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author | Vicent Marti | 2008-10-05 20:31:18 +0000 |
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committer | Vicent Marti | 2008-10-05 20:31:18 +0000 |
commit | 000eedb0737dbe400d016edf213928dbb1a227d3 (patch) | |
tree | d1287ed86ca81a97075281d75f924b31d415a668 /graphics/cursorman.h | |
parent | 5f30b1f320ca34fa05246736d9fe074c204cdf38 (diff) | |
parent | 03d8f7e196c5e951055da4c646c097b8219ea346 (diff) | |
download | scummvm-rg350-000eedb0737dbe400d016edf213928dbb1a227d3.tar.gz scummvm-rg350-000eedb0737dbe400d016edf213928dbb1a227d3.tar.bz2 scummvm-rg350-000eedb0737dbe400d016edf213928dbb1a227d3.zip |
Merged revisions 34748,34750 via svnmerge from
https://tanoku@scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk
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r34748 | dreammaster | 2008-10-05 12:25:35 +0200 (Sun, 05 Oct 2008) | 1 line
Changed NPC schedules to be loaded when an NPC is activated - this avoids an issue with the Castle Skorl's pre-activation room number being invalid room #99
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r34750 | fingolfin | 2008-10-05 14:18:16 +0200 (Sun, 05 Oct 2008) | 1 line
Fixed ambiguous 'else'
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svn-id: r34752
Diffstat (limited to 'graphics/cursorman.h')
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