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author | Eugene Sandulenko | 2016-08-30 13:54:12 +0200 |
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committer | GitHub | 2016-08-30 13:54:12 +0200 |
commit | bfbfbd3e1a8397cc3b1c9eaff6c7754abe3ddc3d (patch) | |
tree | 68851bdc99b78b4b1902944c1df3c3ee5d4f4489 /graphics/VectorRendererSpec.h | |
parent | 7df744c291e5fcf5dc7afd3b21189c2c56810f8e (diff) | |
parent | 368f664c813075f8b8cb2c572dce65f60128eda4 (diff) | |
download | scummvm-rg350-bfbfbd3e1a8397cc3b1c9eaff6c7754abe3ddc3d.tar.gz scummvm-rg350-bfbfbd3e1a8397cc3b1c9eaff6c7754abe3ddc3d.tar.bz2 scummvm-rg350-bfbfbd3e1a8397cc3b1c9eaff6c7754abe3ddc3d.zip |
Merge pull request #788 from Tkachov/cloud
ALL: Add Cloud storage support
Diffstat (limited to 'graphics/VectorRendererSpec.h')
-rw-r--r-- | graphics/VectorRendererSpec.h | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/graphics/VectorRendererSpec.h b/graphics/VectorRendererSpec.h index bee6d4c425..84c802f6df 100644 --- a/graphics/VectorRendererSpec.h +++ b/graphics/VectorRendererSpec.h @@ -93,8 +93,13 @@ public: void blitSurface(const Graphics::Surface *source, const Common::Rect &r); void blitSubSurface(const Graphics::Surface *source, const Common::Rect &r); void blitSubSurfaceClip(const Graphics::Surface *source, const Common::Rect &r, const Common::Rect &clipping); - void blitAlphaBitmap(const Graphics::Surface *source, const Common::Rect &r); - void blitAlphaBitmapClip(const Graphics::Surface *source, const Common::Rect &r, const Common::Rect &clipping); + void blitKeyBitmap(const Graphics::Surface *source, const Common::Rect &r); + void blitKeyBitmapClip(const Graphics::Surface *source, const Common::Rect &r, const Common::Rect &clipping); + void blitAlphaBitmap(Graphics::TransparentSurface *source, const Common::Rect &r, + GUI::ThemeEngine::AutoScaleMode autoscale = GUI::ThemeEngine::kAutoScaleNone, + Graphics::DrawStep::VectorAlignment xAlign = Graphics::DrawStep::kVectorAlignManual, + Graphics::DrawStep::VectorAlignment yAlign = Graphics::DrawStep::kVectorAlignManual, + int alpha = 255); void applyScreenShading(GUI::ThemeEngine::ShadingStyle shadingStyle); |