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author | Johannes Schickel | 2010-12-04 02:50:27 +0000 |
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committer | Johannes Schickel | 2010-12-04 02:50:27 +0000 |
commit | 16483fcf34dbe029ccb67a9d7966c5d904b0bf79 (patch) | |
tree | e4dfecd82cc724b389b2a853ac5a307e28ab0a49 /graphics/conversion.cpp | |
parent | 5884f5a7ac1ca83e702f44cd4ecfc56dcfaf2490 (diff) | |
download | scummvm-rg350-16483fcf34dbe029ccb67a9d7966c5d904b0bf79.tar.gz scummvm-rg350-16483fcf34dbe029ccb67a9d7966c5d904b0bf79.tar.bz2 scummvm-rg350-16483fcf34dbe029ccb67a9d7966c5d904b0bf79.zip |
BASE: Only clear debug channels after destructing the engine object in runGame.
This should fix missing debugC output when the engine object uses debugC etc.
in its destructor (or functions called from there).
In theory all the engines should do that themselves, but to avoid any issues
because of them not doing it we still do it here to be safe.
svn-id: r54757
Diffstat (limited to 'graphics/conversion.cpp')
0 files changed, 0 insertions, 0 deletions