aboutsummaryrefslogtreecommitdiff
path: root/graphics/fontman.h
diff options
context:
space:
mode:
authorWillem Jan Palenstijn2011-03-04 18:24:46 +0100
committerWillem Jan Palenstijn2011-03-04 18:24:46 +0100
commitb40b87fdb5b4ee869cce55d852af409896b20c98 (patch)
tree42c05860291234f7989da4a76f796feab5c6cc20 /graphics/fontman.h
parentef939772b39d3988ad31a77ea0bdc1bc149aa54a (diff)
downloadscummvm-rg350-b40b87fdb5b4ee869cce55d852af409896b20c98.tar.gz
scummvm-rg350-b40b87fdb5b4ee869cce55d852af409896b20c98.tar.bz2
scummvm-rg350-b40b87fdb5b4ee869cce55d852af409896b20c98.zip
SCI: Fix flood fill matching in EGA mode
In EGA games a pixel in the framebuffer is only 4 bits. We store a full byte per pixel to allow undithering, but when comparing pixels for flood-fill purposes, we should only compare the visible color of a pixel. This fixes bug #3078365 in Iceman.
Diffstat (limited to 'graphics/fontman.h')
0 files changed, 0 insertions, 0 deletions