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authorEugene Sandulenko2016-07-05 19:23:04 +0200
committerEugene Sandulenko2016-07-05 19:23:04 +0200
commit0854dbd68c427ba9b02cc18dd073deac35fed860 (patch)
tree30aaf5dc226ecdf6c87ab20f9fe8c0940a3c2869 /graphics/VectorRendererSpec.cpp
parentc805b933d2160efaa6a4e5494c210cae410edde2 (diff)
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Revert "GRAPHICS: Fix GUI transparency. As pointed by blitter on IRC"
This reverts commit 1d3d6c869240ad076631576be081cfadfef34865. As it was pointed by wjp, this fully ignores the alphamask.
Diffstat (limited to 'graphics/VectorRendererSpec.cpp')
-rw-r--r--graphics/VectorRendererSpec.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/graphics/VectorRendererSpec.cpp b/graphics/VectorRendererSpec.cpp
index 48ea7dc68c..258d935440 100644
--- a/graphics/VectorRendererSpec.cpp
+++ b/graphics/VectorRendererSpec.cpp
@@ -603,8 +603,9 @@ applyScreenShading(GUI::ThemeEngine::ShadingStyle shadingStyle) {
if (shadingStyle == GUI::ThemeEngine::kShadingDim) {
+ // TODO: Check how this interacts with kFeatureOverlaySupportsAlpha
for (int i = 0; i < pixels; ++i) {
- *ptr = (((*ptr | _alphaMask) & colorMask) >> 1);
+ *ptr = ((*ptr & colorMask) >> 1) | _alphaMask;
++ptr;
}