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authorMax Horn2009-02-13 00:03:13 +0000
committerMax Horn2009-02-13 00:03:13 +0000
commita3516483587b736922901ae74305dcf6f043987c (patch)
tree12628d0bdec856c17e467d9c031c40215110c020 /graphics/VectorRenderer.h
parent2844c2213614c8db5068026e2fc0d11efb3d7e74 (diff)
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Rewrote VectorRendererSpec & VectorRendererAA to use a Graphics::PixelFormat, instead of relying on color masks -> should fix bug #2537212, possibly at a slow down on low-end systems (a regression which we certainly could resolve, though). Note: I left the PixelType template param in on purpose, in case we want one day to compile in both 16 and 32 bit pixel support simultaneously
svn-id: r36288
Diffstat (limited to 'graphics/VectorRenderer.h')
-rw-r--r--graphics/VectorRenderer.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/graphics/VectorRenderer.h b/graphics/VectorRenderer.h
index 7905c43940..3579ae8383 100644
--- a/graphics/VectorRenderer.h
+++ b/graphics/VectorRenderer.h
@@ -30,7 +30,7 @@
#include "common/system.h"
#include "graphics/surface.h"
-#include "graphics/colormasks.h"
+#include "graphics/pixelformat.h"
#include "gui/ThemeEngine.h"