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author | Robert Špalek | 2009-11-04 00:42:37 +0000 |
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committer | Robert Špalek | 2009-11-04 00:42:37 +0000 |
commit | 14f268513487f0eafbe1cbf7c9b7b928d77a6148 (patch) | |
tree | 7a6829fd0cae0a2b66c75eae36b6914023387c3c /graphics/cursorman.h | |
parent | 692aea8e8d09163da3e05181784fd0b79efea8af (diff) | |
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Implemented and debugged the walking framework.
The hero does not walk yet (it still teleports to the target immediately),
but that is just because the actual walking algorithm is left trivial first.
However, the main game loop, callbacks, and waiting all already work with
the general framework.
svn-id: r45648
Diffstat (limited to 'graphics/cursorman.h')
0 files changed, 0 insertions, 0 deletions