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author | Willem Jan Palenstijn | 2011-03-04 18:24:46 +0100 |
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committer | Willem Jan Palenstijn | 2011-03-04 18:24:46 +0100 |
commit | b40b87fdb5b4ee869cce55d852af409896b20c98 (patch) | |
tree | 42c05860291234f7989da4a76f796feab5c6cc20 /graphics/fontman.h | |
parent | ef939772b39d3988ad31a77ea0bdc1bc149aa54a (diff) | |
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SCI: Fix flood fill matching in EGA mode
In EGA games a pixel in the framebuffer is only 4 bits. We store a full
byte per pixel to allow undithering, but when comparing pixels for
flood-fill purposes, we should only compare the visible color of a
pixel.
This fixes bug #3078365 in Iceman.
Diffstat (limited to 'graphics/fontman.h')
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