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authorColin Snover2017-04-29 14:00:28 -0500
committerColin Snover2017-04-29 14:31:01 -0500
commit5dd961884276cfb3f5d5ae95b3c2440582ced917 (patch)
tree59475619e88a1bb15d50c2cb8b26aa33d8f54b1f /graphics/surface.cpp
parent75c6b1fd3bf34e37e5aa5b6b6bfce355091d2e4a (diff)
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SCI32: Remove unnecessary GfxFrameout::_frameNowVisible
This flag was used in SSCI to read from VRAM instead of from the back buffer when a mouse interrupt was received in the middle of a back buffer update. Since ScummVM controls when mouse events are received via polling, it is not possible to receive a mouse event in the middle of back buffer updates, so this code is unnecessary for the engine to work properly. This also fixes Valgrind warnings about use of uninitialized memory at the start of the game, caused by not filling the cursor memory buffers because `_frameNowVisible` was false until the first frame was rendered.
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