diff options
author | Matthew Hoops | 2012-05-04 23:18:28 -0400 |
---|---|---|
committer | Matthew Hoops | 2012-05-04 23:18:28 -0400 |
commit | e5808c740a62cb87a1ceeef7873af3b21e912c73 (patch) | |
tree | e16285e700dce4ca8012fa608abbb8af4fa70c6c /graphics/decoders | |
parent | 5a1f458bd08313e3ae278a9933ef9391ec5f122c (diff) | |
download | scummvm-rg350-e5808c740a62cb87a1ceeef7873af3b21e912c73.tar.gz scummvm-rg350-e5808c740a62cb87a1ceeef7873af3b21e912c73.tar.bz2 scummvm-rg350-e5808c740a62cb87a1ceeef7873af3b21e912c73.zip |
GRAPHICS: Fix 32-bit DirectBits images
Diffstat (limited to 'graphics/decoders')
-rw-r--r-- | graphics/decoders/pict.cpp | 19 |
1 files changed, 11 insertions, 8 deletions
diff --git a/graphics/decoders/pict.cpp b/graphics/decoders/pict.cpp index 9963873b54..bdb733a87d 100644 --- a/graphics/decoders/pict.cpp +++ b/graphics/decoders/pict.cpp @@ -361,14 +361,14 @@ void PICTDecoder::unpackBitsRect(Common::SeekableReadStream &stream, bool hasPal memcpy(_outputSurface->pixels, buffer, _outputSurface->w * _outputSurface->h); break; case 2: - // Convert from 16-bit to whatever surface we need + // We have a 16-bit surface _outputSurface->create(width, height, PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0)); for (uint16 y = 0; y < _outputSurface->h; y++) for (uint16 x = 0; x < _outputSurface->w; x++) WRITE_UINT16(_outputSurface->getBasePtr(x, y), READ_UINT16(buffer + (y * _outputSurface->w + x) * 2)); break; case 3: - // Convert from 24-bit (planar!) to whatever surface we need + // We have a planar 24-bit surface _outputSurface->create(width, height, Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0)); for (uint16 y = 0; y < _outputSurface->h; y++) { for (uint16 x = 0; x < _outputSurface->w; x++) { @@ -380,15 +380,18 @@ void PICTDecoder::unpackBitsRect(Common::SeekableReadStream &stream, bool hasPal } break; case 4: - // Convert from 32-bit (planar!) to whatever surface we need + // We have a planar 32-bit surface + // Note that we ignore the alpha channel since it seems to not be correct + // Mac OS X does not ignore it, but then displays it incorrectly. Photoshop + // does ignore it and displays it correctly. _outputSurface->create(width, height, Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0)); for (uint16 y = 0; y < _outputSurface->h; y++) { for (uint16 x = 0; x < _outputSurface->w; x++) { - byte r = *(buffer + y * _outputSurface->w * 4 + x); - byte g = *(buffer + y * _outputSurface->w * 4 + _outputSurface->w + x); - byte b = *(buffer + y * _outputSurface->w * 4 + _outputSurface->w * 2 + x); - byte a = *(buffer + y * _outputSurface->w * 4 + _outputSurface->w * 3 + x); - *((uint32 *)_outputSurface->getBasePtr(x, y)) = _outputSurface->format.ARGBToColor(r, g, b, a); + byte a = 0xFF; + byte r = *(buffer + y * _outputSurface->w * 4 + _outputSurface->w + x); + byte g = *(buffer + y * _outputSurface->w * 4 + _outputSurface->w * 2 + x); + byte b = *(buffer + y * _outputSurface->w * 4 + _outputSurface->w * 3 + x); + *((uint32 *)_outputSurface->getBasePtr(x, y)) = _outputSurface->format.ARGBToColor(a, r, g, b); } } break; |