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author | Kari Salminen | 2008-07-29 10:13:53 +0000 |
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committer | Kari Salminen | 2008-07-29 10:13:53 +0000 |
commit | 0365c45b8c613eb9a84e656b5a4f0eb2be33e5e0 (patch) | |
tree | 2f1ab246c274bc4070ca744f185bb90c2e81c3f9 /graphics/dxa_player.h | |
parent | 884b753c7362b25356f427f4f15abe90bf411032 (diff) | |
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Rearranged parts of the Operation Stealth savegame loading routine.
- Emulating the Future Wars savegame loading routine and hoping for the best.
- Fixes an array out of bounds access when loading the global scripts.
Now the loading crashes in the mainloop in processSeqList!
But at least we got a bit farther this time. More fixing to come...
svn-id: r33404
Diffstat (limited to 'graphics/dxa_player.h')
0 files changed, 0 insertions, 0 deletions