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author | Max Horn | 2010-03-08 10:29:00 +0000 |
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committer | Max Horn | 2010-03-08 10:29:00 +0000 |
commit | 28c6c600d45b4ce16f13d08cfc7c9fbcc8461a63 (patch) | |
tree | e76ab0466cd13402b343b63ed814bc38d0774717 /graphics/scaler.cpp | |
parent | 9fb27a26f86dcf888cb26cc1b4622c5a10de3fb5 (diff) | |
download | scummvm-rg350-28c6c600d45b4ce16f13d08cfc7c9fbcc8461a63.tar.gz scummvm-rg350-28c6c600d45b4ce16f13d08cfc7c9fbcc8461a63.tar.bz2 scummvm-rg350-28c6c600d45b4ce16f13d08cfc7c9fbcc8461a63.zip |
Move some aspect ratio related stuff to graphics/scaler/aspect.h
svn-id: r48186
Diffstat (limited to 'graphics/scaler.cpp')
-rw-r--r-- | graphics/scaler.cpp | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/graphics/scaler.cpp b/graphics/scaler.cpp index a6ae544ff5..876be270ec 100644 --- a/graphics/scaler.cpp +++ b/graphics/scaler.cpp @@ -184,9 +184,8 @@ extern "C" void Normal2xAspectMask(const uint8 *srcPtr, /** * A 2x scaler which also does aspect ratio correction. - * Presumably this is Normal2x combined with vertical - * stretching, so it will scale a 320x200 surface to - * a 640x480 surface. + * This is Normal2x combined with vertical stretching, + * so it will scale a 320x200 surface to a 640x480 surface. */ void Normal2xAspect(const uint8 *srcPtr, uint32 srcPitch, |