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authorAndre Heider2010-05-10 17:25:12 +0000
committerAndre Heider2010-05-10 17:25:12 +0000
commitbe0885e9d1edd6963a3060a41fa3b705c84c41f1 (patch)
tree1c4c44325ee66e9da29062f4a86c2e330b00d9aa /graphics/scaler.h
parentcdf30ecc5acf689a44156b7afdab7571d519d220 (diff)
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Revert r48979. Instead, make the HQ scalers depend on the normal ones. Configure reflects that now.
svn-id: r48996
Diffstat (limited to 'graphics/scaler.h')
-rw-r--r--graphics/scaler.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/graphics/scaler.h b/graphics/scaler.h
index 1ee1503967..22bda5273a 100644
--- a/graphics/scaler.h
+++ b/graphics/scaler.h
@@ -42,6 +42,7 @@ typedef void ScalerProc(const uint8 *srcPtr, uint32 srcPitch,
DECLARE_SCALER(Normal1x);
#ifdef USE_SCALERS
+
DECLARE_SCALER(Normal2x);
DECLARE_SCALER(Normal3x);
DECLARE_SCALER(Normal1o5x);
@@ -55,13 +56,14 @@ DECLARE_SCALER(AdvMame3x);
DECLARE_SCALER(TV2x);
DECLARE_SCALER(DotMatrix);
-#endif // #ifdef USE_SCALERS
#ifdef USE_HQ_SCALERS
DECLARE_SCALER(HQ2x);
DECLARE_SCALER(HQ3x);
#endif
+#endif // #ifdef USE_SCALERS
+
// creates a 160x100 thumbnail for 320x200 games
// and 160x120 thumbnail for 320x240 and 640x480 games
// only 565 mode