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author | Torbjörn Andersson | 2004-03-24 07:29:59 +0000 |
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committer | Torbjörn Andersson | 2004-03-24 07:29:59 +0000 |
commit | afefe7dcfa7bc3a360b77ecd67c3650b426438d5 (patch) | |
tree | da04c0b2e2305029a14ebef5b7901fe8c77b558e /graphics/animation.h | |
parent | 1f1c929cae5883335030d8a112989cc8d38fb246 (diff) | |
download | scummvm-rg350-afefe7dcfa7bc3a360b77ecd67c3650b426438d5.tar.gz scummvm-rg350-afefe7dcfa7bc3a360b77ecd67c3650b426438d5.tar.bz2 scummvm-rg350-afefe7dcfa7bc3a360b77ecd67c3650b426438d5.zip |
Use the binary .pal file format that was introduced for 0.6.0.
Invalidate the lookup table when the screen changes. (TODO: We also have to
invalidate it if the change happens between cutscenes, don't we?)
Some cleanup, particularly in the BS2 cutscene player. More needed, I
guess...
svn-id: r13377
Diffstat (limited to 'graphics/animation.h')
-rw-r--r-- | graphics/animation.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/graphics/animation.h b/graphics/animation.h index e4a92a66fa..044bfbd069 100644 --- a/graphics/animation.h +++ b/graphics/animation.h @@ -124,6 +124,9 @@ public: bool init(const char *name); bool decodeFrame(); +#ifndef BACKEND_8BIT + void invalidateLookup(bool rebuild); +#endif protected: bool checkPaletteSwitch(); |