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authorMatthew Hoops2011-10-27 19:20:02 -0400
committerMatthew Hoops2011-10-27 19:20:02 -0400
commit627684ca73833117425f3fd9d2257efb2157cb3c (patch)
tree1d88072ce28f55941320338e71ff98ce1f0d1805 /graphics/primitives.cpp
parent1bd2480f5f3de254928bbf68127a219a04fb0158 (diff)
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GRAPHICS: Make drawThickLine take a thickness in both x and y directions
Diffstat (limited to 'graphics/primitives.cpp')
-rw-r--r--graphics/primitives.cpp62
1 files changed, 12 insertions, 50 deletions
diff --git a/graphics/primitives.cpp b/graphics/primitives.cpp
index 9834af65ba..b88db39f36 100644
--- a/graphics/primitives.cpp
+++ b/graphics/primitives.cpp
@@ -61,59 +61,21 @@ void drawLine(int x0, int y0, int x1, int y1, int color, void (*plotProc)(int, i
}
}
+void drawThickLine(int x0, int y0, int x1, int y1, int penX, int penY, int color, void (*plotProc)(int, int, int, void *), void *data) {
+ assert(penX > 0 && penY > 0);
-// FIXME: This is a limited version of thick line drawing
-// it draws striped lines at some angles. Better algorithm could
-// be found here:
-//
-// http://homepages.enterprise.net/murphy/thickline/index.html
-//
-// Feel free to replace it with better implementation
-void drawThickLine(int x0, int y0, int x1, int y1, int thickness, int color, void (*plotProc)(int, int, int, void *), void *data) {
- const bool steep = ABS(y1 - y0) > ABS(x1 - x0);
-
- if (steep) {
- SWAP(x0, y0);
- SWAP(x1, y1);
- }
-
- float dx = x1 - x0;
- float dy = y1 - y0;
- float d = (float)sqrt(dx * dx + dy * dy);
-
- if (!d)
+ // Shortcut
+ if (penX == 1 && penY == 1) {
+ drawLine(x0, y0, x1, y1, color, plotProc, data);
return;
-
- int thickX = (int)((float)thickness * dy / d / 2);
- int thickY = (int)((float)thickness * dx / d / 2);
-
- const int delta_x = ABS(x1 - x0);
- const int delta_y = ABS(y1 - y0);
- const int delta_err = delta_y;
- int x = x0;
- int y = y0;
- int err = 0;
-
- const int x_step = (x0 < x1) ? 1 : -1;
- const int y_step = (y0 < y1) ? 1 : -1;
-
- if (steep)
- drawLine(y - thickY, x + thickX, y + thickY, x - thickX, color, plotProc, data);
- else
- drawLine(x - thickX, y + thickY, x + thickX, y - thickY, color, plotProc, data);
-
- while (x != x1) {
- x += x_step;
- err += delta_err;
- if (2 * err > delta_x) {
- y += y_step;
- err -= delta_x;
- }
- if (steep)
- drawLine(y - thickY, x + thickX, y + thickY, x - thickX, color, plotProc, data);
- else
- drawLine(x - thickX, y + thickY, x + thickX, y - thickY, color, plotProc, data);
}
+
+ // TODO: Optimize this. It currently is a very naive way of handling
+ // thick lines since quite often it will be drawing to the same pixel
+ // multiple times.
+ for (int x = 0; x < penX; x++)
+ for (int y = 0; y < penY; y++)
+ drawLine(x0 + x, y0 + y, x1 + x, y1 + y, color, plotProc, data);
}
} // End of namespace Graphics