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| author | Thanasis Antoniou | 2019-03-18 17:04:03 +0200 |
|---|---|---|
| committer | Thanasis Antoniou | 2019-03-18 17:07:10 +0200 |
| commit | 717705f7c947285773b12d055b4014a79453551c (patch) | |
| tree | 6800a88cd82f6a8a401dd760e883f35fedca9691 /graphics/transform_tools.cpp | |
| parent | f73584f0e5b43f24db4b66cdd07acc7f5c9f617b (diff) | |
| download | scummvm-rg350-717705f7c947285773b12d055b4014a79453551c.tar.gz scummvm-rg350-717705f7c947285773b12d055b4014a79453551c.tar.bz2 scummvm-rg350-717705f7c947285773b12d055b4014a79453551c.zip | |
BLADERUNNER: Fixes and cleanup for Police Maze A
Only fixes for rooms PS10, PS11. A few cases may need revising.
There are a few cases that a target may reset after being shot and they seem buggy but they could also be intended. So, that's for a second pass to decide.
Diffstat (limited to 'graphics/transform_tools.cpp')
0 files changed, 0 insertions, 0 deletions
