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authorJohannes Schickel2009-07-26 14:17:54 +0000
committerJohannes Schickel2009-07-26 14:17:54 +0000
commitebc74a7c9bf9c8066723eb79223970d6238463a8 (patch)
treedd1a3d56b50269aa735dfda00446f1501f955bcd /graphics/sjis.h
parentcb960ad976bf523704beb71641bc242501a67a53 (diff)
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Add a factory method, which tries to open different SJIS fonts/ROMs and returns a font for the first present data.
svn-id: r42816
Diffstat (limited to 'graphics/sjis.h')
-rw-r--r--graphics/sjis.h13
1 files changed, 13 insertions, 0 deletions
diff --git a/graphics/sjis.h b/graphics/sjis.h
index 141a1ed13a..60bf7844a3 100644
--- a/graphics/sjis.h
+++ b/graphics/sjis.h
@@ -50,6 +50,19 @@ public:
virtual ~FontSJIS() {}
/**
+ * Creates the first SJIS font, which ROM/font file is present.
+ * It will also call loadData, so the user can just start
+ * using the font.
+ *
+ * It will prefer ScummVM's font.
+ *
+ * TODO: Consider adding some way to overwrite the first checked
+ * font, some games might want to prefer the original ROM over
+ * ScummVM's.
+ */
+ static FontSJIS *createFont();
+
+ /**
* Load the font data.
*/
virtual bool loadData() = 0;