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author | Willem Jan Palenstijn | 2012-01-28 23:24:02 +0100 |
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committer | Willem Jan Palenstijn | 2012-02-20 22:17:28 +0100 |
commit | 2957321903a964113bf0b0babb89e835828fd00b (patch) | |
tree | 72bd3359c06f1829220a27be9db3d3fa1e65249f /graphics/VectorRendererSpec.h | |
parent | 6cc5b83bba51a4d048c09dc35c0d4ed78e07f7ad (diff) | |
download | scummvm-rg350-2957321903a964113bf0b0babb89e835828fd00b.tar.gz scummvm-rg350-2957321903a964113bf0b0babb89e835828fd00b.tar.bz2 scummvm-rg350-2957321903a964113bf0b0babb89e835828fd00b.zip |
GUI: Rewrite AA rounded square renderer
This fixes bleeding of colours between different regions.
It also turns 'bevel' into an option that turns the stroke into a bevel,
and implements antialiased gradient-fills.
Diffstat (limited to 'graphics/VectorRendererSpec.h')
-rw-r--r-- | graphics/VectorRendererSpec.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/graphics/VectorRendererSpec.h b/graphics/VectorRendererSpec.h index 06d32b1f21..39505d3c27 100644 --- a/graphics/VectorRendererSpec.h +++ b/graphics/VectorRendererSpec.h @@ -172,7 +172,6 @@ protected: */ virtual void drawSquareShadow(int x, int y, int w, int h, int blur); virtual void drawRoundedSquareShadow(int x, int y, int r, int w, int h, int blur); - virtual void drawRoundedSquareFakeBevel(int x, int y, int r, int w, int h, int amount); /** * Calculates the color gradient on a given point. |