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author | Nicola Mettifogo | 2010-05-22 03:49:22 +0000 |
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committer | Nicola Mettifogo | 2010-05-22 03:49:22 +0000 |
commit | bc479f8aef9b26d0690dfb8f311e41374d886d0c (patch) | |
tree | 6d5e4ac885c6e61165fbd3ff84824f7f350df529 /graphics/scaler/thumbnail_intern.cpp | |
parent | 47d6e9eab7f657ac36b01c143a0bd5edba1d2361 (diff) | |
download | scummvm-rg350-bc479f8aef9b26d0690dfb8f311e41374d886d0c.tar.gz scummvm-rg350-bc479f8aef9b26d0690dfb8f311e41374d886d0c.tar.bz2 scummvm-rg350-bc479f8aef9b26d0690dfb8f311e41374d886d0c.zip |
Make sure hitZone always gets absolute game coordinates. Based on the patch 3004658 by fuzzie.
svn-id: r49135
Diffstat (limited to 'graphics/scaler/thumbnail_intern.cpp')
0 files changed, 0 insertions, 0 deletions