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authorJohannes Schickel2013-07-13 01:48:30 +0200
committerJohannes Schickel2013-07-13 01:57:23 +0200
commitadf8cee449b42debbdc6578538a78127ada74cec (patch)
tree54f1560d768dd6f272b1ac43b7e3c601c4443b56 /graphics/scaler
parent57cc59356c14d516c128797e5a17b322ad90820c (diff)
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GRAPHICS: Allow arbitrary input sizes for thumbnail scaling.
Instead of a fixed 1/2 or 1/4 scaling we do a two step scaling now: 1) Scale image to width < 160*2 && height < [100,120]*2 with 1/4 or 1/2 nearest-neighbor. 2) Use a bilinear scaler to scale aspect preserving to 160x[100,120] This fixes bug #3614568 "GRAPHICS: Odd thumbnail sizes crash".
Diffstat (limited to 'graphics/scaler')
-rw-r--r--graphics/scaler/thumbnail_intern.cpp175
1 files changed, 96 insertions, 79 deletions
diff --git a/graphics/scaler/thumbnail_intern.cpp b/graphics/scaler/thumbnail_intern.cpp
index 8a98263eee..2756e4026a 100644
--- a/graphics/scaler/thumbnail_intern.cpp
+++ b/graphics/scaler/thumbnail_intern.cpp
@@ -42,8 +42,10 @@ uint16 quadBlockInterpolate(const uint8 *src, uint32 srcPitch) {
template<int bitFormat>
void createThumbnail_2(const uint8 *src, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) {
- assert(width % 2 == 0);
- assert(height % 2 == 0);
+ // Make sure the width and height is a multiple of 2.
+ width &= ~1;
+ height &= ~1;
+
for (int y = 0; y < height; y += 2) {
for (int x = 0; x < width; x += 2, dstPtr += 2) {
*((uint16 *)dstPtr) = quadBlockInterpolate<bitFormat>(src + 2 * x, srcPitch);
@@ -55,8 +57,10 @@ void createThumbnail_2(const uint8 *src, uint32 srcPitch, uint8 *dstPtr, uint32
template<int bitFormat>
void createThumbnail_4(const uint8 *src, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) {
- assert(width % 4 == 0);
- assert(height % 4 == 0);
+ // Make sure the width and height is a multiple of 4
+ width &= ~3;
+ height &= ~3;
+
for (int y = 0; y < height; y += 4) {
for (int x = 0; x < width; x += 4, dstPtr += 2) {
uint16 upleft = quadBlockInterpolate<bitFormat>(src + 2 * x, srcPitch);
@@ -71,17 +75,88 @@ void createThumbnail_4(const uint8 *src, uint32 srcPitch, uint8 *dstPtr, uint32
}
}
-static void createThumbnail(const uint8 *src, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) {
- // only 1/2 and 1/4 downscale supported
- if (width != 320 && width != 640)
- return;
+static void scaleThumbnail(Graphics::Surface &in, Graphics::Surface &out) {
+ while (in.w / out.w >= 4 || in.h / out.h >= 4) {
+ createThumbnail_4<565>((const uint8 *)in.pixels, in.pitch, (uint8 *)in.pixels, in.pitch, in.w, in.h);
+ in.w /= 4;
+ in.h /= 4;
+ }
+
+ while (in.w / out.w >= 2 || in.h / out.h >= 2) {
+ createThumbnail_2<565>((const uint8 *)in.pixels, in.pitch, (uint8 *)in.pixels, in.pitch, in.w, in.h);
+ in.w /= 2;
+ in.h /= 2;
+ }
+
+ if ((in.w == out.w && in.h < out.h) || (in.w < out.w && in.h == out.h)) {
+ // In this case we simply center the input surface in the output
+ uint8 *dst = (uint8 *)out.getBasePtr((out.w - in.w) / 2, (out.h - in.h) / 2);
+ const uint8 *src = (const uint8 *)in.getBasePtr(0, 0);
+
+ for (int y = 0; y < in.h; ++y) {
+ memcpy(dst, src, in.w * in.format.bytesPerPixel);
+ src += in.pitch;
+ dst += out.pitch;
+ }
+ } else {
+ // Assure the aspect of the scaled image still matches the original.
+ int targetWidth = out.w, targetHeight = out.h;
+
+ const float inputAspect = (float)in.w / in.h;
+ const float outputAspect = (float)out.w / out.h;
+
+ if (inputAspect > outputAspect) {
+ targetHeight = int(targetWidth / inputAspect);
+ } else if (inputAspect < outputAspect) {
+ targetWidth = int(targetHeight * inputAspect);
+ }
+
+ // Make sure we are still in the bounds of the output
+ assert(targetWidth <= out.w);
+ assert(targetHeight <= out.h);
+
+ // Center the image on the output surface
+ byte *dst = (byte *)out.getBasePtr((out.w - targetWidth) / 2, (out.h - targetHeight) / 2);
+ const uint dstLineIncrease = out.pitch - targetWidth * out.format.bytesPerPixel;
+
+ const float scaleFactorX = (float)targetWidth / in.w;
+ const float scaleFactorY = (float)targetHeight / in.h;
+
+ for (int y = 0; y < targetHeight; ++y) {
+ const float yFrac = (y / scaleFactorY);
+ const int y1 = (int)yFrac;
+ const int y2 = (y1 + 1 < in.h) ? (y1 + 1) : (in.h - 1);
+
+ for (int x = 0; x < targetWidth; ++x) {
+ const float xFrac = (x / scaleFactorX);
+ const int x1 = (int)xFrac;
+ const int x2 = (x1 + 1 < in.w) ? (x1 + 1) : (in.w - 1);
+
+ // Look up colors at the points
+ uint8 p1R, p1G, p1B;
+ Graphics::colorToRGB<Graphics::ColorMasks<565> >(READ_UINT16(in.getBasePtr(x1, y1)), p1R, p1G, p1B);
+ uint8 p2R, p2G, p2B;
+ Graphics::colorToRGB<Graphics::ColorMasks<565> >(READ_UINT16(in.getBasePtr(x2, y1)), p2R, p2G, p2B);
+ uint8 p3R, p3G, p3B;
+ Graphics::colorToRGB<Graphics::ColorMasks<565> >(READ_UINT16(in.getBasePtr(x1, y2)), p3R, p3G, p3B);
+ uint8 p4R, p4G, p4B;
+ Graphics::colorToRGB<Graphics::ColorMasks<565> >(READ_UINT16(in.getBasePtr(x2, y2)), p4R, p4G, p4B);
+
+ const float xDiff = xFrac - x1;
+ const float yDiff = yFrac - y1;
+
+ uint8 pR = ((1 - yDiff) * ((1 - xDiff) * p1R + xDiff * p2R) + yDiff * ((1 - xDiff) * p3R + xDiff * p4R));
+ uint8 pG = ((1 - yDiff) * ((1 - xDiff) * p1G + xDiff * p2G) + yDiff * ((1 - xDiff) * p3G + xDiff * p4G));
+ uint8 pB = ((1 - yDiff) * ((1 - xDiff) * p1B + xDiff * p2B) + yDiff * ((1 - xDiff) * p3B + xDiff * p4B));
- int downScaleMode = (width == 320) ? 2 : 4;
- if (downScaleMode == 2) {
- createThumbnail_2<565>(src, srcPitch, dstPtr, dstPitch, width, height);
- } else if (downScaleMode == 4) {
- createThumbnail_4<565>(src, srcPitch, dstPtr, dstPitch, width, height);
+ WRITE_UINT16(dst, Graphics::RGBToColor<Graphics::ColorMasks<565> >(pR, pG, pB));
+ dst += 2;
+ }
+
+ // Move to the next line
+ dst = (byte *)dst + dstLineIncrease;
+ }
}
}
@@ -134,75 +209,17 @@ static bool grabScreen565(Graphics::Surface *surf) {
return true;
}
-bool createThumbnail(Graphics::Surface &out, Graphics::Surface &in) {
- uint16 width = in.w;
- uint16 inHeight = in.h;
-
- if (width < 320) {
- // Special case to handle MM NES (uses a screen width of 256)
- width = 320;
-
- // center MM NES screen
- Graphics::Surface newscreen;
- newscreen.create(width, in.h, in.format);
-
- uint8 *dst = (uint8 *)newscreen.getBasePtr((320 - in.w) / 2, 0);
- const uint8 *src = (const uint8 *)in.getBasePtr(0, 0);
- uint16 height = in.h;
-
- while (height--) {
- memcpy(dst, src, in.pitch);
- dst += newscreen.pitch;
- src += in.pitch;
- }
-
- in.free();
- in = newscreen;
- } else if (width == 720) {
- // Special case to handle Hercules mode
- //
- // NOTE: This code is pretty SCUMM specific.
- // For other games this code might cut off
- // not only the menu, but also other graphics.
- width = 640;
- inHeight = 400;
-
- // cut off menu and so on..
- Graphics::Surface newscreen;
- newscreen.create(width, 400, in.format);
-
- uint8 *dst = (uint8 *)newscreen.getBasePtr(0, (400 - 240) / 2);
- const uint8 *src = (const uint8 *)in.getBasePtr(41, 28);
-
- for (int y = 0; y < 240; ++y) {
- memcpy(dst, src, 640 * in.format.bytesPerPixel);
- dst += newscreen.pitch;
- src += in.pitch;
- }
-
- in.free();
- in = newscreen;
- } else if (width == 640 && inHeight == 440) {
- // Special case to handle KQ6 Windows: resize the screen to 640x480,
- // adding a black band in the bottom.
- inHeight = 480;
-
- Graphics::Surface newscreen;
- newscreen.create(width, 480, in.format);
-
- memcpy(newscreen.getBasePtr(0, 0), in.getBasePtr(0, 0), width * 440 * in.format.bytesPerPixel);
-
- in.free();
- in = newscreen;
+static bool createThumbnail(Graphics::Surface &out, Graphics::Surface &in) {
+ int height;
+ if ((in.w == 320 && in.h == 200) || (in.w == 640 && in.h == 400)) {
+ height = kThumbnailHeight1;
+ } else {
+ height = kThumbnailHeight2;
}
- uint16 newHeight = !(inHeight % 240) ? kThumbnailHeight2 : kThumbnailHeight1;
-
- out.create(kThumbnailWidth, newHeight, Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0));
- createThumbnail((const uint8 *)in.pixels, width * sizeof(uint16), (uint8 *)out.pixels, out.pitch, width, inHeight);
-
+ out.create(kThumbnailWidth, height, Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0));
+ scaleThumbnail(in, out);
in.free();
-
return true;
}