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author | Peter Kohaut | 2018-12-24 13:29:12 +0100 |
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committer | Peter Kohaut | 2018-12-24 13:51:28 +0100 |
commit | 3f712604a78370d520c9653eccc61eaa7c6ff6f5 (patch) | |
tree | 2adb7849a30b0aee78cd95ebdd5710bf7f581d8b /graphics/primitives.cpp | |
parent | 81288f2cac5773274ba09469552f48b5d3ca696f (diff) | |
download | scummvm-rg350-3f712604a78370d520c9653eccc61eaa7c6ff6f5.tar.gz scummvm-rg350-3f712604a78370d520c9653eccc61eaa7c6ff6f5.tar.bz2 scummvm-rg350-3f712604a78370d520c9653eccc61eaa7c6ff6f5.zip |
BLADERUNNER: Fixed item rotation
Item's angle was not update after chaning "facing".
Police maze targets are now rotated correct way.
Added debug logging for the police maze tracts.
Diffstat (limited to 'graphics/primitives.cpp')
0 files changed, 0 insertions, 0 deletions