diff options
author | Bastien Bouclet | 2019-11-13 21:09:21 +0100 |
---|---|---|
committer | Bastien Bouclet | 2019-11-24 14:06:25 +0100 |
commit | 2c812a6b7a0b24b9012379118867fb4f64f32c14 (patch) | |
tree | 6f4225127305dbdae8f3a0dc7dfe61e51af51b1a /graphics/VectorRenderer.h | |
parent | 3db6aed4e474d5b16639ee4958d1cd13504d12fb (diff) | |
download | scummvm-rg350-2c812a6b7a0b24b9012379118867fb4f64f32c14.tar.gz scummvm-rg350-2c812a6b7a0b24b9012379118867fb4f64f32c14.tar.bz2 scummvm-rg350-2c812a6b7a0b24b9012379118867fb4f64f32c14.zip |
GUI: Add DropdownButtonWidget and use it in the launcher for mass add
DropdownButtonWidget is a button split in two parts vertically. Clicking
the left part triggers a default action. Clicking the right part shows a
list of other actions the user can choose from.
Using this widget on the launcher lets 'Mass add' be a secondary action
of the 'Add' button, removing the necessity of pressing the shift key to
access the feature.
Diffstat (limited to 'graphics/VectorRenderer.h')
-rw-r--r-- | graphics/VectorRenderer.h | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/graphics/VectorRenderer.h b/graphics/VectorRenderer.h index 9be55460c2..28a987a927 100644 --- a/graphics/VectorRenderer.h +++ b/graphics/VectorRenderer.h @@ -64,6 +64,7 @@ struct DrawStep { negative values mean counting from the opposite direction */ Common::Rect padding; + Common::Rect clip; /**< Clipping rect restriction */ enum VectorAlignment { kVectorAlignManual, @@ -392,6 +393,11 @@ public: int stepGetRadius(const DrawStep &step, const Common::Rect &area); /** + * Restrict a draw call clipping rect with a step specific clipping rect + */ + Common::Rect applyStepClippingRect(const Common::Rect &area, const Common::Rect &clip, const DrawStep &step); + + /** * DrawStep callback functions for each drawing feature */ void drawCallback_CIRCLE(const Common::Rect &area, const DrawStep &step) { @@ -412,7 +418,7 @@ public: void drawCallback_LINE(const Common::Rect &area, const DrawStep &step) { uint16 x, y, w, h; stepGetPositions(step, area, x, y, w, h); - drawLine(x, y, x + w, y + w); + drawLine(x, y, x + w, y + h); } void drawCallback_ROUNDSQ(const Common::Rect &area, const DrawStep &step) { |