invalidatedCount; i++) {
+ _vm->_video->drawSprite(_backSurface, _frontSurface,
+ _invalidatedLefts[i], _invalidatedTops[i],
+ _invalidatedRights[i], _invalidatedBottoms[i],
+ _invalidatedLefts[i], _invalidatedTops[i], 0);
}
_vm->_global->_doRangeClamp = 1;
- invalidatedCount = 0;
- noInvalidated = 1;
- applyPal = 0;
+ _invalidatedCount = 0;
+ _noInvalidated = 1;
+ _applyPal = 0;
}
void Draw::setPalette(void) {
@@ -276,41 +276,41 @@ void Draw::setPalette(void) {
error("setPalette: Video mode 0x%x is not supported!\n",
_vm->_global->_videoMode);
- _vm->_global->_pPaletteDesc->unused1 = unusedPalette1;
- _vm->_global->_pPaletteDesc->unused2 = unusedPalette2;
- _vm->_global->_pPaletteDesc->vgaPal = vgaPalette;
+ _vm->_global->_pPaletteDesc->unused1 = _unusedPalette1;
+ _vm->_global->_pPaletteDesc->unused2 = _unusedPalette2;
+ _vm->_global->_pPaletteDesc->vgaPal = _vgaPalette;
_vm->_video->setFullPalette(_vm->_global->_pPaletteDesc);
- paletteCleared = 0;
+ _paletteCleared = 0;
}
void Draw::clearPalette(void) {
- if (paletteCleared == 0) {
- paletteCleared = 1;
+ if (_paletteCleared == 0) {
+ _paletteCleared = 1;
_vm->_util->clearPalette();
}
}
void Draw::blitCursor(void) {
- if (gcursorIndex == -1)
+ if (_cursorIndex == -1)
return;
- gcursorIndex = -1;
- if (cursorX + cursorWidth > 320)
- cursorWidth = 320 - cursorX;
+ _cursorIndex = -1;
+ if (_cursorX + _cursorWidth > 320)
+ _cursorWidth = 320 - _cursorX;
- if (cursorY + cursorHeight > 200)
- cursorHeight = 200 - cursorY;
+ if (_cursorY + _cursorHeight > 200)
+ _cursorHeight = 200 - _cursorY;
- if (noInvalidated) {
- _vm->_video->drawSprite(backSurface, frontSurface,
- cursorX, cursorY,
- cursorX + cursorWidth - 1,
- cursorY + cursorHeight - 1, cursorX,
- cursorY, 0);
+ if (_noInvalidated) {
+ _vm->_video->drawSprite(_backSurface, _frontSurface,
+ _cursorX, _cursorY,
+ _cursorX + _cursorWidth - 1,
+ _cursorY + _cursorHeight - 1, _cursorX,
+ _cursorY, 0);
} else {
- invalidateRect(cursorX, cursorY,
- cursorX + cursorWidth - 1,
- cursorY + cursorHeight - 1);
+ invalidateRect(_cursorX, _cursorY,
+ _cursorX + _cursorWidth - 1,
+ _cursorY + _cursorHeight - 1);
}
}
@@ -325,262 +325,262 @@ void Draw::spriteOperation(int16 operation) {
int16 y;
int16 perLine;
- if (sourceSurface >= 100)
- sourceSurface -= 80;
+ if (_sourceSurface >= 100)
+ _sourceSurface -= 80;
- if (destSurface >= 100)
- destSurface -= 80;
+ if (_destSurface >= 100)
+ _destSurface -= 80;
- if (renderFlags & RENDERFLAG_USEDELTAS) {
- if (sourceSurface == 21) {
- spriteLeft += backDeltaX;
- spriteTop += backDeltaY;
+ if (_renderFlags & RENDERFLAG_USEDELTAS) {
+ if (_sourceSurface == 21) {
+ _spriteLeft += _backDeltaX;
+ _spriteTop += _backDeltaY;
}
- if (destSurface == 21) {
- destSpriteX += backDeltaX;
- destSpriteY += backDeltaY;
+ if (_destSurface == 21) {
+ _destSpriteX += _backDeltaX;
+ _destSpriteY += _backDeltaY;
if (operation == DRAW_DRAWLINE ||
(operation >= DRAW_DRAWBAR
&& operation <= DRAW_FILLRECTABS)) {
- spriteRight += backDeltaX;
- spriteBottom += backDeltaY;
+ _spriteRight += _backDeltaX;
+ _spriteBottom += _backDeltaY;
}
}
}
switch (operation) {
case DRAW_BLITSURF:
- _vm->_video->drawSprite(spritesArray[sourceSurface],
- spritesArray[destSurface],
- spriteLeft, spriteTop,
- spriteLeft + spriteRight - 1,
- spriteTop + spriteBottom - 1,
- destSpriteX, destSpriteY, transparency);
-
- if (destSurface == 21) {
- invalidateRect(destSpriteX, destSpriteY,
- destSpriteX + spriteRight - 1,
- destSpriteY + spriteBottom - 1);
+ _vm->_video->drawSprite(_spritesArray[_sourceSurface],
+ _spritesArray[_destSurface],
+ _spriteLeft, _spriteTop,
+ _spriteLeft + _spriteRight - 1,
+ _spriteTop + _spriteBottom - 1,
+ _destSpriteX, _destSpriteY, _transparency);
+
+ if (_destSurface == 21) {
+ invalidateRect(_destSpriteX, _destSpriteY,
+ _destSpriteX + _spriteRight - 1,
+ _destSpriteY + _spriteBottom - 1);
}
break;
case DRAW_PUTPIXEL:
- _vm->_video->putPixel(destSpriteX, destSpriteY,
- frontColor, spritesArray[destSurface]);
- if (destSurface == 21) {
- invalidateRect(destSpriteX, destSpriteY,
- destSpriteX, destSpriteY);
+ _vm->_video->putPixel(_destSpriteX, _destSpriteY,
+ _frontColor, _spritesArray[_destSurface]);
+ if (_destSurface == 21) {
+ invalidateRect(_destSpriteX, _destSpriteY,
+ _destSpriteX, _destSpriteY);
}
break;
case DRAW_FILLRECT:
- _vm->_video->fillRect(spritesArray[destSurface],
- destSpriteX, destSpriteY,
- destSpriteX + spriteRight - 1,
- destSpriteY + spriteBottom - 1, backColor);
-
- if (destSurface == 21) {
- invalidateRect(destSpriteX, destSpriteY,
- destSpriteX + spriteRight - 1,
- destSpriteY + spriteBottom - 1);
+ _vm->_video->fillRect(_spritesArray[_destSurface],
+ _destSpriteX, _destSpriteY,
+ _destSpriteX + _spriteRight - 1,
+ _destSpriteY + _spriteBottom - 1, _backColor);
+
+ if (_destSurface == 21) {
+ invalidateRect(_destSpriteX, _destSpriteY,
+ _destSpriteX + _spriteRight - 1,
+ _destSpriteY + _spriteBottom - 1);
}
break;
case DRAW_DRAWLINE:
- _vm->_video->drawLine(spritesArray[destSurface],
- destSpriteX, destSpriteY,
- spriteRight, spriteBottom, frontColor);
+ _vm->_video->drawLine(_spritesArray[_destSurface],
+ _destSpriteX, _destSpriteY,
+ _spriteRight, _spriteBottom, _frontColor);
- if (destSurface == 21) {
- invalidateRect(destSpriteX, destSpriteY,
- spriteRight, spriteBottom);
+ if (_destSurface == 21) {
+ invalidateRect(_destSpriteX, _destSpriteY,
+ _spriteRight, _spriteBottom);
}
break;
case DRAW_INVALIDATE:
- if (destSurface == 21) {
- invalidateRect(destSpriteX - spriteRight, destSpriteY - spriteBottom, // !!
- destSpriteX + spriteRight,
- destSpriteY + spriteBottom);
+ if (_destSurface == 21) {
+ invalidateRect(_destSpriteX - _spriteRight, _destSpriteY - _spriteBottom, // !!
+ _destSpriteX + _spriteRight,
+ _destSpriteY + _spriteBottom);
}
break;
case DRAW_LOADSPRITE:
- id = spriteLeft;
+ id = _spriteLeft;
if (id >= 30000) {
dataBuf =
- _vm->_game->loadExtData(id, &spriteRight,
- &spriteBottom);
- _vm->_video->drawPackedSprite((byte *)dataBuf, spriteRight,
- spriteBottom, destSpriteX,
- destSpriteY, transparency,
- spritesArray[destSurface]);
- if (destSurface == 21) {
- invalidateRect(destSpriteX,
- destSpriteY,
- destSpriteX + spriteRight - 1,
- destSpriteY + spriteBottom - 1);
+ _vm->_game->loadExtData(id, &_spriteRight,
+ &_spriteBottom);
+ _vm->_video->drawPackedSprite((byte *)dataBuf, _spriteRight,
+ _spriteBottom, _destSpriteX,
+ _destSpriteY, _transparency,
+ _spritesArray[_destSurface]);
+ if (_destSurface == 21) {
+ invalidateRect(_destSpriteX,
+ _destSpriteY,
+ _destSpriteX + _spriteRight - 1,
+ _destSpriteY + _spriteBottom - 1);
}
free(dataBuf);
break;
}
// Load from .TOT resources
- itemPtr = &_vm->_game->totResourceTable->items[id];
+ itemPtr = &_vm->_game->_totResourceTable->items[id];
offset = itemPtr->offset;
if (offset >= 0) {
dataBuf =
- ((char *)_vm->_game->totResourceTable) +
+ ((char *)_vm->_game->_totResourceTable) +
szGame_TotResTable + szGame_TotResItem *
- _vm->_game->totResourceTable->itemsCount + offset;
+ _vm->_game->_totResourceTable->itemsCount + offset;
} else {
dataBuf =
- _vm->_game->imFileData +
- (int32)READ_LE_UINT32(&((int32 *)_vm->_game->imFileData)[-offset - 1]);
+ _vm->_game->_imFileData +
+ (int32)READ_LE_UINT32(&((int32 *)_vm->_game->_imFileData)[-offset - 1]);
}
- spriteRight = itemPtr->width;
- spriteBottom = itemPtr->height;
+ _spriteRight = itemPtr->width;
+ _spriteBottom = itemPtr->height;
_vm->_video->drawPackedSprite((byte *)dataBuf,
- spriteRight, spriteBottom,
- destSpriteX, destSpriteY,
- transparency, spritesArray[destSurface]);
-
- if (destSurface == 21) {
- invalidateRect(destSpriteX, destSpriteY,
- destSpriteX + spriteRight - 1,
- destSpriteY + spriteBottom - 1);
+ _spriteRight, _spriteBottom,
+ _destSpriteX, _destSpriteY,
+ _transparency, _spritesArray[_destSurface]);
+
+ if (_destSurface == 21) {
+ invalidateRect(_destSpriteX, _destSpriteY,
+ _destSpriteX + _spriteRight - 1,
+ _destSpriteY + _spriteBottom - 1);
}
break;
case DRAW_PRINTTEXT:
- len = strlen(textToPrint);
- if (destSurface == 21) {
- invalidateRect(destSpriteX, destSpriteY,
- destSpriteX +
- len * fonts[fontIndex]->itemWidth - 1,
- destSpriteY +
- fonts[fontIndex]->itemHeight - 1);
+ len = strlen(_textToPrint);
+ if (_destSurface == 21) {
+ invalidateRect(_destSpriteX, _destSpriteY,
+ _destSpriteX +
+ len * _fonts[_fontIndex]->itemWidth - 1,
+ _destSpriteY +
+ _fonts[_fontIndex]->itemHeight - 1);
}
for (i = 0; i < len; i++) {
- _vm->_video->drawLetter(textToPrint[i],
- destSpriteX, destSpriteY,
- fonts[fontIndex],
- transparency,
- frontColor, backColor,
- spritesArray[destSurface]);
-
- destSpriteX += fonts[fontIndex]->itemWidth;
+ _vm->_video->drawLetter(_textToPrint[i],
+ _destSpriteX, _destSpriteY,
+ _fonts[_fontIndex],
+ _transparency,
+ _frontColor, _backColor,
+ _spritesArray[_destSurface]);
+
+ _destSpriteX += _fonts[_fontIndex]->itemWidth;
}
break;
case DRAW_DRAWBAR:
- _vm->_video->drawLine(spritesArray[destSurface],
- destSpriteX, spriteBottom,
- spriteRight, spriteBottom, frontColor);
+ _vm->_video->drawLine(_spritesArray[_destSurface],
+ _destSpriteX, _spriteBottom,
+ _spriteRight, _spriteBottom, _frontColor);
- _vm->_video->drawLine(spritesArray[destSurface],
- destSpriteX, destSpriteY,
- destSpriteX, spriteBottom, frontColor);
+ _vm->_video->drawLine(_spritesArray[_destSurface],
+ _destSpriteX, _destSpriteY,
+ _destSpriteX, _spriteBottom, _frontColor);
- _vm->_video->drawLine(spritesArray[destSurface],
- spriteRight, destSpriteY,
- spriteRight, spriteBottom, frontColor);
+ _vm->_video->drawLine(_spritesArray[_destSurface],
+ _spriteRight, _destSpriteY,
+ _spriteRight, _spriteBottom, _frontColor);
- _vm->_video->drawLine(spritesArray[destSurface],
- destSpriteX, destSpriteY,
- spriteRight, destSpriteY, frontColor);
+ _vm->_video->drawLine(_spritesArray[_destSurface],
+ _destSpriteX, _destSpriteY,
+ _spriteRight, _destSpriteY, _frontColor);
- if (destSurface == 21) {
- invalidateRect(destSpriteX, destSpriteY,
- spriteRight, spriteBottom);
+ if (_destSurface == 21) {
+ invalidateRect(_destSpriteX, _destSpriteY,
+ _spriteRight, _spriteBottom);
}
break;
case DRAW_CLEARRECT:
- if (backColor < 16) {
- _vm->_video->fillRect(spritesArray[destSurface],
- destSpriteX, destSpriteY,
- spriteRight, spriteBottom,
- backColor);
+ if (_backColor < 16) {
+ _vm->_video->fillRect(_spritesArray[_destSurface],
+ _destSpriteX, _destSpriteY,
+ _spriteRight, _spriteBottom,
+ _backColor);
}
- if (destSurface == 21) {
- invalidateRect(destSpriteX, destSpriteY,
- spriteRight, spriteBottom);
+ if (_destSurface == 21) {
+ invalidateRect(_destSpriteX, _destSpriteY,
+ _spriteRight, _spriteBottom);
}
break;
case DRAW_FILLRECTABS:
- _vm->_video->fillRect(spritesArray[destSurface],
- destSpriteX, destSpriteY,
- spriteRight, spriteBottom, backColor);
+ _vm->_video->fillRect(_spritesArray[_destSurface],
+ _destSpriteX, _destSpriteY,
+ _spriteRight, _spriteBottom, _backColor);
- if (destSurface == 21) {
- invalidateRect(destSpriteX, destSpriteY,
- spriteRight, spriteBottom);
+ if (_destSurface == 21) {
+ invalidateRect(_destSpriteX, _destSpriteY,
+ _spriteRight, _spriteBottom);
}
break;
case DRAW_DRAWLETTER:
- if (fontToSprite[fontIndex].sprite == -1) {
- if (destSurface == 21) {
- invalidateRect(destSpriteX,
- destSpriteY,
- destSpriteX +
- fonts[fontIndex]->itemWidth - 1,
- destSpriteY +
- fonts[fontIndex]->itemHeight -
+ if (_fontToSprite[_fontIndex].sprite == -1) {
+ if (_destSurface == 21) {
+ invalidateRect(_destSpriteX,
+ _destSpriteY,
+ _destSpriteX +
+ _fonts[_fontIndex]->itemWidth - 1,
+ _destSpriteY +
+ _fonts[_fontIndex]->itemHeight -
1);
}
- _vm->_video->drawLetter(letterToPrint,
- destSpriteX, destSpriteY,
- fonts[fontIndex],
- transparency,
- frontColor, backColor,
- spritesArray[destSurface]);
+ _vm->_video->drawLetter(_letterToPrint,
+ _destSpriteX, _destSpriteY,
+ _fonts[_fontIndex],
+ _transparency,
+ _frontColor, _backColor,
+ _spritesArray[_destSurface]);
break;
}
perLine =
- spritesArray[(int16)fontToSprite[fontIndex].
- sprite]->width / fontToSprite[fontIndex].width;
-
- y = (letterToPrint -
- fontToSprite[fontIndex].base) / perLine *
- fontToSprite[fontIndex].height;
-
- x = (letterToPrint -
- fontToSprite[fontIndex].base) % perLine *
- fontToSprite[fontIndex].width;
-
- if (destSurface == 21) {
- invalidateRect(destSpriteX, destSpriteY,
- destSpriteX +
- fontToSprite[fontIndex].width,
- destSpriteY +
- fontToSprite[fontIndex].height);
+ _spritesArray[(int16)_fontToSprite[_fontIndex].
+ sprite]->width / _fontToSprite[_fontIndex].width;
+
+ y = (_letterToPrint -
+ _fontToSprite[_fontIndex].base) / perLine *
+ _fontToSprite[_fontIndex].height;
+
+ x = (_letterToPrint -
+ _fontToSprite[_fontIndex].base) % perLine *
+ _fontToSprite[_fontIndex].width;
+
+ if (_destSurface == 21) {
+ invalidateRect(_destSpriteX, _destSpriteY,
+ _destSpriteX +
+ _fontToSprite[_fontIndex].width,
+ _destSpriteY +
+ _fontToSprite[_fontIndex].height);
}
- _vm->_video->drawSprite(spritesArray[(int16)fontToSprite
- [fontIndex].sprite],
- spritesArray[destSurface], x, y,
- x + fontToSprite[fontIndex].width,
- y + fontToSprite[fontIndex].height,
- destSpriteX, destSpriteY, transparency);
+ _vm->_video->drawSprite(_spritesArray[(int16)_fontToSprite
+ [_fontIndex].sprite],
+ _spritesArray[_destSurface], x, y,
+ x + _fontToSprite[_fontIndex].width,
+ y + _fontToSprite[_fontIndex].height,
+ _destSpriteX, _destSpriteY, _transparency);
break;
}
- if (renderFlags & RENDERFLAG_USEDELTAS) {
- if (sourceSurface == 21) {
- spriteLeft -= backDeltaX;
- spriteTop -= backDeltaY;
+ if (_renderFlags & RENDERFLAG_USEDELTAS) {
+ if (_sourceSurface == 21) {
+ _spriteLeft -= _backDeltaX;
+ _spriteTop -= _backDeltaY;
}
- if (destSurface == 21) {
- destSpriteX -= backDeltaX;
- destSpriteY -= backDeltaY;
+ if (_destSurface == 21) {
+ _destSpriteX -= _backDeltaX;
+ _destSpriteY -= _backDeltaY;
}
}
}
@@ -599,7 +599,7 @@ void Draw::animateCursor(int16 cursor) {
if (cursorIndex == -1) {
cursorIndex = 0;
- for (ptr = _vm->_game->collisionAreas; ptr->left != -1; ptr++) {
+ for (ptr = _vm->_game->_collisionAreas; ptr->left != -1; ptr++) {
if (ptr->flags & 0xfff0)
continue;
@@ -621,81 +621,81 @@ void Draw::animateCursor(int16 cursor) {
cursorIndex = 3;
break;
}
- if (cursorAnimLow[cursorIndex] == -1)
+ if (_cursorAnimLow[cursorIndex] == -1)
cursorIndex = 1;
}
- if (cursorAnimLow[cursorIndex] != -1) {
- if (cursorIndex == gcursorIndex) {
- if (cursorAnimDelays[gcursorIndex] != 0 &&
- cursorAnimDelays[gcursorIndex] * 10 +
- cursorTimeKey <= _vm->_util->getTimeKey()) {
- cursorAnim++;
- cursorTimeKey = _vm->_util->getTimeKey();
+ if (_cursorAnimLow[cursorIndex] != -1) {
+ if (cursorIndex == _cursorIndex) {
+ if (_cursorAnimDelays[_cursorIndex] != 0 &&
+ _cursorAnimDelays[_cursorIndex] * 10 +
+ _cursorTimeKey <= _vm->_util->getTimeKey()) {
+ _cursorAnim++;
+ _cursorTimeKey = _vm->_util->getTimeKey();
} else {
-/* if (noInvalidated &&
- inter_mouseX == cursorX && inter_mouseY == cursorY)
+/* if (_noInvalidated &&
+ inter_mouseX == _cursorX && inter_mouseY == _cursorY)
return;*/
}
} else {
- gcursorIndex = cursorIndex;
- if (cursorAnimDelays[gcursorIndex] != 0) {
- cursorAnim =
- cursorAnimLow[gcursorIndex];
- cursorTimeKey = _vm->_util->getTimeKey();
+ _cursorIndex = cursorIndex;
+ if (_cursorAnimDelays[_cursorIndex] != 0) {
+ _cursorAnim =
+ _cursorAnimLow[_cursorIndex];
+ _cursorTimeKey = _vm->_util->getTimeKey();
} else {
- cursorAnim = gcursorIndex;
+ _cursorAnim = _cursorIndex;
}
}
- if (cursorAnimDelays[gcursorIndex] != 0 &&
- (cursorAnimHigh[gcursorIndex] < cursorAnim ||
- cursorAnimLow[gcursorIndex] >
- cursorAnim)) {
- cursorAnim = cursorAnimLow[gcursorIndex];
+ if (_cursorAnimDelays[_cursorIndex] != 0 &&
+ (_cursorAnimHigh[_cursorIndex] < _cursorAnim ||
+ _cursorAnimLow[_cursorIndex] >
+ _cursorAnim)) {
+ _cursorAnim = _cursorAnimLow[_cursorIndex];
}
newX = _vm->_global->_inter_mouseX;
newY = _vm->_global->_inter_mouseY;
- if (cursorXDeltaVar != -1) {
- newX -= (uint16)VAR_OFFSET(gcursorIndex * 4 + (cursorXDeltaVar / 4) * 4);
- newY -= (uint16)VAR_OFFSET(gcursorIndex * 4 + (cursorYDeltaVar / 4) * 4);
+ if (_cursorXDeltaVar != -1) {
+ newX -= (uint16)VAR_OFFSET(_cursorIndex * 4 + (_cursorXDeltaVar / 4) * 4);
+ newY -= (uint16)VAR_OFFSET(_cursorIndex * 4 + (_cursorYDeltaVar / 4) * 4);
}
- minX = MIN(newX, cursorX);
- minY = MIN(newY, cursorY);
- maxX = MAX(cursorX, newX) + cursorWidth - 1;
- maxY = MAX(cursorY, newY) + cursorHeight - 1;
- _vm->_video->drawSprite(backSurface, cursorBack,
- newX, newY, newX + cursorWidth - 1,
- newY + cursorHeight - 1, 0, 0, 0);
-
- _vm->_video->drawSprite(cursorSprites, backSurface,
- cursorWidth * cursorAnim, 0,
- cursorWidth * (cursorAnim + 1) - 1,
- cursorHeight - 1, newX, newY, transparentCursor);
-
- if (noInvalidated == 0) {
- cursorIndex = gcursorIndex;
- gcursorIndex = -1;
+ minX = MIN(newX, _cursorX);
+ minY = MIN(newY, _cursorY);
+ maxX = MAX(_cursorX, newX) + _cursorWidth - 1;
+ maxY = MAX(_cursorY, newY) + _cursorHeight - 1;
+ _vm->_video->drawSprite(_backSurface, _cursorBack,
+ newX, newY, newX + _cursorWidth - 1,
+ newY + _cursorHeight - 1, 0, 0, 0);
+
+ _vm->_video->drawSprite(_cursorSprites, _backSurface,
+ _cursorWidth * _cursorAnim, 0,
+ _cursorWidth * (_cursorAnim + 1) - 1,
+ _cursorHeight - 1, newX, newY, _transparentCursor);
+
+ if (_noInvalidated == 0) {
+ cursorIndex = _cursorIndex;
+ _cursorIndex = -1;
blitInvalidated();
- gcursorIndex = cursorIndex;
+ _cursorIndex = cursorIndex;
} else {
_vm->_video->waitRetrace(_vm->_global->_videoMode);
}
- _vm->_video->drawSprite(backSurface, frontSurface,
+ _vm->_video->drawSprite(_backSurface, _frontSurface,
minX, minY, maxX, maxY, minX, minY, 0);
- _vm->_video->drawSprite(cursorBack, backSurface,
- 0, 0, cursorWidth - 1, cursorHeight - 1,
+ _vm->_video->drawSprite(_cursorBack, _backSurface,
+ 0, 0, _cursorWidth - 1, _cursorHeight - 1,
newX, newY, 0);
} else {
blitCursor();
}
- cursorX = newX;
- cursorY = newY;
+ _cursorX = newX;
+ _cursorY = newY;
}
void Draw::interPalLoad(void) {
@@ -706,21 +706,21 @@ void Draw::interPalLoad(void) {
char *palPtr;
cmd = *_vm->_global->_inter_execPtr++;
- applyPal = 0;
+ _applyPal = 0;
if (cmd & 0x80)
cmd &= 0x7f;
else
- applyPal = 1;
+ _applyPal = 1;
if (cmd == 49) {
warning("inter_palLoad: cmd == 49 is not supported");
//var_B = 1;
for (i = 0; i < 18; i++, _vm->_global->_inter_execPtr++) {
if (i < 2) {
- if (applyPal == 0)
+ if (_applyPal == 0)
continue;
- unusedPalette1[i] = *_vm->_global->_inter_execPtr;
+ _unusedPalette1[i] = *_vm->_global->_inter_execPtr;
continue;
}
//if (*inter_execPtr != 0)
@@ -729,45 +729,45 @@ void Draw::interPalLoad(void) {
ind1 = *_vm->_global->_inter_execPtr >> 4;
ind2 = (*_vm->_global->_inter_execPtr & 0xf);
- unusedPalette1[i] =
- ((palLoadData1[ind1] + palLoadData2[ind2]) << 8) +
- (palLoadData2[ind1] + palLoadData1[ind2]);
+ _unusedPalette1[i] =
+ ((_palLoadData1[ind1] + _palLoadData2[ind2]) << 8) +
+ (_palLoadData2[ind1] + _palLoadData1[ind2]);
}
- _vm->_global->_pPaletteDesc->unused1 = unusedPalette1;
+ _vm->_global->_pPaletteDesc->unused1 = _unusedPalette1;
}
switch (cmd) {
case 52:
for (i = 0; i < 16; i++, _vm->_global->_inter_execPtr += 3) {
- vgaSmallPalette[i].red = _vm->_global->_inter_execPtr[0];
- vgaSmallPalette[i].green = _vm->_global->_inter_execPtr[1];
- vgaSmallPalette[i].blue = _vm->_global->_inter_execPtr[2];
+ _vgaSmallPalette[i].red = _vm->_global->_inter_execPtr[0];
+ _vgaSmallPalette[i].green = _vm->_global->_inter_execPtr[1];
+ _vgaSmallPalette[i].blue = _vm->_global->_inter_execPtr[2];
}
break;
case 50:
for (i = 0; i < 16; i++, _vm->_global->_inter_execPtr++)
- unusedPalette2[i] = *_vm->_global->_inter_execPtr;
+ _unusedPalette2[i] = *_vm->_global->_inter_execPtr;
break;
case 53:
palPtr = _vm->_game->loadTotResource(_vm->_inter->load16());
- memcpy((char *)vgaPalette, palPtr, 768);
+ memcpy((char *)_vgaPalette, palPtr, 768);
break;
case 54:
- memset((char *)vgaPalette, 0, 768);
+ memset((char *)_vgaPalette, 0, 768);
break;
}
- if (!applyPal) {
- _vm->_global->_pPaletteDesc->unused2 = unusedPalette2;
- _vm->_global->_pPaletteDesc->unused1 = unusedPalette1;
+ if (!_applyPal) {
+ _vm->_global->_pPaletteDesc->unused2 = _unusedPalette2;
+ _vm->_global->_pPaletteDesc->unused1 = _unusedPalette1;
if (_vm->_global->_videoMode != 0x13)
- _vm->_global->_pPaletteDesc->vgaPal = (Video::Color *)vgaSmallPalette;
+ _vm->_global->_pPaletteDesc->vgaPal = (Video::Color *)_vgaSmallPalette;
else
- _vm->_global->_pPaletteDesc->vgaPal = (Video::Color *)vgaPalette;
+ _vm->_global->_pPaletteDesc->vgaPal = (Video::Color *)_vgaPalette;
_vm->_palanim->fade((Video::PalDesc *) _vm->_global->_pPaletteDesc, 0, 0);
}
@@ -790,54 +790,54 @@ void Draw::printText(void) {
_vm->_cdrom->playMultMusic();
- dataPtr = (char *)_vm->_game->totTextData + _vm->_game->totTextData->items[index].offset;
+ dataPtr = (char *)_vm->_game->_totTextData + _vm->_game->_totTextData->items[index].offset;
ptr = dataPtr;
- if (renderFlags & RENDERFLAG_CAPTUREPUSH) {
- destSpriteX = READ_LE_UINT16(ptr);
- destSpriteY = READ_LE_UINT16(ptr + 2);
- spriteRight = READ_LE_UINT16(ptr + 4) - destSpriteX + 1;
- spriteBottom = READ_LE_UINT16(ptr + 6) - destSpriteY + 1;
- _vm->_game->capturePush(destSpriteX, destSpriteY,
- spriteRight, spriteBottom);
+ if (_renderFlags & RENDERFLAG_CAPTUREPUSH) {
+ _destSpriteX = READ_LE_UINT16(ptr);
+ _destSpriteY = READ_LE_UINT16(ptr + 2);
+ _spriteRight = READ_LE_UINT16(ptr + 4) - _destSpriteX + 1;
+ _spriteBottom = READ_LE_UINT16(ptr + 6) - _destSpriteY + 1;
+ _vm->_game->capturePush(_destSpriteX, _destSpriteY,
+ _spriteRight, _spriteBottom);
(*_vm->_scenery->pCaptureCounter)++;
}
- destSpriteX = READ_LE_UINT16(ptr);
- destX = destSpriteX;
+ _destSpriteX = READ_LE_UINT16(ptr);
+ destX = _destSpriteX;
- destSpriteY = READ_LE_UINT16(ptr + 2);
- destY = destSpriteY;
+ _destSpriteY = READ_LE_UINT16(ptr + 2);
+ destY = _destSpriteY;
- spriteRight = READ_LE_UINT16(ptr + 4);
- spriteBottom = READ_LE_UINT16(ptr + 6);
- destSurface = 21;
+ _spriteRight = READ_LE_UINT16(ptr + 4);
+ _spriteBottom = READ_LE_UINT16(ptr + 6);
+ _destSurface = 21;
ptr += 8;
- backColor = *ptr++;
- transparency = 1;
+ _backColor = *ptr++;
+ _transparency = 1;
spriteOperation(DRAW_CLEARRECT);
- backColor = 0;
- savedFlags = renderFlags;
+ _backColor = 0;
+ savedFlags = _renderFlags;
- renderFlags &= ~RENDERFLAG_NOINVALIDATE;
- for (; (destSpriteX = READ_LE_UINT16(ptr)) != -1; ptr++) {
- destSpriteX += destX;
- destSpriteY = READ_LE_UINT16(ptr + 2) + destY;
- spriteRight = READ_LE_UINT16(ptr + 4) + destX;
- spriteBottom = READ_LE_UINT16(ptr + 6) + destY;
+ _renderFlags &= ~RENDERFLAG_NOINVALIDATE;
+ for (; (_destSpriteX = READ_LE_UINT16(ptr)) != -1; ptr++) {
+ _destSpriteX += destX;
+ _destSpriteY = READ_LE_UINT16(ptr + 2) + destY;
+ _spriteRight = READ_LE_UINT16(ptr + 4) + destX;
+ _spriteBottom = READ_LE_UINT16(ptr + 6) + destY;
ptr += 8;
cmd = (*ptr & 0xf0) >> 4;
if (cmd == 0) {
- frontColor = *ptr & 0xf;
+ _frontColor = *ptr & 0xf;
spriteOperation(DRAW_DRAWLINE);
} else if (cmd == 1) {
- frontColor = *ptr & 0xf;
+ _frontColor = *ptr & 0xf;
spriteOperation(DRAW_DRAWBAR);
} else if (cmd == 2) {
- backColor = *ptr & 0xf;
+ _backColor = *ptr & 0xf;
spriteOperation(DRAW_FILLRECTABS);
}
}
@@ -857,23 +857,23 @@ void Draw::printText(void) {
cmd = *ptr;
if (cmd == 3) {
ptr++;
- fontIndex = (*ptr & 0xf0) >> 4;
- frontColor = *ptr & 0xf;
+ _fontIndex = (*ptr & 0xf0) >> 4;
+ _frontColor = *ptr & 0xf;
ptr++;
continue;
} else if (cmd == 2) {
ptr++;
- destSpriteX = destX + READ_LE_UINT16(ptr);
- destSpriteY = destY + READ_LE_UINT16(ptr + 2);
+ _destSpriteX = destX + READ_LE_UINT16(ptr);
+ _destSpriteY = destY + READ_LE_UINT16(ptr + 2);
ptr += 4;
continue;
}
if ((byte)*ptr != 0xba) {
- letterToPrint = *ptr;
+ _letterToPrint = *ptr;
spriteOperation(DRAW_DRAWLETTER);
- destSpriteX +=
- fonts[fontIndex]->itemWidth;
+ _destSpriteX +=
+ _fonts[_fontIndex]->itemWidth;
ptr++;
} else {
cmd = ptr2[17] & 0x7f;
@@ -901,32 +901,32 @@ void Draw::printText(void) {
_vm->_util->insertStr(",", buf, strlen(buf) + 1 - ptr2[17]);
}
- textToPrint = buf;
- ldestSpriteX = destSpriteX;
+ _textToPrint = buf;
+ ldestSpriteX = _destSpriteX;
spriteOperation(DRAW_PRINTTEXT);
if (ptr2[17] & 0x80) {
if (ptr[1] == ' ') {
- destSpriteX += fonts[fontIndex]->itemWidth;
+ _destSpriteX += _fonts[_fontIndex]->itemWidth;
while (ptr[1] == ' ')
ptr++;
if (ptr[1] == 2) {
- if (READ_LE_UINT16(ptr + 4) == destSpriteY)
+ if (READ_LE_UINT16(ptr + 4) == _destSpriteY)
ptr += 5;
}
- } else if (ptr[1] == 2 && READ_LE_UINT16(ptr + 4) == destSpriteY) {
+ } else if (ptr[1] == 2 && READ_LE_UINT16(ptr + 4) == _destSpriteY) {
ptr += 5;
- destSpriteX += fonts[fontIndex]->itemWidth;
+ _destSpriteX += _fonts[_fontIndex]->itemWidth;
}
} else {
- destSpriteX = ldestSpriteX + fonts[fontIndex]->itemWidth;
+ _destSpriteX = ldestSpriteX + _fonts[_fontIndex]->itemWidth;
}
ptr2 += 23;
ptr++;
}
}
- renderFlags = savedFlags;
- if (renderFlags & 4) {
+ _renderFlags = savedFlags;
+ if (_renderFlags & 4) {
warning("printText: Input not supported!");
// xor ax, ax
// loc_436_1391:
@@ -942,7 +942,7 @@ void Draw::printText(void) {
// add sp, 0Ch
}
- if ((renderFlags & RENDERFLAG_CAPTUREPOP) && *_vm->_scenery->pCaptureCounter != 0) {
+ if ((_renderFlags & RENDERFLAG_CAPTUREPOP) && *_vm->_scenery->pCaptureCounter != 0) {
(*_vm->_scenery->pCaptureCounter)--;
_vm->_game->capturePop(1);
}
diff --git a/gob/draw.h b/gob/draw.h
index ac0c68542f..087217044e 100644
--- a/gob/draw.h
+++ b/gob/draw.h
@@ -41,67 +41,67 @@ public:
FontToSprite() : sprite(0), base(0), width(0), height() {}
} FontToSprite;
- int16 fontIndex;
- int16 spriteLeft;
- int16 spriteTop;
- int16 spriteRight;
- int16 spriteBottom;
- int16 destSpriteX;
- int16 destSpriteY;
- int16 backColor;
- int16 frontColor;
- char letterToPrint;
- FontToSprite fontToSprite[4];
- int16 destSurface;
- int16 sourceSurface;
- int16 renderFlags;
- int16 backDeltaX;
- int16 backDeltaY;
- Video::FontDesc *fonts[4];
- char *textToPrint;
- int16 transparency;
- Video::SurfaceDesc *spritesArray[50];
-
- int16 invalidatedCount;
- int16 invalidatedTops[30];
- int16 invalidatedLefts[30];
- int16 invalidatedRights[30];
- int16 invalidatedBottoms[30];
-
- int8 noInvalidated;
+ int16 _fontIndex;
+ int16 _spriteLeft;
+ int16 _spriteTop;
+ int16 _spriteRight;
+ int16 _spriteBottom;
+ int16 _destSpriteX;
+ int16 _destSpriteY;
+ int16 _backColor;
+ int16 _frontColor;
+ char _letterToPrint;
+ FontToSprite _fontToSprite[4];
+ int16 _destSurface;
+ int16 _sourceSurface;
+ int16 _renderFlags;
+ int16 _backDeltaX;
+ int16 _backDeltaY;
+ Video::FontDesc *_fonts[4];
+ char *_textToPrint;
+ int16 _transparency;
+ Video::SurfaceDesc *_spritesArray[50];
+
+ int16 _invalidatedCount;
+ int16 _invalidatedTops[30];
+ int16 _invalidatedLefts[30];
+ int16 _invalidatedRights[30];
+ int16 _invalidatedBottoms[30];
+
+ int8 _noInvalidated;
// int8 doFullFlip; // Never used?!?
- int8 paletteCleared;
-
- int16 gcursorIndex;
- int16 transparentCursor;
- uint32 cursorTimeKey;
-
- Video::SurfaceDesc *backSurface;
- Video::SurfaceDesc *frontSurface;
-
- int16 unusedPalette1[18];
- int16 unusedPalette2[16];
- Video::Color vgaPalette[256];
- Video::Color vgaSmallPalette[16];
-
- int16 cursorX;
- int16 cursorY;
- int16 cursorWidth;
- int16 cursorHeight;
-
- int16 cursorXDeltaVar;
- int16 cursorYDeltaVar;
-
- Video::SurfaceDesc *cursorSprites;
- Video::SurfaceDesc *cursorBack;
- int16 cursorAnim;
- int8 cursorAnimLow[40];
- int8 cursorAnimHigh[40];
- int8 cursorAnimDelays[40];
- int8 applyPal;
-
- int16 palLoadData1[4];
- int16 palLoadData2[4];
+ int8 _paletteCleared;
+
+ int16 _cursorIndex;
+ int16 _transparentCursor;
+ uint32 _cursorTimeKey;
+
+ Video::SurfaceDesc *_backSurface;
+ Video::SurfaceDesc *_frontSurface;
+
+ int16 _unusedPalette1[18];
+ int16 _unusedPalette2[16];
+ Video::Color _vgaPalette[256];
+ Video::Color _vgaSmallPalette[16];
+
+ int16 _cursorX;
+ int16 _cursorY;
+ int16 _cursorWidth;
+ int16 _cursorHeight;
+
+ int16 _cursorXDeltaVar;
+ int16 _cursorYDeltaVar;
+
+ Video::SurfaceDesc *_cursorSprites;
+ Video::SurfaceDesc *_cursorBack;
+ int16 _cursorAnim;
+ int8 _cursorAnimLow[40];
+ int8 _cursorAnimHigh[40];
+ int8 _cursorAnimDelays[40];
+ int8 _applyPal;
+
+ int16 _palLoadData1[4];
+ int16 _palLoadData2[4];
void invalidateRect(int16 left, int16 top, int16 right, int16 bottom);
void blitInvalidated(void);
diff --git a/gob/game.cpp b/gob/game.cpp
index b1d2c5d5d4..6718c96703 100644
--- a/gob/game.cpp
+++ b/gob/game.cpp
@@ -36,49 +36,49 @@
namespace Gob {
-int16 Game::captureCount = 0;
-Common::Rect Game::captureStack[20];
+int16 Game::_captureCount = 0;
+Common::Rect Game::_captureStack[20];
Game::Game(GobEngine *vm) : _vm(vm) {
- extTable = 0;
- totFileData = 0;
- totResourceTable = 0;
- imFileData = 0;
- extHandle = 0;
- collisionAreas = 0;
- shouldPushColls = 0;
- totTextData = 0;
+ _extTable = 0;
+ _totFileData = 0;
+ _totResourceTable = 0;
+ _imFileData = 0;
+ _extHandle = 0;
+ _collisionAreas = 0;
+ _shouldPushColls = 0;
+ _totTextData = 0;
// Collisions stack
- collStackSize = 0;
+ _collStackSize = 0;
for (int i = 0; i < 3; i++) {
- collStack[i] = 0;
- collStackElemSizes[i] = 0;
+ _collStack[i] = 0;
+ _collStackElemSizes[i] = 0;
}
for (int i = 0; i < 20; i++)
- soundSamples[i] = 0;
+ _soundSamples[i] = 0;
- curTotFile[0] = 0;
- curExtFile[0] = 0;
- totToLoad[0] = 0;
+ _curTotFile[0] = 0;
+ _curExtFile[0] = 0;
+ _totToLoad[0] = 0;
- startTimeKey = 0;
- mouseButtons = 0;
+ _startTimeKey = 0;
+ _mouseButtons = 0;
- lastCollKey = 0;
- lastCollAreaIndex = 0;
- lastCollId = 0;
+ _lastCollKey = 0;
+ _lastCollAreaIndex = 0;
+ _lastCollId = 0;
- activeCollResId = 0;
- activeCollIndex = 0;
- ghandleMouse = 0;
- forceHandleMouse = 0;
+ _activeCollResId = 0;
+ _activeCollIndex = 0;
+ _handleMouse = 0;
+ _forceHandleMouse = 0;
- tempStr[0] = 0;
- curImaFile[0] = 0;
- soundFromExt[0] = 0;
- collStr[0] = 0;
+ _tempStr[0] = 0;
+ _curImaFile[0] = 0;
+ _soundFromExt[0] = 0;
+ _collStr[0] = 0;
// Capture
@@ -99,12 +99,12 @@ char *Game::loadExtData(int16 itemId, int16 *pResWidth, int16 *pResHeight) {
char *dataPtr;
itemId -= 30000;
- if (extTable == 0)
+ if (_extTable == 0)
return 0;
commonHandle = -1;
- itemsCount = extTable->itemsCount;
- item = &extTable->items[itemId];
+ itemsCount = _extTable->itemsCount;
+ item = &_extTable->items[itemId];
tableSize = szGame_ExtTable + szGame_ExtItem * itemsCount;
offset = item->offset;
@@ -127,13 +127,13 @@ char *Game::loadExtData(int16 itemId, int16 *pResWidth, int16 *pResHeight) {
debug(7, "size: %d off: %d", size, offset);
if (offset >= 0) {
- handle = extHandle;
+ handle = _extHandle;
} else {
offset = -(offset + 1);
tableSize = 0;
- _vm->_dataio->closeData(extHandle);
+ _vm->_dataio->closeData(_extHandle);
strcpy(path, "commun.ex1");
- path[strlen(path) - 1] = *(totFileData + 0x3c) + '0';
+ path[strlen(path) - 1] = *(_totFileData + 0x3c) + '0';
commonHandle = _vm->_dataio->openData(path);
handle = commonHandle;
}
@@ -155,7 +155,7 @@ char *Game::loadExtData(int16 itemId, int16 *pResWidth, int16 *pResHeight) {
_vm->_dataio->readData(handle, (char *)dataPtr, size);
if (commonHandle != -1) {
_vm->_dataio->closeData(commonHandle);
- extHandle = _vm->_dataio->openData(curExtFile);
+ _extHandle = _vm->_dataio->openData(_curExtFile);
}
if (isPacked != 0) {
@@ -172,8 +172,8 @@ char *Game::loadExtData(int16 itemId, int16 *pResWidth, int16 *pResHeight) {
void Game::clearCollisions() {
int16 i;
for (i = 0; i < 250; i++) {
- collisionAreas[i].id = 0;
- collisionAreas[i].left = -1;
+ _collisionAreas[i].id = 0;
+ _collisionAreas[i].left = -1;
}
}
@@ -189,10 +189,10 @@ void Game::addNewCollision(int16 id, int16 left, int16 top, int16 right, int16 b
debug(5, "funcEnter = %d, funcLeave = %d", funcEnter, funcLeave);
for (i = 0; i < 250; i++) {
- if (collisionAreas[i].left != -1)
+ if (_collisionAreas[i].left != -1)
continue;
- ptr = &collisionAreas[i];
+ ptr = &_collisionAreas[i];
ptr->id = id;
ptr->left = left;
ptr->top = top;
@@ -211,8 +211,8 @@ void Game::freeCollision(int16 id) {
int16 i;
for (i = 0; i < 250; i++) {
- if (collisionAreas[i].id == id)
- collisionAreas[i].left = -1;
+ if (_collisionAreas[i].id == id)
+ _collisionAreas[i].left = -1;
}
}
@@ -222,18 +222,18 @@ void Game::pushCollisions(char all) {
int16 size;
debug(4, "pushCollisions");
- for (size = 0, srcPtr = collisionAreas; srcPtr->left != -1;
+ for (size = 0, srcPtr = _collisionAreas; srcPtr->left != -1;
srcPtr++) {
if (all || (srcPtr->id & 0x8000))
size++;
}
destPtr = (Collision *)malloc(size * sizeof(Collision));
- collStack[collStackSize] = destPtr;
- collStackElemSizes[collStackSize] = size;
- collStackSize++;
+ _collStack[_collStackSize] = destPtr;
+ _collStackElemSizes[_collStackSize] = size;
+ _collStackSize++;
- for (srcPtr = collisionAreas; srcPtr->left != -1; srcPtr++) {
+ for (srcPtr = _collisionAreas; srcPtr->left != -1; srcPtr++) {
if (all || (srcPtr->id & 0x8000)) {
memcpy(destPtr, srcPtr, sizeof(Collision));
srcPtr->left = -1;
@@ -248,15 +248,15 @@ void Game::popCollisions(void) {
debug(4, "popCollision");
- collStackSize--;
- for (destPtr = collisionAreas; destPtr->left != -1; destPtr++);
+ _collStackSize--;
+ for (destPtr = _collisionAreas; destPtr->left != -1; destPtr++);
- srcPtr = collStack[collStackSize];
+ srcPtr = _collStack[_collStackSize];
memcpy(destPtr, srcPtr,
- collStackElemSizes[collStackSize] *
+ _collStackElemSizes[_collStackSize] *
sizeof(Collision));
- free(collStack[collStackSize]);
+ free(_collStack[_collStackSize]);
}
int16 Game::checkMousePoint(int16 all, int16 *resId, int16 *resIndex) {
@@ -268,7 +268,7 @@ int16 Game::checkMousePoint(int16 all, int16 *resId, int16 *resIndex) {
*resIndex = 0;
- ptr = collisionAreas;
+ ptr = _collisionAreas;
for (i = 0; ptr->left != -1; ptr++, i++) {
if (all) {
if ((ptr->flags & 0xf) > 1)
@@ -295,7 +295,7 @@ int16 Game::checkMousePoint(int16 all, int16 *resId, int16 *resIndex) {
if ((ptr->flags & 0xf) != 1 && (ptr->flags & 0xf) != 2)
continue;
- if ((ptr->flags & 0xf0) >> 4 != mouseButtons - 1
+ if ((ptr->flags & 0xf0) >> 4 != _mouseButtons - 1
&& (ptr->flags & 0xf0) >> 4 != 2)
continue;
@@ -312,7 +312,7 @@ int16 Game::checkMousePoint(int16 all, int16 *resId, int16 *resIndex) {
}
}
- if (mouseButtons != 1 && all == 0)
+ if (_mouseButtons != 1 && all == 0)
return 0x11b;
return 0;
@@ -321,70 +321,70 @@ int16 Game::checkMousePoint(int16 all, int16 *resId, int16 *resIndex) {
void Game::capturePush(int16 left, int16 top, int16 width, int16 height) {
int16 right;
- if (captureCount == 20)
+ if (_captureCount == 20)
error("capturePush: Capture stack overflow!");
- captureStack[captureCount].left = left;
- captureStack[captureCount].top = top;
- captureStack[captureCount].right = left + width;
- captureStack[captureCount].bottom = top + height;
+ _captureStack[_captureCount].left = left;
+ _captureStack[_captureCount].top = top;
+ _captureStack[_captureCount].right = left + width;
+ _captureStack[_captureCount].bottom = top + height;
- _vm->_draw->spriteTop = top;
- _vm->_draw->spriteBottom = height;
+ _vm->_draw->_spriteTop = top;
+ _vm->_draw->_spriteBottom = height;
right = left + width - 1;
left &= 0xfff0;
right |= 0xf;
- _vm->_draw->spritesArray[30 + captureCount] =
+ _vm->_draw->_spritesArray[30 + _captureCount] =
_vm->_video->initSurfDesc(_vm->_global->_videoMode, right - left + 1, height, 0);
- _vm->_draw->sourceSurface = 21;
- _vm->_draw->destSurface = 30 + captureCount;
+ _vm->_draw->_sourceSurface = 21;
+ _vm->_draw->_destSurface = 30 + _captureCount;
- _vm->_draw->spriteLeft = left;
- _vm->_draw->spriteRight = right - left + 1;
- _vm->_draw->destSpriteX = 0;
- _vm->_draw->destSpriteY = 0;
- _vm->_draw->transparency = 0;
+ _vm->_draw->_spriteLeft = left;
+ _vm->_draw->_spriteRight = right - left + 1;
+ _vm->_draw->_destSpriteX = 0;
+ _vm->_draw->_destSpriteY = 0;
+ _vm->_draw->_transparency = 0;
_vm->_draw->spriteOperation(0);
- captureCount++;
+ _captureCount++;
}
void Game::capturePop(char doDraw) {
- if (captureCount <= 0)
+ if (_captureCount <= 0)
return;
- captureCount--;
+ _captureCount--;
if (doDraw) {
- _vm->_draw->destSpriteX = captureStack[captureCount].left;
- _vm->_draw->destSpriteY = captureStack[captureCount].top;
- _vm->_draw->spriteRight =
- captureStack[captureCount].width();
- _vm->_draw->spriteBottom =
- captureStack[captureCount].height();
-
- _vm->_draw->transparency = 0;
- _vm->_draw->sourceSurface = 30 + captureCount;
- _vm->_draw->destSurface = 21;
- _vm->_draw->spriteLeft = _vm->_draw->destSpriteX & 0xf;
- _vm->_draw->spriteTop = 0;
+ _vm->_draw->_destSpriteX = _captureStack[_captureCount].left;
+ _vm->_draw->_destSpriteY = _captureStack[_captureCount].top;
+ _vm->_draw->_spriteRight =
+ _captureStack[_captureCount].width();
+ _vm->_draw->_spriteBottom =
+ _captureStack[_captureCount].height();
+
+ _vm->_draw->_transparency = 0;
+ _vm->_draw->_sourceSurface = 30 + _captureCount;
+ _vm->_draw->_destSurface = 21;
+ _vm->_draw->_spriteLeft = _vm->_draw->_destSpriteX & 0xf;
+ _vm->_draw->_spriteTop = 0;
_vm->_draw->spriteOperation(0);
}
- _vm->_video->freeSurfDesc(_vm->_draw->spritesArray[30 + captureCount]);
+ _vm->_video->freeSurfDesc(_vm->_draw->_spritesArray[30 + _captureCount]);
}
char *Game::loadTotResource(int16 id) {
TotResItem *itemPtr;
int32 offset;
- itemPtr = &totResourceTable->items[id];
+ itemPtr = &_totResourceTable->items[id];
offset = itemPtr->offset;
if (offset >= 0) {
- return ((char *)totResourceTable) + szGame_TotResTable +
- szGame_TotResItem * totResourceTable->itemsCount + offset;
+ return ((char *)_totResourceTable) + szGame_TotResTable +
+ szGame_TotResItem * _totResourceTable->itemsCount + offset;
} else {
- return (char *)(imFileData + (int32)READ_LE_UINT32(&((int32 *)imFileData)[-offset - 1]));
+ return (char *)(_imFileData + (int32)READ_LE_UINT32(&((int32 *)_imFileData)[-offset - 1]));
}
}
@@ -393,7 +393,7 @@ void Game::loadSound(int16 slot, char *dataPtr) {
soundDesc = (Snd::SoundDesc *)malloc(sizeof(Snd::SoundDesc));
- soundSamples[slot] = soundDesc;
+ _soundSamples[slot] = soundDesc;
soundDesc->frequency = (dataPtr[4] << 8) + dataPtr[5];
soundDesc->size = (dataPtr[1] << 16) + (dataPtr[2] << 8) + dataPtr[3];
@@ -419,10 +419,10 @@ void Game::interLoadSound(int16 slot) {
if (id >= 30000) {
dataPtr = loadExtData(id, 0, 0);
- soundFromExt[slot] = 1;
+ _soundFromExt[slot] = 1;
} else {
dataPtr = loadTotResource(id);
- soundFromExt[slot] = 0;
+ _soundFromExt[slot] = 0;
}
loadSound(slot, dataPtr);
@@ -432,16 +432,16 @@ void Game::freeSoundSlot(int16 slot) {
if (slot == -1)
slot = _vm->_parse->parseValExpr();
- if (soundSamples[slot] == 0)
+ if (_soundSamples[slot] == 0)
return;
- if (soundFromExt[slot] == 1) {
- free(soundSamples[slot]->data - 6);
- soundFromExt[slot] = 0;
+ if (_soundFromExt[slot] == 1) {
+ free(_soundSamples[slot]->data - 6);
+ _soundFromExt[slot] = 0;
}
- free(soundSamples[slot]);
- soundSamples[slot] = 0;
+ free(_soundSamples[slot]);
+ _soundSamples[slot] = 0;
}
int16 Game::checkKeys(int16 *pMouseX, int16 *pMouseY, int16 *pButtons, char handleMouse) {
@@ -484,9 +484,9 @@ int16 Game::checkCollisions(char handleMouse, int16 deltaTime, int16 *pResId,
uint32 timeKey;
if (deltaTime >= -1) {
- lastCollKey = 0;
- lastCollAreaIndex = 0;
- lastCollId = 0;
+ _lastCollKey = 0;
+ _lastCollAreaIndex = 0;
+ _lastCollId = 0;
}
if (pResId != 0)
@@ -494,16 +494,16 @@ int16 Game::checkCollisions(char handleMouse, int16 deltaTime, int16 *pResId,
resIndex = 0;
- if (_vm->_draw->gcursorIndex == -1 && handleMouse != 0
- && lastCollKey == 0) {
- lastCollKey =
- checkMousePoint(1, &lastCollId,
- &lastCollAreaIndex);
+ if (_vm->_draw->_cursorIndex == -1 && handleMouse != 0
+ && _lastCollKey == 0) {
+ _lastCollKey =
+ checkMousePoint(1, &_lastCollId,
+ &_lastCollAreaIndex);
- if (lastCollKey != 0 && (lastCollId & 0x8000) != 0) {
+ if (_lastCollKey != 0 && (_lastCollId & 0x8000) != 0) {
savedIP = _vm->_global->_inter_execPtr;
- _vm->_global->_inter_execPtr = (char *)totFileData +
- collisionAreas[lastCollAreaIndex].funcEnter;
+ _vm->_global->_inter_execPtr = (char *)_totFileData +
+ _collisionAreas[_lastCollAreaIndex].funcEnter;
_vm->_inter->funcBlock(0);
_vm->_global->_inter_execPtr = savedIP;
@@ -521,7 +521,7 @@ int16 Game::checkCollisions(char handleMouse, int16 deltaTime, int16 *pResId,
return 0;
}
- if (_vm->_draw->noInvalidated == 0) {
+ if (_vm->_draw->_noInvalidated == 0) {
if (handleMouse)
_vm->_draw->animateCursor(-1);
else
@@ -548,9 +548,9 @@ int16 Game::checkCollisions(char handleMouse, int16 deltaTime, int16 *pResId,
}
key = checkKeys(&_vm->_global->_inter_mouseX, &_vm->_global->_inter_mouseY,
- &mouseButtons, handleMouse);
+ &_mouseButtons, handleMouse);
- if (handleMouse == 0 && mouseButtons != 0) {
+ if (handleMouse == 0 && _mouseButtons != 0) {
_vm->_util->waitMouseRelease(0);
key = 3;
}
@@ -566,23 +566,23 @@ int16 Game::checkCollisions(char handleMouse, int16 deltaTime, int16 *pResId,
if (pResIndex != 0)
*pResIndex = 0;
- if (lastCollKey != 0 &&
- collisionAreas[lastCollAreaIndex].funcLeave != 0) {
+ if (_lastCollKey != 0 &&
+ _collisionAreas[_lastCollAreaIndex].funcLeave != 0) {
savedIP = _vm->_global->_inter_execPtr;
- _vm->_global->_inter_execPtr = (char *)totFileData +
- collisionAreas[lastCollAreaIndex].funcLeave;
+ _vm->_global->_inter_execPtr = (char *)_totFileData +
+ _collisionAreas[_lastCollAreaIndex].funcLeave;
_vm->_inter->funcBlock(0);
_vm->_global->_inter_execPtr = savedIP;
}
- lastCollKey = 0;
+ _lastCollKey = 0;
if (key != 0)
return key;
}
if (handleMouse != 0) {
- if (mouseButtons != 0) {
+ if (_mouseButtons != 0) {
oldIndex = 0;
_vm->_draw->animateCursor(2);
@@ -604,44 +604,44 @@ int16 Game::checkCollisions(char handleMouse, int16 deltaTime, int16 *pResId,
if (key != 0 || (pResId != 0 && *pResId != 0)) {
if (handleMouse == 1 && (deltaTime <= 0
- || mouseButtons == 0))
+ || _mouseButtons == 0))
_vm->_draw->blitCursor();
- if (lastCollKey != 0 &&
- collisionAreas[lastCollAreaIndex].funcLeave != 0) {
+ if (_lastCollKey != 0 &&
+ _collisionAreas[_lastCollAreaIndex].funcLeave != 0) {
savedIP = _vm->_global->_inter_execPtr;
_vm->_global->_inter_execPtr =
- (char *)totFileData +
- collisionAreas[lastCollAreaIndex].funcLeave;
+ (char *)_totFileData +
+ _collisionAreas[_lastCollAreaIndex].funcLeave;
_vm->_inter->funcBlock(0);
_vm->_global->_inter_execPtr = savedIP;
}
- lastCollKey = 0;
+ _lastCollKey = 0;
return key;
}
- if (lastCollKey != 0 &&
- collisionAreas[lastCollAreaIndex].funcLeave != 0) {
+ if (_lastCollKey != 0 &&
+ _collisionAreas[_lastCollAreaIndex].funcLeave != 0) {
savedIP = _vm->_global->_inter_execPtr;
_vm->_global->_inter_execPtr =
- (char *)totFileData +
- collisionAreas[lastCollAreaIndex].funcLeave;
+ (char *)_totFileData +
+ _collisionAreas[_lastCollAreaIndex].funcLeave;
_vm->_inter->funcBlock(0);
_vm->_global->_inter_execPtr = savedIP;
}
- lastCollKey =
- checkMousePoint(1, &lastCollId,
- &lastCollAreaIndex);
+ _lastCollKey =
+ checkMousePoint(1, &_lastCollId,
+ &_lastCollAreaIndex);
- if (lastCollKey != 0
- && (lastCollId & 0x8000) != 0) {
+ if (_lastCollKey != 0
+ && (_lastCollId & 0x8000) != 0) {
savedIP = _vm->_global->_inter_execPtr;
_vm->_global->_inter_execPtr =
- (char *)totFileData +
- collisionAreas[lastCollAreaIndex].funcEnter;
+ (char *)_totFileData +
+ _collisionAreas[_lastCollAreaIndex].funcEnter;
_vm->_inter->funcBlock(0);
_vm->_global->_inter_execPtr = savedIP;
@@ -649,32 +649,32 @@ int16 Game::checkCollisions(char handleMouse, int16 deltaTime, int16 *pResId,
} else {
if (handleMouse != 0 &&
- (_vm->_global->_inter_mouseX != _vm->_draw->cursorX
- || _vm->_global->_inter_mouseY != _vm->_draw->cursorY)) {
- oldIndex = lastCollAreaIndex;
- oldId = lastCollId;
+ (_vm->_global->_inter_mouseX != _vm->_draw->_cursorX
+ || _vm->_global->_inter_mouseY != _vm->_draw->_cursorY)) {
+ oldIndex = _lastCollAreaIndex;
+ oldId = _lastCollId;
key =
checkMousePoint(1,
- &lastCollId,
- &lastCollAreaIndex);
+ &_lastCollId,
+ &_lastCollAreaIndex);
- if (key != lastCollKey) {
- if (lastCollKey != 0
+ if (key != _lastCollKey) {
+ if (_lastCollKey != 0
&& (oldId & 0x8000) != 0) {
savedIP = _vm->_global->_inter_execPtr;
- _vm->_global->_inter_execPtr = (char *)totFileData +
- collisionAreas[oldIndex].funcLeave;
+ _vm->_global->_inter_execPtr = (char *)_totFileData +
+ _collisionAreas[oldIndex].funcLeave;
_vm->_inter->funcBlock(0);
_vm->_global->_inter_execPtr = savedIP;
}
- lastCollKey = key;
- if (lastCollKey != 0 && (lastCollId & 0x8000) != 0) {
+ _lastCollKey = key;
+ if (_lastCollKey != 0 && (_lastCollId & 0x8000) != 0) {
savedIP = _vm->_global->_inter_execPtr;
- _vm->_global->_inter_execPtr = (char *)totFileData +
- collisionAreas[lastCollAreaIndex].funcEnter;
+ _vm->_global->_inter_execPtr = (char *)_totFileData +
+ _collisionAreas[_lastCollAreaIndex].funcEnter;
_vm->_inter->funcBlock(0);
_vm->_global->_inter_execPtr = savedIP;
@@ -707,115 +707,115 @@ int16 Game::inputArea(int16 xPos, int16 yPos, int16 width, int16 height, int16 b
int16 flag;
int16 savedKey;
- if (ghandleMouse != 0 &&
- (_vm->_global->_useMouse != 0 || forceHandleMouse != 0))
+ if (_handleMouse != 0 &&
+ (_vm->_global->_useMouse != 0 || _forceHandleMouse != 0))
handleMouse = 1;
else
handleMouse = 0;
pos = strlen(str);
- pFont = _vm->_draw->fonts[fontIndex];
+ pFont = _vm->_draw->_fonts[fontIndex];
editSize = width / pFont->itemWidth;
while (1) {
- strcpy(tempStr, str);
- strcat(tempStr, " ");
- if (strlen(tempStr) > editSize)
- strcpy(tempStr, str);
-
- _vm->_draw->destSpriteX = xPos;
- _vm->_draw->destSpriteY = yPos;
- _vm->_draw->spriteRight = editSize * pFont->itemWidth;
- _vm->_draw->spriteBottom = height;
-
- _vm->_draw->destSurface = 21;
- _vm->_draw->backColor = backColor;
- _vm->_draw->frontColor = frontColor;
- _vm->_draw->textToPrint = tempStr;
- _vm->_draw->transparency = 1;
- _vm->_draw->fontIndex = fontIndex;
+ strcpy(_tempStr, str);
+ strcat(_tempStr, " ");
+ if (strlen(_tempStr) > editSize)
+ strcpy(_tempStr, str);
+
+ _vm->_draw->_destSpriteX = xPos;
+ _vm->_draw->_destSpriteY = yPos;
+ _vm->_draw->_spriteRight = editSize * pFont->itemWidth;
+ _vm->_draw->_spriteBottom = height;
+
+ _vm->_draw->_destSurface = 21;
+ _vm->_draw->_backColor = backColor;
+ _vm->_draw->_frontColor = frontColor;
+ _vm->_draw->_textToPrint = _tempStr;
+ _vm->_draw->_transparency = 1;
+ _vm->_draw->_fontIndex = fontIndex;
_vm->_draw->spriteOperation(DRAW_FILLRECT);
- _vm->_draw->destSpriteY = yPos + (height - 8) / 2;
+ _vm->_draw->_destSpriteY = yPos + (height - 8) / 2;
_vm->_draw->spriteOperation(DRAW_PRINTTEXT);
if (pos == editSize)
pos--;
- curSym = tempStr[pos];
+ curSym = _tempStr[pos];
flag = 1;
while (1) {
- tempStr[0] = curSym;
- tempStr[1] = 0;
-
- _vm->_draw->destSpriteX = xPos + pFont->itemWidth * pos;
- _vm->_draw->destSpriteY = yPos + height - 1;
- _vm->_draw->spriteRight = pFont->itemWidth;
- _vm->_draw->spriteBottom = 1;
- _vm->_draw->destSurface = 21;
- _vm->_draw->backColor = frontColor;
+ _tempStr[0] = curSym;
+ _tempStr[1] = 0;
+
+ _vm->_draw->_destSpriteX = xPos + pFont->itemWidth * pos;
+ _vm->_draw->_destSpriteY = yPos + height - 1;
+ _vm->_draw->_spriteRight = pFont->itemWidth;
+ _vm->_draw->_spriteBottom = 1;
+ _vm->_draw->_destSurface = 21;
+ _vm->_draw->_backColor = frontColor;
_vm->_draw->spriteOperation(DRAW_FILLRECT);
if (flag != 0) {
key = checkCollisions(handleMouse, -1,
- &activeCollResId,
- &activeCollIndex);
+ &_activeCollResId,
+ &_activeCollIndex);
}
flag = 0;
key = checkCollisions(handleMouse, -300,
- &activeCollResId, &activeCollIndex);
+ &_activeCollResId, &_activeCollIndex);
if (*pTotTime > 0) {
*pTotTime -= 300;
if (*pTotTime <= 1) {
key = 0;
- activeCollResId = 0;
+ _activeCollResId = 0;
break;
}
}
- tempStr[0] = curSym;
- tempStr[1] = 0;
- _vm->_draw->destSpriteX = xPos + pFont->itemWidth * pos;
- _vm->_draw->destSpriteY = yPos + height - 1;
- _vm->_draw->spriteRight = pFont->itemWidth;
- _vm->_draw->spriteBottom = 1;
- _vm->_draw->destSurface = 21;
- _vm->_draw->backColor = backColor;
- _vm->_draw->frontColor = frontColor;
- _vm->_draw->textToPrint = tempStr;
- _vm->_draw->transparency = 1;
+ _tempStr[0] = curSym;
+ _tempStr[1] = 0;
+ _vm->_draw->_destSpriteX = xPos + pFont->itemWidth * pos;
+ _vm->_draw->_destSpriteY = yPos + height - 1;
+ _vm->_draw->_spriteRight = pFont->itemWidth;
+ _vm->_draw->_spriteBottom = 1;
+ _vm->_draw->_destSurface = 21;
+ _vm->_draw->_backColor = backColor;
+ _vm->_draw->_frontColor = frontColor;
+ _vm->_draw->_textToPrint = _tempStr;
+ _vm->_draw->_transparency = 1;
_vm->_draw->spriteOperation(DRAW_FILLRECT);
- _vm->_draw->destSpriteY = yPos + (height - 8) / 2;
+ _vm->_draw->_destSpriteY = yPos + (height - 8) / 2;
_vm->_draw->spriteOperation(DRAW_PRINTTEXT);
- if (key != 0 || activeCollResId != 0)
+ if (key != 0 || _activeCollResId != 0)
break;
key = checkCollisions(handleMouse, -300,
- &activeCollResId, &activeCollIndex);
+ &_activeCollResId, &_activeCollIndex);
if (*pTotTime > 0) {
*pTotTime -= 300;
if (*pTotTime <= 1) {
key = 0;
- activeCollResId = 0;
+ _activeCollResId = 0;
break;
}
}
- if (key != 0 || activeCollResId != 0)
+ if (key != 0 || _activeCollResId != 0)
break;
if (_vm->_inter->_terminate)
return 0;
}
- if (key == 0 || activeCollResId != 0 || _vm->_inter->_terminate)
+ if (key == 0 || _activeCollResId != 0 || _vm->_inter->_terminate)
return 0;
switch (key) {
@@ -867,10 +867,10 @@ int16 Game::inputArea(int16 xPos, int16 yPos, int16 width, int16 height, int16 b
if (_vm->_global->_useMouse != 0)
continue;
- forceHandleMouse = !forceHandleMouse;
+ _forceHandleMouse = !_forceHandleMouse;
- if (ghandleMouse != 0 &&
- (_vm->_global->_useMouse != 0 || forceHandleMouse != 0))
+ if (_handleMouse != 0 &&
+ (_vm->_global->_useMouse != 0 || _forceHandleMouse != 0))
handleMouse = 1;
else
handleMouse = 0;
@@ -915,10 +915,10 @@ int16 Game::inputArea(int16 xPos, int16 yPos, int16 width, int16 height, int16 b
key += ('A' - 'a');
pos++;
- tempStr[0] = key;
- tempStr[1] = 0;
+ _tempStr[0] = key;
+ _tempStr[1] = 0;
- _vm->_util->insertStr(tempStr, str, pos - 1);
+ _vm->_util->insertStr(_tempStr, str, pos - 1);
//strupr(str);
}
@@ -935,7 +935,7 @@ int16 Game::multiEdit(int16 time, int16 index, int16 *pCurPos, InputDesc * inpDe
descInd = 0;
for (i = 0; i < 250; i++) {
- collArea = &collisionAreas[i];
+ collArea = &_collisionAreas[i];
if (collArea->left == -1)
continue;
@@ -949,22 +949,22 @@ int16 Game::multiEdit(int16 time, int16 index, int16 *pCurPos, InputDesc * inpDe
if ((collArea->flags & 0x0f) > 10)
continue;
- strcpy(tempStr, _vm->_global->_inter_variables + collArea->key);
+ strcpy(_tempStr, _vm->_global->_inter_variables + collArea->key);
- _vm->_draw->destSpriteX = collArea->left;
- _vm->_draw->destSpriteY = collArea->top;
- _vm->_draw->spriteRight = collArea->right - collArea->left + 1;
- _vm->_draw->spriteBottom = collArea->bottom - collArea->top + 1;
+ _vm->_draw->_destSpriteX = collArea->left;
+ _vm->_draw->_destSpriteY = collArea->top;
+ _vm->_draw->_spriteRight = collArea->right - collArea->left + 1;
+ _vm->_draw->_spriteBottom = collArea->bottom - collArea->top + 1;
- _vm->_draw->destSurface = 21;
+ _vm->_draw->_destSurface = 21;
- _vm->_draw->backColor = inpDesc[descInd].backColor;
- _vm->_draw->frontColor = inpDesc[descInd].frontColor;
- _vm->_draw->textToPrint = tempStr;
- _vm->_draw->transparency = 1;
- _vm->_draw->fontIndex = inpDesc[descInd].fontIndex;
+ _vm->_draw->_backColor = inpDesc[descInd].backColor;
+ _vm->_draw->_frontColor = inpDesc[descInd].frontColor;
+ _vm->_draw->_textToPrint = _tempStr;
+ _vm->_draw->_transparency = 1;
+ _vm->_draw->_fontIndex = inpDesc[descInd].fontIndex;
_vm->_draw->spriteOperation(DRAW_FILLRECT);
- _vm->_draw->destSpriteY +=
+ _vm->_draw->_destSpriteY +=
((collArea->bottom - collArea->top + 1) - 8) / 2;
_vm->_draw->spriteOperation(DRAW_PRINTTEXT);
@@ -979,7 +979,7 @@ int16 Game::multiEdit(int16 time, int16 index, int16 *pCurPos, InputDesc * inpDe
descInd = 0;
for (i = 0; i < 250; i++) {
- collArea = &collisionAreas[i];
+ collArea = &_collisionAreas[i];
if (collArea->left == -1)
continue;
@@ -1003,7 +1003,7 @@ int16 Game::multiEdit(int16 time, int16 index, int16 *pCurPos, InputDesc * inpDe
assert(found != -1);
- collArea = &collisionAreas[found];
+ collArea = &_collisionAreas[found];
key = inputArea(collArea->left, collArea->top,
collArea->right - collArea->left + 1,
@@ -1017,20 +1017,20 @@ int16 Game::multiEdit(int16 time, int16 index, int16 *pCurPos, InputDesc * inpDe
switch (key) {
case 0:
- if (activeCollResId == 0)
+ if (_activeCollResId == 0)
return 0;
- if ((collisionAreas[activeCollIndex].
+ if ((_collisionAreas[_activeCollIndex].
flags & 0x0f) < 3)
return 0;
- if ((collisionAreas[activeCollIndex].
+ if ((_collisionAreas[_activeCollIndex].
flags & 0x0f) > 10)
return 0;
*pCurPos = 0;
for (i = 0; i < 250; i++) {
- collArea = &collisionAreas[i];
+ collArea = &_collisionAreas[i];
if (collArea->left == -1)
continue;
@@ -1044,7 +1044,7 @@ int16 Game::multiEdit(int16 time, int16 index, int16 *pCurPos, InputDesc * inpDe
if ((collArea->flags & 0x0f) > 10)
continue;
- if (i == activeCollIndex)
+ if (i == _activeCollIndex)
break;
pCurPos[0]++;
@@ -1126,18 +1126,18 @@ void Game::collisionsBlock(void) {
int16 counter;
int16 var_24;
int16 var_26;
- int16 collStackPos;
+ int16 _collStackPos;
Collision *collPtr;
int16 timeKey;
char *savedIP;
- if (shouldPushColls)
+ if (_shouldPushColls)
pushCollisions(1);
collResId = -1;
_vm->_global->_inter_execPtr++;
count = *_vm->_global->_inter_execPtr++;
- ghandleMouse = _vm->_global->_inter_execPtr[0];
+ _handleMouse = _vm->_global->_inter_execPtr[0];
deltaTime = 1000 * (byte)_vm->_global->_inter_execPtr[1];
descIndex2 = (byte)_vm->_global->_inter_execPtr[2];
stackPos2 = (byte)_vm->_global->_inter_execPtr[3];
@@ -1215,10 +1215,10 @@ void Game::collisionsBlock(void) {
top,
left +
width *
- _vm->_draw->fonts[descArray[index].fontIndex]->
+ _vm->_draw->_fonts[descArray[index].fontIndex]->
itemWidth - 1, top + height - 1, cmd, key,
0,
- _vm->_global->_inter_execPtr - (char *)totFileData);
+ _vm->_global->_inter_execPtr - (char *)_totFileData);
_vm->_global->_inter_execPtr += 2;
_vm->_global->_inter_execPtr += READ_LE_UINT16(_vm->_global->_inter_execPtr);
@@ -1227,7 +1227,7 @@ void Game::collisionsBlock(void) {
top,
left +
width *
- _vm->_draw->fonts[descArray[index].fontIndex]->
+ _vm->_draw->_fonts[descArray[index].fontIndex]->
itemWidth - 1, top + height - 1, cmd, key,
0, 0);
}
@@ -1243,7 +1243,7 @@ void Game::collisionsBlock(void) {
left + width - 1,
top + height - 1,
(flags << 4) + cmdHigh + 2, key,
- _vm->_global->_inter_execPtr - (char *)totFileData, 0);
+ _vm->_global->_inter_execPtr - (char *)_totFileData, 0);
_vm->_global->_inter_execPtr += 2;
_vm->_global->_inter_execPtr += READ_LE_UINT16(_vm->_global->_inter_execPtr);
@@ -1262,7 +1262,7 @@ void Game::collisionsBlock(void) {
left + width - 1,
top + height - 1,
(flags << 4) + cmdHigh + 2, key, 0,
- _vm->_global->_inter_execPtr - (char *)totFileData);
+ _vm->_global->_inter_execPtr - (char *)_totFileData);
_vm->_global->_inter_execPtr += 2;
_vm->_global->_inter_execPtr += READ_LE_UINT16(_vm->_global->_inter_execPtr);
@@ -1279,8 +1279,8 @@ void Game::collisionsBlock(void) {
left + width - 1,
top + height - 1,
cmd + cmdHigh, key,
- startIP - (char *)totFileData,
- _vm->_global->_inter_execPtr - (char *)totFileData);
+ startIP - (char *)_totFileData,
+ _vm->_global->_inter_execPtr - (char *)_totFileData);
_vm->_global->_inter_execPtr += 2;
_vm->_global->_inter_execPtr += READ_LE_UINT16(_vm->_global->_inter_execPtr);
@@ -1301,8 +1301,8 @@ void Game::collisionsBlock(void) {
left + width - 1,
top + height - 1,
(flags << 4) + cmd + cmdHigh, key,
- startIP - (char *)totFileData,
- _vm->_global->_inter_execPtr - (char *)totFileData);
+ startIP - (char *)_totFileData,
+ _vm->_global->_inter_execPtr - (char *)_totFileData);
_vm->_global->_inter_execPtr += 2;
_vm->_global->_inter_execPtr += READ_LE_UINT16(_vm->_global->_inter_execPtr);
@@ -1310,7 +1310,7 @@ void Game::collisionsBlock(void) {
}
}
- forceHandleMouse = 0;
+ _forceHandleMouse = 0;
_vm->_util->waitKey();
do {
@@ -1321,30 +1321,30 @@ void Game::collisionsBlock(void) {
if (key == 0x1c0d) {
for (i = 0; i < 250; i++) {
- if (collisionAreas[i].left == -1)
+ if (_collisionAreas[i].left == -1)
continue;
- if ((collisionAreas[i].id & 0x8000) == 0)
+ if ((_collisionAreas[i].id & 0x8000) == 0)
continue;
- if ((collisionAreas[i].flags & 1) != 0)
+ if ((_collisionAreas[i].flags & 1) != 0)
continue;
- if ((collisionAreas[i].flags & 0x0f) <= 2)
+ if ((_collisionAreas[i].flags & 0x0f) <= 2)
continue;
- collResId = collisionAreas[i].id;
- activeCollResId = collResId;
+ collResId = _collisionAreas[i].id;
+ _activeCollResId = collResId;
collResId &= 0x7fff;
- activeCollIndex = i;
+ _activeCollIndex = i;
break;
}
break;
}
} else {
key =
- checkCollisions(ghandleMouse, -deltaTime,
- &activeCollResId, &activeCollIndex);
+ checkCollisions(_handleMouse, -deltaTime,
+ &_activeCollResId, &_activeCollIndex);
}
if ((key & 0xff) >= ' ' && (key & 0xff) <= 0xff &&
@@ -1352,44 +1352,44 @@ void Game::collisionsBlock(void) {
key = '0' + (((key >> 8) - 1) % 10) + (key & 0xff00);
}
- if (activeCollResId == 0) {
+ if (_activeCollResId == 0) {
if (key != 0) {
for (i = 0; i < 250; i++) {
- if (collisionAreas[i].left == -1)
+ if (_collisionAreas[i].left == -1)
continue;
- if ((collisionAreas[i].
+ if ((_collisionAreas[i].
id & 0x8000) == 0)
continue;
- if (collisionAreas[i].key == key
- || collisionAreas[i].key ==
+ if (_collisionAreas[i].key == key
+ || _collisionAreas[i].key ==
0x7fff) {
- activeCollResId =
- collisionAreas[i].id;
- activeCollIndex = i;
+ _activeCollResId =
+ _collisionAreas[i].id;
+ _activeCollIndex = i;
break;
}
}
- if (activeCollResId == 0) {
+ if (_activeCollResId == 0) {
for (i = 0; i < 250; i++) {
- if (collisionAreas[i].left == -1)
+ if (_collisionAreas[i].left == -1)
continue;
- if ((collisionAreas[i].id & 0x8000) == 0)
+ if ((_collisionAreas[i].id & 0x8000) == 0)
continue;
- if ((collisionAreas[i].key & 0xff00) != 0)
+ if ((_collisionAreas[i].key & 0xff00) != 0)
continue;
- if (collisionAreas[i].key == 0)
+ if (_collisionAreas[i].key == 0)
continue;
- if (adjustKey(key & 0xff) == adjustKey(collisionAreas[i].key) || collisionAreas[i].key == 0x7fff) {
- activeCollResId = collisionAreas[i].id;
- activeCollIndex = i;
+ if (adjustKey(key & 0xff) == adjustKey(_collisionAreas[i].key) || _collisionAreas[i].key == 0x7fff) {
+ _activeCollResId = _collisionAreas[i].id;
+ _activeCollIndex = i;
break;
}
}
@@ -1398,36 +1398,36 @@ void Game::collisionsBlock(void) {
if (deltaTime != 0 && VAR(16) == 0) {
if (stackPos2 != 0) {
- collStackPos = 0;
- collPtr = collisionAreas;
+ _collStackPos = 0;
+ collPtr = _collisionAreas;
- for (i = 0, collPtr = collisionAreas; collPtr->left != -1; i++, collPtr++) {
+ for (i = 0, collPtr = _collisionAreas; collPtr->left != -1; i++, collPtr++) {
if ((collPtr->id & 0x8000) == 0)
continue;
- collStackPos++;
- if (collStackPos != stackPos2)
+ _collStackPos++;
+ if (_collStackPos != stackPos2)
continue;
- activeCollResId = collPtr->id;
- activeCollIndex = i;
+ _activeCollResId = collPtr->id;
+ _activeCollIndex = i;
WRITE_VAR(2, _vm->_global->_inter_mouseX);
WRITE_VAR(3, _vm->_global->_inter_mouseY);
- WRITE_VAR(4, mouseButtons);
- WRITE_VAR(16, array[(uint16)activeCollResId & ~0x8000]);
+ WRITE_VAR(4, _mouseButtons);
+ WRITE_VAR(16, array[(uint16)_activeCollResId & ~0x8000]);
if (collPtr->funcLeave != 0) {
timeKey = _vm->_util->getTimeKey();
savedIP = _vm->_global->_inter_execPtr;
- _vm->_global->_inter_execPtr = (char *)totFileData + collPtr->funcLeave;
- shouldPushColls = 1;
- savedCollStackSize = collStackSize;
+ _vm->_global->_inter_execPtr = (char *)_totFileData + collPtr->funcLeave;
+ _shouldPushColls = 1;
+ savedCollStackSize = _collStackSize;
_vm->_inter->funcBlock(0);
- if (savedCollStackSize != collStackSize)
+ if (savedCollStackSize != _collStackSize)
popCollisions();
- shouldPushColls = 0;
+ _shouldPushColls = 0;
_vm->_global->_inter_execPtr = savedIP;
deltaTime = timeVal - (_vm->_util->getTimeKey() - timeKey);
@@ -1436,37 +1436,37 @@ void Game::collisionsBlock(void) {
}
if (VAR(16) == 0)
- activeCollResId = 0;
+ _activeCollResId = 0;
break;
}
} else {
if (descIndex != 0) {
counter = 0;
for (i = 0; i < 250; i++) {
- if (collisionAreas[i].left == -1)
+ if (_collisionAreas[i].left == -1)
continue;
- if ((collisionAreas[i].id & 0x8000) == 0)
+ if ((_collisionAreas[i].id & 0x8000) == 0)
continue;
counter++;
if (counter != descIndex)
continue;
- activeCollResId = collisionAreas[i].id;
- activeCollIndex = i;
+ _activeCollResId = _collisionAreas[i].id;
+ _activeCollIndex = i;
break;
}
} else {
for (i = 0; i < 250; i++) {
- if (collisionAreas[i].left == -1)
+ if (_collisionAreas[i].left == -1)
continue;
- if ((collisionAreas[i].id & 0x8000) == 0)
+ if ((_collisionAreas[i].id & 0x8000) == 0)
continue;
- activeCollResId = collisionAreas[i].id;
- activeCollIndex = i;
+ _activeCollResId = _collisionAreas[i].id;
+ _activeCollIndex = i;
break;
}
}
@@ -1475,18 +1475,18 @@ void Game::collisionsBlock(void) {
if (descIndex2 != 0) {
counter = 0;
for (i = 0; i < 250; i++) {
- if (collisionAreas[i].left == -1)
+ if (_collisionAreas[i].left == -1)
continue;
- if ((collisionAreas[i].id & 0x8000) == 0)
+ if ((_collisionAreas[i].id & 0x8000) == 0)
continue;
counter++;
if (counter != descIndex2)
continue;
- activeCollResId = collisionAreas[i].id;
- activeCollIndex = i;
+ _activeCollResId = _collisionAreas[i].id;
+ _activeCollIndex = i;
break;
}
}
@@ -1494,92 +1494,92 @@ void Game::collisionsBlock(void) {
}
}
- if (activeCollResId == 0)
+ if (_activeCollResId == 0)
continue;
- if (collisionAreas[activeCollIndex].funcLeave != 0)
+ if (_collisionAreas[_activeCollIndex].funcLeave != 0)
continue;
WRITE_VAR(2, _vm->_global->_inter_mouseX);
WRITE_VAR(3, _vm->_global->_inter_mouseY);
- WRITE_VAR(4, mouseButtons);
- WRITE_VAR(16, array[(uint16)activeCollResId & ~0x8000]);
+ WRITE_VAR(4, _mouseButtons);
+ WRITE_VAR(16, array[(uint16)_activeCollResId & ~0x8000]);
- if (collisionAreas[activeCollIndex].funcEnter != 0) {
+ if (_collisionAreas[_activeCollIndex].funcEnter != 0) {
savedIP = _vm->_global->_inter_execPtr;
- _vm->_global->_inter_execPtr = (char *)totFileData +
- collisionAreas[activeCollIndex].
+ _vm->_global->_inter_execPtr = (char *)_totFileData +
+ _collisionAreas[_activeCollIndex].
funcEnter;
- shouldPushColls = 1;
+ _shouldPushColls = 1;
- collStackPos = collStackSize;
+ _collStackPos = _collStackSize;
_vm->_inter->funcBlock(0);
- if (collStackPos != collStackSize)
+ if (_collStackPos != _collStackSize)
popCollisions();
- shouldPushColls = 0;
+ _shouldPushColls = 0;
_vm->_global->_inter_execPtr = savedIP;
}
WRITE_VAR(16, 0);
- activeCollResId = 0;
+ _activeCollResId = 0;
}
- while (activeCollResId == 0 && !_vm->_inter->_terminate);
+ while (_activeCollResId == 0 && !_vm->_inter->_terminate);
- if (((uint16)activeCollResId & ~0x8000) == collResId) {
- collStackPos = 0;
+ if (((uint16)_activeCollResId & ~0x8000) == collResId) {
+ _collStackPos = 0;
var_24 = 0;
var_26 = 1;
for (i = 0; i < 250; i++) {
- if (collisionAreas[i].left == -1)
+ if (_collisionAreas[i].left == -1)
continue;
- if ((collisionAreas[i].id & 0x8000) == 0)
+ if ((_collisionAreas[i].id & 0x8000) == 0)
continue;
- if ((collisionAreas[i].flags & 0x0f) < 3)
+ if ((_collisionAreas[i].flags & 0x0f) < 3)
continue;
- if ((collisionAreas[i].flags & 0x0f) > 10)
+ if ((_collisionAreas[i].flags & 0x0f) > 10)
continue;
- if ((collisionAreas[i].flags & 0x0f) > 8) {
- strcpy(tempStr,
- _vm->_global->_inter_variables + collisionAreas[i].key);
+ if ((_collisionAreas[i].flags & 0x0f) > 8) {
+ strcpy(_tempStr,
+ _vm->_global->_inter_variables + _collisionAreas[i].key);
while ((pos =
- _vm->_util->strstr(" ", tempStr)) != 0) {
- _vm->_util->cutFromStr(tempStr, pos - 1, 1);
- pos = _vm->_util->strstr(" ", tempStr);
+ _vm->_util->strstr(" ", _tempStr)) != 0) {
+ _vm->_util->cutFromStr(_tempStr, pos - 1, 1);
+ pos = _vm->_util->strstr(" ", _tempStr);
}
- strcpy(_vm->_global->_inter_variables + collisionAreas[i].key, tempStr);
+ strcpy(_vm->_global->_inter_variables + _collisionAreas[i].key, _tempStr);
}
- if ((collisionAreas[i].flags & 0x0f) >= 5 &&
- (collisionAreas[i].flags & 0x0f) <= 8) {
+ if ((_collisionAreas[i].flags & 0x0f) >= 5 &&
+ (_collisionAreas[i].flags & 0x0f) <= 8) {
str = descArray[var_24].ptr;
- strcpy(tempStr, _vm->_global->_inter_variables + collisionAreas[i].key);
+ strcpy(_tempStr, _vm->_global->_inter_variables + _collisionAreas[i].key);
- if ((collisionAreas[i].flags & 0x0f) < 7)
- _vm->_util->prepareStr(tempStr);
+ if ((_collisionAreas[i].flags & 0x0f) < 7)
+ _vm->_util->prepareStr(_tempStr);
pos = 0;
do {
- strcpy(collStr, str);
+ strcpy(_collStr, str);
pos += strlen(str) + 1;
str += strlen(str) + 1;
- if ((collisionAreas[i].flags & 0x0f) < 7)
- _vm->_util->prepareStr(collStr);
+ if ((_collisionAreas[i].flags & 0x0f) < 7)
+ _vm->_util->prepareStr(_collStr);
- if (strcmp(tempStr, collStr) == 0) {
+ if (strcmp(_tempStr, _collStr) == 0) {
VAR(17)++;
WRITE_VAR(17 + var_26, 1);
break;
}
} while (READ_LE_UINT16(descArray[var_24].ptr - 2) > pos);
- collStackPos++;
+ _collStackPos++;
} else {
VAR(17 + var_26) = 2;
}
@@ -1587,7 +1587,7 @@ void Game::collisionsBlock(void) {
var_26++;
}
- if (collStackPos != (int16)VAR(17))
+ if (_collStackPos != (int16)VAR(17))
WRITE_VAR(17, 0);
else
WRITE_VAR(17, 1);
@@ -1595,15 +1595,15 @@ void Game::collisionsBlock(void) {
savedIP = 0;
if (!_vm->_inter->_terminate) {
- savedIP = (char *)totFileData +
- collisionAreas[activeCollIndex].funcLeave;
+ savedIP = (char *)_totFileData +
+ _collisionAreas[_activeCollIndex].funcLeave;
WRITE_VAR(2, _vm->_global->_inter_mouseX);
WRITE_VAR(3, _vm->_global->_inter_mouseY);
- WRITE_VAR(4, mouseButtons);
+ WRITE_VAR(4, _mouseButtons);
if (VAR(16) == 0) {
- WRITE_VAR(16, array[(uint16)activeCollResId & ~0x8000]);
+ WRITE_VAR(16, array[(uint16)_activeCollResId & ~0x8000]);
}
}
@@ -1618,47 +1618,47 @@ void Game::prepareStart(void) {
clearCollisions();
- _vm->_global->_pPaletteDesc->unused2 = _vm->_draw->unusedPalette2;
- _vm->_global->_pPaletteDesc->unused1 = _vm->_draw->unusedPalette1;
- _vm->_global->_pPaletteDesc->vgaPal = _vm->_draw->vgaPalette;
+ _vm->_global->_pPaletteDesc->unused2 = _vm->_draw->_unusedPalette2;
+ _vm->_global->_pPaletteDesc->unused1 = _vm->_draw->_unusedPalette1;
+ _vm->_global->_pPaletteDesc->vgaPal = _vm->_draw->_vgaPalette;
_vm->_video->setFullPalette(_vm->_global->_pPaletteDesc);
- _vm->_draw->backSurface = _vm->_video->initSurfDesc(_vm->_global->_videoMode, 320, 200, 0);
+ _vm->_draw->_backSurface = _vm->_video->initSurfDesc(_vm->_global->_videoMode, 320, 200, 0);
- _vm->_video->fillRect(_vm->_draw->backSurface, 0, 0, 319, 199, 1);
- _vm->_draw->frontSurface = _vm->_global->_pPrimarySurfDesc;
- _vm->_video->fillRect(_vm->_draw->frontSurface, 0, 0, 319, 199, 1);
+ _vm->_video->fillRect(_vm->_draw->_backSurface, 0, 0, 319, 199, 1);
+ _vm->_draw->_frontSurface = _vm->_global->_pPrimarySurfDesc;
+ _vm->_video->fillRect(_vm->_draw->_frontSurface, 0, 0, 319, 199, 1);
_vm->_util->setMousePos(152, 92);
- _vm->_draw->cursorX = 152;
+ _vm->_draw->_cursorX = 152;
_vm->_global->_inter_mouseX = 152;
- _vm->_draw->cursorY = 92;
+ _vm->_draw->_cursorY = 92;
_vm->_global->_inter_mouseY = 92;
- _vm->_draw->invalidatedCount = 0;
- _vm->_draw->noInvalidated = 1;
- _vm->_draw->applyPal = 0;
- _vm->_draw->paletteCleared = 0;
- _vm->_draw->cursorWidth = 16;
- _vm->_draw->cursorHeight = 16;
- _vm->_draw->transparentCursor = 1;
+ _vm->_draw->_invalidatedCount = 0;
+ _vm->_draw->_noInvalidated = 1;
+ _vm->_draw->_applyPal = 0;
+ _vm->_draw->_paletteCleared = 0;
+ _vm->_draw->_cursorWidth = 16;
+ _vm->_draw->_cursorHeight = 16;
+ _vm->_draw->_transparentCursor = 1;
for (i = 0; i < 40; i++) {
- _vm->_draw->cursorAnimLow[i] = -1;
- _vm->_draw->cursorAnimDelays[i] = 0;
- _vm->_draw->cursorAnimHigh[i] = 0;
+ _vm->_draw->_cursorAnimLow[i] = -1;
+ _vm->_draw->_cursorAnimDelays[i] = 0;
+ _vm->_draw->_cursorAnimHigh[i] = 0;
}
- _vm->_draw->cursorAnimLow[1] = 0;
- _vm->_draw->cursorSprites = _vm->_video->initSurfDesc(_vm->_global->_videoMode, 32, 16, 2);
- _vm->_draw->cursorBack = _vm->_video->initSurfDesc(_vm->_global->_videoMode, 16, 16, 0);
- _vm->_draw->renderFlags = 0;
- _vm->_draw->backDeltaX = 0;
- _vm->_draw->backDeltaY = 0;
+ _vm->_draw->_cursorAnimLow[1] = 0;
+ _vm->_draw->_cursorSprites = _vm->_video->initSurfDesc(_vm->_global->_videoMode, 32, 16, 2);
+ _vm->_draw->_cursorBack = _vm->_video->initSurfDesc(_vm->_global->_videoMode, 16, 16, 0);
+ _vm->_draw->_renderFlags = 0;
+ _vm->_draw->_backDeltaX = 0;
+ _vm->_draw->_backDeltaY = 0;
- startTimeKey = _vm->_util->getTimeKey();
+ _startTimeKey = _vm->_util->getTimeKey();
}
void Game::loadTotFile(char *path) {
@@ -1667,9 +1667,9 @@ void Game::loadTotFile(char *path) {
handle = _vm->_dataio->openData(path);
if (handle >= 0) {
_vm->_dataio->closeData(handle);
- totFileData = _vm->_dataio->getData(path);
+ _totFileData = _vm->_dataio->getData(path);
} else {
- totFileData = 0;
+ _totFileData = 0;
}
}
@@ -1678,30 +1678,30 @@ void Game::loadExtTable(void) {
// Function is correct. [sev]
- extHandle = _vm->_dataio->openData(curExtFile);
- if (extHandle < 0)
+ _extHandle = _vm->_dataio->openData(_curExtFile);
+ if (_extHandle < 0)
return;
- _vm->_dataio->readData(extHandle, (char *)&count, 2);
+ _vm->_dataio->readData(_extHandle, (char *)&count, 2);
count = FROM_LE_16(count);
- _vm->_dataio->seekData(extHandle, 0, 0);
- extTable = (ExtTable *)malloc(sizeof(ExtTable)
+ _vm->_dataio->seekData(_extHandle, 0, 0);
+ _extTable = (ExtTable *)malloc(sizeof(ExtTable)
+ sizeof(ExtItem) * count);
- _vm->_dataio->readData(extHandle, (char *)&extTable->itemsCount, 2);
- extTable->itemsCount = FROM_LE_16(extTable->itemsCount);
- _vm->_dataio->readData(extHandle, (char *)&extTable->unknown, 1);
+ _vm->_dataio->readData(_extHandle, (char *)&_extTable->itemsCount, 2);
+ _extTable->itemsCount = FROM_LE_16(_extTable->itemsCount);
+ _vm->_dataio->readData(_extHandle, (char *)&_extTable->unknown, 1);
for (i = 0; i < count; i++) {
- _vm->_dataio->readData(extHandle, (char *)&extTable->items[i].offset, 4);
- extTable->items[i].offset = FROM_LE_32(extTable->items[i].offset);
- _vm->_dataio->readData(extHandle, (char *)&extTable->items[i].size, 2);
- extTable->items[i].size = FROM_LE_16(extTable->items[i].size);
- _vm->_dataio->readData(extHandle, (char *)&extTable->items[i].width, 2);
- extTable->items[i].width = FROM_LE_16(extTable->items[i].width);
- _vm->_dataio->readData(extHandle, (char *)&extTable->items[i].height, 2);
- extTable->items[i].height = FROM_LE_16(extTable->items[i].height);
+ _vm->_dataio->readData(_extHandle, (char *)&_extTable->items[i].offset, 4);
+ _extTable->items[i].offset = FROM_LE_32(_extTable->items[i].offset);
+ _vm->_dataio->readData(_extHandle, (char *)&_extTable->items[i].size, 2);
+ _extTable->items[i].size = FROM_LE_16(_extTable->items[i].size);
+ _vm->_dataio->readData(_extHandle, (char *)&_extTable->items[i].width, 2);
+ _extTable->items[i].width = FROM_LE_16(_extTable->items[i].width);
+ _vm->_dataio->readData(_extHandle, (char *)&_extTable->items[i].height, 2);
+ _extTable->items[i].height = FROM_LE_16(_extTable->items[i].height);
}
}
@@ -1709,19 +1709,19 @@ void Game::loadImFile(void) {
char path[20];
int16 handle;
- if (totFileData[0x3d] != 0 && totFileData[0x3b] == 0)
+ if (_totFileData[0x3d] != 0 && _totFileData[0x3b] == 0)
return;
strcpy(path, "commun.im1");
- if (totFileData[0x3b] != 0)
- path[strlen(path) - 1] = '0' + totFileData[0x3b];
+ if (_totFileData[0x3b] != 0)
+ path[strlen(path) - 1] = '0' + _totFileData[0x3b];
handle = _vm->_dataio->openData(path);
if (handle < 0)
return;
_vm->_dataio->closeData(handle);
- imFileData = _vm->_dataio->getData(path);
+ _imFileData = _vm->_dataio->getData(path);
}
void Game::playTot(int16 skipPlay) {
@@ -1729,7 +1729,7 @@ void Game::playTot(int16 skipPlay) {
int16 *oldCaptureCounter;
int16 *oldBreakFrom;
int16 *oldNestLevel;
- int16 captureCounter;
+ int16 _captureCounter;
int16 breakFrom;
int16 nestLevel;
char needTextFree;
@@ -1747,16 +1747,16 @@ void Game::playTot(int16 skipPlay) {
_vm->_inter->_nestLevel = &nestLevel;
_vm->_inter->_breakFromLevel = &breakFrom;
- _vm->_scenery->pCaptureCounter = &captureCounter;
- strcpy(savedTotName, curTotFile);
+ _vm->_scenery->pCaptureCounter = &_captureCounter;
+ strcpy(savedTotName, _curTotFile);
if (skipPlay == 0) {
while (1) {
for (i = 0; i < 4; i++) {
- _vm->_draw->fontToSprite[i].sprite = -1;
- _vm->_draw->fontToSprite[i].base = -1;
- _vm->_draw->fontToSprite[i].width = -1;
- _vm->_draw->fontToSprite[i].height = -1;
+ _vm->_draw->_fontToSprite[i].sprite = -1;
+ _vm->_draw->_fontToSprite[i].base = -1;
+ _vm->_draw->_fontToSprite[i].width = -1;
+ _vm->_draw->_fontToSprite[i].height = -1;
}
_vm->_cdrom->stopPlaying();
@@ -1766,80 +1766,80 @@ void Game::playTot(int16 skipPlay) {
_vm->_mult->zeroMultData();
for (i = 0; i < 20; i++)
- _vm->_draw->spritesArray[i] = 0;
+ _vm->_draw->_spritesArray[i] = 0;
- _vm->_draw->spritesArray[20] = _vm->_draw->frontSurface;
- _vm->_draw->spritesArray[21] = _vm->_draw->backSurface;
- _vm->_draw->spritesArray[23] = _vm->_draw->cursorSprites;
+ _vm->_draw->_spritesArray[20] = _vm->_draw->_frontSurface;
+ _vm->_draw->_spritesArray[21] = _vm->_draw->_backSurface;
+ _vm->_draw->_spritesArray[23] = _vm->_draw->_cursorSprites;
for (i = 0; i < 20; i++)
- soundSamples[i] = 0;
+ _soundSamples[i] = 0;
- totTextData = 0;
- totResourceTable = 0;
- imFileData = 0;
- extTable = 0;
- extHandle = -1;
+ _totTextData = 0;
+ _totResourceTable = 0;
+ _imFileData = 0;
+ _extTable = 0;
+ _extHandle = -1;
needFreeResTable = 1;
needTextFree = 1;
- totToLoad[0] = 0;
+ _totToLoad[0] = 0;
- if (curTotFile[0] == 0 && totFileData == 0)
+ if (_curTotFile[0] == 0 && _totFileData == 0)
break;
- loadTotFile(curTotFile);
- if (totFileData == 0) {
+ loadTotFile(_curTotFile);
+ if (_totFileData == 0) {
_vm->_draw->blitCursor();
break;
}
- strcpy(curImaFile, curTotFile);
- strcpy(curExtFile, curTotFile);
+ strcpy(_curImaFile, _curTotFile);
+ strcpy(_curExtFile, _curTotFile);
- curImaFile[strlen(curImaFile) - 4] = 0;
- strcat(curImaFile, ".ima");
+ _curImaFile[strlen(_curImaFile) - 4] = 0;
+ strcat(_curImaFile, ".ima");
- curExtFile[strlen(curExtFile) - 4] = 0;
- strcat(curExtFile, ".ext");
+ _curExtFile[strlen(_curExtFile) - 4] = 0;
+ strcat(_curExtFile, ".ext");
- debug(4, "IMA: %s", curImaFile);
- debug(4, "EXT: %s", curExtFile);
+ debug(4, "IMA: %s", _curImaFile);
+ debug(4, "EXT: %s", _curExtFile);
- filePtr = (char *)totFileData + 0x30;
+ filePtr = (char *)_totFileData + 0x30;
if (READ_LE_UINT32(filePtr) != (uint32)-1) {
- curPtr = totFileData;
- totTextData =
+ curPtr = _totFileData;
+ _totTextData =
(TotTextTable *) (curPtr +
- READ_LE_UINT32((char *)totFileData + 0x30));
+ READ_LE_UINT32((char *)_totFileData + 0x30));
- totTextData->itemsCount = (int16)READ_LE_UINT16(&totTextData->itemsCount);
+ _totTextData->itemsCount = (int16)READ_LE_UINT16(&_totTextData->itemsCount);
- for (i = 0; i < totTextData->itemsCount; ++i) {
- totTextData->items[i].offset = (int16)READ_LE_UINT16(&totTextData->items[i].offset);
- totTextData->items[i].size = (int16)READ_LE_UINT16(&totTextData->items[i].size);
+ for (i = 0; i < _totTextData->itemsCount; ++i) {
+ _totTextData->items[i].offset = (int16)READ_LE_UINT16(&_totTextData->items[i].offset);
+ _totTextData->items[i].size = (int16)READ_LE_UINT16(&_totTextData->items[i].size);
}
needTextFree = 0;
}
- filePtr = (char *)totFileData + 0x34;
+ filePtr = (char *)_totFileData + 0x34;
if (READ_LE_UINT32(filePtr) != (uint32)-1) {
- curPtr = totFileData;
+ curPtr = _totFileData;
- totResourceTable =
+ _totResourceTable =
(TotResTable *)(curPtr +
- READ_LE_UINT32((char *)totFileData + 0x34));
+ READ_LE_UINT32((char *)_totFileData + 0x34));
- totResourceTable->itemsCount = (int16)READ_LE_UINT16(&totResourceTable->itemsCount);
+ _totResourceTable->itemsCount = (int16)READ_LE_UINT16(&_totResourceTable->itemsCount);
- for (i = 0; i < totResourceTable->itemsCount; ++i) {
- totResourceTable->items[i].offset = (int32)READ_LE_UINT32(&totResourceTable->items[i].offset);
- totResourceTable->items[i].size = (int16)READ_LE_UINT16(&totResourceTable->items[i].size);
- totResourceTable->items[i].width = (int16)READ_LE_UINT16(&totResourceTable->items[i].width);
- totResourceTable->items[i].height = (int16)READ_LE_UINT16(&totResourceTable->items[i].height);
+ for (i = 0; i < _totResourceTable->itemsCount; ++i) {
+ _totResourceTable->items[i].offset = (int32)READ_LE_UINT32(&_totResourceTable->items[i].offset);
+ _totResourceTable->items[i].size = (int16)READ_LE_UINT16(&_totResourceTable->items[i].size);
+ _totResourceTable->items[i].width = (int16)READ_LE_UINT16(&_totResourceTable->items[i].width);
+ _totResourceTable->items[i].height = (int16)READ_LE_UINT16(&_totResourceTable->items[i].height);
}
needFreeResTable = 0;
@@ -1848,16 +1848,16 @@ void Game::playTot(int16 skipPlay) {
loadImFile();
loadExtTable();
- _vm->_global->_inter_animDataSize = READ_LE_UINT16((char *)totFileData + 0x38);
+ _vm->_global->_inter_animDataSize = READ_LE_UINT16((char *)_totFileData + 0x38);
if (_vm->_global->_inter_variables == 0) {
- variablesCount = READ_LE_UINT32((char *)totFileData + 0x2c);
+ variablesCount = READ_LE_UINT32((char *)_totFileData + 0x2c);
_vm->_global->_inter_variables = (char *)malloc(variablesCount * 4);
for (i = 0; i < variablesCount; i++)
WRITE_VAR(i, 0);
}
- _vm->_global->_inter_execPtr = (char *)totFileData;
- _vm->_global->_inter_execPtr += READ_LE_UINT32((char *)totFileData + 0x64);
+ _vm->_global->_inter_execPtr = (char *)_totFileData;
+ _vm->_global->_inter_execPtr += READ_LE_UINT32((char *)_totFileData + 0x64);
_vm->_inter->renewTimeInVars();
@@ -1868,32 +1868,32 @@ void Game::playTot(int16 skipPlay) {
_vm->_inter->callSub(2);
- if (totToLoad[0] != 0)
+ if (_totToLoad[0] != 0)
_vm->_inter->_terminate = false;
- variablesCount = READ_LE_UINT32((char *)totFileData + 0x2c);
+ variablesCount = READ_LE_UINT32((char *)_totFileData + 0x2c);
_vm->_draw->blitInvalidated();
- free(totFileData);
- totFileData = 0;
+ free(_totFileData);
+ _totFileData = 0;
if (needTextFree)
- free(totTextData);
- totTextData = 0;
+ free(_totTextData);
+ _totTextData = 0;
if (needFreeResTable)
- free(totResourceTable);
- totResourceTable = 0;
+ free(_totResourceTable);
+ _totResourceTable = 0;
- free(imFileData);
- imFileData = 0;
+ free(_imFileData);
+ _imFileData = 0;
- free(extTable);
- extTable = 0;
+ free(_extTable);
+ _extTable = 0;
- if (extHandle >= 0)
- _vm->_dataio->closeData(extHandle);
+ if (_extHandle >= 0)
+ _vm->_dataio->closeData(_extHandle);
- extHandle = -1;
+ _extHandle = -1;
for (i = 0; i < *_vm->_scenery->pCaptureCounter; i++)
capturePop(0);
@@ -1902,23 +1902,23 @@ void Game::playTot(int16 skipPlay) {
_vm->_mult->freeAll();
for (i = 0; i < 20; i++) {
- if (_vm->_draw->spritesArray[i] != 0)
- _vm->_video->freeSurfDesc(_vm->_draw->spritesArray[i]);
- _vm->_draw->spritesArray[i] = 0;
+ if (_vm->_draw->_spritesArray[i] != 0)
+ _vm->_video->freeSurfDesc(_vm->_draw->_spritesArray[i]);
+ _vm->_draw->_spritesArray[i] = 0;
}
_vm->_snd->stopSound(0);
for (i = 0; i < 20; i++)
freeSoundSlot(i);
- if (totToLoad[0] == 0)
+ if (_totToLoad[0] == 0)
break;
- strcpy(curTotFile, totToLoad);
+ strcpy(_curTotFile, _totToLoad);
}
}
- strcpy(curTotFile, savedTotName);
+ strcpy(_curTotFile, savedTotName);
_vm->_inter->_nestLevel = oldNestLevel;
_vm->_inter->_breakFromLevel = oldBreakFrom;
@@ -1927,15 +1927,15 @@ void Game::playTot(int16 skipPlay) {
}
void Game::start(void) {
- collisionAreas = (Collision *)malloc(250 * sizeof(Collision));
+ _collisionAreas = (Collision *)malloc(250 * sizeof(Collision));
prepareStart();
playTot(0);
- free(collisionAreas);
+ free(_collisionAreas);
- _vm->_video->freeSurfDesc(_vm->_draw->cursorSprites);
- _vm->_video->freeSurfDesc(_vm->_draw->cursorBack);
- _vm->_video->freeSurfDesc(_vm->_draw->backSurface);
+ _vm->_video->freeSurfDesc(_vm->_draw->_cursorSprites);
+ _vm->_video->freeSurfDesc(_vm->_draw->_cursorBack);
+ _vm->_video->freeSurfDesc(_vm->_draw->_backSurface);
}
} // End of namespace Gob
diff --git a/gob/game.h b/gob/game.h
index bc126463a1..1eb7239381 100644
--- a/gob/game.h
+++ b/gob/game.h
@@ -93,26 +93,26 @@ public:
} GCC_PACK InputDesc;
#pragma END_PACK_STRUCTS
- TotResTable *totResourceTable;
- Collision *collisionAreas;
- Collision *collStack[3];
+ TotResTable *_totResourceTable;
+ Collision *_collisionAreas;
+ Collision *_collStack[3];
- TotTextTable *totTextData;
+ TotTextTable *_totTextData;
- char curTotFile[14];
- char curExtFile[14];
+ char _curTotFile[14];
+ char _curExtFile[14];
- char *imFileData;
- char *totFileData;
+ char *_imFileData;
+ char *_totFileData;
- int16 extHandle;
+ int16 _extHandle;
- Snd::SoundDesc *soundSamples[20];
+ Snd::SoundDesc *_soundSamples[20];
- char totToLoad[20];
+ char _totToLoad[20];
- int32 startTimeKey;
- int16 mouseButtons;
+ int32 _startTimeKey;
+ int16 _mouseButtons;
Game(GobEngine *vm);
@@ -149,32 +149,32 @@ public:
protected:
- int16 lastCollKey;
- int16 lastCollAreaIndex;
- int16 lastCollId;
+ int16 _lastCollKey;
+ int16 _lastCollAreaIndex;
+ int16 _lastCollId;
- int16 activeCollResId;
- int16 activeCollIndex;
- char ghandleMouse;
- char forceHandleMouse;
+ int16 _activeCollResId;
+ int16 _activeCollIndex;
+ char _handleMouse;
+ char _forceHandleMouse;
- char tempStr[256];
+ char _tempStr[256];
- ExtTable *extTable;
- char curImaFile[18];
+ ExtTable *_extTable;
+ char _curImaFile[18];
- int16 collStackSize;
- int16 collStackElemSizes[3];
+ int16 _collStackSize;
+ int16 _collStackElemSizes[3];
- char soundFromExt[20];
+ char _soundFromExt[20];
- char shouldPushColls;
+ char _shouldPushColls;
// Capture
- static Common::Rect captureStack[20];
- static int16 captureCount;
+ static Common::Rect _captureStack[20];
+ static int16 _captureCount;
- char collStr[256];
+ char _collStr[256];
GobEngine *_vm;
diff --git a/gob/gob.cpp b/gob/gob.cpp
index 9dd2cd7e4e..7344208e56 100644
--- a/gob/gob.cpp
+++ b/gob/gob.cpp
@@ -43,6 +43,7 @@
#include "gob/scenery.h"
#include "gob/timer.h"
#include "gob/util.h"
+#include "gob/music.h"
enum {
// We only compute MD5 of the first megabyte of our data files.
@@ -216,8 +217,8 @@ Engine *Engine_GOB_create(GameDetector * detector, OSystem *syst) {
REGISTER_PLUGIN(GOB, "Gob Engine")
namespace Gob {
+
#define MAX_TIME_DELTA 100
-//GobEngine *_vm = NULL;
GobEngine::GobEngine(GameDetector *detector, OSystem * syst, uint32 features)
: Engine(syst) {
@@ -253,6 +254,7 @@ GobEngine::~GobEngine() {
delete _gtimer;
delete _util;
delete _inter;
+ delete _music;
}
void GobEngine::errorString(const char *buf1, char *buf2) {
@@ -288,6 +290,7 @@ int GobEngine::init(GameDetector &detector) {
_scenery = new Scenery(this);
_gtimer = new GTimer();
_util = new Util(this);
+ _music = new Music(this);
if (_features & Gob::GF_GOB1)
_inter = new Inter_v1(this);
else if (_features & Gob::GF_GOB2)
diff --git a/gob/gob.h b/gob/gob.h
index a7bfe9c0db..099e64bdf6 100644
--- a/gob/gob.h
+++ b/gob/gob.h
@@ -55,6 +55,7 @@ class Parse;
class Scenery;
class GTimer;
class Util;
+class Music;
#define VAR_OFFSET(offs) (*(uint32 *)(_vm->_global->_inter_variables + (offs)))
#define VAR(var) VAR_OFFSET((var) << 2)
@@ -117,6 +118,7 @@ public:
GTimer *_gtimer;
Util *_util;
Inter *_inter;
+ Music *_music;
};
} // End of namespace Gob
diff --git a/gob/goblin.cpp b/gob/goblin.cpp
index 91597d8f13..98158dcaa8 100644
--- a/gob/goblin.cpp
+++ b/gob/goblin.cpp
@@ -36,130 +36,130 @@
namespace Gob {
Goblin::Goblin(GobEngine *vm) : _vm(vm) {
- goesAtTarget = 0;
- readyToAct = 0;
- gobAction = 0;
- itemIndInPocket = 5;
- itemIdInPocket = 2;
- itemByteFlag = 0;
- destItemId = -1;
- destActionItem = 0;
- actDestItemDesc = 0;
- forceNextState[0] = -1;
- forceNextState[1] = -1;
- forceNextState[2] = -1;
- forceNextState[3] = -1;
- forceNextState[4] = -1;
- forceNextState[5] = -1;
- forceNextState[6] = -1;
- forceNextState[7] = 0;
- forceNextState[8] = 0;
- forceNextState[9] = 0;
-
- rotStates[0][0] = 0; rotStates[0][1] = 22; rotStates[0][2] = 23; rotStates[0][3] = 24;
- rotStates[1][0] = 13; rotStates[1][1] = 2; rotStates[1][2] = 12; rotStates[1][3] = 14;
- rotStates[2][0] = 16; rotStates[2][1] = 15; rotStates[2][2] = 4; rotStates[2][3] = 17;
- rotStates[3][0] = 27; rotStates[3][1] = 25; rotStates[3][2] = 26; rotStates[3][3] = 6;
-
- boreCounter = 0;
- positionedGob = 5;
-
- noPick = 0;
- objList = 0;
+ _goesAtTarget = 0;
+ _readyToAct = 0;
+ _gobAction = 0;
+ _itemIndInPocket = 5;
+ _itemIdInPocket = 2;
+ _itemByteFlag = 0;
+ _destItemId = -1;
+ _destActionItem = 0;
+ _actDestItemDesc = 0;
+ _forceNextState[0] = -1;
+ _forceNextState[1] = -1;
+ _forceNextState[2] = -1;
+ _forceNextState[3] = -1;
+ _forceNextState[4] = -1;
+ _forceNextState[5] = -1;
+ _forceNextState[6] = -1;
+ _forceNextState[7] = 0;
+ _forceNextState[8] = 0;
+ _forceNextState[9] = 0;
+
+ _rotStates[0][0] = 0; _rotStates[0][1] = 22; _rotStates[0][2] = 23; _rotStates[0][3] = 24;
+ _rotStates[1][0] = 13; _rotStates[1][1] = 2; _rotStates[1][2] = 12; _rotStates[1][3] = 14;
+ _rotStates[2][0] = 16; _rotStates[2][1] = 15; _rotStates[2][2] = 4; _rotStates[2][3] = 17;
+ _rotStates[3][0] = 27; _rotStates[3][1] = 25; _rotStates[3][2] = 26; _rotStates[3][3] = 6;
+
+ _boreCounter = 0;
+ _positionedGob = 5;
+
+ _noPick = 0;
+ _objList = 0;
for (int i = 0; i < 4; i++)
- goblins[i] = 0;
- currentGoblin = 0;
+ _goblins[i] = 0;
+ _currentGoblin = 0;
for (int i = 0; i < 16; i++)
- soundData[i] = 0;
+ _soundData[i] = 0;
for (int i = 0; i < 3; i++) {
- gobPositions[i].x = 0;
- gobPositions[i].y = 0;
+ _gobPositions[i].x = 0;
+ _gobPositions[i].y = 0;
}
- gobDestX = 0;
- gobDestY = 0;
- pressedMapX = 0;
- pressedMapY = 0;
- pathExistence = 0;
-
- some0ValPtr = 0;
-
- gobRetVarPtr = 0;
- curGobVarPtr = 0;
- curGobXPosVarPtr = 0;
- curGobYPosVarPtr = 0;
- itemInPocketVarPtr = 0;
-
- curGobStateVarPtr = 0;
- curGobFrameVarPtr = 0;
- curGobMultStateVarPtr = 0;
- curGobNextStateVarPtr = 0;
- curGobScrXVarPtr = 0;
- curGobScrYVarPtr = 0;
- curGobLeftVarPtr = 0;
- curGobTopVarPtr = 0;
- curGobRightVarPtr = 0;
- curGobBottomVarPtr = 0;
- curGobDoAnimVarPtr = 0;
- curGobOrderVarPtr = 0;
- curGobNoTickVarPtr = 0;
- curGobTypeVarPtr = 0;
- curGobMaxTickVarPtr = 0;
- curGobTickVarPtr = 0;
- curGobActStartStateVarPtr = 0;
- curGobLookDirVarPtr = 0;
- curGobPickableVarPtr = 0;
- curGobRelaxVarPtr = 0;
- curGobMaxFrameVarPtr = 0;
-
- destItemStateVarPtr = 0;
- destItemFrameVarPtr = 0;
- destItemMultStateVarPtr = 0;
- destItemNextStateVarPtr = 0;
- destItemScrXVarPtr = 0;
- destItemScrYVarPtr = 0;
- destItemLeftVarPtr = 0;
- destItemTopVarPtr = 0;
- destItemRightVarPtr = 0;
- destItemBottomVarPtr = 0;
- destItemDoAnimVarPtr = 0;
- destItemOrderVarPtr = 0;
- destItemNoTickVarPtr = 0;
- destItemTypeVarPtr = 0;
- destItemMaxTickVarPtr = 0;
- destItemTickVarPtr = 0;
- destItemActStartStVarPtr = 0;
- destItemLookDirVarPtr = 0;
- destItemPickableVarPtr = 0;
- destItemRelaxVarPtr = 0;
- destItemMaxFrameVarPtr = 0;
-
- destItemType = 0;
- destItemState = 0;
+ _gobDestX = 0;
+ _gobDestY = 0;
+ _pressedMapX = 0;
+ _pressedMapY = 0;
+ _pathExistence = 0;
+
+ _some0ValPtr = 0;
+
+ _gobRetVarPtr = 0;
+ _curGobVarPtr = 0;
+ _curGobXPosVarPtr = 0;
+ _curGobYPosVarPtr = 0;
+ _itemInPocketVarPtr = 0;
+
+ _curGobStateVarPtr = 0;
+ _curGobFrameVarPtr = 0;
+ _curGobMultStateVarPtr = 0;
+ _curGobNextStateVarPtr = 0;
+ _curGobScrXVarPtr = 0;
+ _curGobScrYVarPtr = 0;
+ _curGobLeftVarPtr = 0;
+ _curGobTopVarPtr = 0;
+ _curGobRightVarPtr = 0;
+ _curGobBottomVarPtr = 0;
+ _curGobDoAnimVarPtr = 0;
+ _curGobOrderVarPtr = 0;
+ _curGobNoTickVarPtr = 0;
+ _curGobTypeVarPtr = 0;
+ _curGobMaxTickVarPtr = 0;
+ _curGobTickVarPtr = 0;
+ _curGobActStartStateVarPtr = 0;
+ _curGobLookDirVarPtr = 0;
+ _curGobPickableVarPtr = 0;
+ _curGobRelaxVarPtr = 0;
+ _curGobMaxFrameVarPtr = 0;
+
+ _destItemStateVarPtr = 0;
+ _destItemFrameVarPtr = 0;
+ _destItemMultStateVarPtr = 0;
+ _destItemNextStateVarPtr = 0;
+ _destItemScrXVarPtr = 0;
+ _destItemScrYVarPtr = 0;
+ _destItemLeftVarPtr = 0;
+ _destItemTopVarPtr = 0;
+ _destItemRightVarPtr = 0;
+ _destItemBottomVarPtr = 0;
+ _destItemDoAnimVarPtr = 0;
+ _destItemOrderVarPtr = 0;
+ _destItemNoTickVarPtr = 0;
+ _destItemTypeVarPtr = 0;
+ _destItemMaxTickVarPtr = 0;
+ _destItemTickVarPtr = 0;
+ _destItemActStartStVarPtr = 0;
+ _destItemLookDirVarPtr = 0;
+ _destItemPickableVarPtr = 0;
+ _destItemRelaxVarPtr = 0;
+ _destItemMaxFrameVarPtr = 0;
+
+ _destItemType = 0;
+ _destItemState = 0;
for (int i = 0; i < 20; i++) {
- itemToObject[i] = 0;
- objects[i] = 0;
+ _itemToObject[i] = 0;
+ _objects[i] = 0;
}
- objCount = 0;
- gobsCount = 0;
+ _objCount = 0;
+ _gobsCount = 0;
}
char Goblin::rotateState(int16 from, int16 to) {
- return rotStates[from / 2][to / 2];
+ return _rotStates[from / 2][to / 2];
}
-int16 Goblin::peekGoblin(Gob_Object *curGob) {
+int16 Goblin::peekGoblin(Gob_Object *_curGob) {
Util::ListNode *ptr;
Gob_Object *desc;
int16 index;
int16 i;
- ptr = objList->pHead;
+ ptr = _objList->pHead;
index = 0;
while (ptr != 0) {
desc = (Gob_Object *) ptr->pData;
- if (desc != curGob) {
+ if (desc != _curGob) {
for (i = 0; i < 3; i++) {
- if (desc != goblins[i])
+ if (desc != _goblins[i])
continue;
if (_vm->_global->_inter_mouseX < desc->right &&
@@ -176,9 +176,9 @@ int16 Goblin::peekGoblin(Gob_Object *curGob) {
}
void Goblin::initList(void) {
- objList = (Util::List *) malloc(sizeof(Util::List));
- objList->pHead = 0;
- objList->pTail = 0;
+ _objList = (Util::List *) malloc(sizeof(Util::List));
+ _objList->pHead = 0;
+ _objList->pTail = 0;
}
void Goblin::sortByOrder(Util::List *list) {
@@ -199,7 +199,7 @@ void Goblin::sortByOrder(Util::List *list) {
if (objDesc->bottom != objDesc2->bottom)
continue;
- if (objDesc != goblins[currentGoblin])
+ if (objDesc != _goblins[_currentGoblin])
continue;
}
}
@@ -225,8 +225,8 @@ void Goblin::drawObjects(void) {
Gob_Object *gobDesc2;
int16 layer;
- ptr = objList->pHead;
- for (ptr = objList->pHead; ptr != 0; ptr = ptr->pNext) {
+ ptr = _objList->pHead;
+ for (ptr = _objList->pHead; ptr != 0; ptr = ptr->pNext) {
objDesc = (Gob_Object *) ptr->pData;
if (objDesc->type == 3)
@@ -235,12 +235,12 @@ void Goblin::drawObjects(void) {
objDesc->toRedraw = 0;
}
- for (ptr = objList->pHead; ptr != 0; ptr = ptr->pNext) {
+ for (ptr = _objList->pHead; ptr != 0; ptr = ptr->pNext) {
objDesc = (Gob_Object *) ptr->pData;
if (objDesc->toRedraw == 0)
continue;
- _vm->_video->drawSprite(_vm->_anim->_animSurf, _vm->_draw->backSurface,
+ _vm->_video->drawSprite(_vm->_anim->_animSurf, _vm->_draw->_backSurface,
objDesc->left, objDesc->top, objDesc->right,
objDesc->bottom, objDesc->left, objDesc->top, 0);
@@ -278,8 +278,8 @@ void Goblin::drawObjects(void) {
objDesc->dirtyBottom = 199;
}
- sortByOrder(objList);
- for (ptr = objList->pHead; ptr != 0; ptr = ptr->pNext) {
+ sortByOrder(_objList);
+ for (ptr = _objList->pHead; ptr != 0; ptr = ptr->pNext) {
objDesc = (Gob_Object *) ptr->pData;
if (objDesc->toRedraw) {
layer =
@@ -327,7 +327,7 @@ void Goblin::drawObjects(void) {
}
if (objDesc->type == 0 && objDesc->visible != 0) {
- for (ptr2 = objList->pHead; ptr2 != 0;
+ for (ptr2 = _objList->pHead; ptr2 != 0;
ptr2 = ptr2->pNext) {
gobDesc2 = (Gob_Object *) ptr2->pData;
@@ -364,7 +364,7 @@ void Goblin::drawObjects(void) {
}
}
- for (ptr = objList->pHead; ptr != 0; ptr = ptr->pNext) {
+ for (ptr = _objList->pHead; ptr != 0; ptr = ptr->pNext) {
objDesc = (Gob_Object *) ptr->pData;
if (objDesc->toRedraw == 0 || objDesc->type == 1)
continue;
@@ -388,7 +388,7 @@ void Goblin::drawObjects(void) {
if (objDesc->curFrame == sndFrame) {
if (sndItem != 0xff) {
- playSound(soundData[sndItem],
+ playSound(_soundData[sndItem],
repCount, freq);
}
}
@@ -400,7 +400,7 @@ void Goblin::drawObjects(void) {
if (objDesc->curFrame == sndFrame) {
if (sndItem != 0xff) {
- playSound(soundData[sndItem],
+ playSound(_soundData[sndItem],
repCount, freq);
}
}
@@ -413,7 +413,7 @@ void Goblin::drawObjects(void) {
if (objDesc->curFrame == sndFrame) {
if (sndItem != -1) {
- playSound(soundData[sndItem],
+ playSound(_soundData[sndItem],
repCount, freq);
}
}
@@ -429,7 +429,7 @@ void Goblin::animateObjects(void) {
Scenery::AnimLayer *pLayer;
int16 layer;
- for (node = objList->pHead; node != 0; node = node->pNext) {
+ for (node = _objList->pHead; node != 0; node = node->pNext) {
objDesc = (Gob_Object *) node->pData;
if (objDesc->doAnim != 1 || objDesc->type != 0)
continue;
@@ -465,7 +465,7 @@ void Goblin::animateObjects(void) {
if (objDesc->multState != -1) {
if (objDesc->multState > 39) {
- objDesc->stateMach = goblins[(int)(objDesc->multObjIndex)]->stateMach;
+ objDesc->stateMach = _goblins[(int)(objDesc->multObjIndex)]->stateMach;
objDesc->state = objDesc->multState - 40;
} else {
objDesc->stateMach = objDesc->realStateMach;
@@ -533,7 +533,7 @@ void Goblin::placeObject(Gob_Object *objDesc, char animated) {
objDesc->dirtyTop = objDesc->yPos;
objDesc->dirtyBottom = objDesc->yPos;
- _vm->_util->listInsertBack(objList, objDesc);
+ _vm->_util->listInsertBack(_objList, objDesc);
}
}
@@ -565,7 +565,7 @@ int16 Goblin::objIntersected(Gob_Object *obj1, Gob_Object *obj2) {
}
void Goblin::setMultStates(Gob_Object * gobDesc) {
- gobDesc->stateMach = goblins[(int)gobDesc->multObjIndex]->stateMach;
+ gobDesc->stateMach = _goblins[(int)gobDesc->multObjIndex]->stateMach;
}
int16 Goblin::nextLayer(Gob_Object *gobDesc) {
@@ -599,7 +599,7 @@ void Goblin::showBoredom(int16 gobIndex) {
int16 state;
int16 boreFlag;
- gobDesc = goblins[gobIndex];
+ gobDesc = _goblins[gobIndex];
layer = gobDesc->stateMach[gobDesc->state][0]->layer;
frameCount =
@@ -612,7 +612,7 @@ void Goblin::showBoredom(int16 gobIndex) {
boreFlag = 1 << _vm->_util->getRandom(7);
- if (gobIndex != currentGoblin && _vm->_util->getRandom(3) != 0) {
+ if (gobIndex != _currentGoblin && _vm->_util->getRandom(3) != 0) {
if (state == 21) {
if ((boreFlag & 16) || (boreFlag & 32)) {
gobDesc->multState = 92 + gobIndex;
@@ -648,15 +648,15 @@ void Goblin::switchGoblin(int16 index) {
if (VAR(59) != 0)
return;
- if (goblins[currentGoblin]->state <= 39 &&
- goblins[currentGoblin]->curFrame != 0)
+ if (_goblins[_currentGoblin]->state <= 39 &&
+ _goblins[_currentGoblin]->curFrame != 0)
return;
- if (index != 0 && goblins[index - 1]->type != 0)
+ if (index != 0 && _goblins[index - 1]->type != 0)
return;
if (index == 0)
- next = (currentGoblin + 1) % 3;
+ next = (_currentGoblin + 1) % 3;
else
next = index - 1;
@@ -664,46 +664,46 @@ void Goblin::switchGoblin(int16 index) {
_vm->_map->_passMap[_vm->_map->_curGoblinY][_vm->_map->_curGoblinX] == 6)
return;
- if (goblins[(currentGoblin + 1) % 3]->type != 0 &&
- goblins[(currentGoblin + 2) % 3]->type != 0)
+ if (_goblins[(_currentGoblin + 1) % 3]->type != 0 &&
+ _goblins[(_currentGoblin + 2) % 3]->type != 0)
return;
- gobPositions[currentGoblin].x = _vm->_map->_curGoblinX;
- gobPositions[currentGoblin].y = _vm->_map->_curGoblinY;
+ _gobPositions[_currentGoblin].x = _vm->_map->_curGoblinX;
+ _gobPositions[_currentGoblin].y = _vm->_map->_curGoblinY;
- goblins[currentGoblin]->doAnim = 1;
- goblins[currentGoblin]->nextState = 21;
+ _goblins[_currentGoblin]->doAnim = 1;
+ _goblins[_currentGoblin]->nextState = 21;
- nextLayer(goblins[currentGoblin]);
+ nextLayer(_goblins[_currentGoblin]);
- currentGoblin = next;
- if (goblins[currentGoblin]->type != 0)
- currentGoblin = (currentGoblin + 1) % 3;
+ _currentGoblin = next;
+ if (_goblins[_currentGoblin]->type != 0)
+ _currentGoblin = (_currentGoblin + 1) % 3;
- goblins[currentGoblin]->doAnim = 0;
- if (goblins[currentGoblin]->curLookDir == 4)
- goblins[currentGoblin]->nextState = 18;
+ _goblins[_currentGoblin]->doAnim = 0;
+ if (_goblins[_currentGoblin]->curLookDir == 4)
+ _goblins[_currentGoblin]->nextState = 18;
else
- goblins[currentGoblin]->nextState = 19;
+ _goblins[_currentGoblin]->nextState = 19;
- goblins[currentGoblin]->toRedraw = 1;
- nextLayer(goblins[currentGoblin]);
+ _goblins[_currentGoblin]->toRedraw = 1;
+ nextLayer(_goblins[_currentGoblin]);
- tmp = gobPositions[currentGoblin].x;
- pressedMapX = tmp;
+ tmp = _gobPositions[_currentGoblin].x;
+ _pressedMapX = tmp;
_vm->_map->_destX = tmp;
- gobDestX = tmp;
+ _gobDestX = tmp;
_vm->_map->_curGoblinX = tmp;
- tmp = gobPositions[currentGoblin].y;
- pressedMapY = tmp;
+ tmp = _gobPositions[_currentGoblin].y;
+ _pressedMapY = tmp;
_vm->_map->_destY = tmp;
- gobDestY = tmp;
+ _gobDestY = tmp;
_vm->_map->_curGoblinY = tmp;
- *curGobVarPtr = currentGoblin;
- pathExistence = 0;
- readyToAct = 0;
+ *_curGobVarPtr = _currentGoblin;
+ _pathExistence = 0;
+ _readyToAct = 0;
}
void Goblin::adjustDest(int16 posX, int16 posY) {
@@ -713,30 +713,30 @@ void Goblin::adjustDest(int16 posX, int16 posY) {
int16 deltaPix;
int16 i;
- if (_vm->_map->_passMap[pressedMapY][pressedMapX] == 0 &&
- (gobAction == 0
- || _vm->_map->_itemsMap[pressedMapY][pressedMapX] == 0)) {
+ if (_vm->_map->_passMap[_pressedMapY][_pressedMapX] == 0 &&
+ (_gobAction == 0
+ || _vm->_map->_itemsMap[_pressedMapY][_pressedMapX] == 0)) {
resDelta = -1;
resDeltaDir = 0;
resDeltaPix = 0;
for (i = 1;
- i <= pressedMapX
- && _vm->_map->_passMap[pressedMapY][pressedMapX - i] == 0;
+ i <= _pressedMapX
+ && _vm->_map->_passMap[_pressedMapY][_pressedMapX - i] == 0;
i++);
- if (i <= pressedMapX) {
+ if (i <= _pressedMapX) {
resDeltaPix = (i - 1) * 12 + (posX % 12) + 1;
resDelta = i;
}
for (i = 1;
- (i + pressedMapX) < Map::kMapWidth
- && _vm->_map->_passMap[pressedMapY][pressedMapX + i] == 0;
+ (i + _pressedMapX) < Map::kMapWidth
+ && _vm->_map->_passMap[_pressedMapY][_pressedMapX + i] == 0;
i++);
- if (pressedMapX + i < Map::kMapWidth) {
+ if (_pressedMapX + i < Map::kMapWidth) {
deltaPix = (i * 12) - (posX % 12);
if (resDelta == -1 || deltaPix < resDeltaPix) {
resDeltaPix = deltaPix;
@@ -746,11 +746,11 @@ void Goblin::adjustDest(int16 posX, int16 posY) {
}
for (i = 1;
- (i + pressedMapY) < Map::kMapHeight
- && _vm->_map->_passMap[pressedMapY + i][pressedMapX] == 0;
+ (i + _pressedMapY) < Map::kMapHeight
+ && _vm->_map->_passMap[_pressedMapY + i][_pressedMapX] == 0;
i++);
- if (pressedMapY + i < Map::kMapHeight) {
+ if (_pressedMapY + i < Map::kMapHeight) {
deltaPix = (i * 6) - (posY % 6);
if (resDelta == -1 || deltaPix < resDeltaPix) {
resDeltaPix = deltaPix;
@@ -760,11 +760,11 @@ void Goblin::adjustDest(int16 posX, int16 posY) {
}
for (i = 1;
- i <= pressedMapY
- && _vm->_map->_passMap[pressedMapY - i][pressedMapX] == 0;
+ i <= _pressedMapY
+ && _vm->_map->_passMap[_pressedMapY - i][_pressedMapX] == 0;
i++);
- if (i <= pressedMapY) {
+ if (i <= _pressedMapY) {
deltaPix = (i * 6) + (posY % 6);
if (resDelta == -1 || deltaPix < resDeltaPix) {
resDeltaPix = deltaPix;
@@ -775,19 +775,19 @@ void Goblin::adjustDest(int16 posX, int16 posY) {
switch (resDeltaDir) {
case 0:
- pressedMapX -= resDelta;
+ _pressedMapX -= resDelta;
break;
case 1:
- pressedMapX += resDelta;
+ _pressedMapX += resDelta;
break;
case 2:
- pressedMapY += resDelta;
+ _pressedMapY += resDelta;
break;
case 3:
- pressedMapY -= resDelta;
+ _pressedMapY -= resDelta;
break;
}
@@ -795,36 +795,36 @@ void Goblin::adjustDest(int16 posX, int16 posY) {
}
void Goblin::adjustTarget(void) {
- if (gobAction == 4
- && _vm->_map->_itemsMap[pressedMapY][pressedMapX] == 0) {
+ if (_gobAction == 4
+ && _vm->_map->_itemsMap[_pressedMapY][_pressedMapX] == 0) {
- if (pressedMapY > 0
- && _vm->_map->_itemsMap[pressedMapY - 1][pressedMapX] !=
+ if (_pressedMapY > 0
+ && _vm->_map->_itemsMap[_pressedMapY - 1][_pressedMapX] !=
0) {
- pressedMapY--;
- } else if (pressedMapX < Map::kMapWidth - 1
- && _vm->_map->_itemsMap[pressedMapY][pressedMapX + 1] !=
+ _pressedMapY--;
+ } else if (_pressedMapX < Map::kMapWidth - 1
+ && _vm->_map->_itemsMap[_pressedMapY][_pressedMapX + 1] !=
0) {
- pressedMapX++;
- } else if (pressedMapX < Map::kMapWidth - 1 && pressedMapY > 0
- && _vm->_map->_itemsMap[pressedMapY - 1][pressedMapX +
+ _pressedMapX++;
+ } else if (_pressedMapX < Map::kMapWidth - 1 && _pressedMapY > 0
+ && _vm->_map->_itemsMap[_pressedMapY - 1][_pressedMapX +
1] != 0) {
- pressedMapY--;
- pressedMapX++;
+ _pressedMapY--;
+ _pressedMapX++;
}
}
}
void Goblin::targetDummyItem(Gob_Object *gobDesc) {
- if (_vm->_map->_itemsMap[pressedMapY][pressedMapX] == 0 &&
- _vm->_map->_passMap[pressedMapY][pressedMapX] == 1) {
+ if (_vm->_map->_itemsMap[_pressedMapY][_pressedMapX] == 0 &&
+ _vm->_map->_passMap[_pressedMapY][_pressedMapX] == 1) {
if (gobDesc->curLookDir == 0) {
- _vm->_map->_itemPoses[0].x = pressedMapX;
- _vm->_map->_itemPoses[0].y = pressedMapY;
+ _vm->_map->_itemPoses[0].x = _pressedMapX;
+ _vm->_map->_itemPoses[0].y = _pressedMapY;
_vm->_map->_itemPoses[0].orient = -4;
} else {
- _vm->_map->_itemPoses[0].x = pressedMapX;
- _vm->_map->_itemPoses[0].y = pressedMapY;
+ _vm->_map->_itemPoses[0].x = _pressedMapX;
+ _vm->_map->_itemPoses[0].y = _pressedMapY;
_vm->_map->_itemPoses[0].orient = -1;
}
}
@@ -839,106 +839,106 @@ void Goblin::targetItem(void) {
int16 tmpPosY;
Gob_Object *itemDesc;
- if (gobAction == 3 || gobAction == 4) {
- items = _vm->_map->_itemsMap[pressedMapY][pressedMapX];
- if (gobAction == 4 && (items & 0xff00) != 0 &&
- objects[itemToObject[(items & 0xff00) >> 8]]->
+ if (_gobAction == 3 || _gobAction == 4) {
+ items = _vm->_map->_itemsMap[_pressedMapY][_pressedMapX];
+ if (_gobAction == 4 && (items & 0xff00) != 0 &&
+ _objects[_itemToObject[(items & 0xff00) >> 8]]->
pickable == 1) {
- destItemId = (items & 0xff00) >> 8;
- destActionItem = (items & 0xff00) >> 8;
- itemByteFlag = 1;
+ _destItemId = (items & 0xff00) >> 8;
+ _destActionItem = (items & 0xff00) >> 8;
+ _itemByteFlag = 1;
} else if ((items & 0xff) == 0) {
- destItemId = (items & 0xff00) >> 8;
- destActionItem = (items & 0xff00) >> 8;
- itemByteFlag = 1;
- } else if (gobAction == 3 && currentGoblin == 2 &&
+ _destItemId = (items & 0xff00) >> 8;
+ _destActionItem = (items & 0xff00) >> 8;
+ _itemByteFlag = 1;
+ } else if (_gobAction == 3 && _currentGoblin == 2 &&
(items & 0xff00) != 0) {
- destItemId = (items & 0xff00) >> 8;
- destActionItem = (items & 0xff00) >> 8;
- itemByteFlag = 1;
+ _destItemId = (items & 0xff00) >> 8;
+ _destActionItem = (items & 0xff00) >> 8;
+ _itemByteFlag = 1;
} else {
- destItemId = items & 0xff;
- destActionItem = items & 0xff;
- itemByteFlag = 0;
+ _destItemId = items & 0xff;
+ _destActionItem = items & 0xff;
+ _itemByteFlag = 0;
}
- pressedMapY = _vm->_map->_itemPoses[destItemId].y;
- _vm->_map->_destY = _vm->_map->_itemPoses[destItemId].y;
- gobDestY = _vm->_map->_itemPoses[destItemId].y;
+ _pressedMapY = _vm->_map->_itemPoses[_destItemId].y;
+ _vm->_map->_destY = _vm->_map->_itemPoses[_destItemId].y;
+ _gobDestY = _vm->_map->_itemPoses[_destItemId].y;
- if (gobAction == 3 || destActionItem == 0) {
- pressedMapX = _vm->_map->_itemPoses[destItemId].x;
- _vm->_map->_destX = _vm->_map->_itemPoses[destItemId].x;
- gobDestX = _vm->_map->_itemPoses[destItemId].x;
+ if (_gobAction == 3 || _destActionItem == 0) {
+ _pressedMapX = _vm->_map->_itemPoses[_destItemId].x;
+ _vm->_map->_destX = _vm->_map->_itemPoses[_destItemId].x;
+ _gobDestX = _vm->_map->_itemPoses[_destItemId].x;
} else if ((items & 0xff00) != 0) {
- if (_vm->_map->_itemPoses[destItemId].orient == 4) {
- if ((_vm->_map->_itemsMap[pressedMapY]
- [pressedMapX - 1] & 0xff00) ==
- (_vm->_map->_itemsMap[pressedMapY]
- [pressedMapX] & 0xff00)) {
- pressedMapX--;
- _vm->_map->_destX = pressedMapX;
- gobDestX = pressedMapX;
+ if (_vm->_map->_itemPoses[_destItemId].orient == 4) {
+ if ((_vm->_map->_itemsMap[_pressedMapY]
+ [_pressedMapX - 1] & 0xff00) ==
+ (_vm->_map->_itemsMap[_pressedMapY]
+ [_pressedMapX] & 0xff00)) {
+ _pressedMapX--;
+ _vm->_map->_destX = _pressedMapX;
+ _gobDestX = _pressedMapX;
}
- } else if (_vm->_map->_itemPoses[destItemId].orient == 0) {
-
- if ((_vm->_map->_itemsMap[pressedMapY]
- [pressedMapX + 1] & 0xff00) ==
- (_vm->_map->_itemsMap[pressedMapY]
- [pressedMapX] & 0xff00)) {
- pressedMapX++;
- _vm->_map->_destX = pressedMapX;
- gobDestX = pressedMapX;
+ } else if (_vm->_map->_itemPoses[_destItemId].orient == 0) {
+
+ if ((_vm->_map->_itemsMap[_pressedMapY]
+ [_pressedMapX + 1] & 0xff00) ==
+ (_vm->_map->_itemsMap[_pressedMapY]
+ [_pressedMapX] & 0xff00)) {
+ _pressedMapX++;
+ _vm->_map->_destX = _pressedMapX;
+ _gobDestX = _pressedMapX;
}
}
- if ((_vm->_map->_itemsMap[pressedMapY +
- 1][pressedMapX] & 0xff00) ==
- (_vm->_map->_itemsMap[pressedMapY][pressedMapX] &
+ if ((_vm->_map->_itemsMap[_pressedMapY +
+ 1][_pressedMapX] & 0xff00) ==
+ (_vm->_map->_itemsMap[_pressedMapY][_pressedMapX] &
0xff00)) {
- pressedMapY++;
- _vm->_map->_destY = pressedMapY;
- gobDestY = pressedMapY;
+ _pressedMapY++;
+ _vm->_map->_destY = _pressedMapY;
+ _gobDestY = _pressedMapY;
}
} else {
- if (_vm->_map->_itemPoses[destItemId].orient == 4) {
- if ((_vm->_map->_itemsMap[pressedMapY]
- [pressedMapX - 1]) ==
- (_vm->_map->_itemsMap[pressedMapY]
- [pressedMapX])) {
- pressedMapX--;
- _vm->_map->_destX = pressedMapX;
- gobDestX = pressedMapX;
+ if (_vm->_map->_itemPoses[_destItemId].orient == 4) {
+ if ((_vm->_map->_itemsMap[_pressedMapY]
+ [_pressedMapX - 1]) ==
+ (_vm->_map->_itemsMap[_pressedMapY]
+ [_pressedMapX])) {
+ _pressedMapX--;
+ _vm->_map->_destX = _pressedMapX;
+ _gobDestX = _pressedMapX;
}
- } else if (_vm->_map->_itemPoses[destItemId].orient == 0) {
-
- if ((_vm->_map->_itemsMap[pressedMapY]
- [pressedMapX + 1]) ==
- (_vm->_map->_itemsMap[pressedMapY]
- [pressedMapX])) {
- pressedMapX++;
- _vm->_map->_destX = pressedMapX;
- gobDestX = pressedMapX;
+ } else if (_vm->_map->_itemPoses[_destItemId].orient == 0) {
+
+ if ((_vm->_map->_itemsMap[_pressedMapY]
+ [_pressedMapX + 1]) ==
+ (_vm->_map->_itemsMap[_pressedMapY]
+ [_pressedMapX])) {
+ _pressedMapX++;
+ _vm->_map->_destX = _pressedMapX;
+ _gobDestX = _pressedMapX;
}
}
- if ((_vm->_map->_itemsMap[pressedMapY +
- 1][pressedMapX]) ==
- (_vm->_map->_itemsMap[pressedMapY][pressedMapX])) {
- pressedMapY++;
- _vm->_map->_destY = pressedMapY;
- gobDestY = pressedMapY;
+ if ((_vm->_map->_itemsMap[_pressedMapY +
+ 1][_pressedMapX]) ==
+ (_vm->_map->_itemsMap[_pressedMapY][_pressedMapX])) {
+ _pressedMapY++;
+ _vm->_map->_destY = _pressedMapY;
+ _gobDestY = _pressedMapY;
}
}
- if (gobAction == 4 && destActionItem != 0 &&
- itemToObject[destActionItem] != -1 &&
- objects[itemToObject[destActionItem]]->
+ if (_gobAction == 4 && _destActionItem != 0 &&
+ _itemToObject[_destActionItem] != -1 &&
+ _objects[_itemToObject[_destActionItem]]->
pickable == 1) {
itemDesc =
- objects[itemToObject[destActionItem]];
+ _objects[_itemToObject[_destActionItem]];
itemDesc->animation =
itemDesc->stateMach[itemDesc->state][0]->animation;
@@ -960,19 +960,19 @@ void Goblin::targetItem(void) {
if ((tmpX % 12) < 6 && tmpPosX > 0)
tmpPosX--;
- if (_vm->_map->_itemPoses[destActionItem].orient == 0 ||
- _vm->_map->_itemPoses[destActionItem].orient == -1) {
+ if (_vm->_map->_itemPoses[_destActionItem].orient == 0 ||
+ _vm->_map->_itemPoses[_destActionItem].orient == -1) {
tmpPosX++;
}
if (_vm->_map->_passMap[tmpPosY][tmpPosX] == 1) {
- pressedMapX = tmpPosX;
+ _pressedMapX = tmpPosX;
_vm->_map->_destX = tmpPosX;
- gobDestX = tmpPosX;
+ _gobDestX = tmpPosX;
- pressedMapY = tmpPosY;
+ _pressedMapY = tmpPosY;
_vm->_map->_destY = tmpPosY;
- gobDestY = tmpPosY;
+ _gobDestY = tmpPosY;
}
}
}
@@ -983,14 +983,14 @@ void Goblin::initiateMove(void) {
_vm->_map->findNearestToGob();
_vm->_map->optimizePoints();
- pathExistence = _vm->_map->checkDirectPath(_vm->_map->_curGoblinX, _vm->_map->_curGoblinY,
- pressedMapX, pressedMapY);
+ _pathExistence = _vm->_map->checkDirectPath(_vm->_map->_curGoblinX, _vm->_map->_curGoblinY,
+ _pressedMapX, _pressedMapY);
- if (pathExistence == 3) {
+ if (_pathExistence == 3) {
if (_vm->_map->checkLongPath(_vm->_map->_curGoblinX, _vm->_map->_curGoblinY,
- pressedMapX, pressedMapY,
+ _pressedMapX, _pressedMapY,
_vm->_map->_nearestWayPoint, _vm->_map->_nearestDest) == 0) {
- pathExistence = 0;
+ _pathExistence = 0;
} else {
_vm->_map->_destX = _vm->_map->_wayPoints[_vm->_map->_nearestWayPoint].x;
_vm->_map->_destY = _vm->_map->_wayPoints[_vm->_map->_nearestWayPoint].y;
@@ -1000,80 +1000,80 @@ void Goblin::initiateMove(void) {
void Goblin::moveFindItem(int16 posX, int16 posY) {
int16 i;
- if (gobAction == 3 || gobAction == 4) {
+ if (_gobAction == 3 || _gobAction == 4) {
for (i = 0; i < 20; i++) {
- if (objects[i] == 0)
+ if (_objects[i] == 0)
continue;
- if (objects[i]->type != 0)
+ if (_objects[i]->type != 0)
continue;
- if (objects[i]->left > posX)
+ if (_objects[i]->left > posX)
continue;
- if (objects[i]->right < posX)
+ if (_objects[i]->right < posX)
continue;
- if (objects[i]->top > posY)
+ if (_objects[i]->top > posY)
continue;
- if (objects[i]->bottom < posY)
+ if (_objects[i]->bottom < posY)
continue;
- if (objects[i]->right - objects[i]->left < 40)
+ if (_objects[i]->right - _objects[i]->left < 40)
posX =
- (objects[i]->left +
- objects[i]->right) / 2;
+ (_objects[i]->left +
+ _objects[i]->right) / 2;
- if (objects[i]->bottom - objects[i]->top < 40)
+ if (_objects[i]->bottom - _objects[i]->top < 40)
posY =
- (objects[i]->top +
- objects[i]->bottom) / 2;
+ (_objects[i]->top +
+ _objects[i]->bottom) / 2;
break;
}
- pressedMapX = posX / 12;
- pressedMapY = posY / 6;
+ _pressedMapX = posX / 12;
+ _pressedMapY = posY / 6;
- if (_vm->_map->_itemsMap[pressedMapY][pressedMapX] == 0
+ if (_vm->_map->_itemsMap[_pressedMapY][_pressedMapX] == 0
&& i < 20) {
- if (_vm->_map->_itemsMap[pressedMapY +
- 1][pressedMapX] != 0) {
- pressedMapY++;
- } else if (_vm->_map->_itemsMap[pressedMapY +
- 1][pressedMapX + 1] != 0) {
- pressedMapX++;
- pressedMapY++;
+ if (_vm->_map->_itemsMap[_pressedMapY +
+ 1][_pressedMapX] != 0) {
+ _pressedMapY++;
+ } else if (_vm->_map->_itemsMap[_pressedMapY +
+ 1][_pressedMapX + 1] != 0) {
+ _pressedMapX++;
+ _pressedMapY++;
} else
- if (_vm->_map->_itemsMap[pressedMapY][pressedMapX +
+ if (_vm->_map->_itemsMap[_pressedMapY][_pressedMapX +
1] != 0) {
- pressedMapX++;
- } else if (_vm->_map->_itemsMap[pressedMapY -
- 1][pressedMapX + 1] != 0) {
- pressedMapX++;
- pressedMapY--;
- } else if (_vm->_map->_itemsMap[pressedMapY -
- 1][pressedMapX] != 0) {
- pressedMapY--;
- } else if (_vm->_map->_itemsMap[pressedMapY -
- 1][pressedMapX - 1] != 0) {
- pressedMapY--;
- pressedMapX--;
+ _pressedMapX++;
+ } else if (_vm->_map->_itemsMap[_pressedMapY -
+ 1][_pressedMapX + 1] != 0) {
+ _pressedMapX++;
+ _pressedMapY--;
+ } else if (_vm->_map->_itemsMap[_pressedMapY -
+ 1][_pressedMapX] != 0) {
+ _pressedMapY--;
+ } else if (_vm->_map->_itemsMap[_pressedMapY -
+ 1][_pressedMapX - 1] != 0) {
+ _pressedMapY--;
+ _pressedMapX--;
} else
- if (_vm->_map->_itemsMap[pressedMapY][pressedMapX -
+ if (_vm->_map->_itemsMap[_pressedMapY][_pressedMapX -
1] != 0) {
- pressedMapX--;
- } else if (_vm->_map->_itemsMap[pressedMapY +
- 1][pressedMapX - 1] != 0) {
- pressedMapX--;
- pressedMapY++;
+ _pressedMapX--;
+ } else if (_vm->_map->_itemsMap[_pressedMapY +
+ 1][_pressedMapX - 1] != 0) {
+ _pressedMapX--;
+ _pressedMapY++;
}
}
} else {
- pressedMapX = posX / 12;
- pressedMapY = posY / 6;
+ _pressedMapX = posX / 12;
+ _pressedMapY = posY / 6;
}
}
@@ -1082,26 +1082,26 @@ void Goblin::moveCheckSelect(int16 framesCount, Gob_Object * gobDesc, int16 *pGo
if (gobDesc->right > _vm->_global->_inter_mouseX &&
gobDesc->left < _vm->_global->_inter_mouseX &&
gobDesc->bottom > _vm->_global->_inter_mouseY &&
- gobDesc->bottom - 10 < _vm->_global->_inter_mouseY && gobAction == 0) {
+ gobDesc->bottom - 10 < _vm->_global->_inter_mouseY && _gobAction == 0) {
if (gobDesc->curLookDir & 4)
*nextAct = 16;
else
*nextAct = 23;
gobDesc->curFrame = framesCount - 1;
- pathExistence = 0;
+ _pathExistence = 0;
} else {
*pGobIndex = peekGoblin(gobDesc);
if (*pGobIndex != 0) {
- pathExistence = 0;
- } else if (_vm->_map->_curGoblinX == pressedMapX &&
- _vm->_map->_curGoblinY == pressedMapY) {
+ _pathExistence = 0;
+ } else if (_vm->_map->_curGoblinX == _pressedMapX &&
+ _vm->_map->_curGoblinY == _pressedMapY) {
- if (gobAction != 0)
- readyToAct = 1;
+ if (_gobAction != 0)
+ _readyToAct = 1;
- pathExistence = 0;
+ _pathExistence = 0;
}
}
}
@@ -1111,18 +1111,18 @@ void Goblin::moveInitStep(int16 framesCount, int16 action, int16 cont,
int16 posX;
int16 posY;
- if (cont != 0 && goesAtTarget == 0 &&
- readyToAct == 0 && VAR(59) == 0 &&
+ if (cont != 0 && _goesAtTarget == 0 &&
+ _readyToAct == 0 && VAR(59) == 0 &&
gobDesc->type != 1 &&
gobDesc->state != 10 && gobDesc->state != 11) {
if (gobDesc->state >= 40) {
gobDesc->curFrame = framesCount - 1;
}
- gobAction = action;
- forceNextState[0] = -1;
- forceNextState[1] = -1;
- forceNextState[2] = -1;
+ _gobAction = action;
+ _forceNextState[0] = -1;
+ _forceNextState[1] = -1;
+ _forceNextState[2] = -1;
if (action == 3) {
posX = _vm->_global->_inter_mouseX + 6;
@@ -1139,11 +1139,11 @@ void Goblin::moveInitStep(int16 framesCount, int16 action, int16 cont,
adjustDest(posX, posY);
adjustTarget();
- _vm->_map->_destX = pressedMapX;
- gobDestX = pressedMapX;
+ _vm->_map->_destX = _pressedMapX;
+ _gobDestX = _pressedMapX;
- _vm->_map->_destY = pressedMapY;
- gobDestY = pressedMapY;
+ _vm->_map->_destY = _pressedMapY;
+ _gobDestY = _pressedMapY;
targetDummyItem(gobDesc);
@@ -1153,10 +1153,10 @@ void Goblin::moveInitStep(int16 framesCount, int16 action, int16 cont,
moveCheckSelect(framesCount, gobDesc, pGobIndex, pNextAct);
} else {
- if (readyToAct != 0 &&
- (_vm->_map->_curGoblinX != pressedMapX ||
- _vm->_map->_curGoblinY != pressedMapY))
- readyToAct = 0;
+ if (_readyToAct != 0 &&
+ (_vm->_map->_curGoblinX != _pressedMapX ||
+ _vm->_map->_curGoblinY != _pressedMapY))
+ _readyToAct = 0;
if (gobDesc->type == 1) {
*pGobIndex = peekGoblin(gobDesc);
@@ -1165,19 +1165,19 @@ void Goblin::moveInitStep(int16 framesCount, int16 action, int16 cont,
}
void Goblin::moveTreatRopeStairs(Gob_Object *gobDesc) {
- if (currentGoblin != 1)
+ if (_currentGoblin != 1)
return;
if (gobDesc->nextState == 28
&& _vm->_map->_passMap[_vm->_map->_curGoblinY - 1][_vm->_map->_curGoblinX] == 6) {
- forceNextState[0] = 28;
- forceNextState[1] = -1;
+ _forceNextState[0] = 28;
+ _forceNextState[1] = -1;
}
if (gobDesc->nextState == 29
&& _vm->_map->_passMap[_vm->_map->_curGoblinY + 1][_vm->_map->_curGoblinX] == 6) {
- forceNextState[0] = 29;
- forceNextState[1] = -1;
+ _forceNextState[0] = 29;
+ _forceNextState[1] = -1;
}
if ((gobDesc->nextState == 28 || gobDesc->nextState == 29
@@ -1186,27 +1186,27 @@ void Goblin::moveTreatRopeStairs(Gob_Object *gobDesc) {
if ((gobDesc->curLookDir == 0 || gobDesc->curLookDir == 4
|| gobDesc->curLookDir == 2)
&& _vm->_map->_passMap[_vm->_map->_curGoblinY - 1][_vm->_map->_curGoblinX] == 6) {
- forceNextState[0] = 28;
- forceNextState[1] = -1;
+ _forceNextState[0] = 28;
+ _forceNextState[1] = -1;
} else if ((gobDesc->curLookDir == 0
|| gobDesc->curLookDir == 4
|| gobDesc->curLookDir == 6)
&& _vm->_map->_passMap[_vm->_map->_curGoblinY + 1][_vm->_map->_curGoblinX] == 6) {
- forceNextState[0] = 29;
- forceNextState[1] = -1;
+ _forceNextState[0] = 29;
+ _forceNextState[1] = -1;
}
}
if (gobDesc->nextState == 8
&& _vm->_map->_passMap[_vm->_map->_curGoblinY - 1][_vm->_map->_curGoblinX] == 3) {
- forceNextState[0] = 8;
- forceNextState[1] = -1;
+ _forceNextState[0] = 8;
+ _forceNextState[1] = -1;
}
if (gobDesc->nextState == 9
&& _vm->_map->_passMap[_vm->_map->_curGoblinY + 1][_vm->_map->_curGoblinX] == 3) {
- forceNextState[0] = 9;
- forceNextState[1] = -1;
+ _forceNextState[0] = 9;
+ _forceNextState[1] = -1;
}
if (gobDesc->nextState == 20
@@ -1214,49 +1214,49 @@ void Goblin::moveTreatRopeStairs(Gob_Object *gobDesc) {
if ((gobDesc->curLookDir == 0 || gobDesc->curLookDir == 4
|| gobDesc->curLookDir == 2)
&& _vm->_map->_passMap[_vm->_map->_curGoblinY - 1][_vm->_map->_curGoblinX] == 3) {
- forceNextState[0] = 8;
- forceNextState[1] = -1;
+ _forceNextState[0] = 8;
+ _forceNextState[1] = -1;
} else if ((gobDesc->curLookDir == 0
|| gobDesc->curLookDir == 4
|| gobDesc->curLookDir == 6)
&& _vm->_map->_passMap[_vm->_map->_curGoblinY + 1][_vm->_map->_curGoblinX] == 3) {
- forceNextState[0] = 9;
- forceNextState[1] = -1;
+ _forceNextState[0] = 9;
+ _forceNextState[1] = -1;
}
}
}
void Goblin::movePathFind(Gob_Object *gobDesc, int16 nextAct) {
- if (pathExistence == 1) {
- _vm->_map->_curGoblinX = gobPositions[currentGoblin].x;
- _vm->_map->_curGoblinY = gobPositions[currentGoblin].y;
+ if (_pathExistence == 1) {
+ _vm->_map->_curGoblinX = _gobPositions[_currentGoblin].x;
+ _vm->_map->_curGoblinY = _gobPositions[_currentGoblin].y;
- if (_vm->_map->_curGoblinX == pressedMapX &&
- _vm->_map->_curGoblinY == pressedMapY && gobAction != 0) {
- readyToAct = 1;
- pathExistence = 0;
+ if (_vm->_map->_curGoblinX == _pressedMapX &&
+ _vm->_map->_curGoblinY == _pressedMapY && _gobAction != 0) {
+ _readyToAct = 1;
+ _pathExistence = 0;
}
nextAct = _vm->_map->getDirection(_vm->_map->_curGoblinX, _vm->_map->_curGoblinY,
_vm->_map->_destX, _vm->_map->_destY);
if (nextAct == 0)
- pathExistence = 0;
- } else if (pathExistence == 3) {
- _vm->_map->_curGoblinX = gobPositions[currentGoblin].x;
- _vm->_map->_curGoblinY = gobPositions[currentGoblin].y;
-
- if (_vm->_map->_curGoblinX == gobDestX && _vm->_map->_curGoblinY == gobDestY) {
- pathExistence = 1;
- _vm->_map->_destX = pressedMapX;
- _vm->_map->_destY = pressedMapY;
+ _pathExistence = 0;
+ } else if (_pathExistence == 3) {
+ _vm->_map->_curGoblinX = _gobPositions[_currentGoblin].x;
+ _vm->_map->_curGoblinY = _gobPositions[_currentGoblin].y;
+
+ if (_vm->_map->_curGoblinX == _gobDestX && _vm->_map->_curGoblinY == _gobDestY) {
+ _pathExistence = 1;
+ _vm->_map->_destX = _pressedMapX;
+ _vm->_map->_destY = _pressedMapY;
} else {
if (_vm->_map->checkDirectPath(_vm->_map->_curGoblinX, _vm->_map->_curGoblinY,
- gobDestX, gobDestY) == 1) {
- _vm->_map->_destX = gobDestX;
- _vm->_map->_destY = gobDestY;
+ _gobDestX, _gobDestY) == 1) {
+ _vm->_map->_destX = _gobDestX;
+ _vm->_map->_destY = _gobDestY;
} else if (_vm->_map->_curGoblinX == _vm->_map->_destX && _vm->_map->_curGoblinY == _vm->_map->_destY) {
if (_vm->_map->_nearestWayPoint > _vm->_map->_nearestDest) {
@@ -1285,14 +1285,14 @@ void Goblin::movePathFind(Gob_Object *gobDesc, int16 nextAct) {
_vm->_map->_nearestWayPoint++;
} else {
if (_vm->_map->checkDirectPath(_vm->_map->_curGoblinX,
- _vm->_map->_curGoblinY, gobDestX,
- gobDestY) == 3 && _vm->_map->_passMap[pressedMapY][pressedMapX] != 0) {
+ _vm->_map->_curGoblinY, _gobDestX,
+ _gobDestY) == 3 && _vm->_map->_passMap[_pressedMapY][_pressedMapX] != 0) {
_vm->_map->_destX = _vm->_map->_wayPoints[_vm->_map->_nearestWayPoint].x;
_vm->_map->_destY = _vm->_map->_wayPoints[_vm->_map->_nearestWayPoint].y;
} else {
- pathExistence = 1;
- _vm->_map->_destX = pressedMapX;
- _vm->_map->_destY = pressedMapY;
+ _pathExistence = 1;
+ _vm->_map->_destX = _pressedMapX;
+ _vm->_map->_destY = _pressedMapY;
}
}
}
@@ -1302,7 +1302,7 @@ void Goblin::movePathFind(Gob_Object *gobDesc, int16 nextAct) {
}
}
- if (readyToAct != 0 && (gobAction == 3 || gobAction == 4))
+ if (_readyToAct != 0 && (_gobAction == 3 || _gobAction == 4))
nextAct = 0x4dc8;
switch (nextAct) {
@@ -1324,8 +1324,8 @@ void Goblin::movePathFind(Gob_Object *gobDesc, int16 nextAct) {
case Map::kDirN:
if (_vm->_map->_passMap[_vm->_map->_curGoblinY - 1][_vm->_map->_curGoblinX] == 6 &&
- currentGoblin != 1) {
- pathExistence = 0;
+ _currentGoblin != 1) {
+ _pathExistence = 0;
break;
}
@@ -1335,7 +1335,7 @@ void Goblin::movePathFind(Gob_Object *gobDesc, int16 nextAct) {
}
if (_vm->_map->_passMap[_vm->_map->_curGoblinY][_vm->_map->_curGoblinX] == 6 &&
- currentGoblin == 1) {
+ _currentGoblin == 1) {
gobDesc->nextState = 28;
break;
}
@@ -1345,8 +1345,8 @@ void Goblin::movePathFind(Gob_Object *gobDesc, int16 nextAct) {
case Map::kDirS:
if (_vm->_map->_passMap[_vm->_map->_curGoblinY + 1][_vm->_map->_curGoblinX] == 6 &&
- currentGoblin != 1) {
- pathExistence = 0;
+ _currentGoblin != 1) {
+ _pathExistence = 0;
break;
}
@@ -1356,7 +1356,7 @@ void Goblin::movePathFind(Gob_Object *gobDesc, int16 nextAct) {
}
if (_vm->_map->_passMap[_vm->_map->_curGoblinY][_vm->_map->_curGoblinX] == 6 &&
- currentGoblin == 1) {
+ _currentGoblin == 1) {
gobDesc->nextState = 29;
break;
}
@@ -1366,8 +1366,8 @@ void Goblin::movePathFind(Gob_Object *gobDesc, int16 nextAct) {
case Map::kDirSE:
if (_vm->_map->_passMap[_vm->_map->_curGoblinY + 1][_vm->_map->_curGoblinX + 1] == 6 &&
- currentGoblin != 1) {
- pathExistence = 0;
+ _currentGoblin != 1) {
+ _pathExistence = 0;
break;
}
@@ -1380,8 +1380,8 @@ void Goblin::movePathFind(Gob_Object *gobDesc, int16 nextAct) {
case Map::kDirSW:
if (_vm->_map->_passMap[_vm->_map->_curGoblinY + 1][_vm->_map->_curGoblinX - 1] == 6 &&
- currentGoblin != 1) {
- pathExistence = 0;
+ _currentGoblin != 1) {
+ _pathExistence = 0;
break;
}
@@ -1394,8 +1394,8 @@ void Goblin::movePathFind(Gob_Object *gobDesc, int16 nextAct) {
case Map::kDirNW:
if (_vm->_map->_passMap[_vm->_map->_curGoblinY - 1][_vm->_map->_curGoblinX - 1] == 6 &&
- currentGoblin != 1) {
- pathExistence = 0;
+ _currentGoblin != 1) {
+ _pathExistence = 0;
break;
}
@@ -1408,8 +1408,8 @@ void Goblin::movePathFind(Gob_Object *gobDesc, int16 nextAct) {
case Map::kDirNE:
if (_vm->_map->_passMap[_vm->_map->_curGoblinY - 1][_vm->_map->_curGoblinX + 1] == 6 &&
- currentGoblin != 1) {
- pathExistence = 0;
+ _currentGoblin != 1) {
+ _pathExistence = 0;
break;
}
@@ -1422,45 +1422,45 @@ void Goblin::movePathFind(Gob_Object *gobDesc, int16 nextAct) {
case 0x4dc8:
- if (currentGoblin == 0 && gobAction == 3
- && itemIndInPocket == -1) {
- destItemId = -1;
- readyToAct = 0;
+ if (_currentGoblin == 0 && _gobAction == 3
+ && _itemIndInPocket == -1) {
+ _destItemId = -1;
+ _readyToAct = 0;
break;
}
- if (currentGoblin == 0 && gobAction == 4 &&
- itemIndInPocket == -1 && destActionItem == 0) {
+ if (_currentGoblin == 0 && _gobAction == 4 &&
+ _itemIndInPocket == -1 && _destActionItem == 0) {
gobDesc->multState = 104;
- destItemId = -1;
- readyToAct = 0;
+ _destItemId = -1;
+ _readyToAct = 0;
break;
}
- if (currentGoblin == 0 && gobAction == 4 &&
- itemIndInPocket == -1 && destActionItem != 0 &&
- itemToObject[destActionItem] != -1 &&
- objects[itemToObject[destActionItem]]->
+ if (_currentGoblin == 0 && _gobAction == 4 &&
+ _itemIndInPocket == -1 && _destActionItem != 0 &&
+ _itemToObject[_destActionItem] != -1 &&
+ _objects[_itemToObject[_destActionItem]]->
pickable == 0) {
gobDesc->multState = 104;
- destItemId = -1;
- readyToAct = 0;
+ _destItemId = -1;
+ _readyToAct = 0;
break;
}
- switch (_vm->_map->_itemPoses[destActionItem].orient) {
+ switch (_vm->_map->_itemPoses[_destActionItem].orient) {
case 0:
case -4:
gobDesc->nextState = 10;
gobDesc->curLookDir = 0;
- destItemId = -1;
+ _destItemId = -1;
break;
case -1:
case 4:
gobDesc->nextState = 11;
gobDesc->curLookDir = 4;
- destItemId = -1;
+ _destItemId = -1;
break;
}
break;
@@ -1468,7 +1468,7 @@ void Goblin::movePathFind(Gob_Object *gobDesc, int16 nextAct) {
default:
if (_vm->_map->_passMap[_vm->_map->_curGoblinY][_vm->_map->_curGoblinX] == 3 ||
(_vm->_map->_passMap[_vm->_map->_curGoblinY][_vm->_map->_curGoblinX] == 6
- && currentGoblin == 1)) {
+ && _currentGoblin == 1)) {
gobDesc->nextState = 20;
break;
}
@@ -1501,7 +1501,7 @@ void Goblin::moveAdvance(Gob_Object *gobDesc, int16 nextAct, int16 framesCount)
if (gobDesc->curFrame == 1)
gobDesc->actionStartState = gobDesc->state;
- if (goesAtTarget == 0
+ if (_goesAtTarget == 0
&& gobDesc->stateMach == gobDesc->realStateMach) {
switch (gobDesc->state) {
case 0:
@@ -1523,7 +1523,7 @@ void Goblin::moveAdvance(Gob_Object *gobDesc, int16 nextAct, int16 framesCount)
break;
case 28:
- if (currentGoblin != 1)
+ if (_currentGoblin != 1)
break;
gobDesc->curLookDir = 2;
break;
@@ -1537,7 +1537,7 @@ void Goblin::moveAdvance(Gob_Object *gobDesc, int16 nextAct, int16 framesCount)
break;
case 29:
- if (currentGoblin != 1)
+ if (_currentGoblin != 1)
break;
gobDesc->curLookDir = 6;
@@ -1559,22 +1559,22 @@ void Goblin::moveAdvance(Gob_Object *gobDesc, int16 nextAct, int16 framesCount)
_vm->_snd->speakerOn(10 * _vm->_util->getRandom(3) + 50, 5);
}
- if (currentGoblin == 0
+ if (_currentGoblin == 0
&& gobDesc->stateMach == gobDesc->realStateMach
&& (gobDesc->state == 10 || gobDesc->state == 11)
&& gobDesc->curFrame == 9) {
_vm->_snd->stopSound(0);
- if (itemIndInPocket != -1) {
- _vm->_snd->playSample(soundData[14], 1, 9000);
+ if (_itemIndInPocket != -1) {
+ _vm->_snd->playSample(_soundData[14], 1, 9000);
}
- if (itemIndInPocket == -1) {
- _vm->_snd->playSample(soundData[14], 1, 5000);
+ if (_itemIndInPocket == -1) {
+ _vm->_snd->playSample(_soundData[14], 1, 5000);
}
}
- if (boreCounter++ == 120) {
- boreCounter = 0;
+ if (_boreCounter++ == 120) {
+ _boreCounter = 0;
for (i = 0; i < 3; i++)
showBoredom(i);
}
@@ -1586,13 +1586,13 @@ void Goblin::moveAdvance(Gob_Object *gobDesc, int16 nextAct, int16 framesCount)
newX =
_vm->_scenery->animations[gobDesc->animation].
- layers[gobStateLayer]->animDeltaX + gobDesc->xPos;
+ layers[_gobStateLayer]->animDeltaX + gobDesc->xPos;
newY =
_vm->_scenery->animations[gobDesc->animation].
- layers[gobStateLayer]->animDeltaY + gobDesc->yPos;
+ layers[_gobStateLayer]->animDeltaY + gobDesc->yPos;
- gobStateLayer = nextLayer(gobDesc);
+ _gobStateLayer = nextLayer(gobDesc);
gobDesc->xPos = newX;
gobDesc->yPos = newY;
@@ -1600,79 +1600,79 @@ void Goblin::moveAdvance(Gob_Object *gobDesc, int16 nextAct, int16 framesCount)
if (gobDesc->curFrame == 3 &&
gobDesc->stateMach == gobDesc->realStateMach &&
(gobDesc->state < 10 ||
- (currentGoblin == 1 && (gobDesc->state == 28
+ (_currentGoblin == 1 && (gobDesc->state == 28
|| gobDesc->state == 29))
)) {
flag = 0;
- if (forceNextState[0] != -1) {
- gobDesc->nextState = forceNextState[0];
+ if (_forceNextState[0] != -1) {
+ gobDesc->nextState = _forceNextState[0];
for (i = 0; i < 9; i++)
- forceNextState[i] =
- forceNextState[i + 1];
+ _forceNextState[i] =
+ _forceNextState[i + 1];
}
- _vm->_map->_curGoblinX = gobPositions[currentGoblin].x;
- _vm->_map->_curGoblinY = gobPositions[currentGoblin].y;
+ _vm->_map->_curGoblinX = _gobPositions[_currentGoblin].x;
+ _vm->_map->_curGoblinY = _gobPositions[_currentGoblin].y;
if (gobDesc->nextState != gobDesc->state) {
- gobStateLayer = nextLayer(gobDesc);
+ _gobStateLayer = nextLayer(gobDesc);
flag = 1;
}
switch (gobDesc->state) {
case 0:
- gobPositions[currentGoblin].x--;
+ _gobPositions[_currentGoblin].x--;
break;
case 2:
case 8:
- gobPositions[currentGoblin].y--;
+ _gobPositions[_currentGoblin].y--;
break;
case 4:
- gobPositions[currentGoblin].x++;
+ _gobPositions[_currentGoblin].x++;
break;
case 6:
case 9:
- gobPositions[currentGoblin].y++;
+ _gobPositions[_currentGoblin].y++;
break;
case 1:
- gobPositions[currentGoblin].x--;
- gobPositions[currentGoblin].y--;
+ _gobPositions[_currentGoblin].x--;
+ _gobPositions[_currentGoblin].y--;
break;
case 3:
- gobPositions[currentGoblin].x++;
- gobPositions[currentGoblin].y--;
+ _gobPositions[_currentGoblin].x++;
+ _gobPositions[_currentGoblin].y--;
break;
case 5:
- gobPositions[currentGoblin].x++;
- gobPositions[currentGoblin].y++;
+ _gobPositions[_currentGoblin].x++;
+ _gobPositions[_currentGoblin].y++;
break;
case 7:
- gobPositions[currentGoblin].x--;
- gobPositions[currentGoblin].y++;
+ _gobPositions[_currentGoblin].x--;
+ _gobPositions[_currentGoblin].y++;
break;
case 38:
- gobPositions[currentGoblin].y++;
+ _gobPositions[_currentGoblin].y++;
break;
}
- if (currentGoblin == 1) {
+ if (_currentGoblin == 1) {
if (gobDesc->state == 28)
- gobPositions[1].y--;
+ _gobPositions[1].y--;
if (gobDesc->state == 29)
- gobPositions[1].y++;
+ _gobPositions[1].y++;
}
if (flag != 0) {
- _vm->_scenery->updateAnim(gobStateLayer, 0,
+ _vm->_scenery->updateAnim(_gobStateLayer, 0,
gobDesc->animation, 0, gobDesc->xPos,
gobDesc->yPos, 0);
@@ -1685,79 +1685,79 @@ void Goblin::moveAdvance(Gob_Object *gobDesc, int16 nextAct, int16 framesCount)
}
if ((gobDesc->state == 10 || gobDesc->state == 11)
- && currentGoblin != 0)
- goesAtTarget = 1;
+ && _currentGoblin != 0)
+ _goesAtTarget = 1;
}
if (gobDesc->curFrame != framesCount)
return;
- if (forceNextState[0] != -1) {
- gobDesc->nextState = forceNextState[0];
+ if (_forceNextState[0] != -1) {
+ gobDesc->nextState = _forceNextState[0];
for (i = 0; i < 10; i++)
- forceNextState[i] =
- forceNextState[i + 1];
+ _forceNextState[i] =
+ _forceNextState[i + 1];
}
- _vm->_map->_curGoblinX = gobPositions[currentGoblin].x;
- _vm->_map->_curGoblinY = gobPositions[currentGoblin].y;
+ _vm->_map->_curGoblinX = _gobPositions[_currentGoblin].x;
+ _vm->_map->_curGoblinY = _gobPositions[_currentGoblin].y;
- gobStateLayer = nextLayer(gobDesc);
+ _gobStateLayer = nextLayer(gobDesc);
if (gobDesc->stateMach == gobDesc->realStateMach) {
switch (gobDesc->nextState) {
case 0:
- gobPositions[currentGoblin].x--;
+ _gobPositions[_currentGoblin].x--;
break;
case 2:
case 8:
- gobPositions[currentGoblin].y--;
+ _gobPositions[_currentGoblin].y--;
break;
case 4:
- gobPositions[currentGoblin].x++;
+ _gobPositions[_currentGoblin].x++;
break;
case 6:
case 9:
- gobPositions[currentGoblin].y++;
+ _gobPositions[_currentGoblin].y++;
break;
case 1:
- gobPositions[currentGoblin].x--;
- gobPositions[currentGoblin].y--;
+ _gobPositions[_currentGoblin].x--;
+ _gobPositions[_currentGoblin].y--;
break;
case 3:
- gobPositions[currentGoblin].x++;
- gobPositions[currentGoblin].y--;
+ _gobPositions[_currentGoblin].x++;
+ _gobPositions[_currentGoblin].y--;
break;
case 5:
- gobPositions[currentGoblin].x++;
- gobPositions[currentGoblin].y++;
+ _gobPositions[_currentGoblin].x++;
+ _gobPositions[_currentGoblin].y++;
break;
case 7:
- gobPositions[currentGoblin].x--;
- gobPositions[currentGoblin].y++;
+ _gobPositions[_currentGoblin].x--;
+ _gobPositions[_currentGoblin].y++;
break;
case 38:
- gobPositions[currentGoblin].y++;
+ _gobPositions[_currentGoblin].y++;
break;
}
- if (currentGoblin == 1) {
+ if (_currentGoblin == 1) {
if (gobDesc->nextState == 28)
- gobPositions[1].y--;
+ _gobPositions[1].y--;
if (gobDesc->nextState == 29)
- gobPositions[1].y++;
+ _gobPositions[1].y++;
}
}
- _vm->_scenery->updateAnim(gobStateLayer, 0, gobDesc->animation, 0,
+ _vm->_scenery->updateAnim(_gobStateLayer, 0, gobDesc->animation, 0,
gobDesc->xPos, gobDesc->yPos, 0);
gobDesc->yPos =
@@ -1767,8 +1767,8 @@ void Goblin::moveAdvance(Gob_Object *gobDesc, int16 nextAct, int16 framesCount)
_vm->_map->_curGoblinX * 12 - (_vm->_scenery->toRedrawLeft - _vm->_scenery->animLeft);
if ((gobDesc->state == 10 || gobDesc->state == 11)
- && currentGoblin != 0)
- goesAtTarget = 1;
+ && _currentGoblin != 0)
+ _goesAtTarget = 1;
}
return;
}
@@ -1791,18 +1791,18 @@ int16 Goblin::doMove(Gob_Object *gobDesc, int16 cont, int16 action) {
gobDesc->order = (gobDesc->bottom) / 24 + 3;
}
- if (positionedGob != currentGoblin) {
- _vm->_map->_curGoblinX = gobPositions[currentGoblin].x;
- _vm->_map->_curGoblinY = gobPositions[currentGoblin].y;
+ if (_positionedGob != _currentGoblin) {
+ _vm->_map->_curGoblinX = _gobPositions[_currentGoblin].x;
+ _vm->_map->_curGoblinY = _gobPositions[_currentGoblin].y;
}
- positionedGob = currentGoblin;
+ _positionedGob = _currentGoblin;
gobDesc->animation =
gobDesc->stateMach[gobDesc->state][gobDesc->stateColumn]->
animation;
- gobStateLayer =
+ _gobStateLayer =
gobDesc->stateMach[gobDesc->state][gobDesc->stateColumn]->layer;
moveInitStep(framesCount, action, cont, gobDesc, &gobIndex,
@@ -1819,54 +1819,54 @@ void Goblin::freeObjects(void) {
int16 col;
for (i = 0; i < 16; i++) {
- if (soundData[i] == 0)
+ if (_soundData[i] == 0)
continue;
- _vm->_snd->freeSoundData(soundData[i]);
- soundData[i] = 0;
+ _vm->_snd->freeSoundData(_soundData[i]);
+ _soundData[i] = 0;
}
for (i = 0; i < 4; i++) {
- if (goblins[i] == 0)
+ if (_goblins[i] == 0)
continue;
- goblins[i]->stateMach = goblins[i]->realStateMach;
+ _goblins[i]->stateMach = _goblins[i]->realStateMach;
for (state = 0; state < 40; state++) {
for (col = 0; col < 6; col++) {
- free(goblins[i]->stateMach[state][col]);
- goblins[i]->stateMach[state][col] = 0;
+ free(_goblins[i]->stateMach[state][col]);
+ _goblins[i]->stateMach[state][col] = 0;
}
}
if (i == 3) {
for (state = 40; state < 70; state++) {
- free(goblins[3]->stateMach[state][0]);
- goblins[3]->stateMach[state][0] = 0;
+ free(_goblins[3]->stateMach[state][0]);
+ _goblins[3]->stateMach[state][0] = 0;
}
}
- free(goblins[i]->stateMach);
- free(goblins[i]);
- goblins[i] = 0;
+ free(_goblins[i]->stateMach);
+ free(_goblins[i]);
+ _goblins[i] = 0;
}
for (i = 0; i < 20; i++) {
- if (objects[i] == 0)
+ if (_objects[i] == 0)
continue;
- objects[i]->stateMach = objects[i]->realStateMach;
+ _objects[i]->stateMach = _objects[i]->realStateMach;
for (state = 0; state < 40; state++) {
for (col = 0; col < 6; col++) {
- free(objects[i]->stateMach[state][col]);
- objects[i]->stateMach[state][col] = 0;
+ free(_objects[i]->stateMach[state][col]);
+ _objects[i]->stateMach[state][col] = 0;
}
}
- free(objects[i]->stateMach);
- free(objects[i]);
- objects[i] = 0;
+ free(_objects[i]->stateMach);
+ free(_objects[i]);
+ _objects[i] = 0;
}
}
@@ -1874,17 +1874,17 @@ void Goblin::zeroObjects(void) {
int16 i;
for (i = 0; i < 4; i++)
- goblins[i] = 0;
+ _goblins[i] = 0;
for (i = 0; i < 20; i++)
- objects[i] = 0;
+ _objects[i] = 0;
for (i = 0; i < 16; i++)
- soundData[i] = 0;
+ _soundData[i] = 0;
}
void Goblin::freeAllObjects(void) {
- _vm->_util->deleteList(objList);
+ _vm->_util->deleteList(_objList);
freeObjects();
}
@@ -1893,7 +1893,7 @@ void Goblin::loadObjects(char *source) {
zeroObjects();
for (i = 0; i < 20; i++)
- itemToObject[i] = 100;
+ _itemToObject[i] = 100;
freeObjects();
initList();
@@ -1902,190 +1902,190 @@ void Goblin::loadObjects(char *source) {
_vm->_map->_sourceFile[strlen(_vm->_map->_sourceFile) - 4] = 0;
_vm->_map->loadMapObjects(source);
- for (i = 0; i < gobsCount; i++)
- placeObject(goblins[i], 0);
+ for (i = 0; i < _gobsCount; i++)
+ placeObject(_goblins[i], 0);
- for (i = 0; i < objCount; i++) {
- placeObject(objects[i], 1);
+ for (i = 0; i < _objCount; i++) {
+ placeObject(_objects[i], 1);
}
initVarPointers();
- actDestItemDesc = 0;
+ _actDestItemDesc = 0;
}
void Goblin::saveGobDataToVars(int16 xPos, int16 yPos, int16 someVal) {
Gob_Object *obj;
- *some0ValPtr = someVal;
- *curGobXPosVarPtr = xPos;
- *curGobYPosVarPtr = yPos;
- *itemInPocketVarPtr = itemIndInPocket;
-
- obj = goblins[currentGoblin];
-
- *curGobStateVarPtr = obj->state;
- *curGobFrameVarPtr = obj->curFrame;
- *curGobMultStateVarPtr = obj->multState;
- *curGobNextStateVarPtr = obj->nextState;
- *curGobScrXVarPtr = obj->xPos;
- *curGobScrYVarPtr = obj->yPos;
- *curGobLeftVarPtr = obj->left;
- *curGobTopVarPtr = obj->top;
- *curGobRightVarPtr = obj->right;
- *curGobBottomVarPtr = obj->bottom;
- *curGobDoAnimVarPtr = obj->doAnim;
- *curGobOrderVarPtr = obj->order;
- *curGobNoTickVarPtr = obj->noTick;
- *curGobTypeVarPtr = obj->type;
- *curGobMaxTickVarPtr = obj->maxTick;
- *curGobTickVarPtr = obj->tick;
- *curGobActStartStateVarPtr = obj->actionStartState;
- *curGobLookDirVarPtr = obj->curLookDir;
- *curGobPickableVarPtr = obj->pickable;
- *curGobRelaxVarPtr = obj->relaxTime;
- *curGobMaxFrameVarPtr = getObjMaxFrame(obj);
-
- if (actDestItemDesc == 0)
+ *_some0ValPtr = someVal;
+ *_curGobXPosVarPtr = xPos;
+ *_curGobYPosVarPtr = yPos;
+ *_itemInPocketVarPtr = _itemIndInPocket;
+
+ obj = _goblins[_currentGoblin];
+
+ *_curGobStateVarPtr = obj->state;
+ *_curGobFrameVarPtr = obj->curFrame;
+ *_curGobMultStateVarPtr = obj->multState;
+ *_curGobNextStateVarPtr = obj->nextState;
+ *_curGobScrXVarPtr = obj->xPos;
+ *_curGobScrYVarPtr = obj->yPos;
+ *_curGobLeftVarPtr = obj->left;
+ *_curGobTopVarPtr = obj->top;
+ *_curGobRightVarPtr = obj->right;
+ *_curGobBottomVarPtr = obj->bottom;
+ *_curGobDoAnimVarPtr = obj->doAnim;
+ *_curGobOrderVarPtr = obj->order;
+ *_curGobNoTickVarPtr = obj->noTick;
+ *_curGobTypeVarPtr = obj->type;
+ *_curGobMaxTickVarPtr = obj->maxTick;
+ *_curGobTickVarPtr = obj->tick;
+ *_curGobActStartStateVarPtr = obj->actionStartState;
+ *_curGobLookDirVarPtr = obj->curLookDir;
+ *_curGobPickableVarPtr = obj->pickable;
+ *_curGobRelaxVarPtr = obj->relaxTime;
+ *_curGobMaxFrameVarPtr = getObjMaxFrame(obj);
+
+ if (_actDestItemDesc == 0)
return;
- obj = actDestItemDesc;
- *destItemStateVarPtr = obj->state;
- *destItemFrameVarPtr = obj->curFrame;
- *destItemMultStateVarPtr = obj->multState;
- *destItemNextStateVarPtr = obj->nextState;
- *destItemScrXVarPtr = obj->xPos;
- *destItemScrYVarPtr = obj->yPos;
- *destItemLeftVarPtr = obj->left;
- *destItemTopVarPtr = obj->top;
- *destItemRightVarPtr = obj->right;
- *destItemBottomVarPtr = obj->bottom;
- *destItemDoAnimVarPtr = obj->doAnim;
- *destItemOrderVarPtr = obj->order;
- *destItemNoTickVarPtr = obj->noTick;
- *destItemTypeVarPtr = obj->type;
- *destItemMaxTickVarPtr = obj->maxTick;
- *destItemTickVarPtr = obj->tick;
- *destItemActStartStVarPtr = obj->actionStartState;
- *destItemLookDirVarPtr = obj->curLookDir;
- *destItemPickableVarPtr = obj->pickable;
- *destItemRelaxVarPtr = obj->relaxTime;
- *destItemMaxFrameVarPtr = getObjMaxFrame(obj);
-
- destItemState = obj->state;
- destItemType = obj->type;
+ obj = _actDestItemDesc;
+ *_destItemStateVarPtr = obj->state;
+ *_destItemFrameVarPtr = obj->curFrame;
+ *_destItemMultStateVarPtr = obj->multState;
+ *_destItemNextStateVarPtr = obj->nextState;
+ *_destItemScrXVarPtr = obj->xPos;
+ *_destItemScrYVarPtr = obj->yPos;
+ *_destItemLeftVarPtr = obj->left;
+ *_destItemTopVarPtr = obj->top;
+ *_destItemRightVarPtr = obj->right;
+ *_destItemBottomVarPtr = obj->bottom;
+ *_destItemDoAnimVarPtr = obj->doAnim;
+ *_destItemOrderVarPtr = obj->order;
+ *_destItemNoTickVarPtr = obj->noTick;
+ *_destItemTypeVarPtr = obj->type;
+ *_destItemMaxTickVarPtr = obj->maxTick;
+ *_destItemTickVarPtr = obj->tick;
+ *_destItemActStartStVarPtr = obj->actionStartState;
+ *_destItemLookDirVarPtr = obj->curLookDir;
+ *_destItemPickableVarPtr = obj->pickable;
+ *_destItemRelaxVarPtr = obj->relaxTime;
+ *_destItemMaxFrameVarPtr = getObjMaxFrame(obj);
+
+ _destItemState = obj->state;
+ _destItemType = obj->type;
}
void Goblin::initVarPointers(void) {
- gobRetVarPtr = (int32 *)VAR_ADDRESS(59);
- curGobStateVarPtr = (int32 *)VAR_ADDRESS(60);
- curGobFrameVarPtr = (int32 *)VAR_ADDRESS(61);
- curGobMultStateVarPtr = (int32 *)VAR_ADDRESS(62);
- curGobNextStateVarPtr = (int32 *)VAR_ADDRESS(63);
- curGobScrXVarPtr = (int32 *)VAR_ADDRESS(64);
- curGobScrYVarPtr = (int32 *)VAR_ADDRESS(65);
- curGobLeftVarPtr = (int32 *)VAR_ADDRESS(66);
- curGobTopVarPtr = (int32 *)VAR_ADDRESS(67);
- curGobRightVarPtr = (int32 *)VAR_ADDRESS(68);
- curGobBottomVarPtr = (int32 *)VAR_ADDRESS(69);
- curGobDoAnimVarPtr = (int32 *)VAR_ADDRESS(70);
- curGobOrderVarPtr = (int32 *)VAR_ADDRESS(71);
- curGobNoTickVarPtr = (int32 *)VAR_ADDRESS(72);
- curGobTypeVarPtr = (int32 *)VAR_ADDRESS(73);
- curGobMaxTickVarPtr = (int32 *)VAR_ADDRESS(74);
- curGobTickVarPtr = (int32 *)VAR_ADDRESS(75);
- curGobActStartStateVarPtr = (int32 *)VAR_ADDRESS(76);
- curGobLookDirVarPtr = (int32 *)VAR_ADDRESS(77);
- curGobPickableVarPtr = (int32 *)VAR_ADDRESS(80);
- curGobRelaxVarPtr = (int32 *)VAR_ADDRESS(81);
- destItemStateVarPtr = (int32 *)VAR_ADDRESS(82);
- destItemFrameVarPtr = (int32 *)VAR_ADDRESS(83);
- destItemMultStateVarPtr = (int32 *)VAR_ADDRESS(84);
- destItemNextStateVarPtr = (int32 *)VAR_ADDRESS(85);
- destItemScrXVarPtr = (int32 *)VAR_ADDRESS(86);
- destItemScrYVarPtr = (int32 *)VAR_ADDRESS(87);
- destItemLeftVarPtr = (int32 *)VAR_ADDRESS(88);
- destItemTopVarPtr = (int32 *)VAR_ADDRESS(89);
- destItemRightVarPtr = (int32 *)VAR_ADDRESS(90);
- destItemBottomVarPtr = (int32 *)VAR_ADDRESS(91);
- destItemDoAnimVarPtr = (int32 *)VAR_ADDRESS(92);
- destItemOrderVarPtr = (int32 *)VAR_ADDRESS(93);
- destItemNoTickVarPtr = (int32 *)VAR_ADDRESS(94);
- destItemTypeVarPtr = (int32 *)VAR_ADDRESS(95);
- destItemMaxTickVarPtr = (int32 *)VAR_ADDRESS(96);
- destItemTickVarPtr = (int32 *)VAR_ADDRESS(97);
- destItemActStartStVarPtr = (int32 *)VAR_ADDRESS(98);
- destItemLookDirVarPtr = (int32 *)VAR_ADDRESS(99);
- destItemPickableVarPtr = (int32 *)VAR_ADDRESS(102);
- destItemRelaxVarPtr = (int32 *)VAR_ADDRESS(103);
- destItemMaxFrameVarPtr = (int32 *)VAR_ADDRESS(105);
- curGobVarPtr = (int32 *)VAR_ADDRESS(106);
- some0ValPtr = (int32 *)VAR_ADDRESS(107);
- curGobXPosVarPtr = (int32 *)VAR_ADDRESS(108);
- curGobYPosVarPtr = (int32 *)VAR_ADDRESS(109);
- curGobMaxFrameVarPtr = (int32 *)VAR_ADDRESS(110);
-
- itemInPocketVarPtr = (int32 *)VAR_ADDRESS(114);
-
- *itemInPocketVarPtr = -2;
+ _gobRetVarPtr = (int32 *)VAR_ADDRESS(59);
+ _curGobStateVarPtr = (int32 *)VAR_ADDRESS(60);
+ _curGobFrameVarPtr = (int32 *)VAR_ADDRESS(61);
+ _curGobMultStateVarPtr = (int32 *)VAR_ADDRESS(62);
+ _curGobNextStateVarPtr = (int32 *)VAR_ADDRESS(63);
+ _curGobScrXVarPtr = (int32 *)VAR_ADDRESS(64);
+ _curGobScrYVarPtr = (int32 *)VAR_ADDRESS(65);
+ _curGobLeftVarPtr = (int32 *)VAR_ADDRESS(66);
+ _curGobTopVarPtr = (int32 *)VAR_ADDRESS(67);
+ _curGobRightVarPtr = (int32 *)VAR_ADDRESS(68);
+ _curGobBottomVarPtr = (int32 *)VAR_ADDRESS(69);
+ _curGobDoAnimVarPtr = (int32 *)VAR_ADDRESS(70);
+ _curGobOrderVarPtr = (int32 *)VAR_ADDRESS(71);
+ _curGobNoTickVarPtr = (int32 *)VAR_ADDRESS(72);
+ _curGobTypeVarPtr = (int32 *)VAR_ADDRESS(73);
+ _curGobMaxTickVarPtr = (int32 *)VAR_ADDRESS(74);
+ _curGobTickVarPtr = (int32 *)VAR_ADDRESS(75);
+ _curGobActStartStateVarPtr = (int32 *)VAR_ADDRESS(76);
+ _curGobLookDirVarPtr = (int32 *)VAR_ADDRESS(77);
+ _curGobPickableVarPtr = (int32 *)VAR_ADDRESS(80);
+ _curGobRelaxVarPtr = (int32 *)VAR_ADDRESS(81);
+ _destItemStateVarPtr = (int32 *)VAR_ADDRESS(82);
+ _destItemFrameVarPtr = (int32 *)VAR_ADDRESS(83);
+ _destItemMultStateVarPtr = (int32 *)VAR_ADDRESS(84);
+ _destItemNextStateVarPtr = (int32 *)VAR_ADDRESS(85);
+ _destItemScrXVarPtr = (int32 *)VAR_ADDRESS(86);
+ _destItemScrYVarPtr = (int32 *)VAR_ADDRESS(87);
+ _destItemLeftVarPtr = (int32 *)VAR_ADDRESS(88);
+ _destItemTopVarPtr = (int32 *)VAR_ADDRESS(89);
+ _destItemRightVarPtr = (int32 *)VAR_ADDRESS(90);
+ _destItemBottomVarPtr = (int32 *)VAR_ADDRESS(91);
+ _destItemDoAnimVarPtr = (int32 *)VAR_ADDRESS(92);
+ _destItemOrderVarPtr = (int32 *)VAR_ADDRESS(93);
+ _destItemNoTickVarPtr = (int32 *)VAR_ADDRESS(94);
+ _destItemTypeVarPtr = (int32 *)VAR_ADDRESS(95);
+ _destItemMaxTickVarPtr = (int32 *)VAR_ADDRESS(96);
+ _destItemTickVarPtr = (int32 *)VAR_ADDRESS(97);
+ _destItemActStartStVarPtr = (int32 *)VAR_ADDRESS(98);
+ _destItemLookDirVarPtr = (int32 *)VAR_ADDRESS(99);
+ _destItemPickableVarPtr = (int32 *)VAR_ADDRESS(102);
+ _destItemRelaxVarPtr = (int32 *)VAR_ADDRESS(103);
+ _destItemMaxFrameVarPtr = (int32 *)VAR_ADDRESS(105);
+ _curGobVarPtr = (int32 *)VAR_ADDRESS(106);
+ _some0ValPtr = (int32 *)VAR_ADDRESS(107);
+ _curGobXPosVarPtr = (int32 *)VAR_ADDRESS(108);
+ _curGobYPosVarPtr = (int32 *)VAR_ADDRESS(109);
+ _curGobMaxFrameVarPtr = (int32 *)VAR_ADDRESS(110);
+
+ _itemInPocketVarPtr = (int32 *)VAR_ADDRESS(114);
+
+ *_itemInPocketVarPtr = -2;
}
void Goblin::loadGobDataFromVars(void) {
Gob_Object *obj;
- itemIndInPocket = *itemInPocketVarPtr;
-
- obj = goblins[currentGoblin];
-
- obj->state = *curGobStateVarPtr;
- obj->curFrame = *curGobFrameVarPtr;
- obj->multState = *curGobMultStateVarPtr;
- obj->nextState = *curGobNextStateVarPtr;
- obj->xPos = *curGobScrXVarPtr;
- obj->yPos = *curGobScrYVarPtr;
- obj->left = *curGobLeftVarPtr;
- obj->top = *curGobTopVarPtr;
- obj->right = *curGobRightVarPtr;
- obj->bottom = *curGobBottomVarPtr;
- obj->doAnim = *curGobDoAnimVarPtr;
- obj->order = *curGobOrderVarPtr;
- obj->noTick = *curGobNoTickVarPtr;
- obj->type = *curGobTypeVarPtr;
- obj->maxTick = *curGobMaxTickVarPtr;
- obj->tick = *curGobTickVarPtr;
- obj->actionStartState = *curGobActStartStateVarPtr;
- obj->curLookDir = *curGobLookDirVarPtr;
- obj->pickable = *curGobPickableVarPtr;
- obj->relaxTime = *curGobRelaxVarPtr;
-
- if (actDestItemDesc == 0)
+ _itemIndInPocket = *_itemInPocketVarPtr;
+
+ obj = _goblins[_currentGoblin];
+
+ obj->state = *_curGobStateVarPtr;
+ obj->curFrame = *_curGobFrameVarPtr;
+ obj->multState = *_curGobMultStateVarPtr;
+ obj->nextState = *_curGobNextStateVarPtr;
+ obj->xPos = *_curGobScrXVarPtr;
+ obj->yPos = *_curGobScrYVarPtr;
+ obj->left = *_curGobLeftVarPtr;
+ obj->top = *_curGobTopVarPtr;
+ obj->right = *_curGobRightVarPtr;
+ obj->bottom = *_curGobBottomVarPtr;
+ obj->doAnim = *_curGobDoAnimVarPtr;
+ obj->order = *_curGobOrderVarPtr;
+ obj->noTick = *_curGobNoTickVarPtr;
+ obj->type = *_curGobTypeVarPtr;
+ obj->maxTick = *_curGobMaxTickVarPtr;
+ obj->tick = *_curGobTickVarPtr;
+ obj->actionStartState = *_curGobActStartStateVarPtr;
+ obj->curLookDir = *_curGobLookDirVarPtr;
+ obj->pickable = *_curGobPickableVarPtr;
+ obj->relaxTime = *_curGobRelaxVarPtr;
+
+ if (_actDestItemDesc == 0)
return;
- obj = actDestItemDesc;
-
- obj->state = *destItemStateVarPtr;
- obj->curFrame = *destItemFrameVarPtr;
- obj->multState = *destItemMultStateVarPtr;
- obj->nextState = *destItemNextStateVarPtr;
- obj->xPos = *destItemScrXVarPtr;
- obj->yPos = *destItemScrYVarPtr;
- obj->left = *destItemLeftVarPtr;
- obj->top = *destItemTopVarPtr;
- obj->right = *destItemRightVarPtr;
- obj->bottom = *destItemBottomVarPtr;
- obj->doAnim = *destItemDoAnimVarPtr;
- obj->order = *destItemOrderVarPtr;
- obj->noTick = *destItemNoTickVarPtr;
- obj->type = *destItemTypeVarPtr;
- obj->maxTick = *destItemMaxTickVarPtr;
- obj->tick = *destItemTickVarPtr;
- obj->actionStartState = *destItemActStartStVarPtr;
- obj->curLookDir = *destItemLookDirVarPtr;
- obj->pickable = *destItemPickableVarPtr;
- obj->relaxTime = *destItemRelaxVarPtr;
-
- if (obj->type != destItemType)
+ obj = _actDestItemDesc;
+
+ obj->state = *_destItemStateVarPtr;
+ obj->curFrame = *_destItemFrameVarPtr;
+ obj->multState = *_destItemMultStateVarPtr;
+ obj->nextState = *_destItemNextStateVarPtr;
+ obj->xPos = *_destItemScrXVarPtr;
+ obj->yPos = *_destItemScrYVarPtr;
+ obj->left = *_destItemLeftVarPtr;
+ obj->top = *_destItemTopVarPtr;
+ obj->right = *_destItemRightVarPtr;
+ obj->bottom = *_destItemBottomVarPtr;
+ obj->doAnim = *_destItemDoAnimVarPtr;
+ obj->order = *_destItemOrderVarPtr;
+ obj->noTick = *_destItemNoTickVarPtr;
+ obj->type = *_destItemTypeVarPtr;
+ obj->maxTick = *_destItemMaxTickVarPtr;
+ obj->tick = *_destItemTickVarPtr;
+ obj->actionStartState = *_destItemActStartStVarPtr;
+ obj->curLookDir = *_destItemLookDirVarPtr;
+ obj->pickable = *_destItemPickableVarPtr;
+ obj->relaxTime = *_destItemRelaxVarPtr;
+
+ if (obj->type != _destItemType)
obj->toRedraw = 1;
- if (obj->state != destItemState && obj->type == 0)
+ if (obj->state != _destItemState && obj->type == 0)
obj->toRedraw = 1;
}
@@ -2093,17 +2093,17 @@ void Goblin::pickItem(int16 indexToPocket, int16 idToPocket) {
int16 x;
int16 y;
- if (objects[indexToPocket]->pickable != 1)
+ if (_objects[indexToPocket]->pickable != 1)
return;
- objects[indexToPocket]->type = 3;
+ _objects[indexToPocket]->type = 3;
- itemIndInPocket = indexToPocket;
- itemIdInPocket = idToPocket;
+ _itemIndInPocket = indexToPocket;
+ _itemIdInPocket = idToPocket;
for (y = 0; y < Map::kMapHeight; y++) {
for (x = 0; x < Map::kMapWidth; x++) {
- if (itemByteFlag == 1) {
+ if (_itemByteFlag == 1) {
if (((_vm->_map->_itemsMap[y][x] & 0xff00) >> 8) ==
idToPocket)
_vm->_map->_itemsMap[y][x] &= 0xff;
@@ -2115,9 +2115,9 @@ void Goblin::pickItem(int16 indexToPocket, int16 idToPocket) {
}
if (idToPocket >= 0 && idToPocket < 20) {
- _vm->_map->_itemPoses[itemIdInPocket].x = 0;
- _vm->_map->_itemPoses[itemIdInPocket].y = 0;
- _vm->_map->_itemPoses[itemIdInPocket].orient = 0;
+ _vm->_map->_itemPoses[_itemIdInPocket].x = 0;
+ _vm->_map->_itemPoses[_itemIdInPocket].y = 0;
+ _vm->_map->_itemPoses[_itemIdInPocket].orient = 0;
}
}
@@ -2128,20 +2128,20 @@ void Goblin::placeItem(int16 indexInPocket, int16 idInPocket) {
int16 yPos;
int16 layer;
- itemDesc = objects[indexInPocket];
- lookDir = goblins[0]->curLookDir & 4;
+ itemDesc = _objects[indexInPocket];
+ lookDir = _goblins[0]->curLookDir & 4;
- xPos = gobPositions[0].x;
- yPos = gobPositions[0].y;
+ xPos = _gobPositions[0].x;
+ yPos = _gobPositions[0].y;
- itemIndInPocket = -1;
- itemIdInPocket = 0;
+ _itemIndInPocket = -1;
+ _itemIdInPocket = 0;
itemDesc->pickable = 1;
itemDesc->type = 0;
itemDesc->toRedraw = 1;
itemDesc->curFrame = 0;
- itemDesc->order = goblins[0]->order;
+ itemDesc->order = _goblins[0]->order;
itemDesc->animation =
itemDesc->stateMach[itemDesc->state][0]->animation;
layer =
@@ -2151,13 +2151,13 @@ void Goblin::placeItem(int16 indexInPocket, int16 idInPocket) {
itemDesc->xPos, itemDesc->yPos, 0);
itemDesc->yPos +=
- (gobPositions[0].y * 6) + 5 - _vm->_scenery->toRedrawBottom;
+ (_gobPositions[0].y * 6) + 5 - _vm->_scenery->toRedrawBottom;
if (lookDir == 4) {
- itemDesc->xPos += (gobPositions[0].x * 12 + 14)
+ itemDesc->xPos += (_gobPositions[0].x * 12 + 14)
- (_vm->_scenery->toRedrawLeft + _vm->_scenery->toRedrawRight) / 2;
} else {
- itemDesc->xPos += (gobPositions[0].x * 12)
+ itemDesc->xPos += (_gobPositions[0].x * 12)
- (_vm->_scenery->toRedrawLeft + _vm->_scenery->toRedrawRight) / 2;
}
@@ -2186,8 +2186,8 @@ void Goblin::placeItem(int16 indexInPocket, int16 idInPocket) {
}
if (idInPocket >= 0 && idInPocket < 20) {
- _vm->_map->_itemPoses[idInPocket].x = gobPositions[0].x;
- _vm->_map->_itemPoses[idInPocket].y = gobPositions[0].y;
+ _vm->_map->_itemPoses[idInPocket].x = _gobPositions[0].x;
+ _vm->_map->_itemPoses[idInPocket].y = _gobPositions[0].y;
_vm->_map->_itemPoses[idInPocket].orient = lookDir;
if (_vm->_map->_itemPoses[idInPocket].orient == 0) {
// _vm->_map->_itemPoses[idInPocket].x++;
@@ -2208,15 +2208,15 @@ void Goblin::swapItems(int16 indexToPick, int16 idToPick) {
int16 x;
int16 y;
- pickObj = objects[indexToPick];
- placeObj = objects[itemIndInPocket];
+ pickObj = _objects[indexToPick];
+ placeObj = _objects[_itemIndInPocket];
- idToPlace = itemIdInPocket;
+ idToPlace = _itemIdInPocket;
pickObj->type = 3;
- itemIndInPocket = indexToPick;
- itemIdInPocket = idToPick;
+ _itemIndInPocket = indexToPick;
+ _itemIdInPocket = idToPick;
- if (itemByteFlag == 0) {
+ if (_itemByteFlag == 0) {
for (y = 0; y < Map::kMapHeight; y++) {
for (x = 0; x < Map::kMapWidth; x++) {
if ((_vm->_map->_itemsMap[y][x] & 0xff) == idToPick)
@@ -2240,19 +2240,19 @@ void Goblin::swapItems(int16 indexToPick, int16 idToPick) {
if (idToPick >= 0 && idToPick < 20) {
_vm->_map->_itemPoses[idToPlace].x =
- _vm->_map->_itemPoses[itemIdInPocket].x;
+ _vm->_map->_itemPoses[_itemIdInPocket].x;
_vm->_map->_itemPoses[idToPlace].y =
- _vm->_map->_itemPoses[itemIdInPocket].y;
+ _vm->_map->_itemPoses[_itemIdInPocket].y;
_vm->_map->_itemPoses[idToPlace].orient =
- _vm->_map->_itemPoses[itemIdInPocket].orient;
+ _vm->_map->_itemPoses[_itemIdInPocket].orient;
- _vm->_map->_itemPoses[itemIdInPocket].x = 0;
- _vm->_map->_itemPoses[itemIdInPocket].y = 0;
- _vm->_map->_itemPoses[itemIdInPocket].orient = 0;
+ _vm->_map->_itemPoses[_itemIdInPocket].x = 0;
+ _vm->_map->_itemPoses[_itemIdInPocket].y = 0;
+ _vm->_map->_itemPoses[_itemIdInPocket].orient = 0;
}
- itemIndInPocket = -1;
- itemIdInPocket = 0;
+ _itemIndInPocket = -1;
+ _itemIdInPocket = 0;
placeObj->type = 0;
placeObj->nextState = -1;
@@ -2260,7 +2260,7 @@ void Goblin::swapItems(int16 indexToPick, int16 idToPick) {
placeObj->unk14 = 0;
placeObj->toRedraw = 1;
placeObj->curFrame = 0;
- placeObj->order = goblins[0]->order;
+ placeObj->order = _goblins[0]->order;
placeObj->animation =
placeObj->stateMach[placeObj->state][0]->animation;
@@ -2271,13 +2271,13 @@ void Goblin::swapItems(int16 indexToPick, int16 idToPick) {
placeObj->yPos, 0);
placeObj->yPos +=
- (gobPositions[0].y * 6) + 5 - _vm->_scenery->toRedrawBottom;
+ (_gobPositions[0].y * 6) + 5 - _vm->_scenery->toRedrawBottom;
if (_vm->_map->_itemPoses[idToPlace].orient == 4) {
- placeObj->xPos += (gobPositions[0].x * 12 + 14)
+ placeObj->xPos += (_gobPositions[0].x * 12 + 14)
- (_vm->_scenery->toRedrawLeft + _vm->_scenery->toRedrawRight) / 2;
} else {
- placeObj->xPos += (gobPositions[0].x * 12)
+ placeObj->xPos += (_gobPositions[0].x * 12)
- (_vm->_scenery->toRedrawLeft + _vm->_scenery->toRedrawRight) / 2;
}
}
@@ -2286,7 +2286,7 @@ void Goblin::treatItemPick(int16 itemId) {
int16 itemIndex;
Gob_Object *gobDesc;
- gobDesc = goblins[currentGoblin];
+ gobDesc = _goblins[_currentGoblin];
if (gobDesc->curFrame != 9)
return;
@@ -2294,31 +2294,31 @@ void Goblin::treatItemPick(int16 itemId) {
if (gobDesc->stateMach != gobDesc->realStateMach)
return;
- readyToAct = 0;
- goesAtTarget = 0;
+ _readyToAct = 0;
+ _goesAtTarget = 0;
- itemIndex = itemToObject[itemId];
+ itemIndex = _itemToObject[itemId];
if (itemId != 0 && itemIndex != -1
- && objects[itemIndex]->pickable != 1)
+ && _objects[itemIndex]->pickable != 1)
itemIndex = -1;
- if (itemIndInPocket != -1 && itemIndInPocket == itemIndex)
+ if (_itemIndInPocket != -1 && _itemIndInPocket == itemIndex)
itemIndex = -1;
- if (itemIndInPocket != -1 && itemIndex != -1
- && objects[itemIndex]->pickable == 1) {
+ if (_itemIndInPocket != -1 && itemIndex != -1
+ && _objects[itemIndex]->pickable == 1) {
swapItems(itemIndex, itemId);
- itemIndInPocket = itemIndex;
- itemIdInPocket = itemId;
+ _itemIndInPocket = itemIndex;
+ _itemIdInPocket = itemId;
return;
}
- if (itemIndInPocket != -1 && itemIndex == -1) {
- placeItem(itemIndInPocket, itemIdInPocket);
+ if (_itemIndInPocket != -1 && itemIndex == -1) {
+ placeItem(_itemIndInPocket, _itemIdInPocket);
return;
}
- if (itemIndInPocket == -1 && itemIndex != -1) {
+ if (_itemIndInPocket == -1 && itemIndex != -1) {
pickItem(itemIndex, itemId);
return;
}
@@ -2327,51 +2327,51 @@ void Goblin::treatItemPick(int16 itemId) {
int16 Goblin::treatItem(int16 action) {
int16 state;
- state = goblins[currentGoblin]->state;
+ state = _goblins[_currentGoblin]->state;
if ((state == 10 || state == 11) &&
- goblins[currentGoblin]->curFrame == 0) {
- readyToAct = 0;
+ _goblins[_currentGoblin]->curFrame == 0) {
+ _readyToAct = 0;
}
- if (action == 3 && currentGoblin == 0 &&
- (state == 10 || state == 11) && goblins[0]->curFrame == 0) {
- saveGobDataToVars(gobPositions[currentGoblin].x,
- gobPositions[currentGoblin].y, 0);
- goesAtTarget = 1;
+ if (action == 3 && _currentGoblin == 0 &&
+ (state == 10 || state == 11) && _goblins[0]->curFrame == 0) {
+ saveGobDataToVars(_gobPositions[_currentGoblin].x,
+ _gobPositions[_currentGoblin].y, 0);
+ _goesAtTarget = 1;
return -1;
}
- if (noPick == 0 && currentGoblin == 0 &&
+ if (_noPick == 0 && _currentGoblin == 0 &&
(state == 10 || state == 11)) {
- treatItemPick(destActionItem);
+ treatItemPick(_destActionItem);
- saveGobDataToVars(gobPositions[currentGoblin].x,
- gobPositions[currentGoblin].y, 0);
+ saveGobDataToVars(_gobPositions[_currentGoblin].x,
+ _gobPositions[_currentGoblin].y, 0);
return 0;
}
- if (goesAtTarget == 0) {
- saveGobDataToVars(gobPositions[currentGoblin].x,
- gobPositions[currentGoblin].y, 0);
+ if (_goesAtTarget == 0) {
+ saveGobDataToVars(_gobPositions[_currentGoblin].x,
+ _gobPositions[_currentGoblin].y, 0);
return 0;
} else {
- if (itemToObject[destActionItem] != 100 &&
- destActionItem != 0) {
+ if (_itemToObject[_destActionItem] != 100 &&
+ _destActionItem != 0) {
- if (itemToObject[destActionItem] == -1) {
- actDestItemDesc = 0;
+ if (_itemToObject[_destActionItem] == -1) {
+ _actDestItemDesc = 0;
} else {
- actDestItemDesc =
- objects[itemToObject
- [destActionItem]];
+ _actDestItemDesc =
+ _objects[_itemToObject
+ [_destActionItem]];
}
}
- goesAtTarget = 0;
- saveGobDataToVars(gobPositions[currentGoblin].x,
- gobPositions[currentGoblin].y, 0);
- return destActionItem;
+ _goesAtTarget = 0;
+ saveGobDataToVars(_gobPositions[_currentGoblin].x,
+ _gobPositions[_currentGoblin].y, 0);
+ return _destActionItem;
}
}
@@ -2397,14 +2397,14 @@ void Goblin::interFunc(void) {
_vm->_global->_inter_execPtr += 2;
if (cmd > 0 && cmd < 17) {
extraData = _vm->_inter->load16();
- objDesc = objects[extraData];
+ objDesc = _objects[extraData];
objDescSet = true;
extraData = _vm->_inter->load16();
}
if (cmd > 90 && cmd < 107) {
extraData = _vm->_inter->load16();
- objDesc = goblins[extraData];
+ objDesc = _goblins[extraData];
objDescSet = true;
extraData = _vm->_inter->load16();
cmd -= 90;
@@ -2412,12 +2412,12 @@ void Goblin::interFunc(void) {
if (cmd > 110 && cmd < 128) {
extraData = _vm->_inter->load16();
- objDesc = goblins[extraData];
+ objDesc = _goblins[extraData];
objDescSet = true;
cmd -= 90;
} else if (cmd > 20 && cmd < 38) {
extraData = _vm->_inter->load16();
- objDesc = objects[extraData];
+ objDesc = _objects[extraData];
objDescSet = true;
}
@@ -2439,50 +2439,50 @@ void Goblin::interFunc(void) {
case 1:
objDesc->state = extraData;
- if (objDesc == actDestItemDesc)
- *destItemStateVarPtr = extraData;
+ if (objDesc == _actDestItemDesc)
+ *_destItemStateVarPtr = extraData;
break;
case 2:
objDesc->curFrame = extraData;
- if (objDesc == actDestItemDesc)
- *destItemFrameVarPtr = extraData;
+ if (objDesc == _actDestItemDesc)
+ *_destItemFrameVarPtr = extraData;
break;
case 3:
objDesc->nextState = extraData;
- if (objDesc == actDestItemDesc)
- *destItemNextStateVarPtr = extraData;
+ if (objDesc == _actDestItemDesc)
+ *_destItemNextStateVarPtr = extraData;
break;
case 4:
objDesc->multState = extraData;
- if (objDesc == actDestItemDesc)
- *destItemMultStateVarPtr = extraData;
+ if (objDesc == _actDestItemDesc)
+ *_destItemMultStateVarPtr = extraData;
break;
case 5:
objDesc->order = extraData;
- if (objDesc == actDestItemDesc)
- *destItemOrderVarPtr = extraData;
+ if (objDesc == _actDestItemDesc)
+ *_destItemOrderVarPtr = extraData;
break;
case 6:
objDesc->actionStartState = extraData;
- if (objDesc == actDestItemDesc)
- *destItemActStartStVarPtr = extraData;
+ if (objDesc == _actDestItemDesc)
+ *_destItemActStartStVarPtr = extraData;
break;
case 7:
objDesc->curLookDir = extraData;
- if (objDesc == actDestItemDesc)
- *destItemLookDirVarPtr = extraData;
+ if (objDesc == _actDestItemDesc)
+ *_destItemLookDirVarPtr = extraData;
break;
case 8:
objDesc->type = extraData;
- if (objDesc == actDestItemDesc)
- *destItemTypeVarPtr = extraData;
+ if (objDesc == _actDestItemDesc)
+ *_destItemTypeVarPtr = extraData;
if (extraData == 0)
objDesc->toRedraw = 1;
@@ -2490,44 +2490,44 @@ void Goblin::interFunc(void) {
case 9:
objDesc->noTick = extraData;
- if (objDesc == actDestItemDesc)
- *destItemNoTickVarPtr = extraData;
+ if (objDesc == _actDestItemDesc)
+ *_destItemNoTickVarPtr = extraData;
break;
case 10:
objDesc->pickable = extraData;
- if (objDesc == actDestItemDesc)
- *destItemPickableVarPtr = extraData;
+ if (objDesc == _actDestItemDesc)
+ *_destItemPickableVarPtr = extraData;
break;
case 12:
objDesc->xPos = extraData;
- if (objDesc == actDestItemDesc)
- *destItemScrXVarPtr = extraData;
+ if (objDesc == _actDestItemDesc)
+ *_destItemScrXVarPtr = extraData;
break;
case 13:
objDesc->yPos = extraData;
- if (objDesc == actDestItemDesc)
- *destItemScrYVarPtr = extraData;
+ if (objDesc == _actDestItemDesc)
+ *_destItemScrYVarPtr = extraData;
break;
case 14:
objDesc->doAnim = extraData;
- if (objDesc == actDestItemDesc)
- *destItemDoAnimVarPtr = extraData;
+ if (objDesc == _actDestItemDesc)
+ *_destItemDoAnimVarPtr = extraData;
break;
case 15:
objDesc->relaxTime = extraData;
- if (objDesc == actDestItemDesc)
- *destItemRelaxVarPtr = extraData;
+ if (objDesc == _actDestItemDesc)
+ *_destItemRelaxVarPtr = extraData;
break;
case 16:
objDesc->maxTick = extraData;
- if (objDesc == actDestItemDesc)
- *destItemMaxTickVarPtr = extraData;
+ if (objDesc == _actDestItemDesc)
+ *_destItemMaxTickVarPtr = extraData;
break;
case 21:
@@ -2775,10 +2775,10 @@ void Goblin::interFunc(void) {
xPos = _vm->_inter->load16();
yPos = _vm->_inter->load16();
- gobPositions[item].x = xPos * 2;
- gobPositions[item].y = yPos * 2;
+ _gobPositions[item].x = xPos * 2;
+ _gobPositions[item].y = yPos * 2;
- objDesc = goblins[item];
+ objDesc = _goblins[item];
objDesc->nextState = 21;
nextLayer(objDesc);
@@ -2789,33 +2789,33 @@ void Goblin::interFunc(void) {
objDesc->xPos, objDesc->yPos, 0);
objDesc->yPos =
- (gobPositions[item].y * 6 + 6) - (_vm->_scenery->toRedrawBottom -
+ (_gobPositions[item].y * 6 + 6) - (_vm->_scenery->toRedrawBottom -
_vm->_scenery->animTop);
objDesc->xPos =
- gobPositions[item].x * 12 - (_vm->_scenery->toRedrawLeft -
+ _gobPositions[item].x * 12 - (_vm->_scenery->toRedrawLeft -
_vm->_scenery->animLeft);
objDesc->curFrame = 0;
objDesc->state = 21;
- if (currentGoblin == item) {
- *curGobScrXVarPtr = objDesc->xPos;
- *curGobScrYVarPtr = objDesc->yPos;
+ if (_currentGoblin == item) {
+ *_curGobScrXVarPtr = objDesc->xPos;
+ *_curGobScrYVarPtr = objDesc->yPos;
- *curGobFrameVarPtr = 0;
- *curGobStateVarPtr = 18;
- pressedMapX = gobPositions[item].x;
- pressedMapY = gobPositions[item].y;
+ *_curGobFrameVarPtr = 0;
+ *_curGobStateVarPtr = 18;
+ _pressedMapX = _gobPositions[item].x;
+ _pressedMapY = _gobPositions[item].y;
}
break;
case 52:
item = _vm->_inter->load16();
- *retVarPtr = gobPositions[item].x >> 1;
+ *retVarPtr = _gobPositions[item].x >> 1;
break;
case 53:
item = _vm->_inter->load16();
- *retVarPtr = gobPositions[item].y >> 1;
+ *retVarPtr = _gobPositions[item].y >> 1;
break;
case 150:
@@ -2823,7 +2823,7 @@ void Goblin::interFunc(void) {
xPos = _vm->_inter->load16();
yPos = _vm->_inter->load16();
- objDesc = goblins[item];
+ objDesc = _goblins[item];
if (yPos == 0) {
objDesc->multState = xPos;
objDesc->nextState = xPos;
@@ -2838,15 +2838,15 @@ void Goblin::interFunc(void) {
_vm->_scenery->animations[objDesc->animation].layers[layer]->
posY;
- *curGobScrXVarPtr = objDesc->xPos;
- *curGobScrYVarPtr = objDesc->yPos;
- *curGobFrameVarPtr = 0;
- *curGobStateVarPtr = objDesc->state;
- *curGobNextStateVarPtr = objDesc->nextState;
- *curGobMultStateVarPtr = objDesc->multState;
- *curGobMaxFrameVarPtr =
+ *_curGobScrXVarPtr = objDesc->xPos;
+ *_curGobScrYVarPtr = objDesc->yPos;
+ *_curGobFrameVarPtr = 0;
+ *_curGobStateVarPtr = objDesc->state;
+ *_curGobNextStateVarPtr = objDesc->nextState;
+ *_curGobMultStateVarPtr = objDesc->multState;
+ *_curGobMaxFrameVarPtr =
getObjMaxFrame(objDesc);
- noPick = 1;
+ _noPick = 1;
break;
}
@@ -2864,21 +2864,21 @@ void Goblin::interFunc(void) {
objDesc->xPos =
xPos * 12 - (_vm->_scenery->toRedrawLeft - _vm->_scenery->animLeft);
- gobPositions[item].x = xPos;
- pressedMapX = xPos;
+ _gobPositions[item].x = xPos;
+ _pressedMapX = xPos;
_vm->_map->_curGoblinX = xPos;
- gobPositions[item].y = yPos;
- pressedMapY = yPos;
+ _gobPositions[item].y = yPos;
+ _pressedMapY = yPos;
_vm->_map->_curGoblinY = yPos;
- *curGobScrXVarPtr = objDesc->xPos;
- *curGobScrYVarPtr = objDesc->yPos;
- *curGobFrameVarPtr = 0;
- *curGobStateVarPtr = 21;
- *curGobNextStateVarPtr = 21;
- *curGobMultStateVarPtr = -1;
- noPick = 0;
+ *_curGobScrXVarPtr = objDesc->xPos;
+ *_curGobScrYVarPtr = objDesc->yPos;
+ *_curGobFrameVarPtr = 0;
+ *_curGobStateVarPtr = 21;
+ *_curGobNextStateVarPtr = 21;
+ *_curGobMultStateVarPtr = -1;
+ _noPick = 0;
break;
case 250:
@@ -2886,10 +2886,10 @@ void Goblin::interFunc(void) {
xPos = _vm->_inter->load16();
yPos = _vm->_inter->load16();
- gobPositions[item].x = xPos;
- gobPositions[item].y = yPos;
+ _gobPositions[item].x = xPos;
+ _gobPositions[item].y = yPos;
- objDesc = goblins[item];
+ objDesc = _goblins[item];
objDesc->nextState = 21;
nextLayer(objDesc);
@@ -2906,14 +2906,14 @@ void Goblin::interFunc(void) {
objDesc->curFrame = 0;
objDesc->state = 21;
- if (currentGoblin == item) {
- *curGobScrXVarPtr = objDesc->xPos;
- *curGobScrYVarPtr = objDesc->yPos;
- *curGobFrameVarPtr = 0;
- *curGobStateVarPtr = 18;
+ if (_currentGoblin == item) {
+ *_curGobScrXVarPtr = objDesc->xPos;
+ *_curGobScrYVarPtr = objDesc->yPos;
+ *_curGobFrameVarPtr = 0;
+ *_curGobStateVarPtr = 18;
- pressedMapX = gobPositions[item].x;
- pressedMapY = gobPositions[item].y;
+ _pressedMapX = _gobPositions[item].x;
+ _pressedMapY = _gobPositions[item].y;
}
break;
@@ -2921,7 +2921,7 @@ void Goblin::interFunc(void) {
item = _vm->_inter->load16();
state = _vm->_inter->load16();
- objDesc = goblins[item];
+ objDesc = _goblins[item];
objDesc->nextState = state;
nextLayer(objDesc);
@@ -2932,19 +2932,19 @@ void Goblin::interFunc(void) {
objDesc->yPos =
_vm->_scenery->animations[objDesc->animation].layers[layer]->posY;
- if (item == currentGoblin) {
- *curGobScrXVarPtr = objDesc->xPos;
- *curGobScrYVarPtr = objDesc->yPos;
- *curGobFrameVarPtr = 0;
- *curGobStateVarPtr = objDesc->state;
- *curGobMultStateVarPtr = objDesc->multState;
+ if (item == _currentGoblin) {
+ *_curGobScrXVarPtr = objDesc->xPos;
+ *_curGobScrYVarPtr = objDesc->yPos;
+ *_curGobFrameVarPtr = 0;
+ *_curGobStateVarPtr = objDesc->state;
+ *_curGobMultStateVarPtr = objDesc->multState;
}
break;
case 252:
item = _vm->_inter->load16();
state = _vm->_inter->load16();
- objDesc = objects[item];
+ objDesc = _objects[item];
objDesc->nextState = state;
@@ -2957,38 +2957,38 @@ void Goblin::interFunc(void) {
objDesc->toRedraw = 1;
objDesc->type = 0;
- if (objDesc == actDestItemDesc) {
- *destItemScrXVarPtr = objDesc->xPos;
- *destItemScrYVarPtr = objDesc->yPos;
+ if (objDesc == _actDestItemDesc) {
+ *_destItemScrXVarPtr = objDesc->xPos;
+ *_destItemScrYVarPtr = objDesc->yPos;
- *destItemStateVarPtr = objDesc->state;
- *destItemNextStateVarPtr = -1;
- *destItemMultStateVarPtr = -1;
- *destItemFrameVarPtr = 0;
+ *_destItemStateVarPtr = objDesc->state;
+ *_destItemNextStateVarPtr = -1;
+ *_destItemMultStateVarPtr = -1;
+ *_destItemFrameVarPtr = 0;
}
break;
case 152:
item = _vm->_inter->load16();
val = _vm->_inter->load16();
- objDesc = objects[item];
+ objDesc = _objects[item];
objDesc->unk14 = val;
break;
case 200:
- itemIdInPocket = _vm->_inter->load16();
+ _itemIdInPocket = _vm->_inter->load16();
break;
case 201:
- itemIndInPocket = _vm->_inter->load16();
+ _itemIndInPocket = _vm->_inter->load16();
break;
case 202:
- *retVarPtr = itemIdInPocket;
+ *retVarPtr = _itemIdInPocket;
break;
case 203:
- *retVarPtr = itemIndInPocket;
+ *retVarPtr = _itemIndInPocket;
break;
case 204:
@@ -3004,7 +3004,7 @@ void Goblin::interFunc(void) {
case 500:
extraData = _vm->_inter->load16();
- objDesc = objects[extraData];
+ objDesc = _objects[extraData];
objDesc->relaxTime--;
if (objDesc->relaxTime < 0 &&
@@ -3017,34 +3017,34 @@ void Goblin::interFunc(void) {
case 502:
item = _vm->_inter->load16();
- *retVarPtr = gobPositions[item].x;
+ *retVarPtr = _gobPositions[item].x;
break;
case 503:
item = _vm->_inter->load16();
- *retVarPtr = gobPositions[item].y;
+ *retVarPtr = _gobPositions[item].y;
break;
case 600:
- pathExistence = 0;
+ _pathExistence = 0;
break;
case 601:
extraData = _vm->_inter->load16();
- goblins[extraData]->visible = 1;
+ _goblins[extraData]->visible = 1;
break;
case 602:
extraData = _vm->_inter->load16();
- goblins[extraData]->visible = 0;
+ _goblins[extraData]->visible = 0;
break;
case 603:
extraData = _vm->_inter->load16();
item = _vm->_inter->load16();
- objDesc = objects[extraData];
- if (objIntersected(objDesc, goblins[item]) != 0)
+ objDesc = _objects[extraData];
+ if (objIntersected(objDesc, _goblins[item]) != 0)
*retVarPtr = 1;
else
*retVarPtr = 0;
@@ -3054,8 +3054,8 @@ void Goblin::interFunc(void) {
extraData = _vm->_inter->load16();
item = _vm->_inter->load16();
- objDesc = goblins[extraData];
- if (objIntersected(objDesc, goblins[item]) != 0)
+ objDesc = _goblins[extraData];
+ if (objIntersected(objDesc, _goblins[item]) != 0)
*retVarPtr = 1;
else
*retVarPtr = 0;
@@ -3074,11 +3074,11 @@ void Goblin::interFunc(void) {
case 1000:
extraData = _vm->_inter->load16();
- if (_vm->_game->extHandle >= 0)
- _vm->_dataio->closeData(_vm->_game->extHandle);
+ if (_vm->_game->_extHandle >= 0)
+ _vm->_dataio->closeData(_vm->_game->_extHandle);
loadObjects((char *)VAR_ADDRESS(extraData));
- _vm->_game->extHandle = _vm->_dataio->openData(_vm->_game->curExtFile);
+ _vm->_game->_extHandle = _vm->_dataio->openData(_vm->_game->_curExtFile);
break;
case 1001:
@@ -3106,11 +3106,11 @@ void Goblin::interFunc(void) {
if ((uint16)VAR(xPos) == 0) {
item =
- doMove(goblins[currentGoblin], 1,
+ doMove(_goblins[_currentGoblin], 1,
(uint16)VAR(extraData));
} else {
item =
- doMove(goblins[currentGoblin], 1, 3);
+ doMove(_goblins[_currentGoblin], 1, 3);
}
if (item != 0)
@@ -3139,59 +3139,59 @@ void Goblin::interFunc(void) {
break;
case 1010:
- doMove(goblins[currentGoblin], 0, 0);
+ doMove(_goblins[_currentGoblin], 0, 0);
break;
case 1011:
extraData = _vm->_inter->load16();
if (VAR(extraData) != 0)
- goesAtTarget = 1;
+ _goesAtTarget = 1;
else
- goesAtTarget = 0;
+ _goesAtTarget = 0;
break;
case 1015:
extraData = _vm->_inter->load16();
extraData = VAR(extraData);
- objects[10]->xPos = extraData;
+ _objects[10]->xPos = extraData;
extraData = _vm->_inter->load16();
extraData = VAR(extraData);
- objects[10]->yPos = extraData;
+ _objects[10]->yPos = extraData;
break;
case 2005:
- gobDesc = goblins[0];
- if (currentGoblin != 0) {
- goblins[currentGoblin]->doAnim = 1;
- goblins[currentGoblin]->nextState = 21;
+ gobDesc = _goblins[0];
+ if (_currentGoblin != 0) {
+ _goblins[_currentGoblin]->doAnim = 1;
+ _goblins[_currentGoblin]->nextState = 21;
- nextLayer(goblins[currentGoblin]);
- currentGoblin = 0;
+ nextLayer(_goblins[_currentGoblin]);
+ _currentGoblin = 0;
gobDesc->doAnim = 0;
gobDesc->type = 0;
gobDesc->toRedraw = 1;
- pressedMapX = gobPositions[0].x;
- _vm->_map->_destX = gobPositions[0].x;
- gobDestX = gobPositions[0].x;
+ _pressedMapX = _gobPositions[0].x;
+ _vm->_map->_destX = _gobPositions[0].x;
+ _gobDestX = _gobPositions[0].x;
- pressedMapY = gobPositions[0].y;
- _vm->_map->_destY = gobPositions[0].y;
- gobDestY = gobPositions[0].y;
+ _pressedMapY = _gobPositions[0].y;
+ _vm->_map->_destY = _gobPositions[0].y;
+ _gobDestY = _gobPositions[0].y;
- *curGobVarPtr = 0;
- pathExistence = 0;
- readyToAct = 0;
+ *_curGobVarPtr = 0;
+ _pathExistence = 0;
+ _readyToAct = 0;
}
- if (gobDesc->state != 10 && itemIndInPocket != -1 &&
+ if (gobDesc->state != 10 && _itemIndInPocket != -1 &&
getObjMaxFrame(gobDesc) == gobDesc->curFrame) {
gobDesc->stateMach = gobDesc->realStateMach;
- xPos = gobPositions[0].x;
- yPos = gobPositions[0].y;
+ xPos = _gobPositions[0].x;
+ yPos = _gobPositions[0].y;
gobDesc->nextState = 10;
layer = nextLayer(gobDesc);
@@ -3209,13 +3209,13 @@ void Goblin::interFunc(void) {
if (gobDesc->state != 10)
break;
- if (itemIndInPocket == -1)
+ if (_itemIndInPocket == -1)
break;
if (gobDesc->curFrame != 10)
break;
- objDesc = objects[itemIndInPocket];
+ objDesc = _objects[_itemIndInPocket];
objDesc->type = 0;
objDesc->toRedraw = 1;
objDesc->curFrame = 0;
@@ -3230,18 +3230,18 @@ void Goblin::interFunc(void) {
objDesc->xPos, objDesc->yPos, 0);
objDesc->yPos +=
- (gobPositions[0].y * 6 + 5) - _vm->_scenery->toRedrawBottom;
+ (_gobPositions[0].y * 6 + 5) - _vm->_scenery->toRedrawBottom;
if (gobDesc->curLookDir == 4) {
- objDesc->xPos += gobPositions[0].x * 12 + 14
+ objDesc->xPos += _gobPositions[0].x * 12 + 14
- (_vm->_scenery->toRedrawLeft + _vm->_scenery->toRedrawRight) / 2;
} else {
- objDesc->xPos += gobPositions[0].x * 12
+ objDesc->xPos += _gobPositions[0].x * 12
- (_vm->_scenery->toRedrawLeft + _vm->_scenery->toRedrawRight) / 2;
}
- itemIndInPocket = -1;
- itemIdInPocket = -1;
+ _itemIndInPocket = -1;
+ _itemIdInPocket = -1;
_vm->_util->beep(50);
break;
diff --git a/gob/goblin.h b/gob/goblin.h
index 36c76b14f0..0de08978a6 100644
--- a/gob/goblin.h
+++ b/gob/goblin.h
@@ -91,91 +91,91 @@ public:
} GCC_PACK Gob_Pos;
#pragma END_PACK_STRUCTS
- Util::List *objList;
- Gob_Object *goblins[4];
- int16 currentGoblin;
- Snd::SoundDesc *soundData[16];
- int16 gobStateLayer;
- char goesAtTarget;
- char readyToAct;
- int16 gobAction; // 0 - move, 3 - do action, 4 - pick
+ Util::List *_objList;
+ Gob_Object *_goblins[4];
+ int16 _currentGoblin;
+ Snd::SoundDesc *_soundData[16];
+ int16 _gobStateLayer;
+ char _goesAtTarget;
+ char _readyToAct;
+ int16 _gobAction; // 0 - move, 3 - do action, 4 - pick
// goblins 0 - picker, 1 - fighter, 2 - mage
- Gob_Pos gobPositions[3];
- int16 gobDestX;
- int16 gobDestY;
- int16 pressedMapX;
- int16 pressedMapY;
- char pathExistence;
+ Gob_Pos _gobPositions[3];
+ int16 _gobDestX;
+ int16 _gobDestY;
+ int16 _pressedMapX;
+ int16 _pressedMapY;
+ char _pathExistence;
// Pointers to interpreter variables
- int32 *some0ValPtr;
-
- int32 *gobRetVarPtr;
- int32 *curGobVarPtr;
- int32 *curGobXPosVarPtr;
- int32 *curGobYPosVarPtr;
- int32 *itemInPocketVarPtr;
-
- int32 *curGobStateVarPtr;
- int32 *curGobFrameVarPtr;
- int32 *curGobMultStateVarPtr;
- int32 *curGobNextStateVarPtr;
- int32 *curGobScrXVarPtr;
- int32 *curGobScrYVarPtr;
- int32 *curGobLeftVarPtr;
- int32 *curGobTopVarPtr;
- int32 *curGobRightVarPtr;
- int32 *curGobBottomVarPtr;
- int32 *curGobDoAnimVarPtr;
- int32 *curGobOrderVarPtr;
- int32 *curGobNoTickVarPtr;
- int32 *curGobTypeVarPtr;
- int32 *curGobMaxTickVarPtr;
- int32 *curGobTickVarPtr;
- int32 *curGobActStartStateVarPtr;
- int32 *curGobLookDirVarPtr;
- int32 *curGobPickableVarPtr;
- int32 *curGobRelaxVarPtr;
- int32 *curGobMaxFrameVarPtr;
-
- int32 *destItemStateVarPtr;
- int32 *destItemFrameVarPtr;
- int32 *destItemMultStateVarPtr;
- int32 *destItemNextStateVarPtr;
- int32 *destItemScrXVarPtr;
- int32 *destItemScrYVarPtr;
- int32 *destItemLeftVarPtr;
- int32 *destItemTopVarPtr;
- int32 *destItemRightVarPtr;
- int32 *destItemBottomVarPtr;
- int32 *destItemDoAnimVarPtr;
- int32 *destItemOrderVarPtr;
- int32 *destItemNoTickVarPtr;
- int32 *destItemTypeVarPtr;
- int32 *destItemMaxTickVarPtr;
- int32 *destItemTickVarPtr;
- int32 *destItemActStartStVarPtr;
- int32 *destItemLookDirVarPtr;
- int32 *destItemPickableVarPtr;
- int32 *destItemRelaxVarPtr;
- int32 *destItemMaxFrameVarPtr;
-
- int16 destItemType;
- int16 destItemState;
- int16 itemToObject[20];
- Gob_Object *objects[20];
- int16 objCount;
- int16 gobsCount;
- int16 itemIndInPocket;
- int16 itemIdInPocket;
- char itemByteFlag;
- int16 destItemId;
- int16 destActionItem;
- Gob_Object *actDestItemDesc;
- int16 forceNextState[10];
- char boreCounter;
- int16 positionedGob;
- char noPick;
+ int32 *_some0ValPtr;
+
+ int32 *_gobRetVarPtr;
+ int32 *_curGobVarPtr;
+ int32 *_curGobXPosVarPtr;
+ int32 *_curGobYPosVarPtr;
+ int32 *_itemInPocketVarPtr;
+
+ int32 *_curGobStateVarPtr;
+ int32 *_curGobFrameVarPtr;
+ int32 *_curGobMultStateVarPtr;
+ int32 *_curGobNextStateVarPtr;
+ int32 *_curGobScrXVarPtr;
+ int32 *_curGobScrYVarPtr;
+ int32 *_curGobLeftVarPtr;
+ int32 *_curGobTopVarPtr;
+ int32 *_curGobRightVarPtr;
+ int32 *_curGobBottomVarPtr;
+ int32 *_curGobDoAnimVarPtr;
+ int32 *_curGobOrderVarPtr;
+ int32 *_curGobNoTickVarPtr;
+ int32 *_curGobTypeVarPtr;
+ int32 *_curGobMaxTickVarPtr;
+ int32 *_curGobTickVarPtr;
+ int32 *_curGobActStartStateVarPtr;
+ int32 *_curGobLookDirVarPtr;
+ int32 *_curGobPickableVarPtr;
+ int32 *_curGobRelaxVarPtr;
+ int32 *_curGobMaxFrameVarPtr;
+
+ int32 *_destItemStateVarPtr;
+ int32 *_destItemFrameVarPtr;
+ int32 *_destItemMultStateVarPtr;
+ int32 *_destItemNextStateVarPtr;
+ int32 *_destItemScrXVarPtr;
+ int32 *_destItemScrYVarPtr;
+ int32 *_destItemLeftVarPtr;
+ int32 *_destItemTopVarPtr;
+ int32 *_destItemRightVarPtr;
+ int32 *_destItemBottomVarPtr;
+ int32 *_destItemDoAnimVarPtr;
+ int32 *_destItemOrderVarPtr;
+ int32 *_destItemNoTickVarPtr;
+ int32 *_destItemTypeVarPtr;
+ int32 *_destItemMaxTickVarPtr;
+ int32 *_destItemTickVarPtr;
+ int32 *_destItemActStartStVarPtr;
+ int32 *_destItemLookDirVarPtr;
+ int32 *_destItemPickableVarPtr;
+ int32 *_destItemRelaxVarPtr;
+ int32 *_destItemMaxFrameVarPtr;
+
+ int16 _destItemType;
+ int16 _destItemState;
+ int16 _itemToObject[20];
+ Gob_Object *_objects[20];
+ int16 _objCount;
+ int16 _gobsCount;
+ int16 _itemIndInPocket;
+ int16 _itemIdInPocket;
+ char _itemByteFlag;
+ int16 _destItemId;
+ int16 _destActionItem;
+ Gob_Object *_actDestItemDesc;
+ int16 _forceNextState[10];
+ char _boreCounter;
+ int16 _positionedGob;
+ char _noPick;
// Functions
char rotateState(int16 from, int16 to);
@@ -206,7 +206,7 @@ public:
Goblin(GobEngine *vm);
protected:
- int16 rotStates[4][4];
+ int16 _rotStates[4][4];
GobEngine *_vm;
int16 peekGoblin(Gob_Object *curGob);
diff --git a/gob/init.cpp b/gob/init.cpp
index 9733cf67cb..11e1dd2f0f 100644
--- a/gob/init.cpp
+++ b/gob/init.cpp
@@ -168,22 +168,22 @@ memBlocks = word ptr -2*/
_vm->_global->_mouseXShift = 1;
_vm->_global->_mouseYShift = 1;
- _vm->_game->totTextData = 0;
- _vm->_game->totFileData = 0;
- _vm->_game->totResourceTable = 0;
+ _vm->_game->_totTextData = 0;
+ _vm->_game->_totFileData = 0;
+ _vm->_game->_totResourceTable = 0;
_vm->_global->_inter_variables = 0;
_palDesc = (Video::PalDesc *)malloc(12);
if (_vm->_global->_videoMode != 0x13)
error("initGame: Only 0x13 video mode is supported!");
- _palDesc->vgaPal = _vm->_draw->vgaPalette;
- _palDesc->unused1 = _vm->_draw->unusedPalette1;
- _palDesc->unused2 = _vm->_draw->unusedPalette2;
+ _palDesc->vgaPal = _vm->_draw->_vgaPalette;
+ _palDesc->unused1 = _vm->_draw->_unusedPalette1;
+ _palDesc->unused2 = _vm->_draw->_unusedPalette2;
_vm->_video->setFullPalette(_palDesc);
for (i = 0; i < 4; i++)
- _vm->_draw->fonts[i] = 0;
+ _vm->_draw->_fonts[i] = 0;
handle = _vm->_dataio->openData("intro.inf");
@@ -192,7 +192,7 @@ memBlocks = word ptr -2*/
handle2 = _vm->_dataio->openData(_fontNames[i]);
if (handle2 >= 0) {
_vm->_dataio->closeData(handle2);
- _vm->_draw->fonts[i] =
+ _vm->_draw->_fonts[i] =
_vm->_util->loadFont(_fontNames[i]);
}
}
@@ -214,7 +214,7 @@ memBlocks = word ptr -2*/
handle2 = _vm->_dataio->openData(buffer);
if (handle2 >= 0) {
_vm->_dataio->closeData(handle2);
- _vm->_draw->fonts[i] = _vm->_util->loadFont(buffer);
+ _vm->_draw->_fonts[i] = _vm->_util->loadFont(buffer);
}
if (infPtr == infEnd)
@@ -247,7 +247,7 @@ memBlocks = word ptr -2*/
_vm->_global->_inter_variables = (char *)malloc(varsCount * 4);
memset(_vm->_global->_inter_variables, 0, varsCount * 4);
- strcpy(_vm->_game->curTotFile, buffer);
+ strcpy(_vm->_game->_curTotFile, buffer);
_vm->_cdrom->testCD(1, "GOB");
_vm->_cdrom->readLIC("gob.lic");
@@ -257,14 +257,14 @@ memBlocks = word ptr -2*/
_vm->_cdrom->freeLICbuffer();
free(_vm->_global->_inter_variables);
- free(_vm->_game->totFileData);
- free(_vm->_game->totTextData);
- free(_vm->_game->totResourceTable);
+ free(_vm->_game->_totFileData);
+ free(_vm->_game->_totTextData);
+ free(_vm->_game->_totResourceTable);
}
for (i = 0; i < 4; i++) {
- if (_vm->_draw->fonts[i] != 0)
- _vm->_util->freeFont(_vm->_draw->fonts[i]);
+ if (_vm->_draw->_fonts[i] != 0)
+ _vm->_util->freeFont(_vm->_draw->_fonts[i]);
}
free(_palDesc);
diff --git a/gob/inter.cpp b/gob/inter.cpp
index f80f1c2dfd..31b61697f3 100644
--- a/gob/inter.cpp
+++ b/gob/inter.cpp
@@ -100,21 +100,21 @@ void Inter::animPalette(void) {
_vm->_video->waitRetrace(_vm->_global->_videoMode);
if (_animPalDir == -1) {
- col = _vm->_draw->vgaSmallPalette[_animPalLowIndex];
+ col = _vm->_draw->_vgaSmallPalette[_animPalLowIndex];
for (i = _animPalLowIndex; i < _animPalHighIndex; i++)
- _vm->_draw->vgaSmallPalette[i] = _vm->_draw->vgaSmallPalette[i + 1];
+ _vm->_draw->_vgaSmallPalette[i] = _vm->_draw->_vgaSmallPalette[i + 1];
- _vm->_draw->vgaSmallPalette[_animPalHighIndex] = col;
+ _vm->_draw->_vgaSmallPalette[_animPalHighIndex] = col;
} else {
- col = _vm->_draw->vgaSmallPalette[_animPalHighIndex];
+ col = _vm->_draw->_vgaSmallPalette[_animPalHighIndex];
for (i = _animPalHighIndex; i > _animPalLowIndex; i--)
- _vm->_draw->vgaSmallPalette[i] = _vm->_draw->vgaSmallPalette[i - 1];
+ _vm->_draw->_vgaSmallPalette[i] = _vm->_draw->_vgaSmallPalette[i - 1];
- _vm->_draw->vgaSmallPalette[_animPalLowIndex] = col;
+ _vm->_draw->_vgaSmallPalette[_animPalLowIndex] = col;
}
- _vm->_global->_pPaletteDesc->vgaPal = _vm->_draw->vgaSmallPalette;
+ _vm->_global->_pPaletteDesc->vgaPal = _vm->_draw->_vgaSmallPalette;
_vm->_video->setFullPalette(_vm->_global->_pPaletteDesc);
}
@@ -175,11 +175,11 @@ void Inter::funcBlock(int16 retFlag) {
}
void Inter::storeKey(int16 key) {
- WRITE_VAR(12, _vm->_util->getTimeKey() - _vm->_game->startTimeKey);
+ WRITE_VAR(12, _vm->_util->getTimeKey() - _vm->_game->_startTimeKey);
WRITE_VAR(2, _vm->_global->_inter_mouseX);
WRITE_VAR(3, _vm->_global->_inter_mouseY);
- WRITE_VAR(4, _vm->_game->mouseButtons);
+ WRITE_VAR(4, _vm->_game->_mouseButtons);
WRITE_VAR(1, _vm->_snd->_playingSound);
if (key == 0x4800)
@@ -257,7 +257,7 @@ void Inter::checkSwitchTable(char **ppExec) {
void Inter::callSub(int16 retFlag) {
int16 block;
- while (_vm->_global->_inter_execPtr != 0 && (char *)_vm->_global->_inter_execPtr != _vm->_game->totFileData) {
+ while (_vm->_global->_inter_execPtr != 0 && (char *)_vm->_global->_inter_execPtr != _vm->_game->_totFileData) {
block = *_vm->_global->_inter_execPtr;
if (block == 1) {
funcBlock(retFlag);
@@ -266,7 +266,7 @@ void Inter::callSub(int16 retFlag) {
}
}
- if ((char *)_vm->_global->_inter_execPtr == _vm->_game->totFileData)
+ if ((char *)_vm->_global->_inter_execPtr == _vm->_game->_totFileData)
_terminate = true;
}
diff --git a/gob/inter_v1.cpp b/gob/inter_v1.cpp
index 2dde0d9078..eeb8ef218c 100644
--- a/gob/inter_v1.cpp
+++ b/gob/inter_v1.cpp
@@ -533,19 +533,19 @@ bool Inter_v1::o1_printText(char &cmdCount, int16 &counter, int16 &retFlag) {
int16 i;
debug(3, "printText");
- _vm->_draw->destSpriteX = _vm->_parse->parseValExpr();
- _vm->_draw->destSpriteY = _vm->_parse->parseValExpr();
-
- _vm->_draw->backColor = _vm->_parse->parseValExpr();
- _vm->_draw->frontColor = _vm->_parse->parseValExpr();
- _vm->_draw->fontIndex = _vm->_parse->parseValExpr();
- _vm->_draw->destSurface = 21;
- _vm->_draw->textToPrint = buf;
- _vm->_draw->transparency = 0;
-
- if (_vm->_draw->backColor >= 16) {
- _vm->_draw->backColor = 0;
- _vm->_draw->transparency = 1;
+ _vm->_draw->_destSpriteX = _vm->_parse->parseValExpr();
+ _vm->_draw->_destSpriteY = _vm->_parse->parseValExpr();
+
+ _vm->_draw->_backColor = _vm->_parse->parseValExpr();
+ _vm->_draw->_frontColor = _vm->_parse->parseValExpr();
+ _vm->_draw->_fontIndex = _vm->_parse->parseValExpr();
+ _vm->_draw->_destSurface = 21;
+ _vm->_draw->_textToPrint = buf;
+ _vm->_draw->_transparency = 0;
+
+ if (_vm->_draw->_backColor >= 16) {
+ _vm->_draw->_backColor = 0;
+ _vm->_draw->_transparency = 1;
}
do {
@@ -610,8 +610,8 @@ void Inter_v1::o1_initCursor(void) {
int16 count;
int16 i;
- _vm->_draw->cursorXDeltaVar = _vm->_parse->parseVarIndex();
- _vm->_draw->cursorYDeltaVar = _vm->_parse->parseVarIndex();
+ _vm->_draw->_cursorXDeltaVar = _vm->_parse->parseVarIndex();
+ _vm->_draw->_cursorYDeltaVar = _vm->_parse->parseVarIndex();
width = load16();
if (width < 16)
@@ -625,37 +625,37 @@ void Inter_v1::o1_initCursor(void) {
if (count < 2)
count = 2;
- if (width != _vm->_draw->cursorWidth || height != _vm->_draw->cursorHeight ||
- _vm->_draw->cursorSprites->width != width * count) {
+ if (width != _vm->_draw->_cursorWidth || height != _vm->_draw->_cursorHeight ||
+ _vm->_draw->_cursorSprites->width != width * count) {
- _vm->_video->freeSurfDesc(_vm->_draw->cursorSprites);
- _vm->_video->freeSurfDesc(_vm->_draw->cursorBack);
+ _vm->_video->freeSurfDesc(_vm->_draw->_cursorSprites);
+ _vm->_video->freeSurfDesc(_vm->_draw->_cursorBack);
- _vm->_draw->cursorWidth = width;
- _vm->_draw->cursorHeight = height;
+ _vm->_draw->_cursorWidth = width;
+ _vm->_draw->_cursorHeight = height;
if (count < 0x80)
- _vm->_draw->transparentCursor = 1;
+ _vm->_draw->_transparentCursor = 1;
else
- _vm->_draw->transparentCursor = 0;
+ _vm->_draw->_transparentCursor = 0;
if (count > 0x80)
count -= 0x80;
- _vm->_draw->cursorSprites =
- _vm->_video->initSurfDesc(_vm->_global->_videoMode, _vm->_draw->cursorWidth * count,
- _vm->_draw->cursorHeight, 2);
- _vm->_draw->spritesArray[23] = _vm->_draw->cursorSprites;
+ _vm->_draw->_cursorSprites =
+ _vm->_video->initSurfDesc(_vm->_global->_videoMode, _vm->_draw->_cursorWidth * count,
+ _vm->_draw->_cursorHeight, 2);
+ _vm->_draw->_spritesArray[23] = _vm->_draw->_cursorSprites;
- _vm->_draw->cursorBack =
- _vm->_video->initSurfDesc(_vm->_global->_videoMode, _vm->_draw->cursorWidth,
- _vm->_draw->cursorHeight, 0);
+ _vm->_draw->_cursorBack =
+ _vm->_video->initSurfDesc(_vm->_global->_videoMode, _vm->_draw->_cursorWidth,
+ _vm->_draw->_cursorHeight, 0);
for (i = 0; i < 40; i++) {
- _vm->_draw->cursorAnimLow[i] = -1;
- _vm->_draw->cursorAnimDelays[i] = 0;
- _vm->_draw->cursorAnimHigh[i] = 0;
+ _vm->_draw->_cursorAnimLow[i] = -1;
+ _vm->_draw->_cursorAnimDelays[i] = 0;
+ _vm->_draw->_cursorAnimHigh[i] = 0;
}
- _vm->_draw->cursorAnimLow[1] = 0;
+ _vm->_draw->_cursorAnimLow[1] = 0;
}
}
@@ -663,18 +663,18 @@ void Inter_v1::o1_initCursorAnim(void) {
int16 ind;
ind = _vm->_parse->parseValExpr();
- _vm->_draw->cursorAnimLow[ind] = load16();
- _vm->_draw->cursorAnimHigh[ind] = load16();
- _vm->_draw->cursorAnimDelays[ind] = load16();
+ _vm->_draw->_cursorAnimLow[ind] = load16();
+ _vm->_draw->_cursorAnimHigh[ind] = load16();
+ _vm->_draw->_cursorAnimDelays[ind] = load16();
}
void Inter_v1::o1_clearCursorAnim(void) {
int16 ind;
ind = _vm->_parse->parseValExpr();
- _vm->_draw->cursorAnimLow[ind] = -1;
- _vm->_draw->cursorAnimHigh[ind] = 0;
- _vm->_draw->cursorAnimDelays[ind] = 0;
+ _vm->_draw->_cursorAnimLow[ind] = -1;
+ _vm->_draw->_cursorAnimHigh[ind] = 0;
+ _vm->_draw->_cursorAnimDelays[ind] = 0;
}
bool Inter_v1::o1_drawOperations(char &cmdCount, int16 &counter, int16 &retFlag) {
@@ -772,8 +772,8 @@ bool Inter_v1::o1_readData(char &cmdCount, int16 &counter, int16 &retFlag) {
size = _vm->_parse->parseValExpr();
offset = _vm->_parse->parseValExpr();
- if (_vm->_game->extHandle >= 0)
- _vm->_dataio->closeData(_vm->_game->extHandle);
+ if (_vm->_game->_extHandle >= 0)
+ _vm->_dataio->closeData(_vm->_game->_extHandle);
WRITE_VAR(1, 1);
handle = _vm->_dataio->openData(_vm->_global->_inter_resStr);
@@ -791,8 +791,8 @@ bool Inter_v1::o1_readData(char &cmdCount, int16 &counter, int16 &retFlag) {
WRITE_VAR(1, 0);
}
- if (_vm->_game->extHandle >= 0)
- _vm->_game->extHandle = _vm->_dataio->openData(_vm->_game->curExtFile);
+ if (_vm->_game->_extHandle >= 0)
+ _vm->_game->_extHandle = _vm->_dataio->openData(_vm->_game->_curExtFile);
return false;
}
@@ -803,17 +803,17 @@ bool Inter_v1::o1_loadFont(char &cmdCount, int16 &counter, int16 &retFlag) {
evalExpr(0);
index = load16();
- if (_vm->_draw->fonts[index] != 0)
- _vm->_util->freeFont(_vm->_draw->fonts[index]);
+ if (_vm->_draw->_fonts[index] != 0)
+ _vm->_util->freeFont(_vm->_draw->_fonts[index]);
_vm->_draw->animateCursor(4);
- if (_vm->_game->extHandle >= 0)
- _vm->_dataio->closeData(_vm->_game->extHandle);
+ if (_vm->_game->_extHandle >= 0)
+ _vm->_dataio->closeData(_vm->_game->_extHandle);
- _vm->_draw->fonts[index] = _vm->_util->loadFont(_vm->_global->_inter_resStr);
+ _vm->_draw->_fonts[index] = _vm->_util->loadFont(_vm->_global->_inter_resStr);
- if (_vm->_game->extHandle >= 0)
- _vm->_game->extHandle = _vm->_dataio->openData(_vm->_game->curExtFile);
+ if (_vm->_game->_extHandle >= 0)
+ _vm->_game->_extHandle = _vm->_dataio->openData(_vm->_game->_curExtFile);
return false;
}
@@ -821,10 +821,10 @@ bool Inter_v1::o1_freeFont(char &cmdCount, int16 &counter, int16 &retFlag) {
int16 index;
index = load16();
- if (_vm->_draw->fonts[index] != 0)
- _vm->_util->freeFont(_vm->_draw->fonts[index]);
+ if (_vm->_draw->_fonts[index] != 0)
+ _vm->_util->freeFont(_vm->_draw->_fonts[index]);
- _vm->_draw->fonts[index] = 0;
+ _vm->_draw->_fonts[index] = 0;
return false;
}
@@ -907,74 +907,74 @@ bool Inter_v1::o1_strToLong(char &cmdCount, int16 &counter, int16 &retFlag) {
bool Inter_v1::o1_invalidate(char &cmdCount, int16 &counter, int16 &retFlag) {
warning("invalidate: 'bugged' function!");
- _vm->_draw->destSurface = load16();
- _vm->_draw->destSpriteX = _vm->_parse->parseValExpr();
- _vm->_draw->destSpriteY = _vm->_parse->parseValExpr();
- _vm->_draw->spriteRight = _vm->_parse->parseValExpr();
- _vm->_draw->frontColor = _vm->_parse->parseValExpr();
+ _vm->_draw->_destSurface = load16();
+ _vm->_draw->_destSpriteX = _vm->_parse->parseValExpr();
+ _vm->_draw->_destSpriteY = _vm->_parse->parseValExpr();
+ _vm->_draw->_spriteRight = _vm->_parse->parseValExpr();
+ _vm->_draw->_frontColor = _vm->_parse->parseValExpr();
_vm->_draw->spriteOperation(DRAW_INVALIDATE);
return false;
}
bool Inter_v1::o1_loadSpriteContent(char &cmdCount, int16 &counter, int16 &retFlag) {
- _vm->_draw->spriteLeft = load16();
- _vm->_draw->destSurface = load16();
- _vm->_draw->transparency = load16();
- _vm->_draw->destSpriteX = 0;
- _vm->_draw->destSpriteY = 0;
+ _vm->_draw->_spriteLeft = load16();
+ _vm->_draw->_destSurface = load16();
+ _vm->_draw->_transparency = load16();
+ _vm->_draw->_destSpriteX = 0;
+ _vm->_draw->_destSpriteY = 0;
_vm->_draw->spriteOperation(DRAW_LOADSPRITE);
return false;
}
bool Inter_v1::o1_copySprite(char &cmdCount, int16 &counter, int16 &retFlag) {
- _vm->_draw->sourceSurface = load16();
- _vm->_draw->destSurface = load16();
+ _vm->_draw->_sourceSurface = load16();
+ _vm->_draw->_destSurface = load16();
- _vm->_draw->spriteLeft = _vm->_parse->parseValExpr();
- _vm->_draw->spriteTop = _vm->_parse->parseValExpr();
- _vm->_draw->spriteRight = _vm->_parse->parseValExpr();
- _vm->_draw->spriteBottom = _vm->_parse->parseValExpr();
+ _vm->_draw->_spriteLeft = _vm->_parse->parseValExpr();
+ _vm->_draw->_spriteTop = _vm->_parse->parseValExpr();
+ _vm->_draw->_spriteRight = _vm->_parse->parseValExpr();
+ _vm->_draw->_spriteBottom = _vm->_parse->parseValExpr();
- _vm->_draw->destSpriteX = _vm->_parse->parseValExpr();
- _vm->_draw->destSpriteY = _vm->_parse->parseValExpr();
+ _vm->_draw->_destSpriteX = _vm->_parse->parseValExpr();
+ _vm->_draw->_destSpriteY = _vm->_parse->parseValExpr();
- _vm->_draw->transparency = load16();
+ _vm->_draw->_transparency = load16();
_vm->_draw->spriteOperation(DRAW_BLITSURF);
return false;
}
bool Inter_v1::o1_putPixel(char &cmdCount, int16 &counter, int16 &retFlag) {
- _vm->_draw->destSurface = load16();
+ _vm->_draw->_destSurface = load16();
- _vm->_draw->destSpriteX = _vm->_parse->parseValExpr();
- _vm->_draw->destSpriteY = _vm->_parse->parseValExpr();
- _vm->_draw->frontColor = _vm->_parse->parseValExpr();
+ _vm->_draw->_destSpriteX = _vm->_parse->parseValExpr();
+ _vm->_draw->_destSpriteY = _vm->_parse->parseValExpr();
+ _vm->_draw->_frontColor = _vm->_parse->parseValExpr();
_vm->_draw->spriteOperation(DRAW_PUTPIXEL);
return false;
}
bool Inter_v1::o1_fillRect(char &cmdCount, int16 &counter, int16 &retFlag) {
- _vm->_draw->destSurface = load16();
+ _vm->_draw->_destSurface = load16();
- _vm->_draw->destSpriteX = _vm->_parse->parseValExpr();
- _vm->_draw->destSpriteY = _vm->_parse->parseValExpr();
- _vm->_draw->spriteRight = _vm->_parse->parseValExpr();
- _vm->_draw->spriteBottom = _vm->_parse->parseValExpr();
+ _vm->_draw->_destSpriteX = _vm->_parse->parseValExpr();
+ _vm->_draw->_destSpriteY = _vm->_parse->parseValExpr();
+ _vm->_draw->_spriteRight = _vm->_parse->parseValExpr();
+ _vm->_draw->_spriteBottom = _vm->_parse->parseValExpr();
- _vm->_draw->backColor = _vm->_parse->parseValExpr();
+ _vm->_draw->_backColor = _vm->_parse->parseValExpr();
_vm->_draw->spriteOperation(DRAW_FILLRECT);
return false;
}
bool Inter_v1::o1_drawLine(char &cmdCount, int16 &counter, int16 &retFlag) {
- _vm->_draw->destSurface = load16();
+ _vm->_draw->_destSurface = load16();
- _vm->_draw->destSpriteX = _vm->_parse->parseValExpr();
- _vm->_draw->destSpriteY = _vm->_parse->parseValExpr();
- _vm->_draw->spriteRight = _vm->_parse->parseValExpr();
- _vm->_draw->spriteBottom = _vm->_parse->parseValExpr();
+ _vm->_draw->_destSpriteX = _vm->_parse->parseValExpr();
+ _vm->_draw->_destSpriteY = _vm->_parse->parseValExpr();
+ _vm->_draw->_spriteRight = _vm->_parse->parseValExpr();
+ _vm->_draw->_spriteBottom = _vm->_parse->parseValExpr();
- _vm->_draw->frontColor = _vm->_parse->parseValExpr();
+ _vm->_draw->_frontColor = _vm->_parse->parseValExpr();
_vm->_draw->spriteOperation(DRAW_DRAWLINE);
return false;
}
@@ -991,11 +991,11 @@ bool Inter_v1::o1_createSprite(char &cmdCount, int16 &counter, int16 &retFlag) {
flag = load16();
if (flag == 1)
- _vm->_draw->spritesArray[index] = _vm->_video->initSurfDesc(_vm->_global->_videoMode, width, height, 2);
+ _vm->_draw->_spritesArray[index] = _vm->_video->initSurfDesc(_vm->_global->_videoMode, width, height, 2);
else
- _vm->_draw->spritesArray[index] = _vm->_video->initSurfDesc(_vm->_global->_videoMode, width, height, 0);
+ _vm->_draw->_spritesArray[index] = _vm->_video->initSurfDesc(_vm->_global->_videoMode, width, height, 0);
- _vm->_video->clearSurf(_vm->_draw->spritesArray[index]);
+ _vm->_video->clearSurf(_vm->_draw->_spritesArray[index]);
return false;
}
@@ -1003,11 +1003,11 @@ bool Inter_v1::o1_freeSprite(char &cmdCount, int16 &counter, int16 &retFlag) {
int16 index;
index = load16();
- if (_vm->_draw->spritesArray[index] == 0)
+ if (_vm->_draw->_spritesArray[index] == 0)
return false;
- _vm->_video->freeSurfDesc(_vm->_draw->spritesArray[index]);
- _vm->_draw->spritesArray[index] = 0;
+ _vm->_video->freeSurfDesc(_vm->_draw->_spritesArray[index]);
+ _vm->_draw->_spritesArray[index] = 0;
return false;
}
@@ -1022,7 +1022,7 @@ bool Inter_v1::o1_playComposition(char &cmdCount, int16 &counter, int16 &retFlag
for (i = 0; i < 50; i++)
composition[i] = (int16)VAR_OFFSET(dataVar + i * 4);
- _vm->_snd->playComposition(_vm->_game->soundSamples, composition, freqVal);
+ _vm->_snd->playComposition(_vm->_game->_soundSamples, composition, freqVal);
return false;
}
@@ -1044,7 +1044,7 @@ bool Inter_v1::o1_playSound(char &cmdCount, int16 &counter, int16 &retFlag) {
_vm->_snd->stopSound(0);
_soundEndTimeKey = 0;
- if (_vm->_game->soundSamples[index] == 0)
+ if (_vm->_game->_soundSamples[index] == 0)
return false;
if (repCount < 0) {
@@ -1055,17 +1055,17 @@ bool Inter_v1::o1_playSound(char &cmdCount, int16 &counter, int16 &retFlag) {
_soundEndTimeKey = _vm->_util->getTimeKey();
if (frequency == 0) {
- freq2 = _vm->_game->soundSamples[index]->frequency;
+ freq2 = _vm->_game->_soundSamples[index]->frequency;
} else {
freq2 = frequency;
}
_soundStopVal =
- (10 * (_vm->_game->soundSamples[index]->size / 2)) / freq2;
+ (10 * (_vm->_game->_soundSamples[index]->size / 2)) / freq2;
_soundEndTimeKey +=
- ((_vm->_game->soundSamples[index]->size * repCount -
- _vm->_game->soundSamples[index]->size / 2) * 1000) / freq2;
+ ((_vm->_game->_soundSamples[index]->size * repCount -
+ _vm->_game->_soundSamples[index]->size / 2) * 1000) / freq2;
}
- _vm->_snd->playSample(_vm->_game->soundSamples[index], repCount, frequency);
+ _vm->_snd->playSample(_vm->_game->_soundSamples[index], repCount, frequency);
return false;
}
@@ -1080,44 +1080,44 @@ bool Inter_v1::o1_loadCursor(char &cmdCount, int16 &counter, int16 &retFlag) {
id = load16();
index = *_vm->_global->_inter_execPtr++;
- itemPtr = &_vm->_game->totResourceTable->items[id];
+ itemPtr = &_vm->_game->_totResourceTable->items[id];
offset = itemPtr->offset;
if (offset >= 0) {
dataBuf =
- ((char *)_vm->_game->totResourceTable) + szGame_TotResTable +
- szGame_TotResItem * _vm->_game->totResourceTable->itemsCount + offset;
+ ((char *)_vm->_game->_totResourceTable) + szGame_TotResTable +
+ szGame_TotResItem * _vm->_game->_totResourceTable->itemsCount + offset;
} else {
- dataBuf = _vm->_game->imFileData + (int32)READ_LE_UINT32(&((int32 *)_vm->_game->imFileData)[-offset - 1]);
+ dataBuf = _vm->_game->_imFileData + (int32)READ_LE_UINT32(&((int32 *)_vm->_game->_imFileData)[-offset - 1]);
}
width = itemPtr->width;
height = itemPtr->height;
- _vm->_video->fillRect(_vm->_draw->cursorSprites, index * _vm->_draw->cursorWidth, 0,
- index * _vm->_draw->cursorWidth + _vm->_draw->cursorWidth - 1,
- _vm->_draw->cursorHeight - 1, 0);
+ _vm->_video->fillRect(_vm->_draw->_cursorSprites, index * _vm->_draw->_cursorWidth, 0,
+ index * _vm->_draw->_cursorWidth + _vm->_draw->_cursorWidth - 1,
+ _vm->_draw->_cursorHeight - 1, 0);
_vm->_video->drawPackedSprite((byte*)dataBuf, width, height,
- index * _vm->_draw->cursorWidth, 0, 0, _vm->_draw->cursorSprites);
- _vm->_draw->cursorAnimLow[index] = 0;
+ index * _vm->_draw->_cursorWidth, 0, 0, _vm->_draw->_cursorSprites);
+ _vm->_draw->_cursorAnimLow[index] = 0;
return false;
}
bool Inter_v1::o1_loadSpriteToPos(char &cmdCount, int16 &counter, int16 &retFlag) {
debug(4, "loadSpriteToPos");
- _vm->_draw->spriteLeft = load16();
+ _vm->_draw->_spriteLeft = load16();
- _vm->_draw->destSpriteX = _vm->_parse->parseValExpr();
- _vm->_draw->destSpriteY = _vm->_parse->parseValExpr();
+ _vm->_draw->_destSpriteX = _vm->_parse->parseValExpr();
+ _vm->_draw->_destSpriteY = _vm->_parse->parseValExpr();
- _vm->_draw->transparency = _vm->_global->_inter_execPtr[0];
- _vm->_draw->destSurface = (_vm->_global->_inter_execPtr[0] / 2) - 1;
+ _vm->_draw->_transparency = _vm->_global->_inter_execPtr[0];
+ _vm->_draw->_destSurface = (_vm->_global->_inter_execPtr[0] / 2) - 1;
- if (_vm->_draw->destSurface < 0)
- _vm->_draw->destSurface = 101;
- _vm->_draw->transparency &= 1;
+ if (_vm->_draw->_destSurface < 0)
+ _vm->_draw->_destSurface = 101;
+ _vm->_draw->_transparency &= 1;
_vm->_global->_inter_execPtr += 2;
_vm->_draw->spriteOperation(DRAW_LOADSPRITE);
@@ -1144,7 +1144,7 @@ bool Inter_v1::o1_loadTot(char &cmdCount, int16 &counter, int16 &retFlag) {
strcat(buf, ".tot");
_terminate = true;
- strcpy(_vm->_game->totToLoad, buf);
+ strcpy(_vm->_game->_totToLoad, buf);
return false;
}
@@ -1217,7 +1217,7 @@ bool Inter_v1::o1_keyFunc(char &cmdCount, int16 &counter, int16 &retFlag) {
_vm->_util->waitKey();
return false;
}
- key = _vm->_game->checkKeys(&_vm->_global->_inter_mouseX, &_vm->_global->_inter_mouseY, &_vm->_game->mouseButtons, 0);
+ key = _vm->_game->checkKeys(&_vm->_global->_inter_mouseX, &_vm->_global->_inter_mouseY, &_vm->_game->_mouseButtons, 0);
storeKey(key);
return false;
@@ -1302,7 +1302,7 @@ bool Inter_v1::o1_whileDo(char &cmdCount, int16 &counter, int16 &retFlag) {
}
void Inter_v1::o1_setRenderFlags(void) {
- _vm->_draw->renderFlags = _vm->_parse->parseValExpr();
+ _vm->_draw->_renderFlags = _vm->_parse->parseValExpr();
}
void Inter_v1::o1_loadAnim(void) {
@@ -1385,18 +1385,18 @@ void Inter_v1::o1_stopCD(void) {
void Inter_v1::o1_loadFontToSprite(void) {
int16 i = load16();
- _vm->_draw->fontToSprite[i].sprite = load16();
- _vm->_draw->fontToSprite[i].base = load16();
- _vm->_draw->fontToSprite[i].width = load16();
- _vm->_draw->fontToSprite[i].height = load16();
+ _vm->_draw->_fontToSprite[i].sprite = load16();
+ _vm->_draw->_fontToSprite[i].base = load16();
+ _vm->_draw->_fontToSprite[i].width = load16();
+ _vm->_draw->_fontToSprite[i].height = load16();
}
void Inter_v1::o1_freeFontToSprite(void) {
int16 i = load16();
- _vm->_draw->fontToSprite[i].sprite = -1;
- _vm->_draw->fontToSprite[i].base = -1;
- _vm->_draw->fontToSprite[i].width = -1;
- _vm->_draw->fontToSprite[i].height = -1;
+ _vm->_draw->_fontToSprite[i].sprite = -1;
+ _vm->_draw->_fontToSprite[i].base = -1;
+ _vm->_draw->_fontToSprite[i].width = -1;
+ _vm->_draw->_fontToSprite[i].height = -1;
}
void Inter_v1::executeDrawOpcode(byte i) {
@@ -1441,7 +1441,7 @@ const char *Inter_v1::getOpcodeFuncDesc(byte i, byte j)
bool Inter_v1::o1_callSub(char &cmdCount, int16 &counter, int16 &retFlag) {
char *storedIP = _vm->_global->_inter_execPtr;
- _vm->_global->_inter_execPtr = (char *)_vm->_game->totFileData + READ_LE_UINT16(_vm->_global->_inter_execPtr);
+ _vm->_global->_inter_execPtr = (char *)_vm->_game->_totFileData + READ_LE_UINT16(_vm->_global->_inter_execPtr);
if (counter == cmdCount && retFlag == 2)
return true;
@@ -1570,8 +1570,8 @@ bool Inter_v1::o1_returnTo(char &cmdCount, int16 &counter, int16 &retFlag) {
}
bool Inter_v1::o1_setBackDelta(char &cmdCount, int16 &counter, int16 &retFlag) {
- _vm->_draw->backDeltaX = _vm->_parse->parseValExpr();
- _vm->_draw->backDeltaY = _vm->_parse->parseValExpr();
+ _vm->_draw->_backDeltaX = _vm->_parse->parseValExpr();
+ _vm->_draw->_backDeltaY = _vm->_parse->parseValExpr();
return false;
}
@@ -1595,7 +1595,7 @@ bool Inter_v1::o1_animatePalette(char &cmdCount, int16 &counter, int16 &retFlag)
_vm->_util->waitEndFrame();
animPalette();
storeKey(_vm->_game->checkKeys(&_vm->_global->_inter_mouseX,
- &_vm->_global->_inter_mouseY, &_vm->_game->mouseButtons, 0));
+ &_vm->_global->_inter_mouseY, &_vm->_game->_mouseButtons, 0));
return false;
}
diff --git a/gob/map.cpp b/gob/map.cpp
index 4e5c7d823c..0ae49765be 100644
--- a/gob/map.cpp
+++ b/gob/map.cpp
@@ -428,7 +428,7 @@ void Map::loadItemToObject(void) {
count = loadFromAvo_LE_UINT16();
for (i = 0; i < count; i++) {
_avoDataPtr += 20;
- _vm->_goblin->itemToObject[i] = loadFromAvo_LE_UINT16();
+ _vm->_goblin->_itemToObject[i] = loadFromAvo_LE_UINT16();
_avoDataPtr += 5;
}
}
@@ -510,41 +510,41 @@ void Map::loadMapObjects(char *avjFile) {
savedPtr3 = _avoDataPtr;
_avoDataPtr += count3 * 8;
- _vm->_goblin->gobsCount = loadFromAvo_LE_UINT16();
- for (i = 0; i < _vm->_goblin->gobsCount; i++) {
- _vm->_goblin->goblins[i] = (Goblin::Gob_Object *)malloc(sizeof(Goblin::Gob_Object));
+ _vm->_goblin->_gobsCount = loadFromAvo_LE_UINT16();
+ for (i = 0; i < _vm->_goblin->_gobsCount; i++) {
+ _vm->_goblin->_goblins[i] = (Goblin::Gob_Object *)malloc(sizeof(Goblin::Gob_Object));
- _vm->_goblin->goblins[i]->xPos = READ_LE_UINT16(savedPtr2);
+ _vm->_goblin->_goblins[i]->xPos = READ_LE_UINT16(savedPtr2);
savedPtr2 += 2;
- _vm->_goblin->goblins[i]->yPos = READ_LE_UINT16(savedPtr2);
+ _vm->_goblin->_goblins[i]->yPos = READ_LE_UINT16(savedPtr2);
savedPtr2 += 2;
- _vm->_goblin->goblins[i]->order = READ_LE_UINT16(savedPtr2);
+ _vm->_goblin->_goblins[i]->order = READ_LE_UINT16(savedPtr2);
savedPtr2 += 2;
- _vm->_goblin->goblins[i]->state = READ_LE_UINT16(savedPtr2);
+ _vm->_goblin->_goblins[i]->state = READ_LE_UINT16(savedPtr2);
savedPtr2 += 2;
if (i == 3)
- _vm->_goblin->goblins[i]->stateMach = (Goblin::Gob_StateLine *)malloc(szGob_StateLine * 70);
+ _vm->_goblin->_goblins[i]->stateMach = (Goblin::Gob_StateLine *)malloc(szGob_StateLine * 70);
else
- _vm->_goblin->goblins[i]->stateMach = (Goblin::Gob_StateLine *)malloc(szGob_StateLine * 40);
+ _vm->_goblin->_goblins[i]->stateMach = (Goblin::Gob_StateLine *)malloc(szGob_StateLine * 40);
// FIXME: All is wrong further. We should unwind calls to loadDataFromAvo()
- loadDataFromAvo((char *)_vm->_goblin->goblins[i]->stateMach, 40 * szGob_StateLine);
+ loadDataFromAvo((char *)_vm->_goblin->_goblins[i]->stateMach, 40 * szGob_StateLine);
_avoDataPtr += 160;
- _vm->_goblin->goblins[i]->multObjIndex = *_avoDataPtr;
+ _vm->_goblin->_goblins[i]->multObjIndex = *_avoDataPtr;
_avoDataPtr += 2;
- _vm->_goblin->goblins[i]->realStateMach = _vm->_goblin->goblins[i]->stateMach;
+ _vm->_goblin->_goblins[i]->realStateMach = _vm->_goblin->_goblins[i]->stateMach;
for (state = 0; state < 40; state++) {
for (col = 0; col < 6; col++) {
- if (_vm->_goblin->goblins[i]->stateMach[state][col] == 0)
+ if (_vm->_goblin->_goblins[i]->stateMach[state][col] == 0)
continue;
Goblin::Gob_State *tmpState = (Goblin::Gob_State *)malloc(sizeof(Goblin::Gob_State));
- _vm->_goblin->goblins[i]->stateMach[state][col] = tmpState;
+ _vm->_goblin->_goblins[i]->stateMach[state][col] = tmpState;
tmpState->animation = loadFromAvo_LE_UINT16();
tmpState->layer = loadFromAvo_LE_UINT16();
@@ -568,7 +568,7 @@ void Map::loadMapObjects(char *avjFile) {
}
pState = (Goblin::Gob_State *)malloc(sizeof(Goblin::Gob_State));
- _vm->_goblin->goblins[0]->stateMach[39][0] = pState;
+ _vm->_goblin->_goblins[0]->stateMach[39][0] = pState;
pState->animation = 0;
pState->layer = 98;
pState->unk0 = 0;
@@ -576,7 +576,7 @@ void Map::loadMapObjects(char *avjFile) {
pState->sndItem = -1;
pState = (Goblin::Gob_State *) malloc(sizeof(Goblin::Gob_State));
- _vm->_goblin->goblins[1]->stateMach[39][0] = pState;
+ _vm->_goblin->_goblins[1]->stateMach[39][0] = pState;
pState->animation = 0;
pState->layer = 99;
pState->unk0 = 0;
@@ -584,25 +584,25 @@ void Map::loadMapObjects(char *avjFile) {
pState->sndItem = -1;
pState = (Goblin::Gob_State *) malloc(sizeof(Goblin::Gob_State));
- _vm->_goblin->goblins[2]->stateMach[39][0] = pState;
+ _vm->_goblin->_goblins[2]->stateMach[39][0] = pState;
pState->animation = 0;
pState->layer = 100;
pState->unk0 = 0;
pState->unk1 = 0;
pState->sndItem = -1;
- _vm->_goblin->goblins[2]->stateMach[10][0]->sndFrame = 13;
- _vm->_goblin->goblins[2]->stateMach[11][0]->sndFrame = 13;
- _vm->_goblin->goblins[2]->stateMach[28][0]->sndFrame = 13;
- _vm->_goblin->goblins[2]->stateMach[29][0]->sndFrame = 13;
+ _vm->_goblin->_goblins[2]->stateMach[10][0]->sndFrame = 13;
+ _vm->_goblin->_goblins[2]->stateMach[11][0]->sndFrame = 13;
+ _vm->_goblin->_goblins[2]->stateMach[28][0]->sndFrame = 13;
+ _vm->_goblin->_goblins[2]->stateMach[29][0]->sndFrame = 13;
- _vm->_goblin->goblins[1]->stateMach[10][0]->sndFrame = 13;
- _vm->_goblin->goblins[1]->stateMach[11][0]->sndFrame = 13;
+ _vm->_goblin->_goblins[1]->stateMach[10][0]->sndFrame = 13;
+ _vm->_goblin->_goblins[1]->stateMach[11][0]->sndFrame = 13;
for (state = 40; state < 70; state++) {
pState = (Goblin::Gob_State *)malloc(sizeof(Goblin::Gob_State));
- _vm->_goblin->goblins[3]->stateMach[state][0] = pState;
- _vm->_goblin->goblins[3]->stateMach[state][1] = 0;
+ _vm->_goblin->_goblins[3]->stateMach[state][0] = pState;
+ _vm->_goblin->_goblins[3]->stateMach[state][1] = 0;
pState->animation = 9;
pState->layer = state - 40;
@@ -610,38 +610,38 @@ void Map::loadMapObjects(char *avjFile) {
pState->sndFrame = 0;
}
- _vm->_goblin->objCount = loadFromAvo_LE_UINT16();
- for (i = 0; i < _vm->_goblin->objCount; i++) {
- _vm->_goblin->objects[i] =
+ _vm->_goblin->_objCount = loadFromAvo_LE_UINT16();
+ for (i = 0; i < _vm->_goblin->_objCount; i++) {
+ _vm->_goblin->_objects[i] =
(Goblin::Gob_Object *) malloc(sizeof(Goblin::Gob_Object));
- _vm->_goblin->objects[i]->xPos = READ_LE_UINT16(savedPtr3);
+ _vm->_goblin->_objects[i]->xPos = READ_LE_UINT16(savedPtr3);
savedPtr3 += 2;
- _vm->_goblin->objects[i]->yPos = READ_LE_UINT16(savedPtr3);
+ _vm->_goblin->_objects[i]->yPos = READ_LE_UINT16(savedPtr3);
savedPtr3 += 2;
- _vm->_goblin->objects[i]->order = READ_LE_UINT16(savedPtr3);
+ _vm->_goblin->_objects[i]->order = READ_LE_UINT16(savedPtr3);
savedPtr3 += 2;
- _vm->_goblin->objects[i]->state = READ_LE_UINT16(savedPtr3);
+ _vm->_goblin->_objects[i]->state = READ_LE_UINT16(savedPtr3);
savedPtr3 += 2;
- _vm->_goblin->objects[i]->stateMach = (Goblin::Gob_StateLine *)malloc(szGob_StateLine * 40);
+ _vm->_goblin->_objects[i]->stateMach = (Goblin::Gob_StateLine *)malloc(szGob_StateLine * 40);
- loadDataFromAvo((char *)_vm->_goblin->objects[i]->stateMach, 40 * szGob_StateLine);
+ loadDataFromAvo((char *)_vm->_goblin->_objects[i]->stateMach, 40 * szGob_StateLine);
_avoDataPtr += 160;
- _vm->_goblin->objects[i]->multObjIndex = *_avoDataPtr;
+ _vm->_goblin->_objects[i]->multObjIndex = *_avoDataPtr;
_avoDataPtr += 2;
- _vm->_goblin->objects[i]->realStateMach = _vm->_goblin->objects[i]->stateMach;
+ _vm->_goblin->_objects[i]->realStateMach = _vm->_goblin->_objects[i]->stateMach;
for (state = 0; state < 40; state++) {
for (col = 0; col < 6; col++) {
- if (_vm->_goblin->objects[i]->stateMach[state][col] == 0)
+ if (_vm->_goblin->_objects[i]->stateMach[state][col] == 0)
continue;
Goblin::Gob_State *tmpState = (Goblin::Gob_State *)malloc(sizeof(Goblin::Gob_State));
- _vm->_goblin->objects[i]->stateMach[state][col] = tmpState;
+ _vm->_goblin->_objects[i]->stateMach[state][col] = tmpState;
tmpState->animation = loadFromAvo_LE_UINT16();
tmpState->layer = loadFromAvo_LE_UINT16();
@@ -664,14 +664,14 @@ void Map::loadMapObjects(char *avjFile) {
}
}
- _vm->_goblin->objects[10] = (Goblin::Gob_Object *)malloc(sizeof(Goblin::Gob_Object));
- memset(_vm->_goblin->objects[10], 0, sizeof(Goblin::Gob_Object));
+ _vm->_goblin->_objects[10] = (Goblin::Gob_Object *)malloc(sizeof(Goblin::Gob_Object));
+ memset(_vm->_goblin->_objects[10], 0, sizeof(Goblin::Gob_Object));
- _vm->_goblin->objects[10]->stateMach = (Goblin::Gob_StateLine *)malloc(szGob_StateLine * 40);
- memset(_vm->_goblin->objects[10]->stateMach, 0, szGob_StateLine * 40);
+ _vm->_goblin->_objects[10]->stateMach = (Goblin::Gob_StateLine *)malloc(szGob_StateLine * 40);
+ memset(_vm->_goblin->_objects[10]->stateMach, 0, szGob_StateLine * 40);
pState = (Goblin::Gob_State *)malloc(sizeof(Goblin::Gob_State));
- _vm->_goblin->objects[10]->stateMach[0][0] = pState;
+ _vm->_goblin->_objects[10]->stateMach[0][0] = pState;
memset(pState, 0, sizeof(Goblin::Gob_State));
pState->animation = 9;
@@ -681,11 +681,11 @@ void Map::loadMapObjects(char *avjFile) {
pState->sndItem = -1;
pState->sndFrame = 0;
- _vm->_goblin->placeObject(_vm->_goblin->objects[10], 1);
+ _vm->_goblin->placeObject(_vm->_goblin->_objects[10], 1);
- _vm->_goblin->objects[10]->realStateMach = _vm->_goblin->objects[10]->stateMach;
- _vm->_goblin->objects[10]->type = 1;
- _vm->_goblin->objects[10]->unk14 = 1;
+ _vm->_goblin->_objects[10]->realStateMach = _vm->_goblin->_objects[10]->stateMach;
+ _vm->_goblin->_objects[10]->type = 1;
+ _vm->_goblin->_objects[10]->unk14 = 1;
state = loadFromAvo_LE_UINT16();
for (i = 0; i < state; i++) {
@@ -711,7 +711,7 @@ void Map::loadMapObjects(char *avjFile) {
free(dataBuf);
- _vm->_goblin->soundData[14] = _vm->_snd->loadSoundData("diamant1.snd");
+ _vm->_goblin->_soundData[14] = _vm->_snd->loadSoundData("diamant1.snd");
for (i = 0; i < soundCount; i++) {
handle = _vm->_dataio->openData(sndNames[i]);
@@ -719,7 +719,7 @@ void Map::loadMapObjects(char *avjFile) {
continue;
_vm->_dataio->closeData(handle);
- _vm->_goblin->soundData[i] = _vm->_snd->loadSoundData(sndNames[i]);
+ _vm->_goblin->_soundData[i] = _vm->_snd->loadSoundData(sndNames[i]);
}
}
@@ -731,34 +731,34 @@ void Map::loadMapsInitGobs(void) {
error("load: Loading .pas/.pos files is not supported!");
for (i = 0; i < 3; i++) {
- _vm->_goblin->nextLayer(_vm->_goblin->goblins[i]);
+ _vm->_goblin->nextLayer(_vm->_goblin->_goblins[i]);
}
for (i = 0; i < 3; i++) {
layer =
- _vm->_goblin->goblins[i]->stateMach[_vm->_goblin->goblins[i]->state][0]->layer;
+ _vm->_goblin->_goblins[i]->stateMach[_vm->_goblin->_goblins[i]->state][0]->layer;
- _vm->_scenery->updateAnim(layer, 0, _vm->_goblin->goblins[i]->animation, 0,
- _vm->_goblin->goblins[i]->xPos, _vm->_goblin->goblins[i]->yPos, 0);
+ _vm->_scenery->updateAnim(layer, 0, _vm->_goblin->_goblins[i]->animation, 0,
+ _vm->_goblin->_goblins[i]->xPos, _vm->_goblin->_goblins[i]->yPos, 0);
- _vm->_goblin->goblins[i]->yPos = (_vm->_goblin->gobPositions[i].y + 1) * 6 -
+ _vm->_goblin->_goblins[i]->yPos = (_vm->_goblin->_gobPositions[i].y + 1) * 6 -
(_vm->_scenery->toRedrawBottom - _vm->_scenery->animTop);
- _vm->_goblin->goblins[i]->xPos = _vm->_goblin->gobPositions[i].x * 12 -
+ _vm->_goblin->_goblins[i]->xPos = _vm->_goblin->_gobPositions[i].x * 12 -
(_vm->_scenery->toRedrawLeft - _vm->_scenery->animLeft);
- _vm->_goblin->goblins[i]->order = _vm->_scenery->toRedrawBottom / 24 + 3;
+ _vm->_goblin->_goblins[i]->order = _vm->_scenery->toRedrawBottom / 24 + 3;
}
- _vm->_goblin->currentGoblin = 0;
- _vm->_goblin->pressedMapX = _vm->_goblin->gobPositions[0].x;
- _vm->_goblin->pressedMapY = _vm->_goblin->gobPositions[0].y;
- _vm->_goblin->pathExistence = 0;
+ _vm->_goblin->_currentGoblin = 0;
+ _vm->_goblin->_pressedMapX = _vm->_goblin->_gobPositions[0].x;
+ _vm->_goblin->_pressedMapY = _vm->_goblin->_gobPositions[0].y;
+ _vm->_goblin->_pathExistence = 0;
- _vm->_goblin->goblins[0]->doAnim = 0;
- _vm->_goblin->goblins[1]->doAnim = 1;
- _vm->_goblin->goblins[2]->doAnim = 1;
+ _vm->_goblin->_goblins[0]->doAnim = 0;
+ _vm->_goblin->_goblins[1]->doAnim = 1;
+ _vm->_goblin->_goblins[2]->doAnim = 1;
}
} // End of namespace Gob
diff --git a/gob/module.mk b/gob/module.mk
index 5a9dccf71a..9eedde2cdc 100644
--- a/gob/module.mk
+++ b/gob/module.mk
@@ -16,6 +16,7 @@ MODULE_OBJS := \
gob/inter_v2.o \
gob/map.o \
gob/mult.o \
+ gob/music.o \
gob/pack.o \
gob/palanim.o \
gob/parse.o \
diff --git a/gob/mult.cpp b/gob/mult.cpp
index d9d1ae8861..41608698ee 100644
--- a/gob/mult.cpp
+++ b/gob/mult.cpp
@@ -254,15 +254,15 @@ void Mult::animate(void) {
if (pNeedRedraw[i] == 0 || objects[i].lastLeft == -1)
continue;
- _vm->_draw->sourceSurface = 22;
- _vm->_draw->destSurface = 21;
- _vm->_draw->spriteLeft = pDirtyLefts[i] - _vm->_anim->_areaLeft;
- _vm->_draw->spriteTop = pDirtyTops[i] - _vm->_anim->_areaTop;
- _vm->_draw->spriteRight = pDirtyRights[i] - pDirtyLefts[i] + 1;
- _vm->_draw->spriteBottom = pDirtyBottoms[i] - pDirtyTops[i] + 1;
- _vm->_draw->destSpriteX = pDirtyLefts[i];
- _vm->_draw->destSpriteY = pDirtyTops[i];
- _vm->_draw->transparency = 0;
+ _vm->_draw->_sourceSurface = 22;
+ _vm->_draw->_destSurface = 21;
+ _vm->_draw->_spriteLeft = pDirtyLefts[i] - _vm->_anim->_areaLeft;
+ _vm->_draw->_spriteTop = pDirtyTops[i] - _vm->_anim->_areaTop;
+ _vm->_draw->_spriteRight = pDirtyRights[i] - pDirtyLefts[i] + 1;
+ _vm->_draw->_spriteBottom = pDirtyBottoms[i] - pDirtyTops[i] + 1;
+ _vm->_draw->_destSpriteX = pDirtyLefts[i];
+ _vm->_draw->_destSpriteY = pDirtyTops[i];
+ _vm->_draw->_transparency = 0;
_vm->_draw->spriteOperation(DRAW_BLITSURF);
objects[i].lastLeft = -1;
}
@@ -470,10 +470,10 @@ void Mult::interInitMult(void) {
_vm->_anim->_animSurf = _vm->_video->initSurfDesc(_vm->_global->_videoMode,
_vm->_anim->_areaWidth, _vm->_anim->_areaHeight, 0);
- _vm->_draw->spritesArray[22] = _vm->_anim->_animSurf;
+ _vm->_draw->_spritesArray[22] = _vm->_anim->_animSurf;
}
- _vm->_video->drawSprite(_vm->_draw->backSurface, _vm->_anim->_animSurf,
+ _vm->_video->drawSprite(_vm->_draw->_backSurface, _vm->_anim->_animSurf,
_vm->_anim->_areaLeft, _vm->_anim->_areaTop,
_vm->_anim->_areaLeft + _vm->_anim->_areaWidth - 1,
_vm->_anim->_areaTop + _vm->_anim->_areaHeight - 1, 0, 0, 0);
@@ -577,7 +577,7 @@ char Mult::drawStatics(char stop) {
_vm->_scenery->curStatic = staticIndices[_vm->_scenery->curStatic];
_vm->_scenery->renderStatic(_vm->_scenery->curStatic, _vm->_scenery->curStaticLayer);
- _vm->_video->drawSprite(_vm->_draw->backSurface, _vm->_anim->_animSurf,
+ _vm->_video->drawSprite(_vm->_draw->_backSurface, _vm->_anim->_animSurf,
0, 0, 319, 199, 0, 0, 0);
}
return stop;
@@ -811,13 +811,13 @@ char Mult::doSoundAnim(char stop) {
if (sndKey->cmd == 1) {
_vm->_snd->stopSound(0);
stop = 0;
- playSound(_vm->_game->soundSamples[sndKey->soundIndex], sndKey->repCount,
+ playSound(_vm->_game->_soundSamples[sndKey->soundIndex], sndKey->repCount,
sndKey->freq, sndKey->channel);
} else if (sndKey->cmd == 4) {
_vm->_snd->stopSound(0);
stop = 0;
- playSound(_vm->_game->soundSamples[sndKey->soundIndex], sndKey->repCount,
+ playSound(_vm->_game->_soundSamples[sndKey->soundIndex], sndKey->repCount,
sndKey->freq, sndKey->channel);
}
} else {
@@ -888,9 +888,9 @@ void Mult::playMult(int16 startFrame, int16 endFrame, char checkEscape,
_vm->_anim->_animSurf =
_vm->_video->initSurfDesc(_vm->_global->_videoMode, 320, 200, 0);
- _vm->_draw->spritesArray[22] = _vm->_anim->_animSurf;
+ _vm->_draw->_spritesArray[22] = _vm->_anim->_animSurf;
- _vm->_video->drawSprite(_vm->_draw->backSurface, _vm->_anim->_animSurf,
+ _vm->_video->drawSprite(_vm->_draw->_backSurface, _vm->_anim->_animSurf,
0, 0, 319, 199, 0, 0, 0);
animDataAllocated = 1;
diff --git a/gob/music.cpp b/gob/music.cpp
new file mode 100644
index 0000000000..ed1973b2ba
--- /dev/null
+++ b/gob/music.cpp
@@ -0,0 +1,378 @@
+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2006 The ScummVM project
+ * Original ADL-Player source Copyright (C) 2004 by Dorian Gray
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $Header$
+ *
+ */
+
+#include "gob/music.h"
+#include "gob/gob.h"
+
+namespace Gob {
+
+const unsigned char Music::_operators[] = {0, 1, 2, 8, 9, 10, 16, 17, 18};
+const unsigned char Music::_volRegNums[] = {
+ 3, 4, 5,
+ 11, 12, 13,
+ 19, 20, 21
+};
+
+
+Music::Music(GobEngine *vm) : _vm(vm) {
+ _data = 0;
+ _playPos = 0;
+ _dataSize = 0;
+ _rate = _vm->_mixer->getOutputRate();
+ _opl = makeAdlibOPL(_rate);
+ _vm->_mixer->setupPremix(this, Audio::Mixer::kMusicSoundType);
+ _first = true;
+ _ended = false;
+ _playing = false;
+ _looping = true;
+ _samplesTillPoll = 0;
+
+ setFreqs();
+}
+
+Music::~Music(void) {
+ if (_data);
+ delete _data;
+ _vm->_mixer->setupPremix(0);
+}
+
+void Music::premixerCall(int16 *buf, uint len) {
+ if (!_playing) {
+ memset(buf, 0, 2 * len * sizeof(int16));
+ return;
+ }
+ else {
+ if (_first) {
+ memset(buf, 0, 2 * len * sizeof(int16));
+ pollMusic();
+ return;
+ }
+ else {
+ uint32 render;
+ int16 *data = buf;
+ uint datalen = len;
+ while (datalen) {
+ if(_samplesTillPoll) {
+ render = (datalen > _samplesTillPoll) ? (_samplesTillPoll) : (datalen);
+ datalen -= render;
+ _samplesTillPoll -= render;
+ YM3812UpdateOne(_opl, data, render);
+ data += render;
+ } else {
+ pollMusic();
+ if(_ended) {
+ memset(data, 0, datalen * sizeof(int16));
+ datalen = 0;
+ }
+ }
+ }
+ }
+ if(_ended) {
+ _first = true;
+ _ended = false;
+ _playPos = _data + 3 + (_data[1] + 1) * 0x38;
+ _samplesTillPoll = 0;
+ if(_looping) {
+ reset();
+ setVoices();
+ }
+ else
+ _playing = false;
+ }
+ // Convert mono data to stereo
+ for (int i = (len - 1); i >= 0; i--) {
+ buf[2 * i] = buf[2 * i + 1] = buf[i];
+ }
+ }
+}
+
+void Music::writeOPL(byte reg, byte val) {
+ debug(5, "writeOPL(%02X, %02X)", reg, val);
+ OPLWriteReg(_opl, reg, val);
+}
+
+void Music::setFreqs(void) {
+ byte lin;
+ byte col;
+ long val;
+
+ // Run through the 11 channels
+ for (lin = 0; lin < 11; lin ++) {
+ _notes[lin] = 0;
+ _notCol[lin] = 0;
+ _notLin[lin] = 0;
+ _notOn[lin] = false;
+ }
+
+ // Run through the 25 lines
+ for (lin = 0; lin < 25; lin ++) {
+ // Run through the 12 columns
+ for (col = 0; col < 12; col ++) {
+ if (!col)
+ val = (((0x2710L + lin * 0x18) * 0xCB78 / 0x3D090) << 0xE) * 9 / 0x1B503;
+ _freqs[lin][col] = (short)((val + 4) >> 3);
+ val = val * 0x6A / 0x64;
+ // val = val * 392 / 370;
+ }
+ }
+}
+
+void Music::reset() {
+ // Set frequencies and octave to 0; notes off
+ for (int i = 0; i < 9; i++) {
+ writeOPL(0xA0 | i, 0);
+ writeOPL(0xB0 | i, 0);
+ writeOPL(0xE0 | _operators[i] , 0);
+ writeOPL(0xE0 | _operators[i] + 3, 0);
+ }
+
+ // Authorize the control of the waveformes
+ writeOPL(0x01, 0x20);
+}
+
+void Music::setVoices() {
+ // Definitions of the 9 instruments
+ for (int i = 0; i < 9; i++)
+ setVoice(i, i, true);
+}
+
+void Music::setVoice(byte voice, byte instr, bool set) {
+ unsigned short *strct;
+ byte channel;
+
+ // i = 0 : 0 1 2 3 4 5 6 7 8 9 10 11 12 26
+ // i = 1 : 13 14 15 16 17 18 19 20 21 22 23 24 25 27
+ for (int i = 0; i < 2; i++) {
+ strct = (unsigned short*)(_data + 3 + instr * 0x38 + i * 0x1A);
+ channel = _operators[voice] + i * 3;
+ writeOPL(0xBD, 0x00);
+ writeOPL(0x08, 0x00);
+ writeOPL(0x40 | channel, ((strct[0] & 3) << 6) | (strct[8] & 0x3F));
+ if (!i)
+ writeOPL(0xC0 | voice , ((strct[2] & 7) << 1) | (1 - (strct[12] & 1)));
+ writeOPL(0x60 | channel, ((strct[3] & 0xF) << 4) | (strct[6] & 0xF));
+ writeOPL(0x80 | channel, ((strct[4] & 0xF) << 4) | (strct[7] & 0xF));
+ writeOPL(0x20 | channel, ((strct[9] & 1) << 7) |
+ ((strct[10] & 1) << 6) | ((strct[5] & 1) << 5) |
+ ((strct[11] & 1) << 4) | (strct[1] & 0xF));
+ if (!i)
+ writeOPL(0xE0 | channel, (strct[26] & 3));
+ else
+ writeOPL(0xE0 | channel, (strct[14] & 3));
+ if (i & set)
+ writeOPL(0x40 | channel, 0);
+ }
+}
+
+void Music::setKey(byte voice, byte note, bool on, bool spec) {
+ short freq = 0;
+ short octa = 0;
+
+ // Instruction AX
+ if (spec) {
+ // 0x7F donne 0x16B;
+ // 7F
+ // << 7 = 3F80
+ // + E000 = 11F80
+ // & FFFF = 1F80
+ // * 19 = 31380
+ // / 2000 = 18 => Ligne 18h, colonne 0 => freq 16B
+
+ // 0x3A donne 0x2AF;
+ // 3A
+ // << 7 = 1D00
+ // + E000 = FD00 négatif
+ // * 19 = xB500
+ // / 2000 = -2 => Ligne 17h, colonne -1
+
+ // 2E
+ // << 7 = 1700
+ // + E000 = F700 négatif
+ // * 19 = x1F00
+ // / 2000 =
+ short a;
+ short lin;
+ short col;
+
+ a = (note << 7) + 0xE000; // Volontairement tronqué
+ a = (short)((long)a * 25 / 0x2000);
+ if (a < 0) {
+ col = - ((24 - a) / 25);
+ lin = (-a % 25);
+ if (lin)
+ lin = 25 - lin;
+ }
+ else {
+ col = a / 25;
+ lin = a % 25;
+ }
+
+ _notCol[voice] = col;
+ _notLin[voice] = lin;
+ note = _notes[voice];
+ }
+ // Instructions 0X 9X 8X
+ else {
+ note -= 12;
+ _notOn[voice] = on;
+ }
+
+ _notes[voice] = note;
+ note += _notCol[voice];
+ note = MIN(0x5F, note);
+ octa = note / 12;
+ freq = _freqs[_notLin[voice]][note - octa * 12];
+
+ writeOPL(0xA0 + voice, freq & 0xff);
+ writeOPL(0xB0 + voice, (freq >> 8) | (octa << 2) | 0x20 * on);
+
+ if (!freq)
+ warning("Voice %d, note %02X unknown\n", voice, note);
+}
+
+void Music::setVolume(byte voice, byte volume) {
+ volume = 0x3F - (volume * 0x7E + 0x7F) / 0xFE;
+ writeOPL(0x40 + _volRegNums[voice], volume);
+}
+
+void Music::pollMusic(void) {
+ unsigned char instr;
+ byte channel;
+ byte note;
+ byte volume;
+ uint16 tempo;
+
+ if (_playPos > (_data + _dataSize)) {
+ _ended = true;
+ return;
+ }
+
+ // First tempo, we'll ignore it...
+ if (_first) {
+ tempo = *(_playPos++);
+ // Tempo on 2 bytes
+ if (tempo & 0x80)
+ tempo = ((tempo & 3) << 8) | *(_playPos++);
+ }
+ _first = false;
+
+ // Instruction
+ instr = *(_playPos++);
+ channel = instr & 0x0F;
+
+ switch (instr & 0xF0) {
+ // Note on + Volume
+ case 0x00:
+ note = *(_playPos++);
+ _pollNotes[channel] = note;
+ setVolume(channel, *(_playPos++));
+ setKey(channel, note, true, false);
+ break;
+ // Note on
+ case 0x90:
+ note = *(_playPos++);
+ _pollNotes[channel] = note;
+ setKey(channel, note, true, false);
+ break;
+ // Last note off
+ case 0x80:
+ note = _pollNotes[channel];
+ setKey(channel, note, false, false);
+ break;
+ // Frequency on/off
+ case 0xA0:
+ note = *(_playPos++);
+ setKey(channel, note, _notOn[channel], true);
+ break;
+ // Volume
+ case 0xB0:
+ volume = *(_playPos++);
+ setVolume(channel, volume);
+ break;
+ // Program change
+ case 0xC0:
+ setVoice(channel, *(_playPos++), false);
+ break;
+ // Special
+ case 0xF0:
+ break;
+ default:
+ warning("Unknown command in ADL, stopping playback");
+ _looping = false;
+ _ended = true;
+ break;
+ }
+ // End instruction
+ if (instr == 0xFF) {
+ _ended = true;
+ }
+
+ // Temporization
+ tempo = *(_playPos++);
+ // End tempo
+ if (tempo == 0xFF) {
+ _ended = true;
+ return;
+ }
+ // Tempo on 2 bytes
+ if (tempo & 0x80)
+ tempo = ((tempo & 3) << 8) | *(_playPos++);
+ if (!tempo)
+ tempo ++;
+
+ _samplesTillPoll = tempo * (_rate / 1000);
+}
+
+void Music::startPlay(void) {
+ if (!_data)
+ return;
+
+ _playing = true;
+}
+
+bool Music::loadMusic(const char *filename) {
+ Common::File song;
+
+ song.open(filename);
+ if (!song.isOpen())
+ return false;
+
+ _dataSize = song.size();
+ _data = new byte[_dataSize];
+ song.read(_data, _dataSize);
+ song.close();
+
+ reset();
+ setVoices();
+ _playPos = _data + 3 + (_data[1] + 1) * 0x38;
+
+ return true;
+}
+
+void Music::unloadMusic(void) {
+ _playing = false;
+
+ if (_data)
+ delete _data;
+}
+
+} // End of namespace Gob
diff --git a/gob/music.h b/gob/music.h
new file mode 100644
index 0000000000..a8aa06e782
--- /dev/null
+++ b/gob/music.h
@@ -0,0 +1,91 @@
+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2006 The ScummVM project
+ * Original ADL-Player source Copyright (C) 2004 by Dorian Gray
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $Header$
+ *
+ */
+
+#ifndef GOB_MUSIC_H
+#define GOB_MUSIC_H
+
+#include "sound/audiostream.h"
+#include "sound/fmopl.h"
+
+#include "gob/gob.h"
+
+namespace Gob {
+
+class GobEngine;
+
+class Music : public AudioStream {
+public:
+ Music(GobEngine *vm);
+ ~Music();
+
+ bool playing() { return _playing; }
+ bool getLooping() { return _looping; }
+ void setLooping(bool looping) { _looping = looping; }
+ void startPlay(void);
+ void stopPlay(void) { _playing = false; }
+ bool loadMusic(const char *filename);
+ void unloadMusic(void);
+
+// AudioStream API
+ int readBuffer(int16 *buffer, const int numSamples) {
+ premixerCall(buffer, numSamples / 2);
+ return numSamples;
+ }
+ bool isStereo() const { return true; }
+ bool endOfData() const { return false; }
+ int getRate() const { return _rate; }
+
+protected:
+ static const unsigned char _operators[];
+ static const unsigned char _volRegNums [];
+ FM_OPL *_opl;
+ byte *_data;
+ byte *_playPos;
+ uint32 _dataSize;
+ uint32 _rate;
+ short _freqs[25][12];
+ byte _notes[11];
+ byte _notCol[11];
+ byte _notLin[11];
+ bool _notOn[11];
+ byte _pollNotes[16];
+ uint32 _samplesTillPoll;
+ bool _playing;
+ bool _first;
+ bool _ended;
+ bool _looping;
+ GobEngine *_vm;
+
+ void premixerCall(int16 *buf, uint len);
+ void writeOPL(byte reg, byte val);
+ void setFreqs(void);
+ void reset(void);
+ void setVoices();
+ void setVoice(byte voice, byte instr, bool set);
+ void setKey(byte voice, byte note, bool on, bool spec);
+ void setVolume(byte voice, byte volume);
+ void pollMusic(void);
+};
+
+} // End of namespace Gob
+
+#endif
diff --git a/gob/parse.cpp b/gob/parse.cpp
index ac3884510d..2ed3b02563 100644
--- a/gob/parse.cpp
+++ b/gob/parse.cpp
@@ -36,7 +36,7 @@ int32 Parse::encodePtr(char *ptr, int type) {
switch (type) {
case kExecPtr:
- offset = ptr - _vm->_game->totFileData;
+ offset = ptr - _vm->_game->_totFileData;
break;
case kInterVar:
offset = ptr - _vm->_global->_inter_variables;
@@ -56,7 +56,7 @@ char *Parse::decodePtr(int32 n) {
switch (n >> 28) {
case kExecPtr:
- ptr = _vm->_game->totFileData;
+ ptr = _vm->_game->_totFileData;
break;
case kInterVar:
ptr = _vm->_global->_inter_variables;
diff --git a/gob/scenery.cpp b/gob/scenery.cpp
index b7660f1884..28f66c4af7 100644
--- a/gob/scenery.cpp
+++ b/gob/scenery.cpp
@@ -162,22 +162,22 @@ int16 Scenery::loadStatic(char search) {
sprIndex;
spriteRefs[sprIndex]++;
} else {
- for (sprIndex = 19; _vm->_draw->spritesArray[sprIndex] != 0;
+ for (sprIndex = 19; _vm->_draw->_spritesArray[sprIndex] != 0;
sprIndex--);
staticPictToSprite[7 * sceneryIndex + i] =
sprIndex;
spriteRefs[sprIndex] = 1;
spriteResId[sprIndex] = sprResId;
- _vm->_draw->spritesArray[sprIndex] =
+ _vm->_draw->_spritesArray[sprIndex] =
_vm->_video->initSurfDesc(_vm->_global->_videoMode, width, height, 2);
- _vm->_video->clearSurf(_vm->_draw->spritesArray[sprIndex]);
- _vm->_draw->destSurface = sprIndex;
- _vm->_draw->spriteLeft = sprResId;
- _vm->_draw->transparency = 0;
- _vm->_draw->destSpriteX = 0;
- _vm->_draw->destSpriteY = 0;
+ _vm->_video->clearSurf(_vm->_draw->_spritesArray[sprIndex]);
+ _vm->_draw->_destSurface = sprIndex;
+ _vm->_draw->_spriteLeft = sprResId;
+ _vm->_draw->_transparency = 0;
+ _vm->_draw->_destSpriteX = 0;
+ _vm->_draw->_destSpriteY = 0;
_vm->_draw->spriteOperation(DRAW_LOADSPRITE);
}
}
@@ -201,8 +201,8 @@ void Scenery::freeStatic(int16 index) {
spr = staticPictToSprite[index * 7 + i];
spriteRefs[spr]--;
if (spriteRefs[spr] == 0) {
- _vm->_video->freeSurfDesc(_vm->_draw->spritesArray[spr]);
- _vm->_draw->spritesArray[spr] = 0;
+ _vm->_video->freeSurfDesc(_vm->_draw->_spritesArray[spr]);
+ _vm->_draw->_spritesArray[spr] = 0;
spriteResId[spr] = -1;
}
}
@@ -239,12 +239,12 @@ void Scenery::renderStatic(int16 scenery, int16 layer) {
layerPtr = ptr->layers[layer];
- _vm->_draw->spriteLeft = layerPtr->backResId;
- if (_vm->_draw->spriteLeft != -1) {
- _vm->_draw->destSpriteX = 0;
- _vm->_draw->destSpriteY = 0;
- _vm->_draw->destSurface = 21;
- _vm->_draw->transparency = 0;
+ _vm->_draw->_spriteLeft = layerPtr->backResId;
+ if (_vm->_draw->_spriteLeft != -1) {
+ _vm->_draw->_destSpriteX = 0;
+ _vm->_draw->_destSpriteY = 0;
+ _vm->_draw->_destSurface = 21;
+ _vm->_draw->_transparency = 0;
_vm->_draw->spriteOperation(DRAW_LOADSPRITE);
}
@@ -258,21 +258,21 @@ void Scenery::renderStatic(int16 scenery, int16 layer) {
pieceIndex = planePtr->pieceIndex;
pictIndex = planePtr->pictIndex - 1;
- _vm->_draw->destSpriteX = planePtr->destX;
- _vm->_draw->destSpriteY = planePtr->destY;
+ _vm->_draw->_destSpriteX = planePtr->destX;
+ _vm->_draw->_destSpriteY = planePtr->destY;
left = FROM_LE_16(ptr->pieces[pictIndex][pieceIndex].left);
right = FROM_LE_16(ptr->pieces[pictIndex][pieceIndex].right);
top = FROM_LE_16(ptr->pieces[pictIndex][pieceIndex].top);
bottom = FROM_LE_16(ptr->pieces[pictIndex][pieceIndex].bottom);
- _vm->_draw->sourceSurface =
+ _vm->_draw->_sourceSurface =
staticPictToSprite[scenery * 7 + pictIndex];
- _vm->_draw->destSurface = 21;
- _vm->_draw->spriteLeft = left;
- _vm->_draw->spriteTop = top;
- _vm->_draw->spriteRight = right - left + 1;
- _vm->_draw->spriteBottom = bottom - top + 1;
- _vm->_draw->transparency = planePtr->transp ? 3 : 0;
+ _vm->_draw->_destSurface = 21;
+ _vm->_draw->_spriteLeft = left;
+ _vm->_draw->_spriteTop = top;
+ _vm->_draw->_spriteRight = right - left + 1;
+ _vm->_draw->_spriteBottom = bottom - top + 1;
+ _vm->_draw->_transparency = planePtr->transp ? 3 : 0;
_vm->_draw->spriteOperation(DRAW_BLITSURF);
}
}
@@ -326,53 +326,53 @@ void Scenery::updateStatic(int16 orderFrom) {
pieceIndex = planePtr->pieceIndex;
pictIndex = planePtr->pictIndex - 1;
- _vm->_draw->destSpriteX = planePtr->destX;
- _vm->_draw->destSpriteY = planePtr->destY;
+ _vm->_draw->_destSpriteX = planePtr->destX;
+ _vm->_draw->_destSpriteY = planePtr->destY;
left = FROM_LE_16(pictPtr[pictIndex][pieceIndex].left);
right = FROM_LE_16(pictPtr[pictIndex][pieceIndex].right);
top = FROM_LE_16(pictPtr[pictIndex][pieceIndex].top);
bottom = FROM_LE_16(pictPtr[pictIndex][pieceIndex].bottom);
- if (_vm->_draw->destSpriteX > toRedrawRight)
+ if (_vm->_draw->_destSpriteX > toRedrawRight)
continue;
- if (_vm->_draw->destSpriteY > toRedrawBottom)
+ if (_vm->_draw->_destSpriteY > toRedrawBottom)
continue;
- if (_vm->_draw->destSpriteX < toRedrawLeft) {
- left += toRedrawLeft - _vm->_draw->destSpriteX;
- _vm->_draw->destSpriteX = toRedrawLeft;
+ if (_vm->_draw->_destSpriteX < toRedrawLeft) {
+ left += toRedrawLeft - _vm->_draw->_destSpriteX;
+ _vm->_draw->_destSpriteX = toRedrawLeft;
}
- if (_vm->_draw->destSpriteY < toRedrawTop) {
- top += toRedrawTop - _vm->_draw->destSpriteY;
- _vm->_draw->destSpriteY = toRedrawTop;
+ if (_vm->_draw->_destSpriteY < toRedrawTop) {
+ top += toRedrawTop - _vm->_draw->_destSpriteY;
+ _vm->_draw->_destSpriteY = toRedrawTop;
}
- _vm->_draw->spriteLeft = left;
- _vm->_draw->spriteTop = top;
- _vm->_draw->spriteRight = right - left + 1;
- _vm->_draw->spriteBottom = bottom - top + 1;
+ _vm->_draw->_spriteLeft = left;
+ _vm->_draw->_spriteTop = top;
+ _vm->_draw->_spriteRight = right - left + 1;
+ _vm->_draw->_spriteBottom = bottom - top + 1;
- if (_vm->_draw->spriteRight <= 0 || _vm->_draw->spriteBottom <= 0)
+ if (_vm->_draw->_spriteRight <= 0 || _vm->_draw->_spriteBottom <= 0)
continue;
- if (_vm->_draw->destSpriteX + _vm->_draw->spriteRight - 1 >
+ if (_vm->_draw->_destSpriteX + _vm->_draw->_spriteRight - 1 >
toRedrawRight)
- _vm->_draw->spriteRight =
- toRedrawRight - _vm->_draw->destSpriteX + 1;
+ _vm->_draw->_spriteRight =
+ toRedrawRight - _vm->_draw->_destSpriteX + 1;
- if (_vm->_draw->destSpriteY + _vm->_draw->spriteBottom - 1 >
+ if (_vm->_draw->_destSpriteY + _vm->_draw->_spriteBottom - 1 >
toRedrawBottom)
- _vm->_draw->spriteBottom =
- toRedrawBottom - _vm->_draw->destSpriteY + 1;
+ _vm->_draw->_spriteBottom =
+ toRedrawBottom - _vm->_draw->_destSpriteY + 1;
- _vm->_draw->sourceSurface =
+ _vm->_draw->_sourceSurface =
staticPictToSprite[curStatic * 7 +
pictIndex];
- _vm->_draw->destSurface = 21;
- _vm->_draw->transparency = planePtr->transp ? 3 : 0;
+ _vm->_draw->_destSurface = 21;
+ _vm->_draw->_transparency = planePtr->transp ? 3 : 0;
_vm->_draw->spriteOperation(DRAW_BLITSURF);
}
}
@@ -479,21 +479,21 @@ int16 Scenery::loadAnim(char search) {
animPictToSprite[7 * sceneryIndex + i] = sprIndex;
spriteRefs[sprIndex]++;
} else {
- for (sprIndex = 19; _vm->_draw->spritesArray[sprIndex] != 0;
+ for (sprIndex = 19; _vm->_draw->_spritesArray[sprIndex] != 0;
sprIndex--);
animPictToSprite[7 * sceneryIndex + i] = sprIndex;
spriteRefs[sprIndex] = 1;
spriteResId[sprIndex] = sprResId;
- _vm->_draw->spritesArray[sprIndex] =
+ _vm->_draw->_spritesArray[sprIndex] =
_vm->_video->initSurfDesc(_vm->_global->_videoMode, width, height, 2);
- _vm->_video->clearSurf(_vm->_draw->spritesArray[sprIndex]);
- _vm->_draw->destSurface = sprIndex;
- _vm->_draw->spriteLeft = sprResId;
- _vm->_draw->transparency = 0;
- _vm->_draw->destSpriteX = 0;
- _vm->_draw->destSpriteY = 0;
+ _vm->_video->clearSurf(_vm->_draw->_spritesArray[sprIndex]);
+ _vm->_draw->_destSurface = sprIndex;
+ _vm->_draw->_spriteLeft = sprResId;
+ _vm->_draw->_transparency = 0;
+ _vm->_draw->_destSpriteX = 0;
+ _vm->_draw->_destSpriteY = 0;
_vm->_draw->spriteOperation(DRAW_LOADSPRITE);
}
}
@@ -668,17 +668,17 @@ void Scenery::updateAnim(int16 layer, int16 frame, int16 animation, int16 flags,
continue;
if (doDraw) {
- _vm->_draw->sourceSurface =
+ _vm->_draw->_sourceSurface =
animPictToSprite[animation * 7 + pictIndex];
- _vm->_draw->destSurface = 21;
-
- _vm->_draw->spriteLeft = left;
- _vm->_draw->spriteTop = top;
- _vm->_draw->spriteRight = right - left + 1;
- _vm->_draw->spriteBottom = bottom - top + 1;
- _vm->_draw->destSpriteX = destX;
- _vm->_draw->destSpriteY = destY;
- _vm->_draw->transparency = transp;
+ _vm->_draw->_destSurface = 21;
+
+ _vm->_draw->_spriteLeft = left;
+ _vm->_draw->_spriteTop = top;
+ _vm->_draw->_spriteRight = right - left + 1;
+ _vm->_draw->_spriteBottom = bottom - top + 1;
+ _vm->_draw->_destSpriteX = destX;
+ _vm->_draw->_destSpriteY = destY;
+ _vm->_draw->_transparency = transp;
_vm->_draw->spriteOperation(DRAW_BLITSURF);
}
@@ -723,9 +723,9 @@ void Scenery::freeAnim(int16 animation) {
spr = animPictToSprite[animation * 7 + i];
spriteRefs[spr]--;
if (spriteRefs[spr] == 0) {
- _vm->_video->freeSurfDesc(_vm->_draw->spritesArray[spr]);
+ _vm->_video->freeSurfDesc(_vm->_draw->_spritesArray[spr]);
- _vm->_draw->spritesArray[spr] = 0;
+ _vm->_draw->_spritesArray[spr] = 0;
spriteResId[spr] = -1;
}
}