aboutsummaryrefslogtreecommitdiff
path: root/graphics/scaler/thumbnail_intern.cpp
diff options
context:
space:
mode:
authorNicola Mettifogo2010-05-22 03:49:22 +0000
committerNicola Mettifogo2010-05-22 03:49:22 +0000
commitbc479f8aef9b26d0690dfb8f311e41374d886d0c (patch)
tree6d5e4ac885c6e61165fbd3ff84824f7f350df529 /graphics/scaler/thumbnail_intern.cpp
parent47d6e9eab7f657ac36b01c143a0bd5edba1d2361 (diff)
downloadscummvm-rg350-bc479f8aef9b26d0690dfb8f311e41374d886d0c.tar.gz
scummvm-rg350-bc479f8aef9b26d0690dfb8f311e41374d886d0c.tar.bz2
scummvm-rg350-bc479f8aef9b26d0690dfb8f311e41374d886d0c.zip
Make sure hitZone always gets absolute game coordinates. Based on the patch 3004658 by fuzzie.
svn-id: r49135
Diffstat (limited to 'graphics/scaler/thumbnail_intern.cpp')
0 files changed, 0 insertions, 0 deletions