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authorBastien Bouclet2019-11-13 21:09:21 +0100
committerBastien Bouclet2019-11-24 14:06:25 +0100
commit2c812a6b7a0b24b9012379118867fb4f64f32c14 (patch)
tree6f4225127305dbdae8f3a0dc7dfe61e51af51b1a /graphics/VectorRendererSpec.cpp
parent3db6aed4e474d5b16639ee4958d1cd13504d12fb (diff)
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GUI: Add DropdownButtonWidget and use it in the launcher for mass add
DropdownButtonWidget is a button split in two parts vertically. Clicking the left part triggers a default action. Clicking the right part shows a list of other actions the user can choose from. Using this widget on the launcher lets 'Mass add' be a secondary action of the 'Add' button, removing the necessity of pressing the shift key to access the feature.
Diffstat (limited to 'graphics/VectorRendererSpec.cpp')
-rw-r--r--graphics/VectorRendererSpec.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/graphics/VectorRendererSpec.cpp b/graphics/VectorRendererSpec.cpp
index 457e9ff149..a1d8ba3599 100644
--- a/graphics/VectorRendererSpec.cpp
+++ b/graphics/VectorRendererSpec.cpp
@@ -670,9 +670,9 @@ gradientFillClip(PixelType *ptr, int width, int x, int y, int realX, int realY)
if (grad == 0 ||
_gradCache[curGrad] == _gradCache[curGrad + 1] || // no color change
stripSize < 2) { // the stip is small
- colorFill<PixelType>(ptr, ptr + width, _gradCache[curGrad]);
+ colorFillClip<PixelType>(ptr, ptr + width, _gradCache[curGrad], realX, realY, _clippingArea);
} else if (grad == 3 && ox) {
- colorFill<PixelType>(ptr, ptr + width, _gradCache[curGrad + 1]);
+ colorFillClip<PixelType>(ptr, ptr + width, _gradCache[curGrad + 1], realX, realY, _clippingArea);
} else {
for (int j = x; j < x + width; j++, ptr++) {
if (realX + j - x < _clippingArea.left || realX + j - x >= _clippingArea.right) continue;