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authorJody Northup2009-08-21 10:22:28 +0000
committerJody Northup2009-08-21 10:22:28 +0000
commit1a5f0d806ecd1af5e5873c62598dadd63c672856 (patch)
treed081d1b2fdd78e9bf62971071cae9f8cebc50fe8 /graphics/conversion.cpp
parent5ac20829b0db110e9a0a418ed9dc733484e75c67 (diff)
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add conversion.h and conversion.cpp into trunk (were present in working copy, but not added to svn control)
svn-id: r43582
Diffstat (limited to 'graphics/conversion.cpp')
-rw-r--r--graphics/conversion.cpp152
1 files changed, 152 insertions, 0 deletions
diff --git a/graphics/conversion.cpp b/graphics/conversion.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ */
+
+#include "graphics/conversion.h"
+
+namespace Graphics {
+
+// TODO: YUV to RGB conversion function
+
+// Function to blit a rect from one color format to another
+bool crossBlit(byte *dst, const byte *src, int dstpitch, int srcpitch,
+ int w, int h, const Graphics::PixelFormat &dstFmt, const Graphics::PixelFormat &srcFmt) {
+ // Error out if conversion is impossible
+ if ((srcFmt.bytesPerPixel == 1) || (dstFmt.bytesPerPixel == 1)
+ || (!srcFmt.bytesPerPixel) || (!dstFmt.bytesPerPixel)
+ || (srcFmt.bytesPerPixel > dstFmt.bytesPerPixel))
+ return false;
+
+ // Don't perform unnecessary conversion
+ if (srcFmt == dstFmt) {
+ if (dst == src)
+ return true;
+ if (dstpitch == srcpitch && ((w * dstFmt.bytesPerPixel) == dstpitch)) {
+ memcpy(dst,src,dstpitch * h);
+ return true;
+ } else {
+ for (int i = 0; i < h; i++) {
+ memcpy(dst,src,w * dstFmt.bytesPerPixel);
+ dst += dstpitch;
+ src += srcpitch;
+ }
+ return true;
+ }
+ }
+
+ // Faster, but larger, to provide optimized handling for each case.
+ int srcDelta, dstDelta;
+ srcDelta = (srcpitch - w * srcFmt.bytesPerPixel);
+ dstDelta = (dstpitch - w * dstFmt.bytesPerPixel);
+
+ // TODO: optimized cases for dstDelta of 0
+ uint8 r, g, b, a;
+ if (dstFmt.bytesPerPixel == 2) {
+ uint16 color;
+ for (int y = 0; y < h; y++) {
+ for (int x = 0; x < w; x++, src += 2, dst += 2) {
+ color = *(uint16 *) src;
+ srcFmt.colorToARGB(color, a, r, g, b);
+ color = dstFmt.ARGBToColor(a, r, g, b);
+ *(uint16 *) dst = color;
+ }
+ src += srcDelta;
+ dst += dstDelta;
+ }
+ } else if (dstFmt.bytesPerPixel == 3) {
+ uint32 color;
+ uint8 *col = (uint8 *) &color;
+#ifdef SCUMM_BIG_ENDIAN
+ col++;
+#endif
+ if (srcFmt.bytesPerPixel == 2) {
+ for (int y = 0; y < h; y++) {
+ for (int x = 0; x < w; x++, src += 2, dst += 3) {
+ color = *(uint16 *) src;
+ srcFmt.colorToARGB(color, a, r, g, b);
+ color = dstFmt.ARGBToColor(a, r, g, b);
+ memcpy(dst, col, 3);
+ }
+ src += srcDelta;
+ dst += dstDelta;
+ }
+ } else {
+ for (int y = 0; y < h; y++) {
+ for (int x = 0; x < w; x++, src += 3, dst += 3) {
+ uint8 r, g, b, a;
+ memcpy(col, src, 3);
+ srcFmt.colorToARGB(color, a, r, g, b);
+ color = dstFmt.ARGBToColor(a, r, g, b);
+ memcpy(dst, col, 3);
+ }
+ src += srcDelta;
+ dst += dstDelta;
+ }
+ }
+ } else if (dstFmt.bytesPerPixel == 4) {
+ uint32 color;
+ if (srcFmt.bytesPerPixel == 2) {
+ for (int y = 0; y < h; y++) {
+ for (int x = 0; x < w; x++, src += 2, dst += 4) {
+ color = *(uint16 *) src;
+ srcFmt.colorToARGB(color, a, r, g, b);
+ color = dstFmt.ARGBToColor(a, r, g, b);
+ *(uint32 *) dst = color;
+ }
+ src += srcDelta;
+ dst += dstDelta;
+ }
+ } else if (srcFmt.bytesPerPixel == 3) {
+ uint8 *col = (uint8 *)&color;
+#ifdef SCUMM_BIG_ENDIAN
+ col++;
+#endif
+ for (int y = 0; y < h; y++) {
+ for (int x = 0; x < w; x++, src += 2, dst += 4) {
+ memcpy(col, src, 3);
+ srcFmt.colorToARGB(color, a, r, g, b);
+ color = dstFmt.ARGBToColor(a, r, g, b);
+ *(uint32 *) dst = color;
+ }
+ src += srcDelta;
+ dst += dstDelta;
+ }
+ } else {
+ for (int y = 0; y < h; y++) {
+ for (int x = 0; x < w; x++, src += 4, dst += 4) {
+ color = *(uint32 *) src;
+ srcFmt.colorToARGB(color, a, r, g, b);
+ color = dstFmt.ARGBToColor(a, r, g, b);
+ *(uint32 *) dst = color;
+ }
+ src += srcDelta;
+ dst += dstDelta;
+ }
+ }
+ } else {
+ return false;
+ }
+ return true;
+}
+
+} // end of namespace Graphics