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authorWillem Jan Palenstijn2013-08-16 00:33:03 +0200
committerWillem Jan Palenstijn2013-08-16 00:40:28 +0200
commit0aa669cc479e87cf66c7edcf5aed5299f2895bed (patch)
treeab30b5b0a348bfceeb859384cc57bdd84682f1b4 /graphics/decoders
parent3af7b8d8724bbefb3f3943d0402d7d0c0f83dd43 (diff)
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WINTERMUTE: Fix (still disabled) modTargetRect logic
Width and height were computed incorrectly. Also, the shift by _renderRect is not necessary since that was to compensate for the coordinate translation done by the original SDL_RenderSetViewport, which we don't perform.
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