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authorMax Horn2008-10-12 21:56:03 +0000
committerMax Horn2008-10-12 21:56:03 +0000
commitca53370157fdb247aee9457433dd3f0828dcfb98 (patch)
tree698f8c3266af2748cc362ae6afc87257ee82fb4f /graphics/VectorRendererSpec.h
parent4747f8dc015e31eac510460c68309e79df327bf1 (diff)
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Fix some in-line doxygen comments to document the correct member(s); also fixed some typos
svn-id: r34781
Diffstat (limited to 'graphics/VectorRendererSpec.h')
-rw-r--r--graphics/VectorRendererSpec.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/graphics/VectorRendererSpec.h b/graphics/VectorRendererSpec.h
index 77336e329e..ce78c8a557 100644
--- a/graphics/VectorRendererSpec.h
+++ b/graphics/VectorRendererSpec.h
@@ -194,7 +194,7 @@ protected:
inline PixelType calcGradient(uint32 pos, uint32 max);
/**
- * Fills several pixels in a row with a given color and the specifed alpha blending.
+ * Fills several pixels in a row with a given color and the specified alpha blending.
*
* @see blendPixelPtr
* @see blendPixel
@@ -227,11 +227,11 @@ protected:
void areaConvolution(const Common::Rect &area, const int filter[3][3], int filterDiv, int offset);
- PixelType _fgColor; /** Foreground color currently being used to draw on the renderer */
- PixelType _bgColor; /** Background color currently being used to draw on the renderer */
+ PixelType _fgColor; /**< Foreground color currently being used to draw on the renderer */
+ PixelType _bgColor; /**< Background color currently being used to draw on the renderer */
- PixelType _gradientStart; /** Start color for the fill gradient */
- PixelType _gradientEnd; /** End color for the fill gradient */
+ PixelType _gradientStart; /**< Start color for the fill gradient */
+ PixelType _gradientEnd; /**< End color for the fill gradient */
PixelType _bevelColor;
PixelType _bitmapAlphaColor;
@@ -243,7 +243,7 @@ protected:
*
* This templated class inherits all the functionality of the VectorRendererSpec
* class but uses better looking yet slightly slower AA algorithms for drawing
- * most primivitves. May be used in faster platforms.
+ * most primitives. May be used in faster platforms.
*
* TODO: Expand documentation.
*