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authorJoost Peters2009-02-18 13:48:14 +0000
committerJoost Peters2009-02-18 13:48:14 +0000
commit2b8eba751e3bd88fb7f311bf2a8dc29111ac713e (patch)
tree0850036c8ccbbb38927570122255d76b96a522bf /graphics/VectorRendererSpec.cpp
parentcd6a141815677e3f36a0497f3e23ec5fee44cdee (diff)
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Honour alpha bits in applyScreenShading() (used in "add game", "edit game" and "options" dialogs).
svn-id: r38478
Diffstat (limited to 'graphics/VectorRendererSpec.cpp')
-rw-r--r--graphics/VectorRendererSpec.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/graphics/VectorRendererSpec.cpp b/graphics/VectorRendererSpec.cpp
index d358bde1aa..8f4f0017ee 100644
--- a/graphics/VectorRendererSpec.cpp
+++ b/graphics/VectorRendererSpec.cpp
@@ -367,7 +367,7 @@ applyScreenShading(GUI::ThemeEngine::ShadingStyle shadingStyle) {
uint lum;
const uint32 shiftMask = (uint32)~(
- (1 << _format.rShift) | (1 << _format.gShift) | (1 << _format.bShift)) >> 1;
+ (1 << _format.rShift) | (1 << _format.gShift) | (1 << _format.bShift) | (_format.aLoss == 8 ? 0 : (1 << _format.aShift))) >> 1;
if (shadingStyle == GUI::ThemeEngine::kShadingDim) {