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| author | Torbjörn Andersson | 2006-08-26 12:29:00 +0000 |
|---|---|---|
| committer | Torbjörn Andersson | 2006-08-26 12:29:00 +0000 |
| commit | cc3b4cdf9937f3d89bb058f9af652c1b371f7222 (patch) | |
| tree | 7886990150583d75f427e6e44c16024ec16152c2 /graphics/imagedec.cpp | |
| parent | 96ec0d08ac6498f8d05996e048ae587b4bcb0c50 (diff) | |
| download | scummvm-rg350-cc3b4cdf9937f3d89bb058f9af652c1b371f7222.tar.gz scummvm-rg350-cc3b4cdf9937f3d89bb058f9af652c1b371f7222.tar.bz2 scummvm-rg350-cc3b4cdf9937f3d89bb058f9af652c1b371f7222.zip | |
Now that the cutscene handling in both BS1 and BS2 has been extended to play
DXA movies (the MPEG movies still work, of course), there is no longer any need
for the MPEG decoder to handle sound and frame syncing. That is now the
responsibility of the player, not the decoder.
The obvious next step, then, would be to put that in a new player class, and
have both BS1 and BS2 use that. Maybe FF as well.
svn-id: r23757
Diffstat (limited to 'graphics/imagedec.cpp')
0 files changed, 0 insertions, 0 deletions
