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author | MaximRussia | 2011-12-07 14:01:53 +0000 |
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committer | Eugene Sandulenko | 2011-12-07 14:04:10 +0000 |
commit | ad4471f70cf5672aeef75ecbbbd8574b7a284602 (patch) | |
tree | 50721993d9544de69bfb179182192e60799da3af /graphics/VectorRenderer.h | |
parent | 6161d7906efc1a99c05aeef91e60bcc44aeb8ac4 (diff) | |
download | scummvm-rg350-ad4471f70cf5672aeef75ecbbbd8574b7a284602.tar.gz scummvm-rg350-ad4471f70cf5672aeef75ecbbbd8574b7a284602.tar.bz2 scummvm-rg350-ad4471f70cf5672aeef75ecbbbd8574b7a284602.zip |
GUI: Improved pop up and scrollbar arrows look
Previous triangle drawing was all wrong, rewrote it from the scratch.
Added padding to drawsteps in stx files
Diffstat (limited to 'graphics/VectorRenderer.h')
-rw-r--r-- | graphics/VectorRenderer.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/graphics/VectorRenderer.h b/graphics/VectorRenderer.h index ec8a8f7245..87706a36f5 100644 --- a/graphics/VectorRenderer.h +++ b/graphics/VectorRenderer.h @@ -55,6 +55,8 @@ struct DrawStep { bool autoWidth, autoHeight; int16 x, y, w, h; /**< width, height and position, if not measured automatically. negative values mean counting from the opposite direction */ + + Common::Rect padding; enum VectorAlignment { kVectorAlignManual, |