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authorTorbjörn Andersson2006-08-27 09:10:24 +0000
committerTorbjörn Andersson2006-08-27 09:10:24 +0000
commit8ae050ff084e4acee056f94f1246ac13bcb012b8 (patch)
tree8b593724ed3be5a6d079d2bffefdee0548811d49 /graphics/mpeg_player.cpp
parent57bdecb4c6dc6f35a69120201e0b0f2654ac4c65 (diff)
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Renamed graphics/animation.[cpp|h] to graphics/mpeg_player.[cpp|h] to be more
consistent with dxa_player.[cpp|h]. (Though actually, "decoder" might be more accurate...) svn-id: r23774
Diffstat (limited to 'graphics/mpeg_player.cpp')
-rw-r--r--graphics/mpeg_player.cpp632
1 files changed, 632 insertions, 0 deletions
diff --git a/graphics/mpeg_player.cpp b/graphics/mpeg_player.cpp
new file mode 100644
index 0000000000..4ecf5cb6a6
--- /dev/null
+++ b/graphics/mpeg_player.cpp
@@ -0,0 +1,632 @@
+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2002-2006 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "common/stdafx.h"
+#include "graphics/mpeg_player.h"
+#include "common/file.h"
+#include "common/system.h"
+#include "common/util.h"
+#include "graphics/scaler/intern.h"
+
+namespace Graphics {
+
+BaseAnimationState::BaseAnimationState(OSystem *sys, int width, int height)
+ : _movieWidth(width), _movieHeight(height), _frameWidth(width), _frameHeight(height), _sys(sys) {
+#ifndef BACKEND_8BIT
+ const int screenW = _sys->getOverlayWidth();
+ const int screenH = _sys->getOverlayHeight();
+
+ _movieScale = MIN(screenW / _movieWidth, screenH / _movieHeight);
+
+ assert(_movieScale >= 1);
+ if (_movieScale > 3)
+ _movieScale = 3;
+
+ _colorTab = NULL;
+ _rgbToPix = NULL;
+ _bitFormat = 0;
+#endif
+}
+
+BaseAnimationState::~BaseAnimationState() {
+#ifdef USE_MPEG2
+ if (_mpegDecoder)
+ mpeg2_close(_mpegDecoder);
+ delete _mpegFile;
+#ifndef BACKEND_8BIT
+ _sys->hideOverlay();
+ free(_overlay);
+ free(_colorTab);
+ free(_rgbToPix);
+#endif
+#endif
+}
+
+
+bool BaseAnimationState::init(const char *name) {
+#ifdef USE_MPEG2
+ char tempFile[512];
+
+ _mpegDecoder = NULL;
+ _mpegFile = NULL;
+
+#ifdef BACKEND_8BIT
+
+ uint i, p;
+
+ // Load lookup palettes
+ sprintf(tempFile, "%s.pal", name);
+
+ Common::File f;
+
+ if (!f.open(tempFile)) {
+ warning("Cutscene: %s palette missing", tempFile);
+ return false;
+ }
+
+ p = 0;
+ while (1) {
+ _palettes[p].end = f.readUint16LE();
+ _palettes[p].cnt = f.readUint16LE();
+
+ if (f.ioFailed())
+ break;
+
+ for (i = 0; i < _palettes[p].cnt; i++) {
+ _palettes[p].pal[4 * i] = f.readByte();
+ _palettes[p].pal[4 * i + 1] = f.readByte();
+ _palettes[p].pal[4 * i + 2] = f.readByte();
+ _palettes[p].pal[4 * i + 3] = 0;
+ }
+ for (; i < 256; i++) {
+ _palettes[p].pal[4 * i] = 0;
+ _palettes[p].pal[4 * i + 1] = 0;
+ _palettes[p].pal[4 * i + 2] = 0;
+ _palettes[p].pal[4 * i + 3] = 0;
+ }
+
+ p++;
+ }
+
+ f.close();
+
+ _palNum = 0;
+ _maxPalNum = p;
+ setPalette(_palettes[_palNum].pal);
+ _lut = _lut2 = _yuvLookup[0];
+ _curPal = -1;
+ _cr = 0;
+ buildLookup(_palNum, 256);
+ _lut2 = _yuvLookup[1];
+ _lutCalcNum = (BITDEPTH + _palettes[_palNum].end + 2) / (_palettes[_palNum].end + 2);
+#else
+ buildLookup();
+ _overlay = (OverlayColor *)calloc(_movieScale * _movieWidth * _movieScale * _movieHeight, sizeof(OverlayColor));
+ _sys->showOverlay();
+#endif
+
+ // Open MPEG2 stream
+ _mpegFile = new Common::File();
+ sprintf(tempFile, "%s.mp2", name);
+ if (!_mpegFile->open(tempFile)) {
+ warning("Cutscene: Could not open %s", tempFile);
+ return false;
+ }
+
+ // Load and configure decoder
+ _mpegDecoder = mpeg2_init();
+ if (_mpegDecoder == NULL) {
+ warning("Cutscene: Could not allocate an MPEG2 decoder");
+ return false;
+ }
+
+ _mpegInfo = mpeg2_info(_mpegDecoder);
+ _frameNum = 0;
+
+ return true;
+#else /* USE_MPEG2 */
+ return false;
+#endif
+}
+
+bool BaseAnimationState::decodeFrame() {
+#ifdef USE_MPEG2
+ mpeg2_state_t state;
+ const mpeg2_sequence_t *sequence_i;
+ size_t size = (size_t) -1;
+ static byte buf[BUFFER_SIZE];
+
+ do {
+ state = mpeg2_parse(_mpegDecoder);
+ sequence_i = _mpegInfo->sequence;
+
+ switch (state) {
+ case STATE_BUFFER:
+ size = _mpegFile->read(buf, BUFFER_SIZE);
+ mpeg2_buffer(_mpegDecoder, buf, buf + size);
+ break;
+
+ case STATE_SLICE:
+ case STATE_END:
+ if (_mpegInfo->display_fbuf) {
+ checkPaletteSwitch();
+ drawYUV(sequence_i->width, sequence_i->height, _mpegInfo->display_fbuf->buf);
+#ifdef BACKEND_8BIT
+ buildLookup(_palNum + 1, _lutCalcNum);
+#endif
+
+ _frameNum++;
+ return true;
+ }
+ break;
+
+ default:
+ break;
+ }
+ } while (size);
+#endif
+ return false;
+}
+
+bool BaseAnimationState::checkPaletteSwitch() {
+#ifdef BACKEND_8BIT
+ // if we have reached the last image with this palette, switch to new one
+ if (_frameNum == _palettes[_palNum].end) {
+ unsigned char *l = _lut2;
+ _palNum++;
+ setPalette(_palettes[_palNum].pal);
+ _lutCalcNum = (BITDEPTH + _palettes[_palNum].end - (_frameNum + 1) + 2) / (_palettes[_palNum].end - (_frameNum + 1) + 2);
+ _lut2 = _lut;
+ _lut = l;
+ return true;
+ }
+#endif
+
+ return false;
+}
+
+void BaseAnimationState::handleScreenChanged() {
+#ifndef BACKEND_8BIT
+ const int screenW = _sys->getOverlayWidth();
+ const int screenH = _sys->getOverlayHeight();
+
+ int newScale = MIN(screenW / _movieWidth, screenH / _movieHeight);
+
+ assert(newScale >= 1);
+ if (newScale > 3)
+ newScale = 3;
+
+ if (newScale != _movieScale) {
+ // HACK: Since frames generally do not cover the entire screen,
+ // We need to undraw the old frame. This is a very hacky
+ // way of doing that.
+ OverlayColor *buf = (OverlayColor *)calloc(screenW * screenH, sizeof(OverlayColor));
+ _sys->copyRectToOverlay(buf, screenW, 0, 0, screenW, screenH);
+ free(buf);
+
+ free(_overlay);
+ _movieScale = newScale;
+ _overlay = (OverlayColor *)calloc(_movieScale * _movieWidth * _movieScale * _movieHeight, sizeof(OverlayColor));
+ }
+
+ buildLookup();
+#endif
+}
+
+#ifdef BACKEND_8BIT
+
+/**
+ * Build 'Best-Match' RGB lookup table
+ */
+void BaseAnimationState::buildLookup(int p, int lines) {
+ int y, cb;
+ int r, g, b, ii;
+
+ if (p >= _maxPalNum)
+ return;
+
+ if (p != _curPal) {
+ _curPal = p;
+ _cr = 0;
+ _pos = 0;
+ }
+
+ if (_cr > BITDEPTH)
+ return;
+
+ for (ii = 0; ii < lines; ii++) {
+ r = (-16 * 256 + (int) (256 * 1.596) * ((_cr << SHIFT) - 128)) / 256;
+ for (cb = 0; cb <= BITDEPTH; cb++) {
+ g = (-16 * 256 - (int) (0.813 * 256) * ((_cr << SHIFT) - 128) - (int) (0.391 * 256) * ((cb << SHIFT) - 128)) / 256;
+ b = (-16 * 256 + (int) (2.018 * 256) * ((cb << SHIFT) - 128)) / 256;
+
+ for (y = 0; y <= BITDEPTH; y++) {
+ int idx, bst = 0;
+ int dis = 2 * SQR(r - _palettes[p].pal[0]) + 4 * SQR(g - _palettes[p].pal[1]) + SQR(b - _palettes[p].pal[2]);
+
+ for (idx = 1; idx < 256; idx++) {
+ long d2 = 2 * SQR(r - _palettes[p].pal[4 * idx]) + 4 * SQR(g - _palettes[p].pal[4 * idx + 1]) + SQR(b - _palettes[p].pal[4 * idx + 2]);
+ if (d2 < dis) {
+ bst = idx;
+ dis = d2;
+ }
+ }
+ _lut2[_pos++] = bst;
+
+ r += (1 << SHIFT);
+ g += (1 << SHIFT);
+ b += (1 << SHIFT);
+ }
+ r -= (BITDEPTH + 1) * (1 << SHIFT);
+ }
+ _cr++;
+ if (_cr > BITDEPTH)
+ return;
+ }
+}
+
+#else
+
+// The YUV to RGB conversion code is derived from SDL's YUV overlay code, which
+// in turn appears to be derived from mpeg_play. The following copyright
+// notices have been included in accordance with the original license. Please
+// note that the term "software" in this context only applies to the two
+// functions buildLookup() and plotYUV() below.
+
+// Copyright (c) 1995 The Regents of the University of California.
+// All rights reserved.
+//
+// Permission to use, copy, modify, and distribute this software and its
+// documentation for any purpose, without fee, and without written agreement is
+// hereby granted, provided that the above copyright notice and the following
+// two paragraphs appear in all copies of this software.
+//
+// IN NO EVENT SHALL THE UNIVERSITY OF CALIFORNIA BE LIABLE TO ANY PARTY FOR
+// DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT
+// OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF THE UNIVERSITY OF
+// CALIFORNIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+//
+// THE UNIVERSITY OF CALIFORNIA SPECIFICALLY DISCLAIMS ANY WARRANTIES,
+// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
+// AND FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS
+// ON AN "AS IS" BASIS, AND THE UNIVERSITY OF CALIFORNIA HAS NO OBLIGATION TO
+// PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
+
+// Copyright (c) 1995 Erik Corry
+// All rights reserved.
+//
+// Permission to use, copy, modify, and distribute this software and its
+// documentation for any purpose, without fee, and without written agreement is
+// hereby granted, provided that the above copyright notice and the following
+// two paragraphs appear in all copies of this software.
+//
+// IN NO EVENT SHALL ERIK CORRY BE LIABLE TO ANY PARTY FOR DIRECT, INDIRECT,
+// SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OF
+// THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF ERIK CORRY HAS BEEN ADVISED
+// OF THE POSSIBILITY OF SUCH DAMAGE.
+//
+// ERIK CORRY SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, BUT NOT
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
+// PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS ON AN "AS IS"
+// BASIS, AND ERIK CORRY HAS NO OBLIGATION TO PROVIDE MAINTENANCE, SUPPORT,
+// UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
+
+// Portions of this software Copyright (c) 1995 Brown University.
+// All rights reserved.
+//
+// Permission to use, copy, modify, and distribute this software and its
+// documentation for any purpose, without fee, and without written agreement
+// is hereby granted, provided that the above copyright notice and the
+// following two paragraphs appear in all copies of this software.
+//
+// IN NO EVENT SHALL BROWN UNIVERSITY BE LIABLE TO ANY PARTY FOR
+// DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT
+// OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF BROWN
+// UNIVERSITY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+//
+// BROWN UNIVERSITY SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, BUT NOT
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
+// PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS ON AN "AS IS"
+// BASIS, AND BROWN UNIVERSITY HAS NO OBLIGATION TO PROVIDE MAINTENANCE,
+// SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
+
+void BaseAnimationState::buildLookup() {
+ // Do we already have lookup tables for this bit format?
+ if (gBitFormat == _bitFormat && _colorTab && _rgbToPix)
+ return;
+
+ free(_colorTab);
+ free(_rgbToPix);
+
+ _colorTab = (int16 *)malloc(4 * 256 * sizeof(int16));
+
+ int16 *Cr_r_tab = &_colorTab[0 * 256];
+ int16 *Cr_g_tab = &_colorTab[1 * 256];
+ int16 *Cb_g_tab = &_colorTab[2 * 256];
+ int16 *Cb_b_tab = &_colorTab[3 * 256];
+
+ _rgbToPix = (OverlayColor *)malloc(3 * 768 * sizeof(OverlayColor));
+
+ OverlayColor *r_2_pix_alloc = &_rgbToPix[0 * 768];
+ OverlayColor *g_2_pix_alloc = &_rgbToPix[1 * 768];
+ OverlayColor *b_2_pix_alloc = &_rgbToPix[2 * 768];
+
+ int16 CR, CB;
+ int i;
+
+ // Generate the tables for the display surface
+
+ for (i = 0; i < 256; i++) {
+ // Gamma correction (luminescence table) and chroma correction
+ // would be done here. See the Berkeley mpeg_play sources.
+
+ CR = CB = (i - 128);
+ Cr_r_tab[i] = (int16) ( (0.419 / 0.299) * CR);
+ Cr_g_tab[i] = (int16) (-(0.299 / 0.419) * CR);
+ Cb_g_tab[i] = (int16) (-(0.114 / 0.331) * CB);
+ Cb_b_tab[i] = (int16) ( (0.587 / 0.331) * CB);
+ }
+
+ // Set up entries 0-255 in rgb-to-pixel value tables.
+ for (i = 0; i < 256; i++) {
+ r_2_pix_alloc[i + 256] = _sys->RGBToColor(i, 0, 0);
+ g_2_pix_alloc[i + 256] = _sys->RGBToColor(0, i, 0);
+ b_2_pix_alloc[i + 256] = _sys->RGBToColor(0, 0, i);
+ }
+
+ // Spread out the values we have to the rest of the array so that we do
+ // not need to check for overflow.
+ for (i = 0; i < 256; i++) {
+ r_2_pix_alloc[i] = r_2_pix_alloc[256];
+ r_2_pix_alloc[i + 512] = r_2_pix_alloc[511];
+ g_2_pix_alloc[i] = g_2_pix_alloc[256];
+ g_2_pix_alloc[i + 512] = g_2_pix_alloc[511];
+ b_2_pix_alloc[i] = b_2_pix_alloc[256];
+ b_2_pix_alloc[i + 512] = b_2_pix_alloc[511];
+ }
+
+ _bitFormat = gBitFormat;
+}
+
+void BaseAnimationState::plotYUV(int width, int height, byte *const *dat) {
+ switch (_movieScale) {
+ case 1:
+ plotYUV1x(width, height, dat);
+ break;
+ case 2:
+ plotYUV2x(width, height, dat);
+ break;
+ case 3:
+ plotYUV3x(width, height, dat);
+ break;
+ }
+}
+
+void BaseAnimationState::plotYUV1x(int width, int height, byte *const *dat) {
+ OverlayColor *ptr = _overlay;
+
+ byte *lum = dat[0];
+ byte *cr = dat[2];
+ byte *cb = dat[1];
+
+ byte *lum2 = lum + width;
+
+ int16 cr_r;
+ int16 crb_g;
+ int16 cb_b;
+
+ OverlayColor *row1 = ptr;
+ OverlayColor *row2 = ptr + _movieWidth;
+
+ int x, y;
+
+ for (y = 0; y < height; y += 2) {
+ OverlayColor *r1 = row1;
+ OverlayColor *r2 = row2;
+
+ for (x = 0; x < width; x += 2) {
+ register byte L;
+
+ cr_r = 0 * 768 + 256 + _colorTab[*cr + 0 * 256];
+ crb_g = 1 * 768 + 256 + _colorTab[*cr + 1 * 256] + _colorTab[*cb + 2 * 256];
+ cb_b = 2 * 768 + 256 + _colorTab[*cb + 3 * 256];
+ ++cr;
+ ++cb;
+
+ L = *lum++;
+ *r1++ = _rgbToPix[L + cr_r] | _rgbToPix[L + crb_g] | _rgbToPix[L + cb_b];
+
+ L = *lum++;
+ *r1++ = _rgbToPix[L + cr_r] | _rgbToPix[L + crb_g] | _rgbToPix[L + cb_b];
+
+ // Now, do second row.
+
+ L = *lum2++;
+ *r2++ = _rgbToPix[L + cr_r] | _rgbToPix[L + crb_g] | _rgbToPix[L + cb_b];
+
+ L = *lum2++;
+ *r2++ = _rgbToPix[L + cr_r] | _rgbToPix[L + crb_g] | _rgbToPix[L + cb_b];
+ }
+
+ lum += width;
+ lum2 += width;
+ row1 += 2 * _movieWidth;
+ row2 += 2 * _movieWidth;
+ }
+}
+
+void BaseAnimationState::plotYUV2x(int width, int height, byte *const *dat) {
+ OverlayColor *ptr = _overlay;
+
+ byte *lum = dat[0];
+ byte *cr = dat[2];
+ byte *cb = dat[1];
+
+ byte *lum2 = lum + width;
+
+ int16 cr_r;
+ int16 crb_g;
+ int16 cb_b;
+
+ OverlayColor *row1 = ptr;
+ OverlayColor *row2 = ptr + 2 * 2 * _movieWidth;
+
+ int x, y;
+
+ for (y = 0; y < height; y += 2) {
+ OverlayColor *r1 = row1;
+ OverlayColor *r2 = row2;
+
+ for (x = 0; x < width; x += 2) {
+ register byte L;
+ register OverlayColor C;
+
+ cr_r = 0 * 768 + 256 + _colorTab[*cr + 0 * 256];
+ crb_g = 1 * 768 + 256 + _colorTab[*cr + 1 * 256] + _colorTab[*cb + 2 * 256];
+ cb_b = 2 * 768 + 256 + _colorTab[*cb + 3 * 256];
+ ++cr;
+ ++cb;
+
+ L = *lum++;
+ C = _rgbToPix[L + cr_r] | _rgbToPix[L + crb_g] | _rgbToPix[L + cb_b];
+ *r1++ = C;
+ *r1++ = C;
+
+ L = *lum++;
+ C = _rgbToPix[L + cr_r] | _rgbToPix[L + crb_g] | _rgbToPix[L + cb_b];
+ *r1++ = C;
+ *r1++ = C;
+
+ // Now, do second row.
+
+ L = *lum2++;
+ C = _rgbToPix[L + cr_r] | _rgbToPix[L + crb_g] | _rgbToPix[L + cb_b];
+ *r2++ = C;
+ *r2++ = C;
+
+ L = *lum2++;
+ C = _rgbToPix[L + cr_r] | _rgbToPix[L + crb_g] | _rgbToPix[L + cb_b];
+ *r2++ = C;
+ *r2++ = C;
+ }
+
+ memcpy(row1 + 2 * _movieWidth, row1, 2 * _movieWidth * sizeof(OverlayColor));
+ memcpy(row2 + 2 * _movieWidth, row2, 2 * _movieWidth * sizeof(OverlayColor));
+
+ lum += width;
+ lum2 += width;
+ row1 += 4 * 2 * _movieWidth;
+ row2 += 4 * 2 * _movieWidth;
+ }
+}
+
+void BaseAnimationState::plotYUV3x(int width, int height, byte *const *dat) {
+ OverlayColor *ptr = _overlay;
+
+ byte *lum = dat[0];
+ byte *cr = dat[2];
+ byte *cb = dat[1];
+
+ byte *lum2 = lum + width;
+
+ int16 cr_r;
+ int16 crb_g;
+ int16 cb_b;
+
+ OverlayColor *row1 = ptr;
+ OverlayColor *row2 = ptr + 3 * 3 * _movieWidth;
+
+ int x, y;
+
+ for (y = 0; y < height; y += 2) {
+ OverlayColor *r1 = row1;
+ OverlayColor *r2 = row2;
+
+ for (x = 0; x < width; x += 2) {
+ register byte L;
+ register OverlayColor C;
+
+ cr_r = 0 * 768 + 256 + _colorTab[*cr + 0 * 256];
+ crb_g = 1 * 768 + 256 + _colorTab[*cr + 1 * 256] + _colorTab[*cb + 2 * 256];
+ cb_b = 2 * 768 + 256 + _colorTab[*cb + 3 * 256];
+ ++cr;
+ ++cb;
+
+ L = *lum++;
+ C = _rgbToPix[L + cr_r] | _rgbToPix[L + crb_g] | _rgbToPix[L + cb_b];
+ *r1++ = C;
+ *r1++ = C;
+ *r1++ = C;
+
+ L = *lum++;
+ C = _rgbToPix[L + cr_r] | _rgbToPix[L + crb_g] | _rgbToPix[L + cb_b];
+ *r1++ = C;
+ *r1++ = C;
+ *r1++ = C;
+
+ // Now, do second row.
+
+ L = *lum2++;
+ C = _rgbToPix[L + cr_r] | _rgbToPix[L + crb_g] | _rgbToPix[L + cb_b];
+ *r2++ = C;
+ *r2++ = C;
+ *r2++ = C;
+
+ L = *lum2++;
+ C = _rgbToPix[L + cr_r] | _rgbToPix[L + crb_g] | _rgbToPix[L + cb_b];
+ *r2++ = C;
+ *r2++ = C;
+ *r2++ = C;
+ }
+
+ memcpy(row1 + 3 * _movieWidth, row1, 3 * _movieWidth * sizeof(OverlayColor));
+ memcpy(row1 + 2 * 3 * _movieWidth, row1, 3 * _movieWidth * sizeof(OverlayColor));
+ memcpy(row2 + 3 * _movieWidth, row2, 3 * _movieWidth * sizeof(OverlayColor));
+ memcpy(row2 + 2 * 3 * _movieWidth, row2, 3 * _movieWidth * sizeof(OverlayColor));
+
+ lum += width;
+ lum2 += width;
+ row1 += 6 * 3 * _movieWidth;
+ row2 += 6 * 3 * _movieWidth;
+ }
+}
+
+#endif
+
+void BaseAnimationState::updateScreen() {
+#ifndef BACKEND_8BIT
+ int width = _movieScale * _frameWidth;
+ int height = _movieScale * _frameHeight;
+ int pitch = _movieScale * _movieWidth;
+
+ const int screenW = _sys->getOverlayWidth();
+ const int screenH = _sys->getOverlayHeight();
+
+ int x = (screenW - _movieScale * _frameWidth) / 2;
+ int y = (screenH - _movieScale * _frameHeight) / 2;
+
+ _sys->copyRectToOverlay(_overlay, pitch, x, y, width, height);
+#endif
+ _sys->updateScreen();
+}
+
+} // End of namespace Graphics