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authorTorbjörn Andersson2004-03-24 07:29:59 +0000
committerTorbjörn Andersson2004-03-24 07:29:59 +0000
commitafefe7dcfa7bc3a360b77ecd67c3650b426438d5 (patch)
treeda04c0b2e2305029a14ebef5b7901fe8c77b558e /graphics/animation.h
parent1f1c929cae5883335030d8a112989cc8d38fb246 (diff)
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Use the binary .pal file format that was introduced for 0.6.0.
Invalidate the lookup table when the screen changes. (TODO: We also have to invalidate it if the change happens between cutscenes, don't we?) Some cleanup, particularly in the BS2 cutscene player. More needed, I guess... svn-id: r13377
Diffstat (limited to 'graphics/animation.h')
-rw-r--r--graphics/animation.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/graphics/animation.h b/graphics/animation.h
index e4a92a66fa..044bfbd069 100644
--- a/graphics/animation.h
+++ b/graphics/animation.h
@@ -124,6 +124,9 @@ public:
bool init(const char *name);
bool decodeFrame();
+#ifndef BACKEND_8BIT
+ void invalidateLookup(bool rebuild);
+#endif
protected:
bool checkPaletteSwitch();