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authorMarcus Comstedt2014-01-10 20:02:24 +0100
committerMarcus Comstedt2014-01-10 20:04:10 +0100
commit4b81b1299da2d81bf457b245b1f8cb3d21c8172f (patch)
tree22e3ef43a9a8b6ea21d90949dd04e6d759557389 /graphics/VectorRendererSpec.cpp
parent51d7405a7b741b8028b83e1548b3b8260230c5a1 (diff)
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GRAPHICS: Fix dest alpha formula in blendPixelPtr
The original alpha computation formula had a problem: If something was drawn on top of a pixel that was already fully opaque, there would be an overflow in the computed alpha, and the destination alpha would be truncated to 0 (fully transparent). In commit 264ba4a9 this formula was replaced with another one, which did not have overflows but also was not correct. This commits introduces a new formula, where the rounding errors have been turned in another direction; drawing a fully opaque pixel on top of a transparent one would result in a pixel which is almost, but not fully, opaque. However, this is no problem in practice, since drawing fully opaque pixels can be achieved with much less code as a special case, so add that (also improves rendering speed).
Diffstat (limited to 'graphics/VectorRendererSpec.cpp')
-rw-r--r--graphics/VectorRendererSpec.cpp13
1 files changed, 10 insertions, 3 deletions
diff --git a/graphics/VectorRendererSpec.cpp b/graphics/VectorRendererSpec.cpp
index de249e8711..a3ec66a29d 100644
--- a/graphics/VectorRendererSpec.cpp
+++ b/graphics/VectorRendererSpec.cpp
@@ -620,7 +620,10 @@ applyScreenShading(GUI::ThemeEngine::ShadingStyle shadingStyle) {
template<typename PixelType>
inline void VectorRendererSpec<PixelType>::
blendPixelPtr(PixelType *ptr, PixelType color, uint8 alpha) {
- if (sizeof(PixelType) == 4) {
+ if (alpha == 0xff) {
+ // fully opaque pixel, don't blend
+ *ptr = color | _alphaMask;
+ } else if (sizeof(PixelType) == 4) {
const byte sR = (color & _redMask) >> _format.rShift;
const byte sG = (color & _greenMask) >> _format.gShift;
const byte sB = (color & _blueMask) >> _format.bShift;
@@ -628,15 +631,17 @@ blendPixelPtr(PixelType *ptr, PixelType color, uint8 alpha) {
byte dR = (*ptr & _redMask) >> _format.rShift;
byte dG = (*ptr & _greenMask) >> _format.gShift;
byte dB = (*ptr & _blueMask) >> _format.bShift;
+ byte dA = (*ptr & _alphaMask) >> _format.aShift;
dR += ((sR - dR) * alpha) >> 8;
dG += ((sG - dG) * alpha) >> 8;
dB += ((sB - dB) * alpha) >> 8;
+ dA += ((0xff - dA) * alpha) >> 8;
*ptr = ((dR << _format.rShift) & _redMask)
| ((dG << _format.gShift) & _greenMask)
| ((dB << _format.bShift) & _blueMask)
- | (*ptr & _alphaMask);
+ | ((dA << _format.aShift) & _alphaMask);
} else if (sizeof(PixelType) == 2) {
int idst = *ptr;
int isrc = color;
@@ -651,7 +656,9 @@ blendPixelPtr(PixelType *ptr, PixelType color, uint8 alpha) {
(_blueMask & ((idst & _blueMask) +
((int)(((int)(isrc & _blueMask) -
(int)(idst & _blueMask)) * alpha) >> 8))) |
- (idst & _alphaMask));
+ (_alphaMask & ((idst & _alphaMask) +
+ ((int)(((int)(_alphaMask) -
+ (int)(idst & _alphaMask)) * alpha) >> 8))));
} else {
error("Unsupported BPP format: %u", (uint)sizeof(PixelType));
}