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authorJohannes Schickel2012-07-14 05:35:20 +0200
committerJohannes Schickel2012-08-28 02:27:48 +0200
commita92a509ac844fdad796748848d1143b27547173f (patch)
tree6f467d1cf704cc08f401414fce177addb30ec352 /graphics/conversion.cpp
parent0d78d46a0e82af81681727a94e01ff5f309887fa (diff)
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GRAPHICS: Allow in-place conversion with any color formats in crossBlit.
Diffstat (limited to 'graphics/conversion.cpp')
-rw-r--r--graphics/conversion.cpp70
1 files changed, 54 insertions, 16 deletions
diff --git a/graphics/conversion.cpp b/graphics/conversion.cpp
index ece1f759d9..27a44f4ed5 100644
--- a/graphics/conversion.cpp
+++ b/graphics/conversion.cpp
@@ -30,7 +30,7 @@ namespace Graphics {
namespace {
-template<typename SrcColor, typename DstColor>
+template<typename SrcColor, typename DstColor, bool backward>
FORCEINLINE void crossBlitLogic(byte *dst, const byte *src, const uint w, const uint h,
const PixelFormat &srcFmt, const PixelFormat &dstFmt,
const uint srcDelta, const uint dstDelta) {
@@ -41,15 +41,27 @@ FORCEINLINE void crossBlitLogic(byte *dst, const byte *src, const uint w, const
srcFmt.colorToARGB(color, a, r, g, b);
color = dstFmt.ARGBToColor(a, r, g, b);
*(DstColor *)dst = color;
- src += sizeof(SrcColor);
- dst += sizeof(DstColor);
+
+ if (backward) {
+ src -= sizeof(SrcColor);
+ dst -= sizeof(DstColor);
+ } else {
+ src += sizeof(SrcColor);
+ dst += sizeof(DstColor);
+ }
+ }
+
+ if (backward) {
+ src -= srcDelta;
+ dst -= dstDelta;
+ } else {
+ src += srcDelta;
+ dst += dstDelta;
}
- src += srcDelta;
- dst += dstDelta;
}
}
-template<typename DstColor>
+template<typename DstColor, bool backward>
FORCEINLINE void crossBlitLogic3BppSource(byte *dst, const byte *src, const uint w, const uint h,
const PixelFormat &srcFmt, const PixelFormat &dstFmt,
const uint srcDelta, const uint dstDelta) {
@@ -65,11 +77,23 @@ FORCEINLINE void crossBlitLogic3BppSource(byte *dst, const byte *src, const uint
srcFmt.colorToARGB(color, a, r, g, b);
color = dstFmt.ARGBToColor(a, r, g, b);
*(DstColor *)dst = color;
- src += 3;
- dst += sizeof(DstColor);
+
+ if (backward) {
+ src -= 3;
+ dst -= sizeof(DstColor);
+ } else {
+ src += 3;
+ dst += sizeof(DstColor);
+ }
+ }
+
+ if (backward) {
+ src -= srcDelta;
+ dst -= dstDelta;
+ } else {
+ src += srcDelta;
+ dst += dstDelta;
}
- src += srcDelta;
- dst += dstDelta;
}
}
@@ -110,19 +134,33 @@ bool crossBlit(byte *dst, const byte *src,
// TODO: optimized cases for dstDelta of 0
if (dstFmt.bytesPerPixel == 2) {
if (srcFmt.bytesPerPixel == 2) {
- crossBlitLogic<uint16, uint16>(dst, src, w, h, srcFmt, dstFmt, srcDelta, dstDelta);
+ crossBlitLogic<uint16, uint16, false>(dst, src, w, h, srcFmt, dstFmt, srcDelta, dstDelta);
} else if (srcFmt.bytesPerPixel == 3) {
- crossBlitLogic3BppSource<uint16>(dst, src, w, h, srcFmt, dstFmt, srcDelta, dstDelta);
+ crossBlitLogic3BppSource<uint16, false>(dst, src, w, h, srcFmt, dstFmt, srcDelta, dstDelta);
} else {
- crossBlitLogic<uint32, uint16>(dst, src, w, h, srcFmt, dstFmt, srcDelta, dstDelta);
+ crossBlitLogic<uint32, uint16, false>(dst, src, w, h, srcFmt, dstFmt, srcDelta, dstDelta);
}
} else if (dstFmt.bytesPerPixel == 4) {
if (srcFmt.bytesPerPixel == 2) {
- crossBlitLogic<uint16, uint32>(dst, src, w, h, srcFmt, dstFmt, srcDelta, dstDelta);
+ // We need to blit the surface from bottom right to top left here.
+ // This is neeeded, because when we convert to the same memory
+ // buffer copying the surface from top left to bottom right would
+ // overwrite the source, since we have more bits per destination
+ // color than per source color.
+ dst += h * dstPitch - dstDelta - dstFmt.bytesPerPixel;
+ src += h * srcPitch - srcDelta - srcFmt.bytesPerPixel;
+ crossBlitLogic<uint16, uint32, true>(dst, src, w, h, srcFmt, dstFmt, srcDelta, dstDelta);
} else if (srcFmt.bytesPerPixel == 3) {
- crossBlitLogic3BppSource<uint32>(dst, src, w, h, srcFmt, dstFmt, srcDelta, dstDelta);
+ // We need to blit the surface from bottom right to top left here.
+ // This is neeeded, because when we convert to the same memory
+ // buffer copying the surface from top left to bottom right would
+ // overwrite the source, since we have more bits per destination
+ // color than per source color.
+ dst += h * dstPitch - dstDelta - dstFmt.bytesPerPixel;
+ src += h * srcPitch - srcDelta - srcFmt.bytesPerPixel;
+ crossBlitLogic3BppSource<uint32, true>(dst, src, w, h, srcFmt, dstFmt, srcDelta, dstDelta);
} else {
- crossBlitLogic<uint32, uint32>(dst, src, w, h, srcFmt, dstFmt, srcDelta, dstDelta);
+ crossBlitLogic<uint32, uint32, false>(dst, src, w, h, srcFmt, dstFmt, srcDelta, dstDelta);
}
} else {
return false;