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author | Max Horn | 2009-02-13 00:03:13 +0000 |
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committer | Max Horn | 2009-02-13 00:03:13 +0000 |
commit | a3516483587b736922901ae74305dcf6f043987c (patch) | |
tree | 12628d0bdec856c17e467d9c031c40215110c020 /graphics/VectorRenderer.h | |
parent | 2844c2213614c8db5068026e2fc0d11efb3d7e74 (diff) | |
download | scummvm-rg350-a3516483587b736922901ae74305dcf6f043987c.tar.gz scummvm-rg350-a3516483587b736922901ae74305dcf6f043987c.tar.bz2 scummvm-rg350-a3516483587b736922901ae74305dcf6f043987c.zip |
Rewrote VectorRendererSpec & VectorRendererAA to use a Graphics::PixelFormat, instead of relying on color masks -> should fix bug #2537212, possibly at a slow down on low-end systems (a regression which we certainly could resolve, though). Note: I left the PixelType template param in on purpose, in case we want one day to compile in both 16 and 32 bit pixel support simultaneously
svn-id: r36288
Diffstat (limited to 'graphics/VectorRenderer.h')
-rw-r--r-- | graphics/VectorRenderer.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/graphics/VectorRenderer.h b/graphics/VectorRenderer.h index 7905c43940..3579ae8383 100644 --- a/graphics/VectorRenderer.h +++ b/graphics/VectorRenderer.h @@ -30,7 +30,7 @@ #include "common/system.h" #include "graphics/surface.h" -#include "graphics/colormasks.h" +#include "graphics/pixelformat.h" #include "gui/ThemeEngine.h" |