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authorWillem Jan Palenstijn2012-01-28 23:24:02 +0100
committerWillem Jan Palenstijn2012-02-20 22:17:28 +0100
commit2957321903a964113bf0b0babb89e835828fd00b (patch)
tree72bd3359c06f1829220a27be9db3d3fa1e65249f /graphics/VectorRendererSpec.h
parent6cc5b83bba51a4d048c09dc35c0d4ed78e07f7ad (diff)
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GUI: Rewrite AA rounded square renderer
This fixes bleeding of colours between different regions. It also turns 'bevel' into an option that turns the stroke into a bevel, and implements antialiased gradient-fills.
Diffstat (limited to 'graphics/VectorRendererSpec.h')
-rw-r--r--graphics/VectorRendererSpec.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/graphics/VectorRendererSpec.h b/graphics/VectorRendererSpec.h
index 06d32b1f21..39505d3c27 100644
--- a/graphics/VectorRendererSpec.h
+++ b/graphics/VectorRendererSpec.h
@@ -172,7 +172,6 @@ protected:
*/
virtual void drawSquareShadow(int x, int y, int w, int h, int blur);
virtual void drawRoundedSquareShadow(int x, int y, int r, int w, int h, int blur);
- virtual void drawRoundedSquareFakeBevel(int x, int y, int r, int w, int h, int amount);
/**
* Calculates the color gradient on a given point.